Varjo Aero: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
| | |name = Varjo Aero | ||
|VR/AR = | |image = | ||
|VR/AR = [[Virtual Reality]] | |||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = [[PC | |Subtype = [[PC VR]] | ||
|Platform = [[SteamVR]], [[ | |Platform = [[SteamVR]], [[Varjo Base]] | ||
|Creator = | |Creator = [[Varjo]] | ||
|Developer = [[Varjo]] | |Developer = [[Varjo]] | ||
|Manufacturer = [[Varjo]] | |Manufacturer = [[Varjo]] | ||
|Announcement Date = | |Announcement Date = October 21, 2021 | ||
|Release Date = | |Release Date = October 2021 | ||
|Price = $ | |Price = $1,990 (original), $990 (reduced 2023) | ||
|Website = https://varjo.com | |Website = https://varjo.com/products/aero/ | ||
|Versions = | |Versions = Varjo Aero | ||
|Requires = High-end PC | |Requires = High-end gaming PC, SteamVR Tracking | ||
|Predecessor = [[Varjo | |Predecessor = [[Varjo VR-3]] | ||
|Successor = | |Successor = [[Varjo XR-4]] | ||
|Operating System = Windows | |Operating System = [[Windows]] | ||
|Chipset = | |Chipset = N/A (tethered PCVR) | ||
|CPU = | |CPU = N/A (PC-powered) | ||
|GPU = | |GPU = N/A (PC-powered) | ||
|HPU = | |HPU = | ||
|Storage = | |Storage = N/A | ||
|Memory = | |Memory = N/A | ||
|SD Card Slot = No | |SD Card Slot = No | ||
|Display = Mini | |Display = Dual Mini LED LCD | ||
|Subpixel Layout = RGB | |Subpixel Layout = RGB stripe | ||
|Peak Brightness = | |Peak Brightness = 150 nits | ||
|Resolution = | |Resolution = 2880 × 2720 per eye (5760 × 2720 combined) | ||
| | |Pixel Density = 35 PPD (peak) | ||
| | |Refresh Rate = 90Hz | ||
|Persistence = Low persistence | |Persistence = Low persistence | ||
|Field of View = 115° (diagonal) | |||
|Field of View = | |Horizontal FoV = ~115° | ||
|Horizontal FoV = | |Vertical FoV = ~115° | ||
|Vertical FoV = | |Average Pixel Density = ~30 PPD | ||
|Peak Pixel Density = 35 PPD | |||
|Foveated Rendering = Yes (eye-tracked) | |||
|Optics = Custom aspherical lenses | |||
|Average Pixel Density = | |||
|Peak Pixel Density = | |||
|Foveated Rendering = Yes ( | |||
|Optics = | |||
|Ocularity = Binocular | |Ocularity = Binocular | ||
|IPD Range = | |IPD Range = 57-73mm (automatic with eye tracking) | ||
|Adjustable Diopter = No | |Adjustable Diopter = No (glasses compatible) | ||
|Passthrough = | |Passthrough = No | ||
|Tracking = | |Tracking = 6DoF outside-in (SteamVR/Lighthouse) | ||
|Tracking Frequency = | |Tracking Frequency = 1000Hz (base stations) | ||
|Base Stations = | |Base Stations = Required (sold separately) | ||
|Eye Tracking = Yes (200Hz) | |Eye Tracking = Yes (200Hz, built-in) | ||
|Face Tracking = | |Face Tracking = No | ||
|Hand Tracking = | |Hand Tracking = No | ||
|Body Tracking = | |Body Tracking = Via VIVE Trackers | ||
|Rotational Tracking = | |Rotational Tracking = Yes | ||
|Positional Tracking = | |Positional Tracking = Yes | ||
|Update Rate = | |Update Rate = 200Hz (eye tracking) | ||
|Tracking Volume = | |Tracking Volume = Lighthouse 1.0/2.0 supported | ||
|Play Space = | |Play Space = Roomscale | ||
|Latency = | |Latency = <20ms motion-to-photon | ||
|Audio = | |Audio = No built-in speakers | ||
|Microphone = | |Microphone = No | ||
|3.5mm Audio Jack = Yes | |3.5mm Audio Jack = Yes (integrated in headband) | ||
|Camera = | |Camera = No | ||
|Connectivity = USB- | |Connectivity = DisplayPort 1.4, USB-A 3.0 | ||
|Ports = | |Ports = DisplayPort 1.4, USB-A 3.0 | ||
|Wired Video = | |Wired Video = Yes (DisplayPort) | ||
|Wireless Video = | |Wireless Video = No | ||
|WiFi = | |WiFi = No | ||
|Bluetooth = | |Bluetooth = No | ||
|Power = USB | |Power = USB powered | ||
|Battery Capacity = | |Battery Capacity = N/A | ||
|Battery Life = | |Battery Life = N/A (tethered) | ||
|Charge Time = | |Charge Time = N/A | ||
|Dimensions = | |Dimensions = ~200mm × 130mm × 110mm | ||
|Weight = | |Weight = 487g (headset), 230g (headband) | ||
|Material = | |Material = High-quality plastics, aluminum | ||
|Headstrap = | |Headstrap = Adjustable headband with counter-weight | ||
|Haptics = No | |Haptics = No | ||
|Color = | |Color = White/Gray | ||
|Sensors = | |Sensors = Eye tracking cameras, IMU, Lighthouse sensors | ||
|Input = | |Input = SteamVR controllers (sold separately) | ||
|Compliance = | |Compliance = FCC, CE | ||
}} | }} | ||
The '''Varjo Aero''' is a professional-grade [[PC VR]] [[head-mounted display]] developed by [[Varjo]], a Finnish company known for enterprise-focused "human-eye resolution" VR/XR headsets. Announced on October 21, 2021, the Aero represented Varjo's first attempt to bring their high-fidelity VR technology to a broader market beyond pure enterprise customers. Featuring dual mini LED LCD displays at 2880 × 2720 per eye (5760 × 2720 combined), 35 pixels per degree peak fidelity, a 115° field of view, and built-in 200Hz eye tracking with automatic IPD adjustment, the Aero offered near-professional-grade clarity at $1,990—significantly less than Varjo's enterprise headsets priced at $3,000-$6,000+. Though discontinued with the release of the Varjo XR-4 series, the Aero established that professional-grade VR clarity could be achieved at a price point accessible to serious enthusiasts and prosumers. | |||
The | |||
=== | == History and Development == | ||
=== | === Varjo Background === | ||
Finnish VR company founded in 2016: | |||
* | * "Human-eye resolution" VR goal | ||
* | * Enterprise-first approach | ||
* | * Professional simulation focus | ||
* | * Premium positioning | ||
== | === Previous Products === | ||
= | Varjo's enterprise lineup: | ||
* '''VR-1 (2019)''': First "Bionic Display" with micro-OLED focus area | |||
*''' | * '''VR-2 (2019)''': Improved VR-1 | ||
*''' | * '''XR-1 (2019)''': Added mixed reality capability | ||
*''' | * '''VR-3/XR-3 (2020)''': Improved resolution and wider FOV | ||
*''' | * All $3,000+ with subscription fees | ||
* | |||
=== | === Aero Concept === | ||
Bridging enterprise and prosumer: | |||
* | * Lower price point target | ||
* | * No subscription required | ||
* | * Simplified design | ||
* | * Broader market appeal | ||
=== | === Removing Enterprise Complexity === | ||
Streamlined from enterprise models: | |||
* | * No LiDAR camera system | ||
* | * No video passthrough | ||
* | * Single display technology (not bionic) | ||
* | * Reduced manufacturing cost | ||
== | === October 2021 Launch === | ||
Market positioning: | |||
* $1,990 price point | |||
* | * No annual subscription | ||
* | * SteamVR compatibility | ||
* | * Enthusiast and prosumer target | ||
* | |||
=== | == Design Philosophy == | ||
=== | === Professional Clarity for Prosumers === | ||
* | Bringing enterprise quality down: | ||
* | * Near-professional visual fidelity | ||
* | * Accessible price (for Varjo) | ||
* | * Enthusiast-friendly platform | ||
* No subscription model | |||
== | === Mini LED Technology === | ||
== | Cost-effective high quality: | ||
* Mini LED approaching OLED performance | |||
* | * Better than standard LCD | ||
* | * Local dimming capability | ||
* | * Lower cost than micro-OLED | ||
* | |||
=== | === Eye Tracking Standard === | ||
Built-in eye tracking: | |||
* Automatic IPD adjustment | |||
* Foveated rendering | |||
* Analytics capability | |||
* 200Hz precision | |||
* | |||
* | |||
* | |||
* | |||
== | === Modular Approach === | ||
Flexible configuration: | |||
* No built-in audio | |||
* | * No controllers included | ||
* No base stations included | |||
* | * User provides ecosystem | ||
* | |||
* | |||
== | == Display Technology == | ||
=== Mini LED LCD Panels === | |||
Advanced display technology: | |||
* '''Resolution''': 2880 × 2720 per eye | |||
* '''Total''': 5760 × 2720 | |||
* '''Technology''': Mini LED backlight with LCD | |||
=== | * '''Brightness''': 150 nits | ||
*''' | |||
*''' | |||
*''' | |||
*''' | |||
=== Mini LED Benefits === | |||
* | Display advantages: | ||
* | * Better contrast than standard LCD | ||
* | * Local dimming zones | ||
* | * Approaching OLED blacks | ||
* Good HDR performance | |||
=== | === Pixel Density === | ||
*''' | High clarity metrics: | ||
*''' | * '''Peak''': 35 PPD | ||
* | * '''Average''': ~30 PPD | ||
* | * Sharp text readability | ||
* Near-retinal clarity in center | |||
=== | === Refresh Rate === | ||
* | Standard VR timing: | ||
* | * 90Hz fixed | ||
* | * Low persistence | ||
* | * Smooth motion | ||
* Consistent experience | |||
== | == Optical System == | ||
=== | === Custom Aspherical Lenses === | ||
High-quality optics: | |||
* | * Custom-designed lenses | ||
* | * Minimal distortion | ||
* | * Edge-to-edge clarity | ||
* Professional grade | |||
=== | === Field of View === | ||
* | Wide viewing area: | ||
* | * '''Diagonal''': 115° | ||
* | * '''Horizontal''': ~105° | ||
* | * '''Vertical''': ~105° | ||
* Competitive with consumer headsets | |||
=== | === No God Rays === | ||
Clean visual experience: | |||
* | * Aspherical design benefits | ||
* | * Minimal glare | ||
* | * Clean high-contrast images | ||
* | * Professional quality | ||
== | == Eye Tracking == | ||
=== | === Built-In System === | ||
Integrated eye tracking: | |||
*''' | * '''Frequency''': 200Hz | ||
*''' | * '''Accuracy''': Sub-degree | ||
*''' | * '''Technology''': IR-based | ||
* | * Always available | ||
=== | === Automatic IPD === | ||
*''' | Convenience feature: | ||
* | * '''Range''': 57-73mm | ||
* | * Automatically detected | ||
* | * No manual adjustment needed | ||
* Accurate positioning | |||
== | === Foveated Rendering === | ||
Performance optimization: | |||
* Eye-tracked foveated rendering | |||
* | * Significant performance gains | ||
* | * Full resolution in gaze area | ||
* | * Reduced peripheral resolution | ||
* | |||
=== | === Applications === | ||
* | Eye tracking uses: | ||
* | * Performance optimization | ||
* | * Research and analytics | ||
* | * Training assessment | ||
* Attention studies | |||
== | == Tracking System == | ||
=== SteamVR Lighthouse === | |||
=== | External tracking required: | ||
* Base stations not included | |||
* Lighthouse 1.0/2.0 compatible | |||
* Sub-millimeter accuracy | |||
* Room-scale support | |||
=== Base Station Requirements === | |||
=== | Additional purchase: | ||
* Minimum 2 base stations needed | |||
* Valve or HTC stations | |||
* Significant additional cost | |||
* Standard SteamVR setup | |||
=== Controller Compatibility === | |||
SteamVR ecosystem: | |||
* Controllers not included | |||
* Valve Index controllers recommended | |||
* VIVE Wand compatible | |||
* Any SteamVR controller works | |||
== | == Audio == | ||
== | === No Built-In Speakers === | ||
Modular audio approach: | |||
* | * 3.5mm jack in headband | ||
* BYO headphones | |||
* High-quality audio possible | |||
* User choice | |||
* | |||
* | |||
* | |||
== | === Recommended Solutions === | ||
Audio options: | |||
* Over-ear headphones | |||
* | * In-ear monitors | ||
* Gaming headsets | |||
* Professional audio equipment | |||
* | |||
* | |||
* | |||
== | == Physical Design == | ||
=== Premium Build === | |||
Professional construction: | |||
* High-quality plastics | |||
* Aluminum accents | |||
* Premium feel | |||
* Durable materials | |||
=== Headband Design === | |||
Counter-weighted comfort: | |||
* Adjustable headband | |||
* Rear counter-weight | |||
* Good weight distribution | |||
* Extended wear comfort | |||
=== Weight === | |||
Reasonable for specifications: | |||
* '''Headset''': 487g | |||
* '''Headband''': 230g | |||
* '''Total''': 717g | |||
* Well-balanced | |||
=== Active Cooling === | |||
Thermal management: | |||
* Active fan cooling | |||
* Sustained performance | |||
* Audible but not loud | |||
* Prevents throttling | |||
== Connectivity == | |||
=== Cable Requirements === | |||
Wired connection: | |||
* DisplayPort 1.4 | |||
* USB-A 3.0 | |||
* Single cable from headset | |||
* Breakout to dual connection | |||
=== PC Requirements === | |||
High-end specifications: | |||
* '''Recommended GPU''': NVIDIA RTX 3080 or better | |||
* '''Minimum GPU''': RTX 2080 | |||
* High resolution demands | |||
* Eye-tracked foveated rendering helps | |||
== Software Platform == | |||
=== Varjo Base === | |||
Varjo software: | |||
* Device configuration | |||
* Firmware updates | |||
* Performance settings | |||
* Analytics tools | |||
=== SteamVR Integration === | |||
Gaming platform: | |||
* Full SteamVR compatibility | |||
* Steam library access | |||
* OpenVR support | |||
* Standard game support | |||
=== No Subscription === | |||
Unlike enterprise Varjo: | |||
* No annual fee | |||
* One-time purchase | |||
* Software included | |||
* Updates provided | |||
== Use Cases == | |||
=== Flight Simulation === | |||
Ideal application: | |||
* High resolution for instruments | |||
* Wide FOV for situational awareness | |||
* Text readability | |||
* Professional quality | |||
=== Racing Simulation === | |||
Sim racing benefits: | |||
* Sharp distant detail | |||
* Good peripheral vision | |||
* Eye tracking potential | |||
* Enthusiast favorite | |||
=== Professional Visualization === | |||
Enterprise-lite applications: | |||
* Design review | |||
* Architectural visualization | |||
* Engineering simulation | |||
* Training development | |||
=== Prosumer Applications === | |||
Advanced users: | |||
* Content creation | |||
* VR development | |||
* Research | |||
* High-end gaming | |||
== Pricing History == | |||
=== Launch Price === | |||
October 2021: | |||
* $1,990 USD | |||
* No subscription required | |||
* Base stations/controllers separate | |||
* Competitive for specifications | |||
=== Price Reduction === | |||
September 2023: | |||
* Reduced to ~$990-$1,000 | |||
* 50% price cut | |||
* End-of-life clearance | |||
* Exceptional value at reduced price | |||
=== Discontinuation === | |||
XR-4 series replacement: | |||
* Varjo XR-4 launched | |||
* Aero discontinued | |||
* Successor positioning | |||
* Technology advancement | |||
== Comparison with Competitors == | |||
{| class="wikitable" | |||
|- | |||
! Feature !! Varjo Aero !! HP Reverb G2 !! Pimax 8K X | |||
|- | |||
| Price || $1,990 (original) || $599 || $1,299 | |||
|- | |||
| Resolution/eye || 2880×2720 || 2160×2160 || 3840×2160 | |||
|- | |||
| PPD || 35 (peak) || ~22 || ~20 | |||
|- | |||
| Eye Tracking || Yes (200Hz) || No || Optional | |||
|- | |||
| FOV || 115° || ~98° || Up to 170° | |||
|- | |||
| Tracking || Lighthouse || WMR || Lighthouse | |||
|} | |||
== Strengths and Limitations == | |||
=== Strengths === | |||
* Exceptional visual clarity | |||
* Built-in eye tracking | |||
* Automatic IPD | |||
* No subscription fee | |||
* Professional build quality | |||
=== Limitations === | |||
* High price (at launch) | |||
* No audio included | |||
* No controllers included | |||
* No base stations included | |||
* Discontinued product | |||
== Legacy == | |||
=== Market Position === | |||
Proved prosumer viability: | |||
* Professional quality achievable | |||
* Price reduction expanded access | |||
* Enthusiast validation | |||
* Bridge to consumer | |||
=== Successor Development === | |||
Led to XR-4 improvements: | |||
* Lessons applied | |||
* Cost optimization | |||
* Feature refinement | |||
* Continued prosumer interest | |||
== Technical Specifications Summary == | |||
{| class="wikitable" | |||
|- | |||
! Specification !! Details | |||
|- | |||
| Display || Dual Mini LED LCD, 2880 × 2720 per eye | |||
|- | |||
| Total Resolution || 5760 × 2720 | |||
|- | |||
| Pixel Density || 35 PPD (peak) | |||
|- | |||
| FOV || 115° diagonal | |||
|- | |||
| Refresh Rate || 90Hz | |||
|- | |||
| Eye Tracking || Yes (200Hz) | |||
|- | |||
| Tracking || SteamVR Lighthouse | |||
|- | |||
| Audio || None (3.5mm jack) | |||
|- | |||
| Weight || 717g (total) | |||
|- | |||
| Original Price || $1,990 | |||
|- | |||
| Reduced Price || ~$990 | |||
|- | |||
| Status || Discontinued | |||
|} | |||
== See Also == | |||
* [[Varjo]] | |||
* [[Varjo XR-4]] | |||
* [[Eye Tracking]] | |||
* [[SteamVR]] | |||
* [[Lighthouse Tracking]] | |||
* [[PC VR]] | |||
* [[Mini LED]] | |||
== References == | |||
{{Reflist}} | |||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category:VR Headsets]] | [[Category:VR Headsets]] | ||
[[Category:Head-mounted displays]] | [[Category:Head-mounted displays]] | ||
[[Category:PC VR]] | |||
[[Category:Varjo]] | |||
[[Category:SteamVR]] | |||
[[Category:Eye Tracking]] | |||
[[Category:2020s VR]] | |||
[[Category:Discontinued]] | |||
Revision as of 03:13, 8 January 2026
| Varjo Aero | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | PC VR |
| Platform | SteamVR, Varjo Base |
| Creator | Varjo |
| Developer | Varjo |
| Manufacturer | Varjo |
| Announcement Date | October 21, 2021 |
| Release Date | October 2021 |
| Price | $1,990 (original), $990 (reduced 2023) |
| Website | https://varjo.com/products/aero/ |
| Versions | Varjo Aero |
| Requires | High-end gaming PC, SteamVR Tracking |
| Predecessor | Varjo VR-3 |
| Successor | Varjo XR-4 |
| System | |
| Operating System | Windows |
| Chipset | N/A (tethered PCVR) |
| CPU | N/A (PC-powered) |
| GPU | N/A (PC-powered) |
| Storage | |
| Storage | N/A |
| Memory | N/A |
| SD Card Slot | No |
| Display | |
| Display | Dual Mini LED LCD |
| Subpixel Layout | RGB stripe |
| Peak Brightness | 150 nits |
| Resolution | 2880 × 2720 per eye (5760 × 2720 combined) |
| Pixel Density | 35 PPD (peak) |
| Refresh Rate | 90Hz |
| Persistence | Low persistence |
| Image | |
| Field of View | 115° (diagonal) |
| Horizontal FoV | ~115° |
| Vertical FoV | ~115° |
| Average Pixel Density | ~30 PPD |
| Peak Pixel Density | 35 PPD |
| Foveated Rendering | Yes (eye-tracked) |
| Optics | |
| Optics | Custom aspherical lenses |
| Ocularity | Binocular |
| IPD Range | 57-73mm (automatic with eye tracking) |
| Adjustable Diopter | No (glasses compatible) |
| Passthrough | No |
| Tracking | |
| Tracking | 6DoF outside-in (SteamVR/Lighthouse) |
| Tracking Frequency | 1000Hz (base stations) |
| Base Stations | Required (sold separately) |
| Eye Tracking | Yes (200Hz, built-in) |
| Face Tracking | No |
| Hand Tracking | No |
| Body Tracking | Via VIVE Trackers |
| Rotational Tracking | Yes |
| Positional Tracking | Yes |
| Update Rate | 200Hz (eye tracking) |
| Tracking Volume | Lighthouse 1.0/2.0 supported |
| Play Space | Roomscale |
| Latency | <20ms motion-to-photon |
| Audio | |
| Audio | No built-in speakers |
| Microphone | No |
| 3.5mm Audio Jack | Yes (integrated in headband) |
| Camera | No |
| Connectivity | |
| Connectivity | DisplayPort 1.4, USB-A 3.0 |
| Ports | DisplayPort 1.4, USB-A 3.0 |
| Wired Video | Yes (DisplayPort) |
| Wireless Video | No |
| WiFi | No |
| Bluetooth | No |
| Power | USB powered |
| Battery Capacity | N/A |
| Battery Life | N/A (tethered) |
| Charge Time | N/A |
| Device | |
| Dimensions | ~200mm × 130mm × 110mm |
| Weight | 487g (headset), 230g (headband) |
| Material | High-quality plastics, aluminum |
| Headstrap | Adjustable headband with counter-weight |
| Haptics | No |
| Color | White/Gray |
| Sensors | Eye tracking cameras, IMU, Lighthouse sensors |
| Input | SteamVR controllers (sold separately) |
| Compliance | FCC, CE |
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The Varjo Aero is a professional-grade PC VR head-mounted display developed by Varjo, a Finnish company known for enterprise-focused "human-eye resolution" VR/XR headsets. Announced on October 21, 2021, the Aero represented Varjo's first attempt to bring their high-fidelity VR technology to a broader market beyond pure enterprise customers. Featuring dual mini LED LCD displays at 2880 × 2720 per eye (5760 × 2720 combined), 35 pixels per degree peak fidelity, a 115° field of view, and built-in 200Hz eye tracking with automatic IPD adjustment, the Aero offered near-professional-grade clarity at $1,990—significantly less than Varjo's enterprise headsets priced at $3,000-$6,000+. Though discontinued with the release of the Varjo XR-4 series, the Aero established that professional-grade VR clarity could be achieved at a price point accessible to serious enthusiasts and prosumers.
History and Development
Varjo Background
Finnish VR company founded in 2016:
- "Human-eye resolution" VR goal
- Enterprise-first approach
- Professional simulation focus
- Premium positioning
Previous Products
Varjo's enterprise lineup:
- VR-1 (2019): First "Bionic Display" with micro-OLED focus area
- VR-2 (2019): Improved VR-1
- XR-1 (2019): Added mixed reality capability
- VR-3/XR-3 (2020): Improved resolution and wider FOV
- All $3,000+ with subscription fees
Aero Concept
Bridging enterprise and prosumer:
- Lower price point target
- No subscription required
- Simplified design
- Broader market appeal
Removing Enterprise Complexity
Streamlined from enterprise models:
- No LiDAR camera system
- No video passthrough
- Single display technology (not bionic)
- Reduced manufacturing cost
October 2021 Launch
Market positioning:
- $1,990 price point
- No annual subscription
- SteamVR compatibility
- Enthusiast and prosumer target
Design Philosophy
Professional Clarity for Prosumers
Bringing enterprise quality down:
- Near-professional visual fidelity
- Accessible price (for Varjo)
- Enthusiast-friendly platform
- No subscription model
Mini LED Technology
Cost-effective high quality:
- Mini LED approaching OLED performance
- Better than standard LCD
- Local dimming capability
- Lower cost than micro-OLED
Eye Tracking Standard
Built-in eye tracking:
- Automatic IPD adjustment
- Foveated rendering
- Analytics capability
- 200Hz precision
Modular Approach
Flexible configuration:
- No built-in audio
- No controllers included
- No base stations included
- User provides ecosystem
Display Technology
Mini LED LCD Panels
Advanced display technology:
- Resolution: 2880 × 2720 per eye
- Total: 5760 × 2720
- Technology: Mini LED backlight with LCD
- Brightness: 150 nits
Mini LED Benefits
Display advantages:
- Better contrast than standard LCD
- Local dimming zones
- Approaching OLED blacks
- Good HDR performance
Pixel Density
High clarity metrics:
- Peak: 35 PPD
- Average: ~30 PPD
- Sharp text readability
- Near-retinal clarity in center
Refresh Rate
Standard VR timing:
- 90Hz fixed
- Low persistence
- Smooth motion
- Consistent experience
Optical System
Custom Aspherical Lenses
High-quality optics:
- Custom-designed lenses
- Minimal distortion
- Edge-to-edge clarity
- Professional grade
Field of View
Wide viewing area:
- Diagonal: 115°
- Horizontal: ~105°
- Vertical: ~105°
- Competitive with consumer headsets
No God Rays
Clean visual experience:
- Aspherical design benefits
- Minimal glare
- Clean high-contrast images
- Professional quality
Eye Tracking
Built-In System
Integrated eye tracking:
- Frequency: 200Hz
- Accuracy: Sub-degree
- Technology: IR-based
- Always available
Automatic IPD
Convenience feature:
- Range: 57-73mm
- Automatically detected
- No manual adjustment needed
- Accurate positioning
Foveated Rendering
Performance optimization:
- Eye-tracked foveated rendering
- Significant performance gains
- Full resolution in gaze area
- Reduced peripheral resolution
Applications
Eye tracking uses:
- Performance optimization
- Research and analytics
- Training assessment
- Attention studies
Tracking System
SteamVR Lighthouse
External tracking required:
- Base stations not included
- Lighthouse 1.0/2.0 compatible
- Sub-millimeter accuracy
- Room-scale support
Base Station Requirements
Additional purchase:
- Minimum 2 base stations needed
- Valve or HTC stations
- Significant additional cost
- Standard SteamVR setup
Controller Compatibility
SteamVR ecosystem:
- Controllers not included
- Valve Index controllers recommended
- VIVE Wand compatible
- Any SteamVR controller works
Audio
No Built-In Speakers
Modular audio approach:
- 3.5mm jack in headband
- BYO headphones
- High-quality audio possible
- User choice
Recommended Solutions
Audio options:
- Over-ear headphones
- In-ear monitors
- Gaming headsets
- Professional audio equipment
Physical Design
Premium Build
Professional construction:
- High-quality plastics
- Aluminum accents
- Premium feel
- Durable materials
Headband Design
Counter-weighted comfort:
- Adjustable headband
- Rear counter-weight
- Good weight distribution
- Extended wear comfort
Weight
Reasonable for specifications:
- Headset: 487g
- Headband: 230g
- Total: 717g
- Well-balanced
Active Cooling
Thermal management:
- Active fan cooling
- Sustained performance
- Audible but not loud
- Prevents throttling
Connectivity
Cable Requirements
Wired connection:
- DisplayPort 1.4
- USB-A 3.0
- Single cable from headset
- Breakout to dual connection
PC Requirements
High-end specifications:
- Recommended GPU: NVIDIA RTX 3080 or better
- Minimum GPU: RTX 2080
- High resolution demands
- Eye-tracked foveated rendering helps
Software Platform
Varjo Base
Varjo software:
- Device configuration
- Firmware updates
- Performance settings
- Analytics tools
SteamVR Integration
Gaming platform:
- Full SteamVR compatibility
- Steam library access
- OpenVR support
- Standard game support
No Subscription
Unlike enterprise Varjo:
- No annual fee
- One-time purchase
- Software included
- Updates provided
Use Cases
Flight Simulation
Ideal application:
- High resolution for instruments
- Wide FOV for situational awareness
- Text readability
- Professional quality
Racing Simulation
Sim racing benefits:
- Sharp distant detail
- Good peripheral vision
- Eye tracking potential
- Enthusiast favorite
Professional Visualization
Enterprise-lite applications:
- Design review
- Architectural visualization
- Engineering simulation
- Training development
Prosumer Applications
Advanced users:
- Content creation
- VR development
- Research
- High-end gaming
Pricing History
Launch Price
October 2021:
- $1,990 USD
- No subscription required
- Base stations/controllers separate
- Competitive for specifications
Price Reduction
September 2023:
- Reduced to ~$990-$1,000
- 50% price cut
- End-of-life clearance
- Exceptional value at reduced price
Discontinuation
XR-4 series replacement:
- Varjo XR-4 launched
- Aero discontinued
- Successor positioning
- Technology advancement
Comparison with Competitors
| Feature | Varjo Aero | HP Reverb G2 | Pimax 8K X |
|---|---|---|---|
| Price | $1,990 (original) | $599 | $1,299 |
| Resolution/eye | 2880×2720 | 2160×2160 | 3840×2160 |
| PPD | 35 (peak) | ~22 | ~20 |
| Eye Tracking | Yes (200Hz) | No | Optional |
| FOV | 115° | ~98° | Up to 170° |
| Tracking | Lighthouse | WMR | Lighthouse |
Strengths and Limitations
Strengths
- Exceptional visual clarity
- Built-in eye tracking
- Automatic IPD
- No subscription fee
- Professional build quality
Limitations
- High price (at launch)
- No audio included
- No controllers included
- No base stations included
- Discontinued product
Legacy
Market Position
Proved prosumer viability:
- Professional quality achievable
- Price reduction expanded access
- Enthusiast validation
- Bridge to consumer
Successor Development
Led to XR-4 improvements:
- Lessons applied
- Cost optimization
- Feature refinement
- Continued prosumer interest
Technical Specifications Summary
| Specification | Details |
|---|---|
| Display | Dual Mini LED LCD, 2880 × 2720 per eye |
| Total Resolution | 5760 × 2720 |
| Pixel Density | 35 PPD (peak) |
| FOV | 115° diagonal |
| Refresh Rate | 90Hz |
| Eye Tracking | Yes (200Hz) |
| Tracking | SteamVR Lighthouse |
| Audio | None (3.5mm jack) |
| Weight | 717g (total) |
| Original Price | $1,990 |
| Reduced Price | ~$990 |
| Status | Discontinued |