|
|
| Line 1: |
Line 1: |
| {{Device Infobox | | {{Device Infobox |
| |image = [[File:Lynx r11.jpg|350px]] | | |image = |
| |VR/AR = [[Virtual Reality]], [[Mixed Reality]] | | |VR/AR = [[Mixed Reality]] |
| |Type = [[Head-mounted display]] | | |Type = [[Head-Mounted Display]] |
| |Subtype = [[Standalone VR]] | | |Subtype = [[Standalone MR]] |
| |Platform = Android 10 (modified), [[Unity3D]], [[OpenXR]] | | |Platform = [[Android]] (modified) |
| |Creator = [[Stan Larroque]]
| |
| |Developer = [[Lynx Mixed Reality]] | | |Developer = [[Lynx Mixed Reality]] |
| |Manufacturer = [[Compal]] | | |Manufacturer = [[Lynx Mixed Reality]] |
| |Announcement Date = February 3, 2020
| | |Release Date = 2023 |
| |Release Date = November 18, 2022 (Initial shipments), 2023 (General availability) | | |Price = $849 USD (Dev Kit) / $1,299 (Enterprise) |
| |Price = $849 (Standard Edition), $1299 (Enterprise Edition) | |
| |Website = https://www.lynx-r.com/ | | |Website = https://www.lynx-r.com/ |
| |Versions = Standard Edition, Enterprise Edition, Limited Edition (Kickstarter Transparent)
| | |Chipset = [[Qualcomm Snapdragon XR2]] |
| |Requires = None (Standalone device)
| | |Memory = 6 GB RAM |
| |Predecessor = None
| | |Storage = 128 GB (expandable to 1 TB) |
| |Successor = None
| | |Display = LCD |
| |Operating System = Android 10 (modified Lynx OS)
| | |Resolution = 1600x1600 per eye |
| |Chipset = Qualcomm Snapdragon XR2 Gen 1 (7nm) | |
| |CPU = Kryo 585 octa-core (within XR2) | |
| |GPU = Adreno 650
| |
| |HPU = None
| |
| |Storage = 128 GB UFS 3.1 | |
| |Memory = 6 GB LPDDR5 (8 GB in some Enterprise models)
| |
| |SD Card Slot = Yes (MicroSD, up to 1TB)
| |
| |Display = Dual LCD (binocular) | |
| |Subpixel Layout = RGB stripe
| |
| |Peak Brightness =
| |
| |Resolution = 1600×1600 per eye | |
| |Refresh Rate = 90 Hz | | |Refresh Rate = 90 Hz |
| |Pixel Density = ~18 PPD (pixels per degree)
| | |Field of View = 90° (circular) |
| |Persistence = Low persistence
| |
| |Precision =
| |
| |Field of View = 90°×90° (circular) | |
| |Horizontal FoV = 90°
| |
| |Vertical FoV = 90°
| |
| |Visible FoV =
| |
| |Rendered FoV =
| |
| |Binocular Overlap =
| |
| |Average Pixel Density =
| |
| |Peak Pixel Density =
| |
| |Foveated Rendering = No
| |
| |Optics = 4-fold catadioptric freeform prism
| |
| |Ocularity = Binocular | | |Ocularity = Binocular |
| |IPD Range = 56-72 mm (manually adjustable)
| | |Tracking = 6DoF (inside-out) |
| |Adjustable Diopter = No
| | |Eye Tracking = Yes (2x IR cameras) |
| |Passthrough = Yes (Full-color stereo RGB passthrough)
| | |Hand Tracking = Yes (Ultraleap) |
| |Tracking = 6DOF inside-out tracking
| | |Passthrough = Yes (2x RGB cameras) |
| |Tracking Frequency = | | |Audio = 2x stereo speakers, 3.5mm jack |
| |Base Stations = None (inside-out tracking)
| | |Battery = 3 hours |
| |Eye Tracking = No (removed for consumer version, originally planned) | | |Weight = ~700g |
| |Face Tracking = No
| |
| |Hand Tracking = Yes (Ultraleap optical) | |
| |Body Tracking = No | |
| |Rotational Tracking = Yes (6DOF)
| |
| |Positional Tracking = Yes (6DOF)
| |
| |Update Rate =
| |
| |Tracking Volume =
| |
| |Play Space =
| |
| |Latency =
| |
| |Audio = Built-in stereo speakers | |
| |Microphone = Yes (2 integrated microphones)
| |
| |3.5mm Audio Jack = Yes (TRRS)
| |
| |Camera = 6 cameras total: 2 B&W (6DOF tracking), 2 IR (hand tracking), 2 RGB (passthrough)
| |
| |Connectivity = Wi-Fi 6 (802.11ax), Wi-Fi 5, USB-C (3.1 Gen1, DisplayPort Alt-Mode)
| |
| |Ports = USB-C, 3.5mm audio jack, MicroSD slot
| |
| |Wired Video = Yes (via USB-C tethering to PC)
| |
| |Wireless Video = Yes (Wi-Fi streaming)
| |
| |WiFi = Wi-Fi 6 (802.11ax), Wi-Fi 5
| |
| |Bluetooth = Bluetooth 5.0
| |
| |Power = USB-C charging
| |
| |Battery Capacity = | |
| |Battery Life = 2-3 hours active use
| |
| |Charge Time = ~2.5 hours | |
| |Dimensions = Compact form factor
| |
| |Weight = 500g (headset alone), 700g with strap and foam
| |
| |Material = Polycarbonate-ABS housing
| |
| |Headstrap = Halo-style fabric headstrap with flip-up visor
| |
| |Haptics = No (headset), Yes (optional controllers)
| |
| |Color = Black (Standard), Transparent front (Limited Edition)
| |
| |Sensors = [[Accelerometer]], [[Gyroscope]], [[Magnetometer]], 6 cameras
| |
| |Input = [[Hand tracking]], optional 6DOF controllers based on Finch Technologies Shift
| |
| |Compliance = CE, FCC, GDPR compliant
| |
| |Size = Compact form factor
| |
| |Cable Length = 1m USB-C cable included
| |
| }} | | }} |
|
| |
|
| The '''Lynx R1''' is a [[standalone]] [[virtual reality]] and [[mixed reality]] [[head-mounted display]] developed by French startup [[Lynx Mixed Reality]]. Announced on February 3, 2020, and released between November 2022 and 2023, it was the first standalone headset designed from the ground up to support both [[virtual reality]] (VR) and [[augmented reality]] (AR) experiences through video [[passthrough]].<ref name="lynx-website"></ref> The device features a unique optical system using 4-fold catadioptric freeform prisms, allowing for a more compact design compared to traditional [[Fresnel lens]]-based headsets.<ref name="roadtovr-optics"/> | | The '''Lynx R1''' is a standalone [[mixed reality]] [[head-mounted display]] developed by French company [[Lynx Mixed Reality]], released in 2023. The first standalone headset capable of both true augmented reality and virtual reality using a single innovative optical system, the Lynx R1 features 4-fold catadioptric freeform prism optics, Qualcomm Snapdragon XR2 processor, 1600x1600 per eye displays, Ultraleap hand tracking, eye tracking, and a flip-up visor design. With a privacy-focused approach (no Facebook account required) and open SDK, the Lynx R1 targets developers and enterprises seeking an independent mixed reality platform. |
|
| |
|
| ==History== | | == History and Development == |
| ===Development===
| |
| [[Lynx Mixed Reality]] was founded in 2019 by [[Stan Larroque]], who discovered the field of VR/AR in late 2016 while using an [[Oculus Rift|Oculus DK2]] at his school.<ref name="stan-blog"></ref> The company started with a team of 15 people with various backgrounds ranging from designers to electronics engineers.<ref name="lynx-about"></ref>
| |
|
| |
|
| The Lynx R1 was first publicly revealed at the [[SPIE Photonics West]] conference in San Francisco on February 3, 2020, where Larroque presented the headset's unique optical approach during an online presentation.<ref name="roadtovr-optics"/> Initially positioned primarily for enterprise applications with a planned price of $1,500, the device was set to ship in summer 2020 with pre-orders available for a $150 down payment.<ref name="roadtovr-optics"/>
| | Lynx Mixed Reality launched a successful Kickstarter campaign raising over $800,000 to fund development of the R1. The French company focused on creating an independent MR platform with data sovereignty as a core principle. The R1's unique 4-fold catadioptric optics enable simultaneous AR and VR modes in a compact form factor, representing a novel approach to mixed reality hardware. The headset is available as a Development Kit ($849) and Enterprise Edition ($1,299) with additional support.<ref name="lynx">{{cite web |url=https://www.lynx-r.com/ |title=Lynx R1 Mixed Reality |publisher=Lynx Mixed Reality |access-date=2025-01-07}}</ref> |
|
| |
|
| ===Kickstarter Campaign=== | | == Design and Hardware == |
| In October 2021, Lynx launched a [[Kickstarter]] campaign for the R1 headset, pivoting toward a wider consumer audience and removing the originally planned [[eye tracking]] feature to reduce costs. The campaign was highly successful, reaching its funding goal in under 15 hours and ultimately raising €725,281 (approximately $835,000) from 1,216 backers.<ref name="roadtovr-kickstarter"></ref> The Kickstarter offered different tiers, with the consumer version starting at €530 ($500 without European VAT) and the Professional Edition at €950 ($900 without VAT).<ref name="roadtovr-kickstarter"/> Backers could opt for a Limited Edition version featuring a transparent front faceplate.<ref name="kickstarter-campaign"></ref>
| |
|
| |
|
| ===Production and Delays=== | | === Display === |
| Following multiple pandemic-related supply chain delays, production began at contract manufacturer [[Compal]] in mid-2023.<ref name="uploadvr-production"></ref> The first certified retail units shipped to Kickstarter backers on November 18, 2022, with general availability following in 2023.<ref name="vrexpert-launch"/>
| |
|
| |
|
| ===Funding and Investment===
| | Innovative dual displays: |
| In May 2022, Lynx announced it had secured $4 million in Series A funding led by [[Somnium Space]], a social VR platform company. This funding round aimed to help establish Lynx as the "European Champion of Mixed Reality."<ref name="roadtovr-series-a"></ref>
| |
|
| |
|
| ==Technical Specifications==
| | * '''1600x1600 per eye''' resolution |
| ===Display and Optics===
| | * '''Dual LCD displays''' |
| The Lynx R1 uses two [[LCD]] displays, each with a resolution of 1600×1600 pixels per eye, running at a 90 Hz refresh rate.<ref name="vrcompare"/> The headset's most distinctive feature is its optical system, which employs 4-fold catadioptric freeform prisms instead of traditional [[Fresnel lens]]es.<ref name="roadtovr-optics"/> This innovative lens design allows the displays to sit flush with the lenses, creating a more compact form factor than conventional VR headsets and enabling the characteristic flip-up visor design.<ref name="roadtovr-optics"/>
| | * '''90 Hz refresh rate''' |
| | * '''90° circular FOV''' |
| | * AR and VR capable |
| | * Same optical system for both modes |
|
| |
|
| The [[field of view]] is 90 degrees in a circular shape, providing approximately 18 pixels per degree (PPD), which is comparable to the [[Meta Quest 2]] but smaller than some competing headsets like the [[Meta Quest 3]].<ref name="xrtoday"/> The unique optical design overlaps portions of the image, which the company claims provides "supersampling" in those regions to reduce the [[screen door effect]].<ref name="roadtovr-optics"/>
| | === Optics === |
|
| |
|
| ===Processing and Performance===
| | Revolutionary prism design: |
| The headset is powered by the [[Qualcomm]] [[Snapdragon XR2]] Gen 1 chipset (7nm process), featuring:
| |
| * '''CPU''': Kryo 585 octa-core processor
| |
| * '''GPU''': Adreno 650
| |
| * '''RAM''': 6 GB LPDDR5 (8 GB in some Enterprise models)<ref name="memory-variance"/>
| |
| * '''Storage''': 128 GB UFS 3.1 internal storage, expandable up to 1TB via [[MicroSD card]]<ref name="develop3d"/><ref name="knowledge-getting-started"/>
| |
|
| |
|
| ===Tracking and Input===
| | * '''4-fold catadioptric freeform prism''' |
| The Lynx R1 features [[6DOF]] (six degrees of freedom) inside-out tracking using multiple cameras:<ref name="roadtovr-hands-on"/>
| | * First of its kind |
| * 2 black and white cameras for positional tracking | | * Enables AR + VR simultaneously |
| * 2 [[infrared]] cameras for hand tracking | | * Lightweight form factor |
| * 2 RGB cameras for color passthrough AR | | * Thin design like pancake lenses |
| | * See-through AR capability |
| | * Immersive VR capability |
|
| |
|
| The primary input method is [[hand tracking]] powered by [[Ultraleap]] technology, allowing users to interact with virtual content without controllers.<ref name="ultraleap-qa"></ref> Optional 6DOF controllers based on [[Finch Technologies]]' Shift controller hardware are available as an add-on accessory.<ref name="roadtovr-kickstarter"/>
| | === Processing === |
|
| |
|
| ===Audio and Connectivity===
| | * '''[[Qualcomm Snapdragon XR2]]''' |
| The device includes built-in stereo speakers located on the horizontal straps and two integrated microphones positioned under each lens.<ref name="knowledge-specs"/> A 3.5mm TRRS audio jack allows for the use of external headphones.<ref name="knowledge-getting-started"/>
| | * Same chip as Quest 2/Focus 3 |
| | * '''6 GB RAM''' |
| | * '''128 GB internal storage''' |
| | * '''SD card expansion''' (up to 1 TB) |
| | * Modified Android OS |
|
| |
|
| For connectivity, the Lynx R1 supports:
| | === Tracking === |
| * [[Wi-Fi 6]] (802.11ax) and [[Wi-Fi 5]] for wireless streaming
| |
| * [[Bluetooth]] 5.0 for peripheral connectivity
| |
| * [[USB-C]] (3.1 Gen1 with DisplayPort Alt-Mode) for charging, PC tethering, and accessories<ref name="vrexpert-buy"/>
| |
|
| |
|
| The USB-C port can also be used to add external accessories such as a [[5G]] modem.<ref name="develop3d"/>
| | Comprehensive sensor array: |
|
| |
|
| ==Design and Ergonomics==
| | * '''6DoF inside-out tracking''' |
| ===Form Factor===
| | * '''2x B&W tracking cameras''' |
| The Lynx R1 has a distinctive design that differs from most VR headsets. It features a frontal plate design with a flip-up visor mechanism that leaves the user's peripheral vision of the real world intact, which is beneficial for AR applications but less ideal for immersive VR experiences.<ref name="skarredghost"></ref>
| | * '''2x IR eye tracking cameras''' |
| | * '''2x RGB passthrough cameras''' |
| | * Hand tracking (Ultraleap) |
| | * Eye tracking included |
|
| |
|
| The headset utilizes a halo-style headstrap design with the battery positioned at the rear to counterbalance the front optical assembly, resulting in better weight distribution.<ref name="roadtovr-hands-on"/> The entire device weighs 500 grams without accessories and 700 grams with the foam padding and head strap included.<ref name="knowledge-specs"/>
| | === Hand Tracking === |
|
| |
|
| The housing is constructed from polycarbonate-ABS materials, with magnetically attached pads for the forehead and back of the strap for easy cleaning and replacement.<ref name="matts-digital"></ref>
| | * '''Ultraleap hand tracking''' |
| | * Controller-free interaction |
| | * Natural gestures |
| | * Integrated solution |
|
| |
|
| ===Facial Interface=== | | === Eye Tracking === |
| To address the limitation of peripheral light leakage for VR use, Lynx developed a magnetic facial interface that can be attached to block out external light and provide full immersion.<ref name="skarredghost"/> This modular approach allows users to quickly switch between AR and VR modes depending on their use case.
| |
|
| |
|
| ===IPD Adjustment===
| | * '''Built-in eye tracking''' |
| The [[interpupillary distance]] (IPD) can be manually adjusted between 56-72 mm, with each lens able to move independently.<ref name="knowledge-specs"/> This range accommodates most users' eye spacing for optimal visual comfort.
| | * IR camera-based |
| | * Foveated rendering potential |
| | * Analytics capability |
|
| |
|
| ==Software and Platform== | | === Build === |
| ===Operating System=== | |
| The Lynx R1 runs on Lynx OS, a customized build of [[Android]] 10 with support for [[Unity3D]] and [[OpenXR]] standards.<ref name="vrexpert-buy"/> The company emphasized creating an open platform with a privacy-by-design philosophy, requiring no [[Facebook]] account or [[Microsoft Azure]] cloud connection.<ref name="lynx-website"/>
| |
|
| |
|
| ===SDK and Development===
| | Unique flip-up design: |
| Lynx provides an [[open-source]] [[SDK]] with sensor-level access distributed under a permissive license to encourage academic and industrial research.<ref name="lynx-website"/> The SDK has been developed in collaboration with [[Qualcomm]] and [[Ultraleap]].<ref name="sdk-collaboration"></ref>
| |
|
| |
|
| ===Content Distribution===
| | * '''~700g weight''' |
| Unlike many VR platforms, the Lynx R1 does not have a native app store. Applications must be installed via [[APK]] files using the Demo Manager tool from a computer or through [[sideloading]].<ref name="knowledge-getting-started"/> This approach aligns with the company's philosophy of maintaining an open ecosystem but may present challenges for mainstream adoption.
| | * '''Flip-up visor''' |
| | * Compact form factor |
| | * Balanced weight distribution |
| | * Magnetic front foams |
| | * VR facial interface included |
| | * Modular design |
|
| |
|
| ===PC VR Support=== | | === Audio === |
| The headset supports PC VR streaming over USB-C using [[SteamVR]] compatible streaming solutions, allowing users to access PC-powered VR content.<ref name="roadtovr-hands-on"/>
| |
|
| |
|
| ==Mixed Reality Capabilities==
| | * '''2x stereo speakers''' |
| ===Virtual Reality Mode===
| | * '''2-channel microphone array''' |
| In VR mode, the Lynx R1 functions as a traditional VR headset, with the optional magnetic facial interface providing full immersion by blocking external light.<ref name="skarredghost"/> The 90-degree field of view and 1600×1600 per eye resolution provide adequate visual quality for VR experiences, though some users have reported visible screen door effect.<ref name="skarredghost"/>
| | * '''3.5mm TRRS jack''' |
| | * '''Bluetooth audio''' |
| | * Multiple audio options |
|
| |
|
| ===Augmented Reality Mode=== | | === Battery === |
| The AR capabilities are enabled through full-color stereo passthrough using the two front-facing RGB cameras. The passthrough quality has been noted as among the best available for standalone headsets at the time of release, though not reaching the level of high-end PC-connected devices like the [[Varjo XR-3]].<ref name="skarredghost"/> The system processes real-time full-color video to create a seamless view of the world with digital overlays.<ref name="vrexpert-launch"/>
| |
|
| |
|
| ===Transition Between Modes=== | | * '''3 hours''' intense gameplay |
| One of the Lynx R1's key features is its ability to seamlessly transition between VR and AR modes within the same application, demonstrating true mixed reality capabilities.<ref name="skarredghost"/> The flip-up visor design allows for quick physical transitions between immersed and real-world viewing.<ref name="roadtovr-hands-on"/>
| | * USB-C charging |
| | * Standalone operation |
| | |
| | === Connectivity === |
| | |
| | * '''USB-C''' for PC VR |
| | * '''SteamVR compatible''' (tethered) |
| | * '''Wi-Fi''' |
| | * '''Bluetooth''' |
| | * Standalone + PC hybrid |
| | |
| | == Privacy Focus == |
| | |
| | * '''No Facebook account required''' |
| | * '''No Microsoft Azure cloud''' |
| | * '''Data sovereignty''' |
| | * Privacy by design |
| | * User data control |
| | |
| | == Open Platform == |
| | |
| | * '''Raw sensor data via SDK''' |
| | * Open development |
| | * Workflow control |
| | * Developer-friendly |
| | * Independent ecosystem |
| | |
| | == Editions == |
| | |
| | === Development Kit === |
| | * $849 USD |
| | * Headset included |
| | * Magnetic front foams |
| | * VR facial interface |
| | * USB-C cable |
| | |
| | === Enterprise Edition === |
| | * $1,299 USD |
| | * Advanced support |
| | * Commercial redistribution license |
| | * Enterprise features |
| | * Dedicated assistance |
| | |
| | == Technical Specifications == |
|
| |
|
| ==Specifications Summary==
| |
| {| class="wikitable" | | {| class="wikitable" |
| |+ Lynx R1 Technical Specifications
| |
| ! Component !! Specification
| |
| |-
| |
| | '''Display''' || Dual LCD, 1600×1600 per eye @ 90Hz
| |
| |- | | |- |
| | '''Field of View''' || 90° circular (~18 PPD)
| | ! Specification !! Details |
| |- | | |- |
| | '''Optics''' || 4-fold catadioptric freeform prism | | | Display || 1600x1600 per eye LCD |
| |- | | |- |
| | '''Processor''' || Qualcomm Snapdragon XR2 Gen 1 (7nm) | | | Optics || 4-fold catadioptric prism |
| |- | | |- |
| | '''CPU''' || Kryo 585 octa-core | | | Refresh Rate || 90 Hz |
| |- | | |- |
| | '''GPU''' || Adreno 650 | | | FOV || 90° (circular) |
| |- | | |- |
| | '''RAM''' || 6GB LPDDR5 (8GB in some models) | | | Processor || Snapdragon XR2 |
| |- | | |- |
| | '''Storage''' || 128GB UFS 3.1 + MicroSD (up to 1TB) | | | RAM || 6 GB |
| |- | | |- |
| | '''Tracking''' || 6DOF inside-out, Ultraleap hand tracking | | | Storage || 128 GB (+1 TB SD) |
| |- | | |- |
| | '''Cameras''' || 6 total: 2×B&W, 2×IR, 2×RGB | | | Hand Tracking || Ultraleap |
| |- | | |- |
| | '''Audio''' || Stereo speakers, dual microphones, 3.5mm jack | | | Eye Tracking || Yes |
| |- | | |- |
| | '''Connectivity''' || Wi-Fi 6, Bluetooth 5.0, USB-C (DP Alt-Mode) | | | Battery || 3 hours |
| |- | | |- |
| | '''Battery Life''' || 2-3 hours active use | | | Weight || ~700g |
| |- | | |- |
| | '''Weight''' || 500g (700g with accessories) | | | Price || $849/$1,299 |
| |-
| |
| | '''IPD Range''' || 56-72mm (manual adjustment)
| |
| |} | | |} |
|
| |
|
| ==Market Positioning and Availability==
| | == Reception == |
| ===Target Markets===
| |
| The Lynx R1 is positioned for both enterprise and prosumer markets. Enterprise applications include:<ref name="vrexpert-buy"/>
| |
| * Remote assistance and telepresence
| |
| * Visual guided instructions for maintenance
| |
| * Tele-operations and robotics control
| |
| * Training and education simulations
| |
| * Design reviews and 3D collaboration
| |
| * Medical and healthcare applications
| |
| | |
| ===Pricing and Editions===
| |
| {| class="wikitable"
| |
| |+ Lynx R1 Editions and Pricing
| |
| ! Edition !! Price (USD) !! Features !! Target Market
| |
| |-
| |
| | '''Standard Edition''' || $849 || Core features, optional controllers || Consumers, developers
| |
| |-
| |
| | '''Enterprise Edition''' || $1,299 || Commercial license, priority support, SDK integrations || Businesses
| |
| |-
| |
| | '''Limited Edition''' || $500-900 (Kickstarter) || Transparent front faceplate || Early backers
| |
| |}
| |
| | |
| Previously, a Developer Kit was available but has since been discontinued.<ref name="xrtoday"/>
| |
| | |
| ==Reception and Reviews== | |
| Early hands-on impressions praised the headset's compact form factor, innovative optical design, and comfortable weight distribution.<ref name="roadtovr-hands-on"/> The hand tracking performance powered by Ultraleap was generally well-received, particularly for a standalone device.<ref name="skarredghost"/>
| |
| | |
| Critics noted several limitations:
| |
| * The lens system requires precise positioning to avoid visual artifacts (narrow "sweet spot")<ref name="skarredghost"/>
| |
| * Delays in shipping meant competing devices had caught up or surpassed the Lynx R1's specifications by release<ref name="xrtoday"/>
| |
| * The 90-degree field of view is smaller than newer competing headsets like the [[Meta Quest 3]] and [[Pico 4]]<ref name="xrtoday"/>
| |
| * Lack of a native app store may limit content availability for mainstream users<ref name="knowledge-getting-started"/>
| |
| | |
| Analysts positioned the R1 as an important European alternative in a market dominated by US and Chinese vendors, praising its commitment to privacy and open development.<ref name="virtual-reality-times"></ref>
| |
| | |
| ==Privacy and Open Platform Philosophy==
| |
| Lynx Mixed Reality has emphasized privacy and openness as core values for the R1 headset. Key privacy features include:<ref name="lynx-website"/>
| |
| * Full [[GDPR]] compliance
| |
| * Privacy-by-design philosophy
| |
| * No requirement for accounts with major tech companies
| |
| * Raw sensor data access through SDK
| |
| * Auditable operating system code base for security verification
| |
| * Ability to deactivate sensors when not in use
| |
| * Offline operation without cloud services or data harvesting
| |
| | |
| This approach differentiates the Lynx R1 from competitors like [[Meta Quest]] devices that require Facebook accounts and cloud connectivity.<ref name="privacy-focus"></ref>
| |
| | |
| ==Legacy and Impact==
| |
| The Lynx R1 represents several important milestones in the XR industry:
| |
| * First standalone headset designed specifically for mixed reality from the ground up<ref name="vrexpert-launch"/>
| |
| * Demonstrated innovation in optical design with the 4-fold catadioptric prism system<ref name="roadtovr-optics"/>
| |
| * Proved that small European startups could compete in hardware development against major corporations<ref name="roadtovr-series-a"/>
| |
| * Influenced discussions about privacy and open platforms in XR devices<ref name="lynx-website"/>
| |
| * Pioneered the flip-up visor design for quick AR/VR transitions<ref name="roadtovr-hands-on"/>
| |
|
| |
|
| The headset's development by a small European startup demonstrated that innovation in the XR space was possible outside of major tech corporations, potentially inspiring other independent hardware developers.<ref name="xrtoday"/>
| | '''Praise:''' |
| | * True AR + VR in one device |
| | * Innovative optics breakthrough |
| | * Flip-up visor practical |
| | * No Facebook account required |
| | * Privacy-focused design |
| | * Ultraleap hand tracking |
| | * Eye tracking included |
| | * SD card expansion |
| | * SteamVR compatible |
| | * Open platform/SDK |
|
| |
|
| ==Images==
| | '''Criticism:''' |
| <gallery mode="packed"> | | * 1600x1600 lower than competitors |
| File:lynx r11.jpg
| | * 90° FOV narrow |
| File:lynx r12.jpg
| | * ~700g heavy |
| File:lynx r13.jpg
| | * $849+ premium pricing |
| File:lynx r14.jpg
| | * Small company support |
| File:lynx r15.jpg
| | * Limited content ecosystem |
| File:lynx r16.jpg
| | * New/unproven platform |
| </gallery> | | * Kickstarter-funded risks |
| | * Niche market appeal<ref name="xrtoday">{{cite web |url=https://www.xrtoday.com/mixed-reality/the-lynx-r1-headset-a-long-road-to-enterprise-xr/ |title=Lynx R1 Review |publisher=XR Today |access-date=2025-01-07}}</ref> |
|
| |
|
| ==See Also== | | == See Also == |
| * [[Mixed reality]]
| |
| * [[Augmented reality]]
| |
| * [[Virtual reality]]
| |
| * [[Standalone VR headsets]]
| |
| * [[Passthrough AR]]
| |
| * [[Ultraleap]]
| |
| * [[Qualcomm Snapdragon XR2]]
| |
| * [[OpenXR]]
| |
| * [[Stan Larroque]]
| |
| * [[Meta Quest 3]] | | * [[Meta Quest 3]] |
| | * [[PICO 4 Ultra]] |
| | * [[Apple Vision Pro]] |
| * [[Varjo XR-3]] | | * [[Varjo XR-3]] |
| * [[Microsoft HoloLens 2]]
| |
|
| |
|
| ==References== | | == References == |
| <references><ref name="vrcompare">{{cite web|url=https://vr-compare.com/headset/lynxr1|title=Lynx R1: Full Specification|website=VRcompare|accessdate=2025-05-24}}</ref><ref name="lynx-website">{{cite web|url=https://www.lynx-r.com/|title=Lynx-R1 : Mixed Reality Standalone Headset|website=Lynx Mixed Reality|accessdate=2025-05-24}}</ref><ref name="roadtovr-hands-on">{{cite web|url=https://www.roadtovr.com/lynx-r-1-mixed-reality-headset-hands-on/|title=Hands-on with the Lynx R-1 Mixed Reality Headset|author=Cas and Chary VR|date=November 4, 2021|website=Road to VR|accessdate=2025-05-24}}</ref><ref name="knowledge-specs">{{cite web|url=https://knowledge.vr-expert.com/kb/what-are-the-headset-specifications-of-the-lynx-r1/|title=What Are The Headset Specifications Of The Lynx R1?|date=March 14, 2024|website=VR Expert Knowledge Base|accessdate=2025-05-24}}</ref><ref name="vrexpert-buy">{{cite web|url=https://vr-expert.com/buy-lynx-r1-pro/|title=Buy the Lynx R1 Pro|date=February 19, 2025|website=VR Expert|accessdate=2025-05-24}}</ref><ref name="roadtovr-kickstarter">{{cite web|url=https://www.roadtovr.com/lynx-kickstarter-release-mixed-reality/|title=Lynx R-1 MR Headset Kickstarter Comes to an End with over $800,000|author=Scott Hayden|date=November 10, 2021|website=Road to VR|accessdate=2025-05-24}}</ref><ref name="skarredghost">{{cite web|url=https://skarredghost.com/2021/11/13/hands-on-lynx-r1/|title=AWE 2021: Hands-on Lynx-R1 mixed reality headset|author=Tony|date=November 13, 2021|website=The Ghost Howls|accessdate=2025-05-24}}</ref><ref name="vrexpert-launch">{{cite web|url=https://vrx.vr-expert.com/the-lynx-r1-vr-and-mr-headset-has-launched/|title=The Lynx R1 VR and MR headset has launched|author=Jakob Pii|date=May 26, 2023|website=VR Expert Blog|accessdate=2025-05-24}}</ref><ref name="xrtoday">{{cite web|url=https://www.xrtoday.com/mixed-reality/the-lynx-r1-headset-a-long-road-to-enterprise-xr/|title=The Lynx R1 Headset: A Long Road to Enterprise XR|date=January 6, 2025|website=XR Today|accessdate=2025-05-24}}</ref><ref name="roadtovr-optics">{{cite web|url=https://www.roadtovr.com/lynx-r-1-optics-detailed-pre-order-available/|title=LYNX Founder Details Headset's Unique Optics, Pre-orders Available Now|author=Ben Lang|date=February 6, 2020|website=Road to VR|accessdate=2025-05-24}}</ref><ref name="develop3d">{{cite web|url=https://develop3d.com/vr-ar-mr/lynx-r1-standalone-mr-hmd/|title=Lynx R1 launches as a standalone MR HMD|date=August 6, 2020|website=DEVELOP3D|accessdate=2025-05-24}}</ref><ref name="knowledge-getting-started">{{cite web|url=https://knowledge.vr-expert.com/kb/getting-started-with-the-lynx-r1/|title=Getting Started With The Lynx R1|date=March 14, 2024|website=VR Expert Knowledge Base|accessdate=2025-05-24}}</ref><ref name="lynx-about">{{cite web|url=https://www.lynx-r.com/pages/about-us|title=About us|website=Lynx Mixed Reality|accessdate=2025-05-24}}</ref><ref name="stan-blog">{{cite web|url=https://stan.sh/lynx/|title=Lynx – Stan Larroque's Blog|author=Stan Larroque|website=Stan.sh|accessdate=2025-05-24}}</ref><ref name="roadtovr-series-a">{{cite web|url=https://www.roadtovr.com/lynx-r1-4m-series-a-funding-somnium-space/|title=Lynx Secures $4M in Series A Funding, Aims to Become "European Champion of Mixed Reality"|author=Scott Hayden|date=May 25, 2022|website=Road to VR|accessdate=2025-05-24}}</ref><ref name="ultraleap-qa">{{cite web|url=https://www.ultraleap.com/company/news/case-study/lynx-stan-larroque/|title=Lynx R1 Mixed Reality headset: Q&A with Stan Larroque|website=Ultraleap|accessdate=2025-05-24}}</ref><ref name="memory-variance">{{cite web|url=https://mattsdigital.co.uk/products/lynx-r1-pro-enterprise-edition|title=Lynx R1 Pro - Enterprise edition|website=Matts Digital|accessdate=2025-05-24}}</ref><ref name="kickstarter-campaign">{{cite web|url=https://www.kickstarter.com/projects/lynxmr/lynx-the-mixed-reality-headset-ar-vr|title=Lynx – The Mixed Reality Headset (AR + VR)|date=October 5, 2021|website=Kickstarter|accessdate=2025-05-24}}</ref><ref name="uploadvr-production">{{cite web|url=https://www.uploadvr.com/lynx-r1-production-delays/|title=Lynx-R1 AR/VR Headset Enters Production, But Is It Too Late?|author=David Heaney|date=August 2, 2023|website=UploadVR|accessdate=2025-05-24}}</ref><ref name="matts-digital">{{cite web|url=https://mattsdigital.co.uk/products/lynx-r1-pro-enterprise-edition|title=Lynx R1 Pro Enterprise Edition|website=Matts Digital|accessdate=2025-05-24}}</ref><ref name="sdk-collaboration">{{cite web|url=https://www.lynx-r.com/developers|title=Lynx Developers|website=Lynx Mixed Reality|accessdate=2025-05-24}}</ref><ref name="virtual-reality-times">{{cite web|url=https://virtualrealitytimes.com/2022/10/02/lynx-mixed-reality-headset-launching-november-2022/|title=Lynx Mixed Reality Headset Launching in November 2022|author=Rob Grant|date=October 2, 2022|website=Virtual Reality Times|accessdate=2025-05-24}}</ref><ref name="privacy-focus">{{cite web|url=https://www.provideocoalition.com/samsung-and-lynx-new-vr-and-ar-headsets-are-coming/|title=Samsung and Lynx: New VR and AR headsets are coming|author=José Antunes|date=January 31, 2020|website=ProVideo Coalition|accessdate=2025-05-24}}</ref></references>
| | {{reflist}} |
|
| |
|
| [[Category:Devices]] | | [[Category:Devices]] |
| [[Category:Virtual Reality Devices]]
| |
| [[Category:Mixed Reality Devices]] | | [[Category:Mixed Reality Devices]] |
| [[Category:Virtual Reality Headsets]]
| | [[Category:Head-Mounted Displays]] |
| [[Category:Mixed Reality Headsets]]
| | [[Category:Standalone VR]] |
| [[Category:Head-mounted displays]] | | [[Category:2023 in technology]] |
| [[Category:2022 in technology]] | |
| [[Category:French technology]] | |
| [[Category:Crowdfunded products]]
| |
| [[Category:Android devices]]
| |
| [[Category:Products introduced in 2022]]
| |