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Rift: Difference between revisions

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'''Design and Ergonomics''':
'''Design and Ergonomics''':


The Rift HMD has a sleek and refined design and improved ergonomics when compared to [[DK2]]. Soft plastic and fabric are used throughout. [[IPD]] can be adjusted physically through the ''slider'' on the bottom, right side of HMD. Like previous editions, Rift supports [[eye-relief]] adjustments, allowing users to increase or decrease the distance between their eyes and lenses. Additionally, Rift will ship with multiple facial interfaces with different interior faceplates to accommodate various facial features and users with glasses. The faceplates are interchangeable.  
The all-black Rift HMD has a sleek and refined design and improved ergonomics when compared to [[DK2]]. Soft plastic and fabric are used throughout. Smooth rubber and course cloth cover the front and sides of the headset. The [[lenses]] are enveloped by a mesh of lycra. [[IPD]] can be adjusted physically through the ''slider'' on the bottom of HMD. Your face makes contact with the HMD through a comfortable foam faceplate. These "face interfaces" are removable and interchangeable. Oculus has mentioned that they are creating multiple facial interfaces with different interior faceplates to accommodate various facial features and users with glasses. With the default face interface, Oculus recommends frame width of 142mm or less and a frame height of 50mm or less, if the user has to wear glasses.  


'''Display and Optics''':
'''Display and Optics''':