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Sony Mocopi

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Sony Mocopi
Basic Info
VR/AR Virtual Reality
Type Body Tracking system
Subtype Inertial motion capture, VTuber / avatar tracking
Platform Smartphone (Android / iOS), PC
Creator Sony
Developer Sony Corporation
Manufacturer Sony
Announcement Date November 29, 2022
Release Date January 20, 2023 (Japan); July 14, 2023 (United States)
Price 49,500 yen (Japan); $449 (United States)
Website https://www.sony.net/Products/mocopi-dev/
Versions QM-SS1 (6-sensor kit)
Requires Compatible smartphone (iPhone 12 or later / supported Android), or PC for advanced workflows
Predecessor None
Successor None
System
Operating System N/A (companion app on Android / iOS)
Chipset N/A
CPU N/A
GPU N/A
Storage
Storage N/A
Memory N/A
SD Card Slot No
Display
Display N/A
Resolution N/A
Refresh Rate N/A
Image
Field of View N/A
Horizontal FoV N/A
Vertical FoV N/A
Optics
Optics N/A
Ocularity N/A
IPD Range N/A
Adjustable Diopter N/A
Passthrough N/A
Tracking
Tracking Inertial (IMU), 6-point body tracking
Base Stations None (no external cameras or base stations)
Eye Tracking N/A
Face Tracking N/A
Hand Tracking N/A
Body Tracking Yes (6 sensors: head, hip, both wrists, both ankles)
Rotational Tracking Yes (per-sensor orientation)
Positional Tracking Estimated via Sony algorithm (no external reference)
Audio
Audio N/A
Microphone N/A
Camera N/A
Connectivity
Connectivity Bluetooth (sensors to app); Wi-Fi (app to PC)
Ports USB Type-C (charging case)
WiFi Used for sending motion data to a PC
Bluetooth Yes (sensor link)
Power Rechargeable battery (per sensor)
Battery Capacity N/A
Battery Life Up to ~10 hours
Charge Time ~1.5 hours (USB-C)
Device
Dimensions 32 x 11.6 mm per sensor
Weight ~8 g per sensor
Material Plastic housing; silicone bands / clip
Headstrap N/A
Haptics N/A
Color White
Sensors Per unit: 3DoF accelerometer + 3DoF angular-rate (gyroscope)
Input Body motion (full-body avatar tracking)
Compliance IPX5/IPX8 water resistance, IP6X dust resistance

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Sony Mocopi (stylized mocopi, model number QM-SS1) is a wearable body-tracking and motion-capture system developed by Sony. It uses six small wireless inertial sensors worn on the body together with a companion smartphone app to drive a full-body avatar in real time, aimed at VTubers, social-VR users, content creators and indie developers rather than professional studios.[1][2] The name is a contraction of "motion capture."[3] Sony announced Mocopi on November 29, 2022, launched it in Japan on January 20, 2023 for 49,500 yen, and brought it to the United States in July 2023 for $449.[4][1][5]

Unlike camera-based or SteamVR lighthouse tracking, Mocopi relies entirely on inertial measurement units (IMUs) and a proprietary Sony estimation algorithm, so it needs no external cameras, base stations or markers and can be used outdoors or in confined spaces.[2][6] Because it is inertial, it requires per-user calibration and is subject to positional drift, and Sony positions it as a casual, affordable way to add body tracking rather than a studio-grade solution.[6][3]

History

Sony first revealed Mocopi on November 29, 2022, presenting it as a consumer-oriented motion-tracking device for animating avatars in the metaverse and for video content.[4][2] Pre-orders in Japan opened on December 22, 2022 at a price of 49,500 yen (about $358 at the time), and the product shipped on January 20, 2023.[6][4] A software development kit (SDK) for third-party integration was released on December 15, 2022.[6]

Sony Electronics announced the United States launch in mid-2023. Pre-orders opened on June 29, 2023 at $449, sold through Sony's own electronics store, with units shipping to customers starting July 14, 2023.[1][5] Coverage framed Mocopi as one of the first body-tracking kits targeted at the mainstream rather than professional mocap users, competing on price and portability against PC-tethered options such as Vive Tracker arrays and the open-source SlimeVR project.[6][7]

Hardware

A Mocopi kit consists of six identical wireless sensors plus a charging case.[1][2] Each sensor is a small disc measuring 32 x 11.6 mm and weighing roughly 8 grams, attached to the body with color-coded silicone bands or a clip.[2][7] The six sensors are worn on the head, the hip, both wrists and both ankles, and the colored markings help the user place each sensor in the correct position.[1][6]

Every sensor contains an inertial measurement unit combining a 3DoF accelerometer, which tracks physical movement, with a 3DoF angular-rate sensor (gyroscope) that tracks orientation in 3D space.[2][7] Sony's proprietary algorithm fuses the data from all six points to reconstruct the position and pose of the whole body, including limbs that have no sensor of their own.[1][2] The sensors are rated IPX5/IPX8 for water resistance and IP6X for dust resistance, are quoted at up to about 10 hours of use per charge, and recharge in roughly 1.5 hours over USB-C using the bundled case.[2][7]

Specification Detail
Model QM-SS1
Sensors 6 wireless inertial sensors
Worn on Head, hip, both wrists, both ankles
Sensor size 32 x 11.6 mm
Sensor weight ~8 g each
Sensor type 3DoF accelerometer + 3DoF angular-rate (gyroscope)
Tracking method Inertial (IMU) with Sony estimation algorithm; no cameras or base stations
Connectivity Bluetooth (to app); Wi-Fi (app to PC)
Battery life Up to ~10 hours
Charge time ~1.5 hours (USB-C)
Durability IPX5/IPX8 water resistant, IP6X dustproof
Weight per sensor ~8 g

Software and ecosystem

The six sensors connect over Bluetooth to a free companion app available for Android and iOS, which performs the body-tracking calculations on the phone.[1][2] At launch Sony officially supported recent iPhones (iPhone 12 and later) and several Sony Xperia models, while noting that other Android phones might work.[1][6] Within the app a creator can record their avatar as a Full HD video at 30 frames per second, or stream the raw motion data to compatible third-party software at 50 frames per second.[2]

Mocopi can send its motion stream to a PC over Wi-Fi for more advanced workflows, and Sony shipped integrations and a developer SDK for popular content tools, including Unity, Autodesk MotionBuilder and Unreal Engine, as well as a built-in integration with the social platform VRChat.[1][7] The VRChat support lets users add full-body avatar movement on standalone headsets such as the Meta Quest without a PC, an approach distinct from PC-only tracker setups.[3][6] Typical use cases include VTuber streaming, social-VR embodiment and previsualization or indie animation work.[7][2]

Reception

Reviewers generally welcomed Mocopi as an unusually portable and affordable entry into body tracking while cautioning about its accuracy ceiling. Road to VR noted that "positional drift is a real concern" and described the device as a way to "casually jump into body tracking and not get that 100 percent accuracy."[3] UploadVR similarly observed that IMU-based systems "require per-user calibration, are subject to drifting, and don't give the same quality as true positional tracking systems like SteamVR Lighthouse."[6] Inverse contrasted Mocopi's 50 Hz motion-capture rate with the higher rates of some competing solutions, framing it as a trade-off of precision for price and convenience.[7] Commentators consistently characterized Mocopi as one of the first attempts to bring full-body motion capture to a mainstream, smartphone-based audience.[4][6]

See also

References