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Pimax Crystal Super

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Revision as of 16:52, 7 January 2026 by Betabot (talk | contribs) (Improving page with detailed specifications, sections, and references)
Pimax Crystal Super
Basic Info
VR/AR Virtual Reality
Type Head-Mounted Display
Subtype PC VR
Platform SteamVR, Pimax Play
Developer Pimax
Manufacturer Pimax
Release Date 2024
Price $1,695 USD
Website https://pimax.com/pages/pimax-crystal-super
Predecessor Pimax Crystal
System
Storage
Display
Display QLED / Micro-OLED (swappable)
Resolution 3840x3840 per eye (QLED)
Refresh Rate 90/120 Hz
Image
Field of View 120° (QLED) / 105° (Micro-OLED)
Foveated Rendering Yes (DFR)
Optics
Ocularity Binocular
Tracking
Tracking SLAM (inside-out) or Lighthouse
Eye Tracking Yes (120fps, 10 IR sensors)
Hand Tracking Yes
Audio
Audio 3.5mm jack, 2x microphone
Connectivity
Device
Weight Reduced 30% from Crystal


The Pimax Crystal Super is a high-end PC virtual reality head-mounted display developed by Pimax, released in 2024 at $1,695. The world's first retina-level VR headset with 57 pixels per degree (PPD), the Crystal Super features QLED panels at 3840x3840 per eye with Local Dimming 2.0 (1000 zones per eye), swappable optical engines (including Micro-OLED option), integrated eye tracking at 120fps with Dynamic Foveated Rendering, SLAM tracking (with optional Lighthouse support), and a design 30% smaller than the original Crystal. Targeting simulation enthusiasts and professionals, the Crystal Super delivers unprecedented visual clarity.

History and Development

Pimax announced the Crystal Super in 2024 as the successor to the popular Crystal, focusing on dramatically improved pixel density and display quality. Initially announced at $1,799, the headset launched at $1,695. The Crystal Super introduces the concept of swappable optical engines, allowing users to choose between QLED (wider FOV) and Micro-OLED (higher PPD) configurations. The headset eliminates the integrated battery of the original Crystal, reducing weight and complexity.[1]

Design and Hardware

Display

Retina-level QLED technology:

  • 3840x3840 per eye resolution (QLED)
  • 57 PPD (pixels per degree)
  • World's first retina-level VR
  • QLED panels
  • Local Dimming 2.0
  • 1000 local dimming zones per eye
  • Near-OLED contrast/blacks
  • Unprecedented clarity

Swappable Optical Engines

Modular design:

  • QLED Engine: 57 PPD, 120° FOV
  • Micro-OLED Engine: Higher PPD, 105° FOV
  • Changeable optical modules
  • Faster repairs
  • Easier upgrades
  • Future expansion options

Micro-OLED Option

  • 3840x3552 per eye
  • 105° field of view
  • 90 Hz refresh rate
  • True OLED blacks
  • Premium visual option

Eye Tracking

Advanced integrated system:

  • Built-in eye tracking
  • 10 infrared sensors
  • 120fps capture rate
  • High-accuracy tracking
  • Dynamic Foveated Rendering
  • Performance optimization
  • Automatic IPD adjustment
  • Lens barrel integration

Tracking

Flexible tracking options:

  • SLAM tracking (inside-out)
  • 4 tracking cameras
  • No base stations required
  • Lighthouse compatible (optional)
  • 6DoF controllers included
  • Hand tracking support

Build

Refined design:

  • 30% smaller than Crystal
  • No integrated battery
  • Lighter weight
  • Improved ergonomics
  • Comfort backstrap
  • Stable fit during motion
  • Dual cooling fans
  • Split DisplayPort cable

Audio

  • 3.5mm audio jack
  • Interchangeable headphones
  • 2x microphones
  • Integrated spatial audio
  • Voice communication

Features

Dynamic Foveated Rendering

  • Eye-tracked rendering optimization
  • Performance boost
  • Visual quality maintained
  • GPU efficiency improved

Local Dimming 2.0

  • 1000 zones per eye
  • Near-OLED contrast
  • Deep blacks
  • HDR-like experience

PC Requirements

  • Minimum: RTX 2080
  • Recommended: RTX 3070+
  • PC VR only (no standalone)
  • DisplayPort connection required
  • No wireless streaming support

Technical Specifications

Specification QLED Micro-OLED
Resolution 3840x3840 per eye 3840x3552 per eye
PPD 57 Higher
FOV 120° 105°
Refresh Rate 90/120 Hz 90 Hz
Local Dimming 1000 zones/eye N/A
Eye Tracking 120fps (10 IR) Same
Tracking SLAM or Lighthouse Same
Price $1,695 Additional

Reception

Praise:

  • 57 PPD retina-level clarity
  • 3840x3840 per eye stunning
  • Local Dimming 2.0 impressive
  • Swappable optical engines innovative
  • Eye tracking at 120fps accurate
  • Dynamic Foveated Rendering effective
  • 30% smaller than Crystal
  • SLAM tracking convenient
  • Lighthouse optional flexibility
  • Automatic IPD adjustment

Criticism:

  • $1,695 premium pricing
  • RTX 2080 minimum demanding
  • No wireless/standalone
  • PC tethered only
  • No 60G Airlink support
  • Micro-OLED extra cost
  • Pimax software concerns
  • Limited mainstream appeal
  • Complex ecosystem
  • Enthusiast/professional only[2]

See Also

References