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Pimax Crystal Super

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Revision as of 14:20, 7 January 2026 by Betabot (talk | contribs) (Improving page with detailed specifications, sections, and references)
Pimax Crystal Super
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR
Platform SteamVR, Pimax Play
Developer Pimax
Manufacturer Pimax
Release Date January 2025
Price $1,696 - $1,791 USD
Website https://pimax.com/products/pimax-crystal-super
System
Storage
Display
Display 2× Custom QLED LCD with mini-LED local dimming
Resolution 3840×3840 per eye (29.5 million pixels total)
Refresh Rate 90 Hz, 120 Hz
Image
Field of View 120° horizontal
Horizontal FoV 120°
Optics
Optics Glass aspheric lenses
Ocularity Binocular
IPD Range 58-72mm (automatic hardware adjustment)
Tracking
Tracking Inside-out 6DoF (4 cameras, SLAM)
Eye Tracking Yes (120 Hz)
Hand Tracking No
Audio
Audio Optional DMAS deluxe audio strap
Connectivity
Connectivity DisplayPort
Device
Weight ~975g (without audio), ~1000g+ (with DMAS)
Color Black


The Pimax Crystal Super is a high-end PC VR head-mounted display developed and manufactured by Pimax, released in January 2025. It is designed for enthusiast users, particularly sim racing and flight simulation players, featuring an ultra-high resolution QLED display with mini-LED local dimming technology and a wide 120° field of view.

History and Development

The Pimax Crystal Super was first unveiled at CES 2025, where it was shown in its DVT2 (Design Validation Test 2) form. Pimax positioned the headset as the successor to the original Pimax Crystal, addressing many of the criticisms of the previous model while pushing resolution and field of view to new heights.[1]

The headset represents Pimax's continued focus on the high-end PCVR market segment, targeting users who prioritize visual fidelity and immersion over standalone convenience.

Design and Hardware

Display and Optics

The Crystal Super features dual custom QLED LCD panels with an extraordinary resolution of 3840×3840 pixels per eye, totaling nearly 30 million pixels across both displays. This results in a pixel density of 57 pixels per degree (PPD), making it one of the sharpest consumer VR headsets available.[2]

A key innovation is the mini-LED local dimming system, featuring up to 1000 dimming zones per eye. This technology allows the headset to achieve OLED-like contrast in many scenarios by dimming dark areas of the screen while maintaining LCD-level brightness and color accuracy. Peak brightness is rated at 280 nits.

The headset uses glass aspheric lenses that provide sharp, clear visuals across the entire 120° horizontal field of view, minimizing edge distortion and chromatic aberration.

Processing and PC Requirements

As a PC-tethered headset, the Crystal Super requires a DisplayPort connection and does not support wireless streaming or standalone operation. The headset has no onboard processing, relying entirely on a connected PC.

Minimum Requirements:

  • NVIDIA RTX 2080 or equivalent
  • High-end CPU

Recommended Requirements:

  • NVIDIA RTX 3070 or higher
  • Modern high-end CPU

Tracking System

The Crystal Super uses inside-out tracking with four external cameras and a SLAM (Simultaneous Localization and Mapping) algorithm. This eliminates the need for external base stations, simplifying setup while providing 6 degrees of freedom tracking for both the headset and controllers.[3]

Eye Tracking

Integrated eye tracking operates at 120 Hz and enables several features:

  • Automatic IPD adjustment (58-72mm range)
  • Dynamic foveated rendering for supported titles
  • Gaze-based interactions

Ergonomics and Build

The headset weighs approximately 975 grams without the optional DMAS (Deluxe Modular Audio Strap) headphones, and over 1 kilogram with the audio accessory attached. This makes it one of the heavier consumer VR headsets, though Pimax has worked to improve weight distribution and comfort compared to previous models.

Modular Design

One of the Crystal Super's most innovative features is its modular architecture. The headset supports removable and interchangeable display modules, allowing users to upgrade components without specialized tools. This extends the device's lifespan and provides a cost-effective upgrade path as new display technologies emerge.[4]

A variant called the Pimax Crystal Super 8K Micro-OLED is available with Sony micro-OLED panels for users who prefer OLED technology.

Software and Compatibility

The Crystal Super is compatible with:

The headset supports dynamic foveated rendering in compatible titles such as DCS World, using eye tracking data to render the area of focus at full resolution while reducing quality in peripheral vision.

Reception

The Pimax Crystal Super has received generally positive reviews from the VR enthusiast community, particularly from sim racing and flight simulation users.

Praise

  • "An ambitious, high-performance headset that brings Pimax closer than ever to delivering the ultimate PCVR experience"[2]
  • Exceptional visual clarity at 57 PPD
  • Wide 120° field of view
  • Improved software experience with native OpenXR support
  • Effective local dimming for improved contrast
  • Eye-tracked foveated rendering in supported titles

Criticism

  • Heavy weight (~1kg) affects long-term comfort
  • Controller tracking described as "functional but not reliable enough for FPS players"
  • Playspace sometimes forgotten between sessions
  • Inconsistent dynamic foveated rendering activation
  • Significant tweaking required for optimal experience
  • Premium pricing compared to competitors[5]

See Also

References