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- ...xperiences running on VR. The 3D scenes are built with the WebGL and WebVR APIs. This brings what is possible in today’s desktop and mobile browsers to VR. ...5 KB (736 words) - 08:20, 13 December 2017
- ...y [[Nvidia]] to tackle high-performance VR rendering. It contains a set of APIs, libraries and features that enable both engine and [[HMD]] developers to c ...3 KB (409 words) - 19:40, 16 June 2016
- ...nces foster greater consumer engagement in VR. This talk will focus on the APIs and features that Oculus provides to add a social layer to your app, includ ...3 KB (395 words) - 21:37, 4 March 2017
- ...ification - VK_KHR_fragment_shading_rate". Retrieved April 25, 2025.</ref> APIs like [[DirectX 12 Ultimate]], [[Vulkan]], and [[OpenGL]] extensions provide ...plementing FFR, often leveraging underlying VRS capabilities from graphics APIs.<ref name="UnrealVRS">Unreal Engine Documentation. "Variable Rate Shading ( ...22 KB (3,021 words) - 07:55, 29 April 2025
- ...noramas and 3D scenes in user interfaces (UI) while making the best use of APIs like WebVR and WebGL. ...5 KB (833 words) - 21:08, 23 October 2017
- * Multiple mature native APIs to draw inspiration from While WebXR has similarities to native APIs like OpenXR, ARCore, and ARKit, it provides a more accessible cross-platfor ...20 KB (2,651 words) - 21:26, 7 May 2025
- *'''Standardization''': Developing common metrics, APIs, and data formats to facilitate cross-platform development and research com ==Software Development and APIs== ...27 KB (3,643 words) - 21:21, 7 May 2025
- ...lt on an open-source philosophy with modular components, open eye-tracking APIs, and SteamVR Lighthouse tracking, the VR1 targets simulation enthusiasts, V * Open APIs ...11 KB (1,269 words) - 03:12, 8 January 2026
- ...example [[OpenNI]]/NITE, the [[Microsoft Kinect]] SDK) expose joint-stream APIs for developers.<ref name="OpenNI2013" /> ...8 KB (964 words) - 21:30, 7 May 2025
- ...frameworks to provide a comprehensive AR development platform. All public APIs are written in Swift and adopt value semantics where possible, leveraging f ...terey) on September 20, 2021. It adds support for Object Capture and other APIs<ref name="realitykit2">Apple's RealityKit 2 allows developers to create 3D ...34 KB (4,187 words) - 03:34, 11 July 2025
- [[Category:3D graphics APIs]] ...11 KB (1,474 words) - 20:02, 2 July 2025
- ...been easier and simpler. With the necessary skill set and a single set of APIs that Microsoft offers, developers can create amazing apps and games in no t ...8 KB (1,165 words) - 22:24, 7 January 2026
- ...o), [[System on a chip|SoCs]] (Tegra), [[Application programming interface|APIs]], [[Software development kit|SDKs]] (CloudXR, VRWorks, Omniverse), [[Cloud | 2014 || Launch of [[NVIDIA VRWorks]] SDK || Suite of APIs for stereo rendering and physics ...37 KB (5,009 words) - 19:27, 2 July 2025
- * APIs for spatial mapping and environmental understanding * APIs for spatial mapping, eye tracking, hand tracking, and gesture recognition ...29 KB (3,860 words) - 18:14, 7 January 2026
- Modern GPUs and graphics APIs provide specialized features that make implementing foveated rendering high At a lower level, graphics APIs like [[Vulkan (API)|Vulkan]] provide powerful tools for foveation. The <cod ...76 KB (9,869 words) - 00:35, 28 October 2025
- * Enterprise APIs ...10 KB (1,088 words) - 03:12, 8 January 2026
- ...''' Study motion tracking, anchors, environmental understanding, and depth APIs. Resources include official documentation from Meta, Apple, and Khronos Gro ...Developers</ref> [[OpenXR]] eliminates the need for multiple proprietary [[APIs]], allowing developers to create applications that work across different [[ ...71 KB (9,218 words) - 00:35, 28 October 2025
- * '''Software frameworks''': APIs and libraries providing abstraction layers for developers ...11 KB (1,271 words) - 20:27, 30 August 2025
- ===Developer APIs=== ...12 KB (1,822 words) - 10:53, 16 November 2025
- * Magic Leap APIs ...10 KB (1,145 words) - 03:09, 8 January 2026