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Sensics

From VR & AR Wiki
Sensics
Information
Type Private
Industry Virtual Reality
Founded 2003
Founder Lawrence Brown, Marc Shapiro
Headquarters Columbia, Maryland, United States
Notable Personnel Yuval Boger (CEO, 2006-2018)
Products Professional head-mounted displays, virtual reality optics
Website https://sensics.com


Sensics was an American Virtual Reality company that designed and built high-end head-mounted displays for professional, research, military, and industrial users. The company was based in Columbia, Maryland, and its technology grew out of optics research carried out at Johns Hopkins University in Baltimore beginning in 1999.[1][2] Sensics is best known for two things: its early "tiled" head-mounted displays, which stitched together many small microdisplays to deliver an unusually wide field of view at high resolution, and its role as a founding contributor, alongside Razer, of the Open Source Virtual Reality (OSVR) platform announced in 2015.[3][4]

For most of its life the company concentrated on the professional end of the market rather than consumer gaming, selling display systems that could cost tens of thousands of dollars to customers such as defense contractors, universities, and car makers.[5][1] Yuval Boger, who joined as chief executive in 2006 to commercialize the technology, became a widely quoted voice on virtual reality optics and open standards during the mid-2010s VR boom.[5][2]

History

The technology behind Sensics began in 1999 as a research project at Johns Hopkins University, undertaken at the request of a major automaker that wanted a head-mounted display combining both a wide field of view and high resolution for car interior design work.[1][2] The patented "tiled" optical approach that resulted was licensed by the company's founders, Dr. Lawrence Brown and Marc Shapiro, who established Sensics to bring it to market.[5][2] Sources give the founding date as 2003, though the underlying technology dates to the late 1990s.[2]

A key early backer was NASA. Sensics received a Small Business Innovation Research (SBIR) award in 2003 through NASA's Johnson Space Center, progressing through Phase I and Phase II development. A NASA-configured piSight was delivered in February 2008 and used to provide a panoramic, high-resolution view for operators remotely controlling the agency's Robonaut robot.[1] By 2007 the company's product sales had passed one million US dollars, with systems starting at about 27,500 US dollars and reaching as high as 100,000 US dollars when heavily customized.[1]

In 2006 the company hired Yuval Boger as chief executive officer; he had previously helped start and grow companies in medical equipment, communications, and software.[5][2] Boger led Sensics through its professional-display years and its later open-source push, and he remained CEO until 2018.[2]

Technology

Sensics's signature innovation was optical tiling. Rather than placing a single display in front of each eye, its early systems combined the images from many small microdisplays into one seamless, high-resolution panorama using a patented optical design.[1][2] The flagship piSight reached a field of view of roughly 150 degrees, close to the natural range of human vision, far wider than the typical headsets of its era.[1] The trade-off was complexity and cost, which kept these systems firmly in the professional and research markets.[5][1]

Over time the company also moved toward more conventional designs that used a single display per eye, which were simpler, cheaper, and more portable. The zSight line and the ski-goggle-style xSight followed this path, and later Sensics professional displays adopted fast OLED panels running at 1920x1200 per eye to reduce motion blur and improve color and contrast.[5][2] This optical expertise later informed the company's contributions to the OSVR hardware, including the dual-element aspheric lens design used in the OSVR Hacker Dev Kit.[4]

Products

Sensics produced a range of head-mounted displays over more than a decade, from the high-cost tiled piSight to the consumer-oriented SmartGoggles prototype and, finally, the open-source OSVR headsets co-developed with Razer.

Product Year Type Notable specs and notes
piSight 2008 (NASA delivery) Tiled professional HMD Patented tiled optics; up to 12 microdisplays per eye; field of view about 150 degrees; systems priced from roughly 27,500 US dollars; used by NASA for Robonaut telepresence[1]
xSight Mid-2000s Tiled professional HMD Ski-goggle form factor; tiled optical design as a more compact complement to the over-head piSight[2]
zSight 2010s Single-display professional HMD More traditional design with one display per eye; simpler, lower-cost, and more portable; later versions used fast OLED panels at 1920x1200 per eye[5][2]
SmartGoggles (Natalia) 2012 (announced) Standalone VR/AR prototype Shown at CES 2012; 1.2 GHz dual-core processor with 3D graphics co-processor, 1 GB memory, Android 4.0; dual 1280x1024 OLED displays; 360-degree head tracking plus camera-based hand tracking; could run on-board apps without an external device[6][7]
OSVR Hacker Dev Kit (HDK) 2015 Open-source VR headset Co-developed with Razer for OSVR; 5.5-inch 1920x1080 display at 60Hz; about 100-degree diagonal field of view; dual-element aspheric optics designed by Sensics; hardware IPD and diopter adjustment; 199 US dollars[3][4]
OSVR HDK2 2016 Open-source VR headset Unveiled June 13, 2016; dual low-persistence OLED display totaling 2160x1200 (1080x1200 per eye) at 90Hz; custom lenses with screen-door reduction; 399 US dollars; shipped July 2016[8]

SmartGoggles

At CES in January 2012, Sensics stepped briefly toward the consumer market with the SmartGoggles, a prototype headset demonstrated under the name Natalia. Its defining feature was an on-board computer: a 1.2 GHz dual-core processor with a 3D graphics co-processor, 1 GB of memory, and the Android 4.0 operating system, all built into the headset.[6][7] This let the battery-powered unit run applications on its own, without being tethered to a PC, console, or phone, although it could also connect to those devices over HDMI, Wi-Fi, Bluetooth, or a wired link.[6][7] The SmartGoggles used dual 1280x1024 OLED displays and combined 360-degree head tracking with a forward-facing camera array that could track the wearer's hands, an early example of the standalone, sensor-equipped design later popularized by mainstream VR headsets.[6][7] The device was positioned mainly for gaming and entertainment, with military and professional uses also cited.[6]

OSVR

In January 2015, at CES, Sensics and Razer announced the Open Source Virtual Reality (OSVR) platform, an effort to create an open ecosystem and common standard for VR input devices, headsets, and game integration.[3] Both the software framework and the reference hardware were released as open source. The centerpiece was the OSVR Hacker Dev Kit (HDK), a 199 US dollar headset that Sensics co-designed and that Razer helped manufacture and distribute.[3] Drawing on more than a decade of professional HMD experience, Sensics contributed the optical design, including a dual-element aspheric lens system intended to reduce distortion and chromatic aberration compared with single-lens competitors.[4] A second-generation OSVR HDK2 followed in 2016 with a 2160x1200 OLED display running at 90Hz for 399 US dollars, putting its display roughly on par with the consumer Oculus Rift and HTC Vive of the time.[8]

Around 2017 Razer stepped back from OSVR as the wider industry shifted toward the cross-vendor OpenXR standard developed under the Khronos Group, leaving Sensics to steward what remained of the project.[2] Sensics itself wound down in the years that followed: according to the Maryland Secretary of State the company's registration was forfeited in 2019, and its website was no longer active as of early 2025.[2]

References