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Noda
Information
VR/AR VR
Developer Coding Leap
Publisher Coding Leap
Platform SteamVR, Oculus Rift (Platform)
Operating System Windows
Type Software
Genre Casual, Indie
Input Device Tracked Motion Controllers
Game Mode Single Player, Multiplayer
Language English
Release Date January 2017 (early access); October 2020 (Steam release)
Price Free base application; paid Full DLC on Steam
App Store Steam
Website https://noda.io/
Infobox Updated 2026-10-13

Noda is a virtual reality application developed and published by Coding Leap.[1] It supports spatial mind maps, project plans, storyboards and network diagrams.[2]

The PC edition's early access began in January 2017, followed by full release in October 2020.[1] Later Meta Quest documentation describes additional features and a separate set of paid entitlements.[3]

Features

Colored nodes, links, labels and images arranged around a virtual avatar.
A spatial mind map in the Noda publisher gallery.
A virtual avatar stands among labeled mind-map nodes and connecting lines.
A closer view of connected nodes in Noda's spatial workspace.


Nodes represent ideas through shape, color, text and position; links connect them. Every Steam package supports multiplayer.[1] Coding Leap also describes group sessions for co-creation and presentations.[2]

The documented map format includes node notes, image and web-page URLs, transparency and shared styles. Branches can be collapsed to hide outgoing connected nodes. A node's position is stored as X, Y and Z coordinates relative to the map's center.[4]

Steam editions

The following differences were listed on the Steam product pages when checked on 13 October 2026. Noda Full is downloadable content requiring the base application.[5]

Edition Mapping and collaboration Additional features
Free base application Multiplayer and one saved map containing up to 50 nodes.[1] Basic map creation.
Noda Full Multiplayer, unlimited nodes and unlimited saved maps.[5] Speech-to-text, custom images, screenshot export, additional environments and music options.[5]

Quest development

Coding Leap's Quest release notes date the initial Quest release to 15 July 2021. Subsequent entries document undo and multiple selection in December 2021, an integration API and multiple resizable browser windows in May 2022, and USB keyboard support and a hand-tracking beta in September 2022. The beta designation describes that release's status.[3]

The later notes include a browser and Miro integration fix in March 2024 and Quest 3 button hints in June 2024. July 2025 entries describe a multiplayer avatar fix, a browser upgrade, changes to the AI assistant and replacement of the image-generation engine. These are Quest release records.[3]

System requirements

Windows

The PC listing specifies these minimum requirements:[1]

Component Listed minimum
Operating system Windows 10
Processor Intel i5-4590 equivalent
Memory 8 GB RAM
Graphics NVIDIA GTX 970 / AMD 290 equivalent
DirectX Version 11
Storage 100 MB available space
VR support SteamVR

The developer's June 2017 update documented a native Oculus version as an option for Oculus Rift users.[6] The official website links both Steam and Rift distribution pages alongside the Quest and Viveport editions.[2]

Setup instructions

Controls and saving

The June 2020 PC navigation update documented teleportation, thumbstick or trackpad snap turns, and repositioning by squeezing a controller's grip and pulling. Pulling down with both grips raises the viewpoint. The July 2020 update described an in-app tutorial and a recovery feature that restores the last working map at startup, while still instructing users to save explicitly through the menu's Maps tab.[6]

Import and export

The official manual documents CSV import and export for the paid application. An imported file needs a header row and a Title or Name column. Uuid identifies nodes; link rows use FromUuid and ToUuid to identify their endpoints. Optional fields carry styling, positions, notes and URLs.[4]

For Quest, the manual describes downloading CSV files through Noda's in-app browser and sending exports by email from the Maps tab. It also documents direct file transfer through the app's import and export directories. These instructions concern the Quest build.[4]

Quest web integration

The Quest release notes record an integration API in May 2022.[3] Its manual describes running an HTML, CSS and JavaScript application inside Noda's Chromium-based browser and interacting with the map through noda.js. Documented methods create, update, delete and list nodes and links; event handlers receive graph changes made through the API or the VR interface.[7]

The developer's workflow places a web application at an accessible location, enables the Noda WebAPI for that location and opens it from the application menu's Browser. The Noda Console is available through Settings. The API documentation lists controller pointers, virtual and physical keyboards, and speech-to-text among its input methods.[7]

Miro integration

The Miro manual describes transferring selected sticky notes from a Miro board into Noda as nodes, and transferring selected Noda nodes back as sticky notes. The documented requirements are the Quest Noda XR application, a Noda Plus subscription, a Miro account and the Noda Miro app. These subscription requirements belong to the documented Quest integration.[8]

Development history

Date Documented development
January 2017 PC early-access release.[1]
June 2017 Pointer-based editing tablets, CSV import/export, image labels and screenshot export.[6]
March 2019 Labeled links, clipboard input and speech-to-text.[6]
August 2020 Multiplayer available on the public beta channel; free base and paid Full launch announced.[6]
October 2020 Listed Steam release.[1]
July 2021 Initial Quest release.[3]

Research use

A 2023 thesis-project summary by Afonso Muller e Sousa Castelão at Instituto Superior Técnico used Noda on Meta Quest as the VR stage of a text-to-mind-map pipeline. A separate web application generated maps from text, exported CSV files to Google Drive, and supplied them for import and editing in Noda.[9]

The exploratory evaluation included six medical students aged 18-24 working with anatomy texts and six participants aged 23-52 working with news articles. Its User Experience Questionnaire assessed the combined web and VR workflow. The author identified small samples and the absence of a comparison with traditional mind-mapping methods as limitations. These observations concern the complete experimental pipeline and do not isolate Noda's effects.[9]

Reviewed 13 October 2026. PC store editions and requirements, dated PC and Quest development, documented import and integration workflows, and the cited thesis project's methods and limitations. About review dates.

References