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Pimax Crystal Light

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Revision as of 14:33, 7 January 2026 by Betabot (talk | contribs) (Improving page with detailed specifications, sections, and references)
Pimax Crystal Light
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR
Platform SteamVR, Pimax Play
Developer Pimax
Manufacturer Pimax
Announcement Date April 2024
Release Date May 2024
Price $699 USD
Website https://pimax.com/products/pimax-crystal-light
System
Storage
Display
Display 2× LCD with local dimming
Resolution 2880×2880 per eye (16.6 million pixels total)
Refresh Rate 72 Hz, 90 Hz, 120 Hz (variable)
Image
Field of View 115° (up to 130° diagonal)
Horizontal FoV 115°
Foveated Rendering Fixed 2.0
Optics
Optics Glass aspheric lenses
Ocularity Binocular
IPD Range 58-72mm (manual adjustment)
Tracking
Tracking Inside-out 6DoF (4 cameras, SLAM) or SteamVR Lighthouse
Eye Tracking No
Hand Tracking No
Audio
Audio 3.5mm jack, 2× microphones
Connectivity
Connectivity DisplayPort
Device
Weight 815g
Color Black


The Pimax Crystal Light is a high-resolution PC VR head-mounted display developed by Pimax, released in May 2024. It is a streamlined, budget-friendly version of the Pimax Crystal, offering the same 16.6 million pixel resolution at a significantly lower price point. The Crystal Light is notable for using glass aspheric lenses instead of the more common pancake lenses, which Pimax claims results in only 1% light loss compared to around 90% with pancake optics.

History and Development

The Pimax Crystal Light was announced alongside the Pimax Crystal Super at Pimax's annual Frontier keynote in April 2024. While the Crystal Super represented Pimax's flagship offering, the Crystal Light was designed as an affordable entry point to high-resolution PCVR, stripping away non-essential features while maintaining core display specifications.[1]

The Crystal Light serves as a "pure PCVR" headset with no battery, no XR2 processor, and no standalone capabilities—it requires a connected PC at all times.

Design and Hardware

Display

The Crystal Light features dual LCD panels with local dimming, delivering 2880×2880 resolution per eye (16.6 million pixels total). Display specifications include:

  • 35 pixels per degree (PPD) for sharp visuals
  • Variable refresh rate: 72 Hz, 90 Hz, or 120 Hz
  • 115° field of view (up to 130° diagonal depending on face shape)
  • Local dimming for improved contrast[2]

Glass Aspheric Lenses

Unlike most VR headsets which use Fresnel or pancake lenses, the Crystal Light employs glass aspheric lenses:

  • Thinner, flatter, and lighter than traditional lenses
  • Better light penetration and clarity
  • Only 1% light loss vs. ~90% with pancake lenses
  • Excellent edge-to-edge clarity

However, unlike the original Pimax Crystal, the Crystal Light does not feature interchangeable lenses.[3]

Tracking

The Crystal Light uses inside-out tracking with four cameras and SLAM algorithm, eliminating the need for external base stations. Optionally, users can add SteamVR Lighthouse base stations for higher precision tracking.

The headset includes Fixed Foveated Rendering 2.0 for performance optimization, though it lacks eye tracking for dynamic foveated rendering.

Audio

The Crystal Light includes:

  • 3.5mm audio jack for headphones
  • Dual microphones for voice chat

No built-in speakers are included—users must supply their own headphones.

Differences from Pimax Crystal

The Crystal Light is a streamlined version of the original Crystal with these key differences:

Feature Crystal Crystal Light
Price ~$1,599 $699
Resolution 2880×2880 2880×2880 (same)
Eye Tracking Yes No
Standalone Mode Yes (XR2) No
Battery Yes No
Interchangeable Lenses Yes No
Auto IPD Yes Manual only

[4]

System Requirements

  • Minimum: NVIDIA RTX 2080 or equivalent
  • Recommended: NVIDIA RTX 3070 or higher
  • High-end CPU for optimal performance

Reception

Praise:

  • "Affordable PCVR Clarity" - excellent value at $699
  • Same high resolution as more expensive Crystal
  • Glass aspheric lenses provide excellent clarity
  • Flexible refresh rate options (72-120 Hz)
  • Wide field of view
  • Inside-out tracking simplifies setup

Criticism:

  • Heavy at 815g
  • No built-in audio
  • No eye tracking (fixed foveated rendering only)
  • No standalone capability
  • Requires high-end GPU
  • Non-interchangeable lenses[5]

[6]

See Also

References