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# Eye Tracking
'''Eye tracking''' is a sensor technology that measures [[eye]] positions and [[eye movement]]. In the context of [[virtual reality]] (VR) and [[augmented reality]] (AR), it refers to the integration of sensors within [[VR headset]]s or [[AR headset]]s to determine precisely where the user is looking ([[gaze]]) in real-time within the [[virtual environment]] or overlaid digital interface. By accurately monitoring characteristics like pupil position, corneal reflections, and eye movements such as [[saccades]] and fixations, this technology enables more immersive, efficient, and intuitive user experiences. It has become an increasingly critical feature in modern [[head-mounted display]]s (HMDs), driving advancements in rendering, interaction, analytics, and social presence.<ref name="Duchowski2017">Duchowski, A. T. (2017). *Eye Tracking Methodology: Theory and Practice*. Springer.</ref>
'''Eye tracking''' is a sensor technology that measures [[eye]] positions and [[eye movement]]. In the context of [[virtual reality]] (VR) and [[augmented reality]] (AR), it refers to the integration of sensors within [[VR headset]]s or [[AR headset]]s to determine precisely where the user is looking ([[gaze]]) in real-time within the [[virtual environment]] or overlaid digital interface. By accurately monitoring characteristics like pupil position, corneal reflections, and eye movements such as [[saccades]] and fixations, this technology enables more immersive, efficient, and intuitive user experiences. It has become an increasingly critical feature in modern [[head-mounted display]]s (HMDs), driving advancements in rendering, interaction, analytics, and social presence.<ref name="Duchowski2017">Duchowski, A. T. (2017). *Eye Tracking Methodology: Theory and Practice*. Springer.</ref>