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{{Device Infobox
{{Device Infobox
|image = [[File:Lynx r11.jpg|350px]]
|image =
|VR/AR = [[Virtual Reality]], [[Mixed Reality]]
|VR/AR = [[Mixed Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-Mounted Display]]
|Subtype = [[Standalone VR]]
|Subtype = [[Standalone MR]]
|Platform = Android 10 (modified), [[Unity3D]], [[OpenXR]]
|Platform = [[Android]] (modified)
|Creator = [[Stan Larroque]]
|Developer = [[Lynx Mixed Reality]]
|Developer = [[Lynx Mixed Reality]]
|Manufacturer = [[Compal]]
|Manufacturer = [[Lynx Mixed Reality]]
|Announcement Date = February 3, 2020
|Release Date = 2023
|Release Date = November 18, 2022 (Initial shipments), 2023 (General availability)
|Price = $849 USD (Dev Kit) / $1,299 (Enterprise)
|Price = $849 (Standard Edition), $1299 (Enterprise Edition)
|Website = https://www.lynx-r.com/
|Website = https://www.lynx-r.com/
|Versions = Standard Edition, Enterprise Edition, Limited Edition (Kickstarter Transparent)
|Chipset = [[Qualcomm Snapdragon XR2]]
|Requires = None (Standalone device)
|Memory = 6 GB RAM
|Predecessor = None
|Storage = 128 GB (expandable to 1 TB)
|Successor = None
|Display = LCD
|Operating System = Android 10 (modified Lynx OS)
|Resolution = 1600x1600 per eye
|Chipset = Qualcomm Snapdragon XR2 Gen 1 (7nm)
|CPU = Kryo 585 octa-core (within XR2)
|GPU = Adreno 650
|HPU = None
|Storage = 128 GB UFS 3.1
|Memory = 6 GB LPDDR5 (8 GB in some Enterprise models)
|SD Card Slot = Yes (MicroSD, up to 1TB)
|Display = Dual LCD (binocular)
|Subpixel Layout = RGB stripe
|Peak Brightness =
|Resolution = 1600×1600 per eye
|Refresh Rate = 90 Hz
|Refresh Rate = 90 Hz
|Pixel Density = ~18 PPD (pixels per degree)
|Field of View = 90° (circular)
|Persistence = Low persistence
|Precision =
|Field of View = 90°×90° (circular)
|Horizontal FoV = 90°
|Vertical FoV = 90°
|Visible FoV =
|Rendered FoV =
|Binocular Overlap =
|Average Pixel Density =
|Peak Pixel Density =
|Foveated Rendering = No
|Optics = 4-fold catadioptric freeform prism
|Ocularity = Binocular
|Ocularity = Binocular
|IPD Range = 56-72 mm (manually adjustable)
|Tracking = 6DoF (inside-out)
|Adjustable Diopter = No
|Eye Tracking = Yes (2x IR cameras)
|Passthrough = Yes (Full-color stereo RGB passthrough)
|Hand Tracking = Yes (Ultraleap)
|Tracking = 6DOF inside-out tracking
|Passthrough = Yes (2x RGB cameras)
|Tracking Frequency =  
|Audio = 2x stereo speakers, 3.5mm jack
|Base Stations = None (inside-out tracking)
|Battery = 3 hours
|Eye Tracking = No (removed for consumer version, originally planned)
|Weight = ~700g
|Face Tracking = No
|Hand Tracking = Yes (Ultraleap optical)
|Body Tracking = No
|Rotational Tracking = Yes (6DOF)
|Positional Tracking = Yes (6DOF)
|Update Rate =
|Tracking Volume =
|Play Space =
|Latency =
|Audio = Built-in stereo speakers
|Microphone = Yes (2 integrated microphones)
|3.5mm Audio Jack = Yes (TRRS)
|Camera = 6 cameras total: 2 B&W (6DOF tracking), 2 IR (hand tracking), 2 RGB (passthrough)
|Connectivity = Wi-Fi 6 (802.11ax), Wi-Fi 5, USB-C (3.1 Gen1, DisplayPort Alt-Mode)
|Ports = USB-C, 3.5mm audio jack, MicroSD slot
|Wired Video = Yes (via USB-C tethering to PC)
|Wireless Video = Yes (Wi-Fi streaming)
|WiFi = Wi-Fi 6 (802.11ax), Wi-Fi 5
|Bluetooth = Bluetooth 5.0
|Power = USB-C charging
|Battery Capacity =  
|Battery Life = 2-3 hours active use
|Charge Time = ~2.5 hours
|Dimensions = Compact form factor
|Weight = 500g (headset alone), 700g with strap and foam
|Material = Polycarbonate-ABS housing
|Headstrap = Halo-style fabric headstrap with flip-up visor
|Haptics = No (headset), Yes (optional controllers)
|Color = Black (Standard), Transparent front (Limited Edition)
|Sensors = [[Accelerometer]], [[Gyroscope]], [[Magnetometer]], 6 cameras
|Input = [[Hand tracking]], optional 6DOF controllers based on Finch Technologies Shift
|Compliance = CE, FCC, GDPR compliant
|Size = Compact form factor
|Cable Length = 1m USB-C cable included
}}
}}


The '''Lynx R1''' is a [[standalone]] [[virtual reality]] and [[mixed reality]] [[head-mounted display]] developed by French startup [[Lynx Mixed Reality]]. Announced on February 3, 2020, and released between November 2022 and 2023, it was the first standalone headset designed from the ground up to support both [[virtual reality]] (VR) and [[augmented reality]] (AR) experiences through video [[passthrough]].<ref name="lynx-website"></ref> The device features a unique optical system using 4-fold catadioptric freeform prisms, allowing for a more compact design compared to traditional [[Fresnel lens]]-based headsets.<ref name="roadtovr-optics"/>
The '''Lynx R1''' is a standalone [[mixed reality]] [[head-mounted display]] developed by French company [[Lynx Mixed Reality]], released in 2023. The first standalone headset capable of both true augmented reality and virtual reality using a single innovative optical system, the Lynx R1 features 4-fold catadioptric freeform prism optics, Qualcomm Snapdragon XR2 processor, 1600x1600 per eye displays, Ultraleap hand tracking, eye tracking, and a flip-up visor design. With a privacy-focused approach (no Facebook account required) and open SDK, the Lynx R1 targets developers and enterprises seeking an independent mixed reality platform.


==History==
== History and Development ==
===Development===
[[Lynx Mixed Reality]] was founded in 2019 by [[Stan Larroque]], who discovered the field of VR/AR in late 2016 while using an [[Oculus Rift|Oculus DK2]] at his school.<ref name="stan-blog"></ref> The company started with a team of 15 people with various backgrounds ranging from designers to electronics engineers.<ref name="lynx-about"></ref>


The Lynx R1 was first publicly revealed at the [[SPIE Photonics West]] conference in San Francisco on February 3, 2020, where Larroque presented the headset's unique optical approach during an online presentation.<ref name="roadtovr-optics"/> Initially positioned primarily for enterprise applications with a planned price of $1,500, the device was set to ship in summer 2020 with pre-orders available for a $150 down payment.<ref name="roadtovr-optics"/>
Lynx Mixed Reality launched a successful Kickstarter campaign raising over $800,000 to fund development of the R1. The French company focused on creating an independent MR platform with data sovereignty as a core principle. The R1's unique 4-fold catadioptric optics enable simultaneous AR and VR modes in a compact form factor, representing a novel approach to mixed reality hardware. The headset is available as a Development Kit ($849) and Enterprise Edition ($1,299) with additional support.<ref name="lynx">{{cite web |url=https://www.lynx-r.com/ |title=Lynx R1 Mixed Reality |publisher=Lynx Mixed Reality |access-date=2025-01-07}}</ref>


===Kickstarter Campaign===
== Design and Hardware ==
In October 2021, Lynx launched a [[Kickstarter]] campaign for the R1 headset, pivoting toward a wider consumer audience and removing the originally planned [[eye tracking]] feature to reduce costs. The campaign was highly successful, reaching its funding goal in under 15 hours and ultimately raising €725,281 (approximately $835,000) from 1,216 backers.<ref name="roadtovr-kickstarter"></ref> The Kickstarter offered different tiers, with the consumer version starting at €530 ($500 without European VAT) and the Professional Edition at €950 ($900 without VAT).<ref name="roadtovr-kickstarter"/> Backers could opt for a Limited Edition version featuring a transparent front faceplate.<ref name="kickstarter-campaign"></ref>


===Production and Delays===
=== Display ===
Following multiple pandemic-related supply chain delays, production began at contract manufacturer [[Compal]] in mid-2023.<ref name="uploadvr-production"></ref> The first certified retail units shipped to Kickstarter backers on November 18, 2022, with general availability following in 2023.<ref name="vrexpert-launch"/>


===Funding and Investment===
Innovative dual displays:
In May 2022, Lynx announced it had secured $4 million in Series A funding led by [[Somnium Space]], a social VR platform company. This funding round aimed to help establish Lynx as the "European Champion of Mixed Reality."<ref name="roadtovr-series-a"></ref>


==Technical Specifications==
* '''1600x1600 per eye''' resolution
===Display and Optics===
* '''Dual LCD displays'''
The Lynx R1 uses two [[LCD]] displays, each with a resolution of 1600×1600 pixels per eye, running at a 90 Hz refresh rate.<ref name="vrcompare"/> The headset's most distinctive feature is its optical system, which employs 4-fold catadioptric freeform prisms instead of traditional [[Fresnel lens]]es.<ref name="roadtovr-optics"/> This innovative lens design allows the displays to sit flush with the lenses, creating a more compact form factor than conventional VR headsets and enabling the characteristic flip-up visor design.<ref name="roadtovr-optics"/>
* '''90 Hz refresh rate'''
* '''90° circular FOV'''
* AR and VR capable
* Same optical system for both modes


The [[field of view]] is 90 degrees in a circular shape, providing approximately 18 pixels per degree (PPD), which is comparable to the [[Meta Quest 2]] but smaller than some competing headsets like the [[Meta Quest 3]].<ref name="xrtoday"/> The unique optical design overlaps portions of the image, which the company claims provides "supersampling" in those regions to reduce the [[screen door effect]].<ref name="roadtovr-optics"/>
=== Optics ===


===Processing and Performance===
Revolutionary prism design:
The headset is powered by the [[Qualcomm]] [[Snapdragon XR2]] Gen 1 chipset (7nm process), featuring:
* '''CPU''': Kryo 585 octa-core processor
* '''GPU''': Adreno 650
* '''RAM''': 6 GB LPDDR5 (8 GB in some Enterprise models)<ref name="memory-variance"/>
* '''Storage''': 128 GB UFS 3.1 internal storage, expandable up to 1TB via [[MicroSD card]]<ref name="develop3d"/><ref name="knowledge-getting-started"/>


===Tracking and Input===
* '''4-fold catadioptric freeform prism'''
The Lynx R1 features [[6DOF]] (six degrees of freedom) inside-out tracking using multiple cameras:<ref name="roadtovr-hands-on"/>
* First of its kind
* 2 black and white cameras for positional tracking
* Enables AR + VR simultaneously
* 2 [[infrared]] cameras for hand tracking
* Lightweight form factor
* 2 RGB cameras for color passthrough AR
* Thin design like pancake lenses
* See-through AR capability
* Immersive VR capability


The primary input method is [[hand tracking]] powered by [[Ultraleap]] technology, allowing users to interact with virtual content without controllers.<ref name="ultraleap-qa"></ref> Optional 6DOF controllers based on [[Finch Technologies]]' Shift controller hardware are available as an add-on accessory.<ref name="roadtovr-kickstarter"/>
=== Processing ===


===Audio and Connectivity===
* '''[[Qualcomm Snapdragon XR2]]'''
The device includes built-in stereo speakers located on the horizontal straps and two integrated microphones positioned under each lens.<ref name="knowledge-specs"/> A 3.5mm TRRS audio jack allows for the use of external headphones.<ref name="knowledge-getting-started"/>
* Same chip as Quest 2/Focus 3
* '''6 GB RAM'''
* '''128 GB internal storage'''
* '''SD card expansion''' (up to 1 TB)
* Modified Android OS


For connectivity, the Lynx R1 supports:
=== Tracking ===
* [[Wi-Fi 6]] (802.11ax) and [[Wi-Fi 5]] for wireless streaming
* [[Bluetooth]] 5.0 for peripheral connectivity
* [[USB-C]] (3.1 Gen1 with DisplayPort Alt-Mode) for charging, PC tethering, and accessories<ref name="vrexpert-buy"/>


The USB-C port can also be used to add external accessories such as a [[5G]] modem.<ref name="develop3d"/>
Comprehensive sensor array:


==Design and Ergonomics==
* '''6DoF inside-out tracking'''
===Form Factor===
* '''2x B&W tracking cameras'''
The Lynx R1 has a distinctive design that differs from most VR headsets. It features a frontal plate design with a flip-up visor mechanism that leaves the user's peripheral vision of the real world intact, which is beneficial for AR applications but less ideal for immersive VR experiences.<ref name="skarredghost"></ref>
* '''2x IR eye tracking cameras'''
* '''2x RGB passthrough cameras'''
* Hand tracking (Ultraleap)
* Eye tracking included


The headset utilizes a halo-style headstrap design with the battery positioned at the rear to counterbalance the front optical assembly, resulting in better weight distribution.<ref name="roadtovr-hands-on"/> The entire device weighs 500 grams without accessories and 700 grams with the foam padding and head strap included.<ref name="knowledge-specs"/>
=== Hand Tracking ===


The housing is constructed from polycarbonate-ABS materials, with magnetically attached pads for the forehead and back of the strap for easy cleaning and replacement.<ref name="matts-digital"></ref>
* '''Ultraleap hand tracking'''
* Controller-free interaction
* Natural gestures
* Integrated solution


===Facial Interface===
=== Eye Tracking ===
To address the limitation of peripheral light leakage for VR use, Lynx developed a magnetic facial interface that can be attached to block out external light and provide full immersion.<ref name="skarredghost"/> This modular approach allows users to quickly switch between AR and VR modes depending on their use case.


===IPD Adjustment===
* '''Built-in eye tracking'''
The [[interpupillary distance]] (IPD) can be manually adjusted between 56-72 mm, with each lens able to move independently.<ref name="knowledge-specs"/> This range accommodates most users' eye spacing for optimal visual comfort.
* IR camera-based
* Foveated rendering potential
* Analytics capability


==Software and Platform==
=== Build ===
===Operating System===
The Lynx R1 runs on Lynx OS, a customized build of [[Android]] 10 with support for [[Unity3D]] and [[OpenXR]] standards.<ref name="vrexpert-buy"/> The company emphasized creating an open platform with a privacy-by-design philosophy, requiring no [[Facebook]] account or [[Microsoft Azure]] cloud connection.<ref name="lynx-website"/>


===SDK and Development===
Unique flip-up design:
Lynx provides an [[open-source]] [[SDK]] with sensor-level access distributed under a permissive license to encourage academic and industrial research.<ref name="lynx-website"/> The SDK has been developed in collaboration with [[Qualcomm]] and [[Ultraleap]].<ref name="sdk-collaboration"></ref>


===Content Distribution===
* '''~700g weight'''
Unlike many VR platforms, the Lynx R1 does not have a native app store. Applications must be installed via [[APK]] files using the Demo Manager tool from a computer or through [[sideloading]].<ref name="knowledge-getting-started"/> This approach aligns with the company's philosophy of maintaining an open ecosystem but may present challenges for mainstream adoption.
* '''Flip-up visor'''
* Compact form factor
* Balanced weight distribution
* Magnetic front foams
* VR facial interface included
* Modular design


===PC VR Support===
=== Audio ===
The headset supports PC VR streaming over USB-C using [[SteamVR]] compatible streaming solutions, allowing users to access PC-powered VR content.<ref name="roadtovr-hands-on"/>


==Mixed Reality Capabilities==
* '''2x stereo speakers'''
===Virtual Reality Mode===
* '''2-channel microphone array'''
In VR mode, the Lynx R1 functions as a traditional VR headset, with the optional magnetic facial interface providing full immersion by blocking external light.<ref name="skarredghost"/> The 90-degree field of view and 1600×1600 per eye resolution provide adequate visual quality for VR experiences, though some users have reported visible screen door effect.<ref name="skarredghost"/>
* '''3.5mm TRRS jack'''
* '''Bluetooth audio'''
* Multiple audio options


===Augmented Reality Mode===
=== Battery ===
The AR capabilities are enabled through full-color stereo passthrough using the two front-facing RGB cameras. The passthrough quality has been noted as among the best available for standalone headsets at the time of release, though not reaching the level of high-end PC-connected devices like the [[Varjo XR-3]].<ref name="skarredghost"/> The system processes real-time full-color video to create a seamless view of the world with digital overlays.<ref name="vrexpert-launch"/>


===Transition Between Modes===
* '''3 hours''' intense gameplay
One of the Lynx R1's key features is its ability to seamlessly transition between VR and AR modes within the same application, demonstrating true mixed reality capabilities.<ref name="skarredghost"/> The flip-up visor design allows for quick physical transitions between immersed and real-world viewing.<ref name="roadtovr-hands-on"/>
* USB-C charging
* Standalone operation
 
=== Connectivity ===
 
* '''USB-C''' for PC VR
* '''SteamVR compatible''' (tethered)
* '''Wi-Fi'''
* '''Bluetooth'''
* Standalone + PC hybrid
 
== Privacy Focus ==
 
* '''No Facebook account required'''
* '''No Microsoft Azure cloud'''
* '''Data sovereignty'''
* Privacy by design
* User data control
 
== Open Platform ==
 
* '''Raw sensor data via SDK'''
* Open development
* Workflow control
* Developer-friendly
* Independent ecosystem
 
== Editions ==
 
=== Development Kit ===
* $849 USD
* Headset included
* Magnetic front foams
* VR facial interface
* USB-C cable
 
=== Enterprise Edition ===
* $1,299 USD
* Advanced support
* Commercial redistribution license
* Enterprise features
* Dedicated assistance
 
== Technical Specifications ==


==Specifications Summary==
{| class="wikitable"
{| class="wikitable"
|+ Lynx R1 Technical Specifications
! Component !! Specification
|-
| '''Display''' || Dual LCD, 1600×1600 per eye @ 90Hz
|-
|-
| '''Field of View''' || 90° circular (~18 PPD)
! Specification !! Details
|-
|-
| '''Optics''' || 4-fold catadioptric freeform prism
| Display || 1600x1600 per eye LCD
|-
|-
| '''Processor''' || Qualcomm Snapdragon XR2 Gen 1 (7nm)
| Optics || 4-fold catadioptric prism
|-
|-
| '''CPU''' || Kryo 585 octa-core
| Refresh Rate || 90 Hz
|-
|-
| '''GPU''' || Adreno 650
| FOV || 90° (circular)
|-
|-
| '''RAM''' || 6GB LPDDR5 (8GB in some models)
| Processor || Snapdragon XR2
|-
|-
| '''Storage''' || 128GB UFS 3.1 + MicroSD (up to 1TB)
| RAM || 6 GB
|-
|-
| '''Tracking''' || 6DOF inside-out, Ultraleap hand tracking
| Storage || 128 GB (+1 TB SD)
|-
|-
| '''Cameras''' || 6 total: 2×B&W, 2×IR, 2×RGB
| Hand Tracking || Ultraleap
|-
|-
| '''Audio''' || Stereo speakers, dual microphones, 3.5mm jack
| Eye Tracking || Yes
|-
|-
| '''Connectivity''' || Wi-Fi 6, Bluetooth 5.0, USB-C (DP Alt-Mode)
| Battery || 3 hours
|-
|-
| '''Battery Life''' || 2-3 hours active use
| Weight || ~700g
|-
|-
| '''Weight''' || 500g (700g with accessories)
| Price || $849/$1,299
|-
| '''IPD Range''' || 56-72mm (manual adjustment)
|}
|}


==Market Positioning and Availability==
== Reception ==
===Target Markets===
The Lynx R1 is positioned for both enterprise and prosumer markets. Enterprise applications include:<ref name="vrexpert-buy"/>
* Remote assistance and telepresence
* Visual guided instructions for maintenance
* Tele-operations and robotics control
* Training and education simulations
* Design reviews and 3D collaboration
* Medical and healthcare applications
 
===Pricing and Editions===
{| class="wikitable"
|+ Lynx R1 Editions and Pricing
! Edition !! Price (USD) !! Features !! Target Market
|-
| '''Standard Edition''' || $849 || Core features, optional controllers || Consumers, developers
|-
| '''Enterprise Edition''' || $1,299 || Commercial license, priority support, SDK integrations || Businesses
|-
| '''Limited Edition''' || $500-900 (Kickstarter) || Transparent front faceplate || Early backers
|}
 
Previously, a Developer Kit was available but has since been discontinued.<ref name="xrtoday"/>
 
==Reception and Reviews==
Early hands-on impressions praised the headset's compact form factor, innovative optical design, and comfortable weight distribution.<ref name="roadtovr-hands-on"/> The hand tracking performance powered by Ultraleap was generally well-received, particularly for a standalone device.<ref name="skarredghost"/>
 
Critics noted several limitations:
* The lens system requires precise positioning to avoid visual artifacts (narrow "sweet spot")<ref name="skarredghost"/>
* Delays in shipping meant competing devices had caught up or surpassed the Lynx R1's specifications by release<ref name="xrtoday"/>
* The 90-degree field of view is smaller than newer competing headsets like the [[Meta Quest 3]] and [[Pico 4]]<ref name="xrtoday"/>
* Lack of a native app store may limit content availability for mainstream users<ref name="knowledge-getting-started"/>
 
Analysts positioned the R1 as an important European alternative in a market dominated by US and Chinese vendors, praising its commitment to privacy and open development.<ref name="virtual-reality-times"></ref>
 
==Privacy and Open Platform Philosophy==
Lynx Mixed Reality has emphasized privacy and openness as core values for the R1 headset. Key privacy features include:<ref name="lynx-website"/>
* Full [[GDPR]] compliance
* Privacy-by-design philosophy
* No requirement for accounts with major tech companies
* Raw sensor data access through SDK
* Auditable operating system code base for security verification
* Ability to deactivate sensors when not in use
* Offline operation without cloud services or data harvesting
 
This approach differentiates the Lynx R1 from competitors like [[Meta Quest]] devices that require Facebook accounts and cloud connectivity.<ref name="privacy-focus"></ref>
 
==Legacy and Impact==
The Lynx R1 represents several important milestones in the XR industry:
* First standalone headset designed specifically for mixed reality from the ground up<ref name="vrexpert-launch"/>
* Demonstrated innovation in optical design with the 4-fold catadioptric prism system<ref name="roadtovr-optics"/>
* Proved that small European startups could compete in hardware development against major corporations<ref name="roadtovr-series-a"/>
* Influenced discussions about privacy and open platforms in XR devices<ref name="lynx-website"/>
* Pioneered the flip-up visor design for quick AR/VR transitions<ref name="roadtovr-hands-on"/>


The headset's development by a small European startup demonstrated that innovation in the XR space was possible outside of major tech corporations, potentially inspiring other independent hardware developers.<ref name="xrtoday"/>
'''Praise:'''
* True AR + VR in one device
* Innovative optics breakthrough
* Flip-up visor practical
* No Facebook account required
* Privacy-focused design
* Ultraleap hand tracking
* Eye tracking included
* SD card expansion
* SteamVR compatible
* Open platform/SDK


==Images==
'''Criticism:'''
<gallery mode="packed">
* 1600x1600 lower than competitors
File:lynx r11.jpg
* 90° FOV narrow
File:lynx r12.jpg
* ~700g heavy
File:lynx r13.jpg
* $849+ premium pricing
File:lynx r14.jpg
* Small company support
File:lynx r15.jpg
* Limited content ecosystem
File:lynx r16.jpg
* New/unproven platform
</gallery>
* Kickstarter-funded risks
* Niche market appeal<ref name="xrtoday">{{cite web |url=https://www.xrtoday.com/mixed-reality/the-lynx-r1-headset-a-long-road-to-enterprise-xr/ |title=Lynx R1 Review |publisher=XR Today |access-date=2025-01-07}}</ref>


==See Also==
== See Also ==
* [[Mixed reality]]
* [[Augmented reality]]
* [[Virtual reality]]
* [[Standalone VR headsets]]
* [[Passthrough AR]]
* [[Ultraleap]]
* [[Qualcomm Snapdragon XR2]]
* [[OpenXR]]
* [[Stan Larroque]]
* [[Meta Quest 3]]
* [[Meta Quest 3]]
* [[PICO 4 Ultra]]
* [[Apple Vision Pro]]
* [[Varjo XR-3]]
* [[Varjo XR-3]]
* [[Microsoft HoloLens 2]]


==References==
== References ==
<references><ref name="vrcompare">{{cite web|url=https://vr-compare.com/headset/lynxr1|title=Lynx R1: Full Specification|website=VRcompare|accessdate=2025-05-24}}</ref><ref name="lynx-website">{{cite web|url=https://www.lynx-r.com/|title=Lynx-R1 : Mixed Reality Standalone Headset|website=Lynx Mixed Reality|accessdate=2025-05-24}}</ref><ref name="roadtovr-hands-on">{{cite web|url=https://www.roadtovr.com/lynx-r-1-mixed-reality-headset-hands-on/|title=Hands-on with the Lynx R-1 Mixed Reality Headset|author=Cas and Chary VR|date=November 4, 2021|website=Road to VR|accessdate=2025-05-24}}</ref><ref name="knowledge-specs">{{cite web|url=https://knowledge.vr-expert.com/kb/what-are-the-headset-specifications-of-the-lynx-r1/|title=What Are The Headset Specifications Of The Lynx R1?|date=March 14, 2024|website=VR Expert Knowledge Base|accessdate=2025-05-24}}</ref><ref name="vrexpert-buy">{{cite web|url=https://vr-expert.com/buy-lynx-r1-pro/|title=Buy the Lynx R1 Pro|date=February 19, 2025|website=VR Expert|accessdate=2025-05-24}}</ref><ref name="roadtovr-kickstarter">{{cite web|url=https://www.roadtovr.com/lynx-kickstarter-release-mixed-reality/|title=Lynx R-1 MR Headset Kickstarter Comes to an End with over $800,000|author=Scott Hayden|date=November 10, 2021|website=Road to VR|accessdate=2025-05-24}}</ref><ref name="skarredghost">{{cite web|url=https://skarredghost.com/2021/11/13/hands-on-lynx-r1/|title=AWE 2021: Hands-on Lynx-R1 mixed reality headset|author=Tony|date=November 13, 2021|website=The Ghost Howls|accessdate=2025-05-24}}</ref><ref name="vrexpert-launch">{{cite web|url=https://vrx.vr-expert.com/the-lynx-r1-vr-and-mr-headset-has-launched/|title=The Lynx R1 VR and MR headset has launched|author=Jakob Pii|date=May 26, 2023|website=VR Expert Blog|accessdate=2025-05-24}}</ref><ref name="xrtoday">{{cite web|url=https://www.xrtoday.com/mixed-reality/the-lynx-r1-headset-a-long-road-to-enterprise-xr/|title=The Lynx R1 Headset: A Long Road to Enterprise XR|date=January 6, 2025|website=XR Today|accessdate=2025-05-24}}</ref><ref name="roadtovr-optics">{{cite web|url=https://www.roadtovr.com/lynx-r-1-optics-detailed-pre-order-available/|title=LYNX Founder Details Headset's Unique Optics, Pre-orders Available Now|author=Ben Lang|date=February 6, 2020|website=Road to VR|accessdate=2025-05-24}}</ref><ref name="develop3d">{{cite web|url=https://develop3d.com/vr-ar-mr/lynx-r1-standalone-mr-hmd/|title=Lynx R1 launches as a standalone MR HMD|date=August 6, 2020|website=DEVELOP3D|accessdate=2025-05-24}}</ref><ref name="knowledge-getting-started">{{cite web|url=https://knowledge.vr-expert.com/kb/getting-started-with-the-lynx-r1/|title=Getting Started With The Lynx R1|date=March 14, 2024|website=VR Expert Knowledge Base|accessdate=2025-05-24}}</ref><ref name="lynx-about">{{cite web|url=https://www.lynx-r.com/pages/about-us|title=About us|website=Lynx Mixed Reality|accessdate=2025-05-24}}</ref><ref name="stan-blog">{{cite web|url=https://stan.sh/lynx/|title=Lynx – Stan Larroque's Blog|author=Stan Larroque|website=Stan.sh|accessdate=2025-05-24}}</ref><ref name="roadtovr-series-a">{{cite web|url=https://www.roadtovr.com/lynx-r1-4m-series-a-funding-somnium-space/|title=Lynx Secures $4M in Series A Funding, Aims to Become "European Champion of Mixed Reality"|author=Scott Hayden|date=May 25, 2022|website=Road to VR|accessdate=2025-05-24}}</ref><ref name="ultraleap-qa">{{cite web|url=https://www.ultraleap.com/company/news/case-study/lynx-stan-larroque/|title=Lynx R1 Mixed Reality headset: Q&A with Stan Larroque|website=Ultraleap|accessdate=2025-05-24}}</ref><ref name="memory-variance">{{cite web|url=https://mattsdigital.co.uk/products/lynx-r1-pro-enterprise-edition|title=Lynx R1 Pro - Enterprise edition|website=Matts Digital|accessdate=2025-05-24}}</ref><ref name="kickstarter-campaign">{{cite web|url=https://www.kickstarter.com/projects/lynxmr/lynx-the-mixed-reality-headset-ar-vr|title=Lynx – The Mixed Reality Headset (AR + VR)|date=October 5, 2021|website=Kickstarter|accessdate=2025-05-24}}</ref><ref name="uploadvr-production">{{cite web|url=https://www.uploadvr.com/lynx-r1-production-delays/|title=Lynx-R1 AR/VR Headset Enters Production, But Is It Too Late?|author=David Heaney|date=August 2, 2023|website=UploadVR|accessdate=2025-05-24}}</ref><ref name="matts-digital">{{cite web|url=https://mattsdigital.co.uk/products/lynx-r1-pro-enterprise-edition|title=Lynx R1 Pro Enterprise Edition|website=Matts Digital|accessdate=2025-05-24}}</ref><ref name="sdk-collaboration">{{cite web|url=https://www.lynx-r.com/developers|title=Lynx Developers|website=Lynx Mixed Reality|accessdate=2025-05-24}}</ref><ref name="virtual-reality-times">{{cite web|url=https://virtualrealitytimes.com/2022/10/02/lynx-mixed-reality-headset-launching-november-2022/|title=Lynx Mixed Reality Headset Launching in November 2022|author=Rob Grant|date=October 2, 2022|website=Virtual Reality Times|accessdate=2025-05-24}}</ref><ref name="privacy-focus">{{cite web|url=https://www.provideocoalition.com/samsung-and-lynx-new-vr-and-ar-headsets-are-coming/|title=Samsung and Lynx: New VR and AR headsets are coming|author=José Antunes|date=January 31, 2020|website=ProVideo Coalition|accessdate=2025-05-24}}</ref></references>
{{reflist}}


[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:Mixed Reality Devices]]
[[Category:Mixed Reality Devices]]
[[Category:Virtual Reality Headsets]]
[[Category:Head-Mounted Displays]]
[[Category:Mixed Reality Headsets]]
[[Category:Standalone VR]]
[[Category:Head-mounted displays]]
[[Category:2023 in technology]]
[[Category:2022 in technology]]
[[Category:French technology]]
[[Category:Crowdfunded products]]
[[Category:Android devices]]
[[Category:Products introduced in 2022]]

Revision as of 16:44, 7 January 2026

Lynx R1
Basic Info
VR/AR Mixed Reality
Type Head-Mounted Display
Subtype Standalone MR
Platform Android (modified)
Developer Lynx Mixed Reality
Manufacturer Lynx Mixed Reality
Release Date 2023
Price $849 USD (Dev Kit) / $1,299 (Enterprise)
Website https://www.lynx-r.com/
System
Chipset Qualcomm Snapdragon XR2
Storage
Storage 128 GB (expandable to 1 TB)
Memory 6 GB RAM
Display
Display LCD
Resolution 1600x1600 per eye
Refresh Rate 90 Hz
Image
Field of View 90° (circular)
Optics
Ocularity Binocular
Passthrough Yes (2x RGB cameras)
Tracking
Tracking 6DoF (inside-out)
Eye Tracking Yes (2x IR cameras)
Hand Tracking Yes (Ultraleap)
Audio
Audio 2x stereo speakers, 3.5mm jack
Connectivity
Device
Weight ~700g

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The Lynx R1 is a standalone mixed reality head-mounted display developed by French company Lynx Mixed Reality, released in 2023. The first standalone headset capable of both true augmented reality and virtual reality using a single innovative optical system, the Lynx R1 features 4-fold catadioptric freeform prism optics, Qualcomm Snapdragon XR2 processor, 1600x1600 per eye displays, Ultraleap hand tracking, eye tracking, and a flip-up visor design. With a privacy-focused approach (no Facebook account required) and open SDK, the Lynx R1 targets developers and enterprises seeking an independent mixed reality platform.

History and Development

Lynx Mixed Reality launched a successful Kickstarter campaign raising over $800,000 to fund development of the R1. The French company focused on creating an independent MR platform with data sovereignty as a core principle. The R1's unique 4-fold catadioptric optics enable simultaneous AR and VR modes in a compact form factor, representing a novel approach to mixed reality hardware. The headset is available as a Development Kit ($849) and Enterprise Edition ($1,299) with additional support.[1]

Design and Hardware

Display

Innovative dual displays:

  • 1600x1600 per eye resolution
  • Dual LCD displays
  • 90 Hz refresh rate
  • 90° circular FOV
  • AR and VR capable
  • Same optical system for both modes

Optics

Revolutionary prism design:

  • 4-fold catadioptric freeform prism
  • First of its kind
  • Enables AR + VR simultaneously
  • Lightweight form factor
  • Thin design like pancake lenses
  • See-through AR capability
  • Immersive VR capability

Processing

  • Qualcomm Snapdragon XR2
  • Same chip as Quest 2/Focus 3
  • 6 GB RAM
  • 128 GB internal storage
  • SD card expansion (up to 1 TB)
  • Modified Android OS

Tracking

Comprehensive sensor array:

  • 6DoF inside-out tracking
  • 2x B&W tracking cameras
  • 2x IR eye tracking cameras
  • 2x RGB passthrough cameras
  • Hand tracking (Ultraleap)
  • Eye tracking included

Hand Tracking

  • Ultraleap hand tracking
  • Controller-free interaction
  • Natural gestures
  • Integrated solution

Eye Tracking

  • Built-in eye tracking
  • IR camera-based
  • Foveated rendering potential
  • Analytics capability

Build

Unique flip-up design:

  • ~700g weight
  • Flip-up visor
  • Compact form factor
  • Balanced weight distribution
  • Magnetic front foams
  • VR facial interface included
  • Modular design

Audio

  • 2x stereo speakers
  • 2-channel microphone array
  • 3.5mm TRRS jack
  • Bluetooth audio
  • Multiple audio options

Battery

  • 3 hours intense gameplay
  • USB-C charging
  • Standalone operation

Connectivity

  • USB-C for PC VR
  • SteamVR compatible (tethered)
  • Wi-Fi
  • Bluetooth
  • Standalone + PC hybrid

Privacy Focus

  • No Facebook account required
  • No Microsoft Azure cloud
  • Data sovereignty
  • Privacy by design
  • User data control

Open Platform

  • Raw sensor data via SDK
  • Open development
  • Workflow control
  • Developer-friendly
  • Independent ecosystem

Editions

Development Kit

  • $849 USD
  • Headset included
  • Magnetic front foams
  • VR facial interface
  • USB-C cable

Enterprise Edition

  • $1,299 USD
  • Advanced support
  • Commercial redistribution license
  • Enterprise features
  • Dedicated assistance

Technical Specifications

Specification Details
Display 1600x1600 per eye LCD
Optics 4-fold catadioptric prism
Refresh Rate 90 Hz
FOV 90° (circular)
Processor Snapdragon XR2
RAM 6 GB
Storage 128 GB (+1 TB SD)
Hand Tracking Ultraleap
Eye Tracking Yes
Battery 3 hours
Weight ~700g
Price $849/$1,299

Reception

Praise:

  • True AR + VR in one device
  • Innovative optics breakthrough
  • Flip-up visor practical
  • No Facebook account required
  • Privacy-focused design
  • Ultraleap hand tracking
  • Eye tracking included
  • SD card expansion
  • SteamVR compatible
  • Open platform/SDK

Criticism:

  • 1600x1600 lower than competitors
  • 90° FOV narrow
  • ~700g heavy
  • $849+ premium pricing
  • Small company support
  • Limited content ecosystem
  • New/unproven platform
  • Kickstarter-funded risks
  • Niche market appeal[2]

See Also

References