Merge VR
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| Merge VR | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality, Augmented Reality[1] |
| Type | Head-mounted display |
| Subtype | Phone VR |
| Platform | Android, iOS[1] |
| Creator | Merge Labs[1] |
| Release Date | November 2015 (reported)[2] |
| Price | US$79.99 (April 2016)[3] |
| Website | https://mergeedu.com |
| System | |
| Operating System | Android / iOS (via phone)[1] |
| CPU | Host phone dependent[4] |
| GPU | Host phone dependent[4] |
| Storage | |
| Storage | Host phone dependent[4] |
| Display | |
| Display | Phone display[4] |
| Resolution | Phone dependent[4] |
| Refresh Rate | Phone dependent[4] |
| Tracking | |
| Tracking | Orientation from phone sensors[5] |
| Audio | |
| Microphone | Phone dependent[4] |
| Connectivity | |
| Connectivity | Phone dependent[4] |
| Ports | Side openings for phone ports; camera opening[6] |
| Device | |
| Dimensions | 8.3 x 4.8 x 6.5 in (2016 review)[4] |
| Weight | 340.19 g (12 oz; retailer listing)[7] |
| Sensors | Host phone IMU[5] |
| Input | Dual trigger buttons[1] |
The Merge VR Goggles (also marketed as Merge AR/VR Goggles and Merge Headset) are a virtual reality viewer developed by Merge Labs for compatible smartphones. The soft, flexible foam body holds the phone in front of adjustable lenses. Dual input buttons and camera access support interaction with compatible VR and augmented reality applications.[1][8][9]
History and Development
Merge Labs
Merge Labs, Inc. was founded in 2013 in Texas. Its early products included the goggles and Merge Start content directory. On 20 October 2015, it opened Amazon preorders at US$79, promising delivery before the holidays.[1]
A report featuring an interview with co-founder Andrew Trickett dates the viewer's release to November 2015.[2]
Merge announced a US$79.99 price in April 2016 and distribution through GameStop. These historical prices do not describe present stock or pricing.[3]
Education Focus
In 2017, Merge offered classroom sets of certified refurbished goggles at educational pricing.[10]
PTPA Approval
Merge reported a Parent Tested Parent Approved award for the goggles. Its announcement described the product family for ages 10 and above.[10]
Design and Hardware
Soft Foam Construction
The flexible foam construction and adjustable head straps allow the viewer to be shared between users.[1]
In its 2016 review, Tom's Guide described the foam as antimicrobial, without reporting antimicrobial testing.[4]
Physical Specifications
Tom's Guide reported 8.3 x 4.8 x 6.5 inches, larger than its Gear VR comparison, and noted forehead pressure.[4]
Historical records differ: Japanese distributor Links International listed a 180 x 140 x 100 mm body and approximately 400 g. These figures should not be combined into a single uniform specification.[6]
Durability
Adorama listed water and shock resistance. Its care instructions call for removing the phone, spot cleaning with a damp cloth and mild soapy water, and allowing the goggles to air dry. These descriptions do not specify an ingress-protection rating or an unlimited drop guarantee.[7]
Lenses
Adorama listed 42 mm lenses with adjustable spacing and room for eyeglasses.[7]
For HoloGlobe in 2022, Merge announced Automatic Screen Alignment, which repositions the two rendered views as the user adjusts lens spacing. This is a documented application feature rather than a claim that every Cardboard application performs that adjustment.[9]
Augmented Reality Support
Pop-Out AR Window
Removing the front foam insert exposes the phone camera for compatible AR software.[4]
The separate Merge Cube accessory works with compatible phone applications and the goggles. Merge introduced its consumer Cube offering in August 2017.[8]

Input
Dual Trigger Buttons
Two piston buttons at the top touch the inserted phone's screen. They also slide sideways to reposition the lenses. Available actions depend on the application.[6]
Reviewer Jon Walters found that operating the buttons could disturb lens alignment.[11]
Tom's Guide recommended using a Bluetooth gamepad.[4]
Ventilation
Merge described ventilation channels intended to reduce lens fogging.[1]
Phone Compatibility
Size Range
Links International specified phones 123-158 mm tall, while warning that fitting that size range did not guarantee compatibility. This is phone length, not screen diagonal.[6]
Recommended Devices
Walters's review, first published in 2018 and updated in 2020, recorded packaging recommendations for iPhone 6, Galaxy S5, HTC M8 and LG G4 or newer models. These are historical packaging claims, not a compatibility guarantee for later phones or operating systems.[11]
Platform Support
Merge documented Google Cardboard app compatibility in 2016. Software availability and hardware fit are separate requirements.[12]
Content Compatibility
The 2016 review listed YouTube VR, Jaunt VR, VRSE and Discovery VR content.[4]
The manufacturer's VR Start directory curated mobile experiences and assigned age and intensity ratings.[12]
Educational Use
Classroom Ready
The classroom offering emphasized wipe-clean foam, adjustable lenses and left/right input buttons. A product award or classroom marketing does not establish universal suitability for every child.[10]
Merge announced a headset-loan pilot at nine Broward County Library branches in February 2019. Library members could borrow a viewer for use with their own Android or iOS smartphone.[13]
Regional guidance also differed: the Japanese distributor's product notice excluded children under 14.[6]
Merge EDU Platform
HoloGlobe brought NASA and NOAA Earth data into Merge EDU in 2022 and explicitly supported the Merge Headset.[9]
In May 2023, Merge described Headset Mode in Merge EDU apps, using the smartphone camera for full-color passthrough and compositing virtual content over the surrounding scene.[14]
Published research
A 2017 Iowa State University study compared a virtual football game-day experience on a C6 projection system, Oculus Rift DK2, Merge VR and a video control. It involved 82 students, including 22 in the Merge group. The Merge setup used an iPhone 6 Plus, phone inertial sensing and a gamepad for a ten-minute interactive tour. C6 scored higher for realism than Merge. The study found no statistically significant Merge-DK2 differences across its presence categories; that does not establish general hardware equivalence. The noninteractive video used different footage and controls, and the study did not measure actual recruitment success.[5]
A 2021 unblinded randomized trial used Merge VR with a Samsung S9 and a custom Unity preparation application for a simulated MRI scan. The analysis included 84 children aged 4-13, with 30 assigned to VR, 24 to a manual and 30 to a Child Life Program. Success on a six-minute motion-limited simulation was 30%, 50% and 47%, respectively; the group difference was not statistically significant (P=.27). One five-year-old reported blurred vision and eyestrain that lens adjustment did not resolve. This tested the complete preparation intervention, not an isolated headset effect, and did not establish equivalence or outcomes during real clinical MRI scans.[15]
Specifications
| Specification | Details |
|---|---|
| Material | Soft, flexible foam[1] |
| Weight | 340.19 g (12 oz; retailer listing)[7] |
| Dimensions | 8.3 x 4.8 x 6.5 in (2016 review)[4] |
| Lenses | 42 mm (retailer listing)[7] |
| Durability | Water/shock resistance advertised; no rating stated[7] |
| AR Support | Phone camera passthrough in compatible software[14] |
| Input | Two buttons touching the phone screen[6] |
| Phone Size | 123-158 mm phone length; compatibility not guaranteed[6] |
| Certification | PTPA award reported by Merge; not a universal safety certification[10] |
| Price | US$79.99 (April 2016)[3] |
See Also
- Merge Labs
- Merge Cube
- Phone VR
- Google Cardboard
- Educational VR
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 "Merge VR® Goggles Now Available For Pre-Order On Amazon.com". Merge VR, via PR Newswire. 2015-10-20. https://www.prnewswire.com/news-releases/merge-vr-goggles-now-available-for-pre-order-on-amazoncom-300162593.html. Retrieved 2026-10-16.
- ↑ 2.0 2.1 Jeff Baumgartner (2016-02-15). "Investors Bank on Virtual Reality". Multichannel News. https://www.nexttv.com/news/investors-bank-virtual-reality-402576. Retrieved 2026-10-16.
- ↑ 3.0 3.1 3.2 "Merge VR Announces New Price and GameStop Retail Deal". Merge VR, via PR Newswire. 2016-04-18. https://www.prnewswire.com/news-releases/merge-vr-announces-new-price-and-gamestop-retail-deal-300252590.html. Retrieved 2026-10-16.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 Sherri L. Smith (2016-01-22). "Merge VR Review: A Pretty Good Gear VR Alternative". Tom's Guide. https://www.tomsguide.com/us/merge-vr,review-3357.html. Retrieved 2026-10-16.
- ↑ 5.0 5.1 5.2 Jack Miller; Holly Baiotto; Anastacia MacAllister; Melynda Hoover; Gabriel Evans; Jonathan Schlueter; Vijay Kalivarapu; Eliot Winer (2017). "Comparison of a Virtual Game-Day Experience on Varying Devices". Electronic Imaging, Computer Vision Applications in Sports 2017 (16): 30-37. doi:10.2352/ISSN.2470-1173.2017.16.CVAS-346. Retrieved 2026-10-16.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 "Merge VR Goggles【終息】". Links International. 2016-07-30. https://www.links.co.jp/item/merge-vr-goggles/. Retrieved 2026-10-16.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 "Merge VR Goggles, Moon Grey". Adorama. https://www.adorama.com/mervrg01mg.html. Retrieved 2026-10-16.
- ↑ 8.0 8.1 "Merge VR Launches Award-winning Merge Cube To Consumers; Available In Walmart Stores Nationwide". Merge VR, via PR Newswire. 2017-08-02. https://www.prnewswire.com/news-releases/merge-vr-launches-award-winning-merge-cube-to-consumers-available-in-walmart-stores-nationwide-300497962.html. Retrieved 2026-10-16.
- ↑ 9.0 9.1 9.2 "Merge HoloGlobe Brings NASA and NOAA Satellite Data to Classrooms in Mixed Reality". Merge EDU. 2022-04-22. https://mergeedu.blog/merge-hologlobe-brings-nasa-and-noaa-satellite-data-to-classrooms-in-mixed-reality/. Retrieved 2026-10-16.
- ↑ 10.0 10.1 10.2 10.3 "Merge Now Offering Classroom Sets of its Kid-Friendly AR/VR Goggles to Educators". Merge VR, via PR Newswire. 2017. https://www.prnewswire.com/news-releases/merge-now-offering-classroom-sets-of-its-kid-friendly-arvr-goggles-to-educators-300480104.html. Retrieved 2026-10-16.
- ↑ 11.0 11.1 Jon Walters (2018-02-06). "Merge Virtual Reality Goggles REVIEW A Comfortable and Inexpensive VR Experience". MacSources. https://macsources.com/merge-virtual-reality-goggles-review-a-comfortable-and-inexpensive-vr-experience/. Retrieved 2026-10-16.
- ↑ 12.0 12.1 "Merge VR Goggles Now Available in Best Buy Stores". Merge VR, via PR Newswire. 2016-07-26. https://www.prnewswire.com/news-releases/merge-vr-goggles-now-available-in-best-buy-stores-300303713.html. Retrieved 2026-10-16.
- ↑ "Merge to Pilot AR/VR Headset Program with Broward County Library". Merge EDU. 2019-02-01. https://mergeedu.blog/merge-to-pilot-ar-vr-headset-program-with-broward-county-library/. Retrieved 2026-10-16.
- ↑ 14.0 14.1 "Merge Unveils Full Color Passthrough XR for Merge EDU". Merge EDU. 2023-05-31. https://mergeedu.blog/full-color-passthrough-with-mobile-vr/. Retrieved 2026-10-16.
- ↑ Chelsea Stunden; Kirsten Stratton; Sima Zakani; John Jacob (2021-09-22). "Comparing a Virtual Reality–Based Simulation App (VR-MRI) With a Standard Preparatory Manual and Child Life Program for Improving Success and Reducing Anxiety During Pediatric Medical Imaging: Randomized Clinical Trial". Journal of Medical Internet Research 23 (9): e22942. doi:10.2196/22942. Retrieved 2026-10-16.