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{{Device Infobox
{{Device Infobox
|image =
|image = [[File:Varjo vr-31.png|350px]]
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = PC VR (Enterprise)
|Subtype = [[PC-Powered VR]]
|Platform = [[PC]], [[SteamVR]]
|Platform = [[SteamVR]], [[OpenXR]]
|Creator = [[Varjo]]
|Creator =
|Announced = December 1, 2020
|Developer = [[Varjo]]
|Release = January 2021
|Manufacturer = [[Varjo]]
|Price = $3,195
|Announcement Date = December 1, 2020
|Release Date = December 2020
|Price = $3,195 + $795/year subscription
|Website = https://varjo.com
|Website = https://varjo.com
|OS = Windows
|Versions = VR-3
|CPU = Intel i7-9700K+ (rec)
|Requires = High-end PC
|GPU = NVIDIA RTX 2080+ (rec)
|Predecessor = [[Varjo VR-2]]
|Storage =
|Successor = [[Varjo Aero]]
|RAM = 32 GB+ (rec)
|Operating System = Windows 10/11 (64-bit)
|Display = Dual display per eye (focus + context)
|Chipset =
|Resolution = 2880 x 2720 per eye (combined)
|CPU =
|Refresh = 90 Hz
|GPU =  
|Brightness =
|HPU =
|FOV = 115°
|Storage =  
|PPD = 71 (focus area)
|Memory =  
|Lenses = Bi-convex (not Fresnel)
|SD Card Slot = No
|IPD = Automatic (eye tracking)
|Display = uOLED (focus) + LCD (peripheral)
|Eye Tracking = 200 Hz (Varjo in-house)
|Subpixel Layout = RGB
|Hand Tracking = Ultraleap
|Peak Brightness = 150 nits
|Tracking = 6DoF (SteamVR / inside-out hybrid)
|Resolution = Focus: 1920×1920 per eye, Context: 2880×2720 per eye
|Spatial Mapping =
|Refresh Rate = 90 Hz
|Speakers =
|Pixel Density = 70+ PPD (focus), 30+ PPD (periphery)
|Persistence = Low persistence
|Precision = Sub-pixel precision
|Field of View = 115°
|Horizontal FoV = 115°
|Vertical FoV = N/A
|Visible FoV = 115°
|Rendered FoV = 115°
|Binocular Overlap = less than 85%
|Average Pixel Density =
|Peak Pixel Density = 70+ PPD
|Foveated Rendering = Yes (dynamic)
|Optics = Aspheric lenses
|Ocularity = Binocular
|IPD Range = 58-73mm (automatic adjustment)
|Adjustable Diopter = No
|Passthrough = No
|Tracking = SteamVR 2.0, Inside-out (beta)
|Tracking Frequency = 1000 Hz
|Base Stations = Optional (inside-out beta available)
|Eye Tracking = Yes (200Hz)
|Face Tracking =
|Hand Tracking = Yes (Ultraleap)
|Body Tracking =
|Rotational Tracking = 6DOF
|Positional Tracking = 6DOF
|Update Rate = 1000 Hz
|Tracking Volume = Up to 10m × 10m
|Play Space = Room-scale
|Latency = less than 20ms
|Audio = Off-ear speakers (37mm drivers)
|Microphone = Yes
|Microphone = Yes
|Audio Jack = Yes
|3.5mm Audio Jack = Yes
|Connectivity = DisplayPort, USB
|Camera = No
|Ports = DisplayPort, USB 3.0
|Connectivity = DisplayPort 1.4, USB-C 3.0
|Battery =
|Ports = DisplayPort 1.4, USB-C 3.0
|Weight = 40% lighter than predecessor
|Wired Video = DisplayPort 1.4
|Materials =
|Wireless Video =
|Colors = Black
|WiFi =
|Sensors = Eye tracking, IMU, tracking cameras
|Bluetooth =
|Input = SteamVR controllers
|Power = External power adapter
|Battery Capacity =
|Battery Life =
|Charge Time =
|Dimensions =  
|Weight = 558g (headset only), 738g (with headband)
|Material = Magnesium alloy, plastic
|Headstrap = 3-point precision fit headband
|Haptics = No
|Color = Black
|Sensors = 200Hz eye tracking, IMU
|Input = Compatible with SteamVR controllers
|Compliance = CE, FCC
|Size =
|Cable Length = 5 meters
}}
}}
The [[Varjo VR-3]] is a professional [[PC-Powered VR|PC-powered]] [[virtual reality]] [[head-mounted display]] announced on December 1, 2020, by [[Varjo|Varjo Technologies]]. Representing the third generation of Varjo's professional VR headsets, the VR-3 introduced significant improvements including a 115° field of view, 40% weight reduction, and resolution exceeding 70 pixels per degree in the focus area.<ref name="varjo-announcement" />


The '''Varjo VR-3''' is a professional-grade [[virtual reality]] [[head-mounted display]] developed by [[Varjo]], a Finnish company specializing in enterprise XR. Announced on December 1, 2020 in Helsinki and shipping from January 2021, the VR-3 features Varjo's pioneering dual-display "Bionic Display" technology combining a high-density focus display at 71 pixels-per-degree (retina resolution) with a wider context display, integrated 200 Hz eye tracking, Ultraleap hand tracking, and 99% sRGB color accuracy. The headset targets simulation, training, design, and research applications.<ref name="varjo">{{cite web|url=https://varjo.com/products|title=Varjo Products|publisher=Varjo}}</ref>
==History==
The VR-3 was developed in response to customer feedback regarding the weight and limited field of view of previous Varjo headsets. Announced alongside the [[Varjo XR-3]] mixed reality headset, the VR-3 represented a complete redesign of Varjo's hardware platform while maintaining the company's focus on visual fidelity.<ref name="roadtovr" />


== History and Development ==
Key improvements addressed the three main criticisms of earlier models:
* Weight reduced by 40% through new materials and design
* Field of view expanded by 33% to 115°
* Price reduced by nearly 50% from the original VR-1


=== Varjo Background ===
==Technical Specifications==
Varjo (Finnish for "shadow") was founded in 2016 by former Nokia and Microsoft engineers, focused on human-eye resolution VR.


=== December 2020 Announcement ===
===Next-Generation Bionic Display===
The VR-3 was announced alongside the XR-3 on December 1, 2020.
The VR-3 evolved the Bionic Display concept with new display technologies:
* '''Focus Display''': 1920×1920 micro-OLED ([[uOLED]]) per eye
* '''Context Display''': 2880×2720 [[LCD]] per eye
* '''Combined Resolution''': Over 70 PPD center, 30+ PPD periphery
* '''Refresh Rate''': 90 Hz across both displays


=== January 2021 Shipping ===
===Optical Improvements===
Headsets began shipping to enterprise customers in January 2021.
* '''Aspheric Lenses''': Custom-designed for edge-to-edge clarity
* '''Expanded Sweet Spot''': Larger area of optimal focus
* '''Reduced Chromatic Aberration''': Improved color fringing correction
* '''Better Peripheral Clarity''': 30+ PPD maintained across wider area


=== 40% Weight Reduction ===
===Display Quality===
Significant redesign reduced weight by 40% compared to previous Varjo models.
* '''Color Accuracy''': 99% sRGB, 93% Adobe RGB
* '''Brightness''': 150 nits peak
* '''Contrast Ratio''': 1,000,000:1 (uOLED focus display)
* '''Response Time''': 0.1ms (uOLED)


== Design and Hardware ==
==Ergonomic Revolution==


=== Bionic Display Technology ===
===Weight Reduction===
Unique dual-display-per-eye system:
The VR-3 achieved a 40% weight reduction through:
* '''Focus Display:''' 1920 x 1920 @ 90 Hz
* '''Magnesium Alloy Frame''': Lighter than aluminum while maintaining strength
* '''Context Display:''' Fills peripheral field of view
* '''Optimized Component Layout''': Better weight distribution
* '''Seamless Blending:''' Nearly invisible transition
* '''Smaller Power Components''': More efficient display drivers
* '''Result:''' Retina resolution at center
* '''Refined Optics''': Lighter lens assemblies


=== Display Specifications ===
Final weight specifications:
* '''Combined Resolution:''' 2880 x 2720 per eye
* '''Headset Only''': 558g (vs 905g for VR-1/VR-2)
* '''Focus Area PPD:''' 71 pixels per degree
* '''With Headband''': 738g
* '''Refresh Rate:''' 90 Hz
* '''With Full Assembly''': ~800g including cables
* '''Field of View:''' 115 degrees
* '''Color:''' 99% sRGB, 93% DCI-P3


=== Optics ===
===3-Point Precision Fit Headband===
* '''Lens Type:''' Bi-convex (not Fresnel)
New ergonomic headband design:
* '''Benefit:''' Optimal clarity and comfort
* '''Active Cooling''': Integrated ventilation channels
* '''IPD:''' Automatic alignment via eye tracking
* '''Quick Release''': Tool-free adjustment system
* '''Weight Distribution''': Balanced front-to-back ratio
* '''Multiple Sizes''': Accommodates wider range of head shapes


== Eye Tracking ==
==Advanced Features==


=== Varjo In-House System ===
===200Hz Eye Tracking===
* '''Frequency:''' 200 Hz
Upgraded from previous generation:
* '''Developer:''' Varjo proprietary
* '''Sampling Rate''': 200Hz (doubled from VR-1/VR-2)
* '''Accuracy''': <1° visual angle
* '''Calibration''': 5-point automatic calibration
* '''Pupil Size Tracking''': Research-grade biometrics


=== Applications ===
===Automatic IPD Adjustment===
* Foveated rendering
* '''Range''': 58-73mm (expanded from 58-72mm)
* Automatic IPD adjustment
* '''Motor-Driven''': Automatic adjustment based on eye tracking
* Gaze analytics
* '''User Profiles''': Save settings for multiple users
* Research data collection
* '''Precision''': 0.5mm adjustment accuracy


== Hand Tracking ==
===Inside-Out Tracking (Beta)===
The VR-3 introduced experimental inside-out tracking:
* '''4 Cameras''': Wide-angle tracking cameras
* '''Computer Vision''': [[SLAM]] algorithm implementation
* '''Hybrid Mode''': Can combine with SteamVR base stations
* '''Coverage''': 270° horizontal tracking volume


=== Ultraleap Integration ===
==Software and Compatibility==
* Built-in Ultraleap hand tracking
* Controller-free interaction option
* Gesture recognition


== Tracking ==
===Expanded Ecosystem===
* '''Native [[OpenXR]] Support''': Industry-standard API
* '''[[Unity (game engine)|Unity]] XR Plugin''': Official integration
* '''[[Unreal Engine]] 4.26+''': Native VR template support
* '''[[NVIDIA Omniverse]]''': RTX-accelerated visualization


=== Hybrid System ===
===Professional Software===
* Inside-out tracking capability
* '''[[Autodesk VRED]]''': Automotive design visualization
* SteamVR Lighthouse compatibility
* '''[[Siemens NX]]''': CAD model review
* 6 degrees of freedom
* '''[[Dassault Systèmes]] 3DEXPERIENCE''': PLM integration
* '''[[Lockheed Martin]] Prepar3D''': Flight simulation


=== Headband Design ===
===Varjo Reality Cloud===
* Halo-like strap design
New cloud-based services:
* Tightening dials on back and top
* '''Remote Rendering''': Stream VR content from cloud
* Professional comfort focus
* '''Collaborative Sessions''': Multi-user design reviews
* '''Asset Management''': Cloud storage for 3D models


== Professional Applications ==
==System Requirements==
* '''Operating System''': [[Windows 10]]/11 Pro 64-bit
* '''Processor''': [[Intel Core i7]]-9700K or [[AMD Ryzen 7]] 3700X minimum
* '''Graphics''': [[NVIDIA RTX 2080]] or [[Quadro RTX 5000]] minimum
* '''Memory''': 32 GB RAM
* '''Ports''': DisplayPort 1.4, USB-C 3.0


=== Target Industries ===
==Industry Applications==
* Flight simulation
* Automotive design
* Medical training
* Research and academia
* Engineering visualization


== System Requirements ==
===Automotive Design===
Expanded adoption by major manufacturers:
* '''[[Mercedes-Benz]]''': Interior design validation
* '''[[Rivian]]''': Electric vehicle development
* '''[[Continental AG]]''': HMI development
* '''[[Kia Motors]]''': Global design centers


=== Recommended ===
===Healthcare and Medical===
{| class="wikitable"
* '''[[Johns Hopkins Medicine]]''': Surgical planning
|-
* '''[[Mayo Clinic]]''': Medical education
! Component !! Requirement
* '''Fundamental VR''': Haptic surgery training
|-
* '''Medical Realities''': Remote surgical assistance
| GPU || NVIDIA RTX 2080 / Quadro RTX 5000+
|-
| CPU || Intel i7-9700K+
|-
| RAM || 32 GB+
|-
| OS || Windows 10
|}


== Specifications ==
===Defense and Aerospace===
* '''[[BAE Systems]]''': Aircraft maintenance training
* '''[[Saab Group]]''': Combat vehicle simulation
* '''[[Boeing]]''': Astronaut training systems
* '''Various Defense Contractors''': Classified applications


{| class="wikitable"
==Market Performance==
|-
! Specification !! Details
|-
| Display || Bionic Display (dual per eye)
|-
| Resolution || 2880 x 2720 per eye (combined)
|-
| Focus PPD || 71 pixels per degree
|-
| Refresh Rate || 90 Hz
|-
| Field of View || 115°
|-
| Color Accuracy || 99% sRGB, 93% DCI-P3
|-
| Eye Tracking || 200 Hz (Varjo)
|-
| Hand Tracking || Ultraleap
|-
| Lenses || Bi-convex
|-
| Price || $3,195
|}


== See Also ==
===Pricing Strategy===
* [[Varjo]]
* '''Hardware''': $3,195 (49% reduction from VR-1)
* '''Annual License''': $795 (20% reduction)
* '''Academic Discount''': 40% off for qualified institutions
* '''Volume Licensing''': Custom pricing for 10+ units
 
===Reception===
Professional reviews praised the improvements:
 
'''Strengths''':
* Dramatic weight reduction improved comfort
* 115° FOV eliminated "tunnel vision" feeling
* 70+ PPD exceeded previous "retina" resolution
* Inside-out tracking preview showed future direction
* Competitive pricing expanded market reach
 
'''Limitations''':
* Still required high-end PC
* Subscription model remained controversial
* Inside-out tracking still in beta
* No wireless option
 
==Technical Innovations==
 
===Ultraleap Gemini Integration===
Enhanced hand tracking capabilities:
* '''Wider FOV''': 160° × 160° tracking volume
* '''Better Occlusion Handling''': Improved hand overlap detection
* '''Lower Latency''': <20ms motion-to-photon
* '''Two-Handed Interactions''': Complex gesture support
 
===Foveated Transport Protocol===
New rendering optimization:
* '''Dynamic Resolution''': GPU load reduction up to 50%
* '''Network Optimization''': For future wireless applications
* '''Multi-GPU Support''': Distributed rendering capability
 
==Manufacturing Excellence==
Production moved in-house to Varjo's Helsinki facility:
* '''Quality Control''': 100% unit testing
* '''Shorter Lead Times''': 2-week delivery standard
* '''Customization Options''': OEM branding available
* '''Sustainability''': 95% recyclable materials
 
==Legacy and Impact==
The VR-3 established new benchmarks for professional VR:
* First headset exceeding 70 PPD resolution
* Proved high-resolution VR possible at lower weight
* Inside-out tracking preview influenced industry direction
* Price point enabled broader enterprise adoption
 
The VR-3's success led to:
* Increased competition in professional VR market
* Industry shift toward lighter, wider FOV designs
* Greater emphasis on ergonomics in enterprise hardware
* Acceleration of inside-out tracking development
 
==See Also==
* [[Virtual reality headset]]
* [[Varjo|Varjo Technologies]]
* [[Varjo VR-2]]
* [[Varjo XR-3]]
* [[Varjo XR-3]]
* [[Varjo XR-4]]
* [[Varjo Aero]]
* [[Enterprise VR]]
* [[Foveated rendering]]
* [[Eye tracking]]
* [[Inside-out tracking]]
* [[OpenXR]]
 
==References==
<references>
<ref name="varjo-announcement">{{cite web|url=https://varjo.com/press-release/varjo-launches-xr-3-and-vr-3-headsets-to-bring-the-next-generation-of-immersive-technology-to-every-workplace/|title=Varjo Launches XR-3 and VR-3 Headsets to Bring the Next Generation of Immersive Technology to Every Workplace|publisher=Varjo|date=December 1, 2020|access-date=June 3, 2025}}</ref>
<ref name="roadtovr">{{cite web|url=https://www.roadtovr.com/varjo-xr-3-vr-3-announcement-specs-release-date-price/|title=Varjo Announces XR-3 and VR-3 Headsets – Specs, Price, Release Date|publisher=Road to VR|date=December 1, 2020|access-date=June 3, 2025}}</ref>
</references>
 
 


== References ==
{{Reflist}}


[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:VR Headsets]]
[[Category:VR Headsets]]
[[Category:Virtual Reality Headsets]]
[[Category:Products introduced in 2020]]
[[Category:Finnish brands]]
[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:PC VR]]
[[Category:Enterprise VR]]
[[Category:Eye tracking]]
[[Category:Varjo]]
[[Category:2020s VR]]

Revision as of 22:28, 7 January 2026

Varjo VR-3
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC-Powered VR
Platform SteamVR, OpenXR
Developer Varjo
Manufacturer Varjo
Announcement Date December 1, 2020
Release Date December 2020
Price $3,195 + $795/year subscription
Website https://varjo.com
Versions VR-3
Requires High-end PC
Predecessor Varjo VR-2
Successor Varjo Aero
System
Operating System Windows 10/11 (64-bit)
Storage
SD Card Slot No
Display
Display uOLED (focus) + LCD (peripheral)
Subpixel Layout RGB
Peak Brightness 150 nits
Resolution Focus: 1920×1920 per eye, Context: 2880×2720 per eye
Pixel Density 70+ PPD (focus), 30+ PPD (periphery)
Refresh Rate 90 Hz
Persistence Low persistence
Precision Sub-pixel precision
Image
Field of View 115°
Horizontal FoV 115°
Vertical FoV N/A
Visible FoV 115°
Rendered FoV 115°
Binocular Overlap less than 85%
Peak Pixel Density 70+ PPD
Foveated Rendering Yes (dynamic)
Optics
Optics Aspheric lenses
Ocularity Binocular
IPD Range 58-73mm (automatic adjustment)
Adjustable Diopter No
Passthrough No
Tracking
Tracking SteamVR 2.0, Inside-out (beta)
Tracking Frequency 1000 Hz
Base Stations Optional (inside-out beta available)
Eye Tracking Yes (200Hz)
Hand Tracking Yes (Ultraleap)
Rotational Tracking 6DOF
Positional Tracking 6DOF
Update Rate 1000 Hz
Tracking Volume Up to 10m × 10m
Play Space Room-scale
Latency less than 20ms
Audio
Audio Off-ear speakers (37mm drivers)
Microphone Yes
3.5mm Audio Jack Yes
Camera No
Connectivity
Connectivity DisplayPort 1.4, USB-C 3.0
Ports 1× DisplayPort 1.4, 1× USB-C 3.0
Wired Video DisplayPort 1.4
Power External power adapter
Device
Weight 558g (headset only), 738g (with headband)
Material Magnesium alloy, plastic
Headstrap 3-point precision fit headband
Haptics No
Color Black
Sensors 200Hz eye tracking, IMU
Input Compatible with SteamVR controllers
Compliance CE, FCC
Cable Length 5 meters

The Varjo VR-3 is a professional PC-powered virtual reality head-mounted display announced on December 1, 2020, by Varjo Technologies. Representing the third generation of Varjo's professional VR headsets, the VR-3 introduced significant improvements including a 115° field of view, 40% weight reduction, and resolution exceeding 70 pixels per degree in the focus area.[1]

History

The VR-3 was developed in response to customer feedback regarding the weight and limited field of view of previous Varjo headsets. Announced alongside the Varjo XR-3 mixed reality headset, the VR-3 represented a complete redesign of Varjo's hardware platform while maintaining the company's focus on visual fidelity.[2]

Key improvements addressed the three main criticisms of earlier models:

  • Weight reduced by 40% through new materials and design
  • Field of view expanded by 33% to 115°
  • Price reduced by nearly 50% from the original VR-1

Technical Specifications

Next-Generation Bionic Display

The VR-3 evolved the Bionic Display concept with new display technologies:

  • Focus Display: 1920×1920 micro-OLED (uOLED) per eye
  • Context Display: 2880×2720 LCD per eye
  • Combined Resolution: Over 70 PPD center, 30+ PPD periphery
  • Refresh Rate: 90 Hz across both displays

Optical Improvements

  • Aspheric Lenses: Custom-designed for edge-to-edge clarity
  • Expanded Sweet Spot: Larger area of optimal focus
  • Reduced Chromatic Aberration: Improved color fringing correction
  • Better Peripheral Clarity: 30+ PPD maintained across wider area

Display Quality

  • Color Accuracy: 99% sRGB, 93% Adobe RGB
  • Brightness: 150 nits peak
  • Contrast Ratio: 1,000,000:1 (uOLED focus display)
  • Response Time: 0.1ms (uOLED)

Ergonomic Revolution

Weight Reduction

The VR-3 achieved a 40% weight reduction through:

  • Magnesium Alloy Frame: Lighter than aluminum while maintaining strength
  • Optimized Component Layout: Better weight distribution
  • Smaller Power Components: More efficient display drivers
  • Refined Optics: Lighter lens assemblies

Final weight specifications:

  • Headset Only: 558g (vs 905g for VR-1/VR-2)
  • With Headband: 738g
  • With Full Assembly: ~800g including cables

3-Point Precision Fit Headband

New ergonomic headband design:

  • Active Cooling: Integrated ventilation channels
  • Quick Release: Tool-free adjustment system
  • Weight Distribution: Balanced front-to-back ratio
  • Multiple Sizes: Accommodates wider range of head shapes

Advanced Features

200Hz Eye Tracking

Upgraded from previous generation:

  • Sampling Rate: 200Hz (doubled from VR-1/VR-2)
  • Accuracy: <1° visual angle
  • Calibration: 5-point automatic calibration
  • Pupil Size Tracking: Research-grade biometrics

Automatic IPD Adjustment

  • Range: 58-73mm (expanded from 58-72mm)
  • Motor-Driven: Automatic adjustment based on eye tracking
  • User Profiles: Save settings for multiple users
  • Precision: 0.5mm adjustment accuracy

Inside-Out Tracking (Beta)

The VR-3 introduced experimental inside-out tracking:

  • 4 Cameras: Wide-angle tracking cameras
  • Computer Vision: SLAM algorithm implementation
  • Hybrid Mode: Can combine with SteamVR base stations
  • Coverage: 270° horizontal tracking volume

Software and Compatibility

Expanded Ecosystem

Professional Software

Varjo Reality Cloud

New cloud-based services:

  • Remote Rendering: Stream VR content from cloud
  • Collaborative Sessions: Multi-user design reviews
  • Asset Management: Cloud storage for 3D models

System Requirements

Industry Applications

Automotive Design

Expanded adoption by major manufacturers:

Healthcare and Medical

Defense and Aerospace

  • BAE Systems: Aircraft maintenance training
  • Saab Group: Combat vehicle simulation
  • Boeing: Astronaut training systems
  • Various Defense Contractors: Classified applications

Market Performance

Pricing Strategy

  • Hardware: $3,195 (49% reduction from VR-1)
  • Annual License: $795 (20% reduction)
  • Academic Discount: 40% off for qualified institutions
  • Volume Licensing: Custom pricing for 10+ units

Reception

Professional reviews praised the improvements:

Strengths:

  • Dramatic weight reduction improved comfort
  • 115° FOV eliminated "tunnel vision" feeling
  • 70+ PPD exceeded previous "retina" resolution
  • Inside-out tracking preview showed future direction
  • Competitive pricing expanded market reach

Limitations:

  • Still required high-end PC
  • Subscription model remained controversial
  • Inside-out tracking still in beta
  • No wireless option

Technical Innovations

Ultraleap Gemini Integration

Enhanced hand tracking capabilities:

  • Wider FOV: 160° × 160° tracking volume
  • Better Occlusion Handling: Improved hand overlap detection
  • Lower Latency: <20ms motion-to-photon
  • Two-Handed Interactions: Complex gesture support

Foveated Transport Protocol

New rendering optimization:

  • Dynamic Resolution: GPU load reduction up to 50%
  • Network Optimization: For future wireless applications
  • Multi-GPU Support: Distributed rendering capability

Manufacturing Excellence

Production moved in-house to Varjo's Helsinki facility:

  • Quality Control: 100% unit testing
  • Shorter Lead Times: 2-week delivery standard
  • Customization Options: OEM branding available
  • Sustainability: 95% recyclable materials

Legacy and Impact

The VR-3 established new benchmarks for professional VR:

  • First headset exceeding 70 PPD resolution
  • Proved high-resolution VR possible at lower weight
  • Inside-out tracking preview influenced industry direction
  • Price point enabled broader enterprise adoption

The VR-3's success led to:

  • Increased competition in professional VR market
  • Industry shift toward lighter, wider FOV designs
  • Greater emphasis on ergonomics in enterprise hardware
  • Acceleration of inside-out tracking development

See Also

References