Oculus Rift: Difference between revisions
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'''Display and Optics''': | '''Display and Optics''': | ||
The dual panel display of CV1 is large improvement over its predecessors. The [[resolution]] is adequate and the [[screen door effect]] minimal. The only glaring flaw of CV1's display and optics system is the [[light ray artifact]] caused by | The dual panel display of CV1 is large improvement over its predecessors. The [[resolution]] is adequate and the [[screen door effect]] minimal. The only glaring flaw of CV1's display and optics system is the [[light ray artifact]]. The artifact is caused by [[Fresnel lenses]]' ridges which scatter light. It looks similar to lens flare and is noticeable whenever there are high contract elements on the screen i.e. white text on a black background. | ||