HTC Vive: Difference between revisions
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[[HTC Vive]] also known as '''HTC Vive CV1''' or simply as the '''Vive''' is the first consumer version of [[HTC Vive]] [[Virtual Reality Devices|Virtual Reality HMD]] developed by [[HTC]]. It is part of the [[SteamVR]] ecosystem created by [[Valve]]. | [[HTC Vive]] also known as '''HTC Vive CV1''' or simply as the '''Vive''' is the first consumer version of [[HTC Vive]] [[Virtual Reality Devices|Virtual Reality HMD]] developed by [[HTC]]. It is part of the [[SteamVR]] ecosystem created by [[Valve]]. | ||
Pre-orders for the Vive begins on February 29, 2016 for $799. Vive released on April 5, 2016. HTC Vive CV1 comes with the [[head-mounted display]], 2 [[SteamVR Controllers|wireless, motion tracked controllers]] and 2 [[lighthouse]] [[ | Pre-orders for the Vive begins on February 29, 2016 for $799. Vive released on April 5, 2016. HTC Vive CV1 comes with the [[head-mounted display]], 2 [[SteamVR Controllers|wireless, motion tracked controllers]] and 2 [[lighthouse]] [[Base Stations]] positional sensors that enable [[room-scale VR]]. | ||
==Features== | ==Features== | ||
*[[Room-scale VR]] - Move around freely in a 12 feet by 12 feet space. Both HMD and the 2 controllers are accurately tracked within that space. | *[[Room-scale VR]] - Move around freely in a 12 feet by 12 feet space. Both HMD and the 2 controllers are accurately tracked within that space. | ||
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'''Tracking''': | '''Tracking''': | ||
[[Tracking]] in Vive has no visible [[latency]]. The [[Tracking#Systems|tracking system]] employed by HTC Vive is called [[Lighthouse]]. While [[rotational tracking]] is achieved with [[IMUs]], [[positional tracking]] is accomplish with 2 IR base stations called [[Base Stations]]. The | [[Tracking]] in Vive has no visible [[latency]]. The [[Tracking#Systems|tracking system]] employed by HTC Vive is called [[Lighthouse]]. While [[rotational tracking]] is achieved with [[IMUs]], [[positional tracking]] is accomplish with 2 IR base stations called [[Base Stations]]. The Base Stations would constantly flood the room with IR that are detected by sensors on the HMD and [[SteamVR Controllers]]. HMD and controllers would figure out where they are in relation to the Base Stations ([[inside-out tracking]]). Vive's tracking is designed for both [[Seated VR|seated]], [[standing VR|standing]] and most importantly [[Room-scale VR]] experiences. | ||
Vive is designed to accurately track the position and orientation of the HMD and [[SteamVR Controllers|controllers]] within 12 by 12 feet space. | Vive is designed to accurately track the position and orientation of the HMD and [[SteamVR Controllers|controllers]] within 12 by 12 feet space. |