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Outside-in tracking: Difference between revisions

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==Tracking systems using outside-in tracking==
==Tracking systems using outside-in tracking==
[[Constellation]]
[[Constellation]]
[[PlayStation Camera]]




[[Category:Terms]] [[Category:Technical Terms]]
[[Category:Terms]] [[Category:Technical Terms]]

Revision as of 18:06, 7 June 2017

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See also: Positional tracking

In outside-in tracking, the tracking camera(s) is placed in the external environment where the tracked object is within its line of sight and field of view. The tracking camera uses the changing views of the object itself to determine the object's position in space. A problem outside-in tracking often encounter is occlusion.

The opposite of outside-in tracking is inside-out tracking.

Devices using outside-in tracking

Oculus Rift DK2

Oculus Rift CV1

PlayStation VR

Tracking systems using outside-in tracking

Constellation

PlayStation Camera