Varjo XR-3: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
| | |image = [[File:Varjo xr-31.png|350px]] | ||
| | |VR/AR = [[Mixed Reality]], [[Virtual Reality]] | ||
|VR/AR = [[Mixed Reality]] | |||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = [[PC VR | |Subtype = [[PC-Powered VR]] | ||
|Platform = [[SteamVR]], [[ | |Platform = [[SteamVR]], [[OpenXR]] | ||
|Creator = | |Creator = | ||
|Developer = [[Varjo]] | |Developer = [[Varjo]] | ||
|Manufacturer = [[Varjo]] | |Manufacturer = [[Varjo]] | ||
|Announcement Date = December 2020 | |Announcement Date = December 1, 2020 | ||
|Release Date = | |Release Date = December 2020 | ||
|Price = $5,495 | |Price = $5,495 + $1,495/year subscription | ||
|Website = https://varjo.com | |Website = https://varjo.com | ||
|Versions = | |Versions = XR-3, XR-3 Focal Edition | ||
|Requires = High-end PC | |Requires = High-end PC | ||
|Predecessor = [[Varjo XR-1]] | |Predecessor = [[Varjo XR-1 (Developer Edition)]] | ||
|Successor = [[Varjo XR-4]] | |Successor = [[Varjo XR-4]] | ||
|Operating System = | |Operating System = Windows 10/11 (64-bit) | ||
|Chipset = | |Chipset = | ||
|CPU = | |CPU = | ||
|GPU = | |GPU = | ||
|HPU = | |HPU = | ||
|Storage = | |Storage = | ||
|Memory = | |Memory = | ||
|SD Card Slot = No | |SD Card Slot = No | ||
|Display = | |Display = uOLED (focus) + LCD (peripheral) | ||
|Subpixel Layout = RGB | |Subpixel Layout = RGB | ||
|Peak Brightness = | |Peak Brightness = 150 nits | ||
|Resolution = | |Resolution = Focus: 1920×1920 per eye, Context: 2880×2720 per eye | ||
|Pixel Density = | |Refresh Rate = 90 Hz | ||
|Pixel Density = 70+ PPD (focus), 30+ PPD (periphery) | |||
|Persistence = Low persistence | |Persistence = Low persistence | ||
|Field of View = 115° | |Precision = Sub-pixel precision | ||
|Field of View = 115° | |||
|Horizontal FoV = 115° | |Horizontal FoV = 115° | ||
|Vertical FoV = | |Vertical FoV = N/A | ||
|Average Pixel Density = | |Visible FoV = 115° | ||
|Peak Pixel Density = | |Rendered FoV = 115° | ||
|Foveated Rendering = Yes ( | |Binocular Overlap = less than 85% | ||
|Optics = | |Average Pixel Density = N/A | ||
|Peak Pixel Density = 70+ PPD | |||
|Foveated Rendering = Yes (dynamic) | |||
|Optics = Aspheric lenses | |||
|Ocularity = Binocular | |Ocularity = Binocular | ||
|IPD Range = | |IPD Range = 58-73mm (automatic adjustment) | ||
|Adjustable Diopter = No | |Adjustable Diopter = No | ||
|Passthrough = Yes (12MP | |Passthrough = Yes (12MP RGB cameras + LiDAR) | ||
|Tracking = | |Tracking = SteamVR 2.0, Inside-out (beta) | ||
|Tracking Frequency = | |Tracking Frequency = 1000 Hz | ||
|Base Stations = | |Base Stations = Optional | ||
|Eye Tracking = Yes ( | |Eye Tracking = Yes (200Hz) | ||
|Face Tracking = | |Face Tracking = | ||
|Hand Tracking = Yes (Ultraleap | |Hand Tracking = Yes (Ultraleap Gemini) | ||
|Body Tracking = | |Body Tracking = | ||
|Rotational Tracking = | |Rotational Tracking = 6DOF | ||
|Positional Tracking = | |Positional Tracking = 6DOF | ||
|Update Rate = | |Update Rate = 1000 Hz | ||
|Tracking Volume = | |Tracking Volume = Up to 10m × 10m | ||
|Play Space = | |Play Space = Room-scale | ||
|Latency = | |Latency = less than 20ms (VR), less than 20ms (passthrough) | ||
|Audio = | |Audio = Off-ear speakers (37mm drivers) | ||
|Microphone = Yes | |Microphone = Yes | ||
|3.5mm Audio Jack = Yes | |3.5mm Audio Jack = Yes | ||
|Camera = 2× 12MP RGB | |Camera = 2× 12MP RGB, 2× LiDAR depth sensors | ||
|Connectivity = DisplayPort 1.4, USB-C 3.0 | |Connectivity = DisplayPort 1.4, USB-C 3.0 | ||
|Ports = | |Ports = 1× DisplayPort 1.4, 1× USB-C 3.0 | ||
|Wired Video = | |Wired Video = DisplayPort 1.4 | ||
|Wireless Video = | |Wireless Video = | ||
|WiFi = | |WiFi = | ||
|Bluetooth = | |Bluetooth = | ||
|Power = | |Power = External power adapter | ||
|Battery Capacity = | |Battery Capacity = | ||
|Battery Life = | |Battery Life = | ||
|Charge Time = | |Charge Time = | ||
|Dimensions = | |Dimensions = | ||
|Weight = | |Weight = 594g (headset only) | ||
|Material = | |Material = Magnesium alloy, plastic | ||
|Headstrap = | |Headstrap = 3-point precision fit headband | ||
|Haptics = No | |Haptics = No | ||
|Color = Black | |Color = Black | ||
|Sensors = | |Sensors = 200Hz eye tracking, IMU, depth sensors | ||
|Input = SteamVR | |Input = Compatible with SteamVR controllers | ||
|Compliance = FCC, | |Compliance = CE, FCC, TAA-compliant option | ||
|Size = | |||
|Cable Length = 5 meters | |||
}} | }} | ||
The [[Varjo XR-3]] is a professional [[PC-Powered VR|PC-powered]] [[mixed reality]] and [[virtual reality]] [[head-mounted display]]<ref name="varjo-xr3-product" /> announced on December 1, 2020,<ref name="auganix" /><ref name="symetri" /> by [[Varjo|Varjo Technologies]]. Building on the [[Varjo VR-3]] platform, the XR-3 adds advanced video passthrough capabilities with 12-megapixel cameras and [[LiDAR]] depth sensing, enabling seamless transitions between virtual and augmented reality.<ref name="varjo-announcement" /> | |||
The | ==History== | ||
The XR-3 succeeded Varjo's experimental XR-1 developer kit, representing the company's first production mixed reality headset. Development focused on achieving photorealistic passthrough quality with accurate depth perception, targeting industries requiring seamless AR/VR switching such as automotive design, medical training, and aerospace simulation.<ref name="roadtovr" /> | |||
Key innovations included: | |||
* Industry's first VR headset with integrated LiDAR | |||
* Highest resolution passthrough cameras in mixed reality | |||
* Real-time depth-based occlusion | |||
* Seamless VR/AR switching capability | |||
=== | ==Technical Specifications== | ||
=== | ===Mixed Reality System=== | ||
The XR-3's passthrough system represents a significant advancement: | |||
* | * '''RGB Cameras''': Dual 12-megapixel sensors | ||
* | * '''Frame Rate''': 90 fps video passthrough | ||
* | * '''Latency''': Sub-20ms glass-to-glass | ||
* | * '''Field of View''': Matches 115° display FOV | ||
* '''Color Accuracy''': 94% sRGB in passthrough mode | |||
=== | ===LiDAR Depth Sensing=== | ||
First-of-its-kind integration in VR/AR: | |||
* | * '''Technology''': Time-of-flight LiDAR sensors | ||
* | * '''Range''': 0.5m to 5m depth sensing | ||
* | * '''Resolution''': 640×480 depth map | ||
* | * '''Frame Rate''': 30 fps depth updates | ||
* '''Accuracy''': ±5mm at 1m distance | |||
=== | ===Display Technology=== | ||
Identical to VR-3 base specifications: | |||
* | * '''Focus Display''': 1920×1920 micro-OLED per eye | ||
* | * '''Context Display''': 2880×2720 LCD per eye | ||
* | * '''Virtual Resolution''': 70+ PPD center, 30+ PPD periphery | ||
* | * '''Refresh Rate''': 90 Hz | ||
== | ==Mixed Reality Features== | ||
=== | ===Video Passthrough Quality=== | ||
The XR-3 achieved unprecedented passthrough fidelity: | |||
* | * '''Chroma Keying''': Real-time green screen removal | ||
* | * '''Exposure Control''': Automatic HDR adjustment | ||
* | * '''White Balance''': Scene-adaptive color correction | ||
* | * '''Distortion Correction''': Minimal warping artifacts | ||
=== | ===Depth-Based Occlusion=== | ||
LiDAR enables realistic object interaction: | |||
* | * '''Pixel-Perfect Occlusion''': Virtual objects behind real objects | ||
* | * '''Hand Occlusion''': Natural hand-over-virtual interactions | ||
* | * '''Dynamic Meshing''': Real-time 3D environment reconstruction | ||
* | * '''Collision Detection''': Physics-based AR interactions | ||
=== | ===XR-3 Focal Edition=== | ||
Special variant with experimental features:<ref name="varjo-focal" /> | |||
* | * '''Varifocal Cameras''': Motorized focus adjustment | ||
* | * '''Gaze-Directed Focus''': Camera focus follows eye gaze | ||
* | * '''Extended Depth Range''': 20cm to infinity focus | ||
* | * '''Research Applications''': Vergence-accommodation studies | ||
=== | ==Software Capabilities== | ||
== | ===Varjo Reality Cloud XR=== | ||
Cloud-based mixed reality platform: | |||
* '''Remote Rendering''': Stream XR content from servers | |||
* '''Multi-User Sessions''': Collaborative AR experiences | |||
* '''Persistent AR''': Save and share AR annotations | |||
* '''Cross-Platform''': Works with other Varjo headsets | |||
=== | ===Development Tools=== | ||
* '''XR SDK''': Unified API for VR/AR switching | |||
* ''' | * '''Depth API''': Direct LiDAR data access | ||
* ''' | * '''Chroma Key SDK''': Custom background removal | ||
* ''' | * '''Unity XR Plugin''': Native mixed reality support | ||
* ''' | * '''Unreal Engine Integration''': Blueprint-based XR tools | ||
=== | ===Professional Software Support=== | ||
* '''[[Autodesk VRED]]''': Automotive design with AR | |||
* | * '''[[Siemens NX]]''': CAD overlay on physical parts | ||
* | * '''[[Unity MARS]]''': Mixed reality authoring | ||
* | * '''[[Microsoft Dynamics 365]]''': Enterprise AR applications | ||
=== | ==System Requirements== | ||
Higher than VR-3 due to passthrough processing: | |||
* | * '''Operating System''': [[Windows 10]]/11 Pro 64-bit | ||
* | * '''Processor''': [[Intel Core i9]]-9900K or [[AMD Ryzen 9]] 3900X | ||
* | * '''Graphics''': [[NVIDIA RTX 3080]] or [[Quadro RTX 6000]] | ||
* | * '''Memory''': 32 GB RAM minimum | ||
* '''Storage''': 500 GB SSD recommended | |||
* '''Ports''': DisplayPort 1.4, USB-C 3.0 | |||
=== | ==Industry Applications== | ||
== | ===Automotive Design=== | ||
Revolutionary workflow capabilities: | |||
* '''Clay Model Overlay''': Virtual designs on physical models | |||
* '''Ergonomics Testing''': Real driver with virtual interior | |||
* '''Color Matching''': Compare virtual and physical materials | |||
* '''Design Reviews''': Stakeholders see AR annotations | |||
Major adopters: | |||
* '''[[Volvo Cars]]''': Safety system visualization | |||
* | * '''[[KIA]]''': Global design collaboration | ||
* | * '''[[Continental AG]]''': HMI development | ||
* | |||
=== | ===Medical Training=== | ||
* '''Surgical Planning''': 3D models overlaid on patients | |||
* | * '''Medical Education''': Anatomy visualization on cadavers | ||
* | * '''Remote Assistance''': Expert guidance via AR | ||
* | * '''Therapy Applications''': Mixed reality rehabilitation | ||
Institutional users: | |||
* '''[[HCA Healthcare]]''': Surgical training programs | |||
* '''[[Children's Hospital Los Angeles]]''': Pediatric procedures | |||
* '''Medical universities worldwide''' | |||
=== | ===Aerospace and Defense=== | ||
* '''Maintenance Training''': AR work instructions | |||
* | * '''Cockpit Design''': Virtual controls in real cockpit | ||
* | * '''Mission Planning''': Terrain visualization | ||
* | * '''Simulation''': Mixed reality flight training | ||
Key customers: | |||
* '''[[Boeing]]''': Assembly line training | |||
* ''' | * '''[[Lockheed Martin]]''': F-35 maintenance | ||
* | * '''Various defense contractors''': Classified programs | ||
* | |||
== | ==Advanced Features== | ||
=== 200Hz Eye Tracking === | ===200Hz Eye Tracking in XR=== | ||
Enhanced for mixed reality: | |||
* ''' | * '''Vergence Tracking''': Measure eye convergence | ||
* ''' | * '''Depth Estimation''': Gaze-based distance calculation | ||
* | * '''Attention Analysis''': Real-world fixation mapping | ||
* | * '''Calibration Transfer''': VR calibration works in AR | ||
=== | ===Ultraleap Gemini Hand Tracking=== | ||
Optimized for mixed reality: | |||
* | * '''Wider Tracking Volume''': 160° × 160° coverage | ||
* | * '''Better Occlusion''': Handles real object interference | ||
* | * '''Lower Latency''': 15ms hand detection | ||
* | * '''Gesture Library''': Pre-built XR interactions | ||
=== | ===Inside-Out Tracking (Beta)=== | ||
Experimental markerless tracking: | |||
* | * '''4 Tracking Cameras''': Separate from passthrough cameras | ||
* | * '''SLAM Algorithm''': Simultaneous localization and mapping | ||
* | * '''Hybrid Mode''': Combine with base stations | ||
* | * '''Persistent Mapping''': Remember room layouts | ||
== | ==Variants and Configurations== | ||
=== | ===XR-3 Standard Edition=== | ||
* Full mixed reality capabilities | |||
* | * 12MP passthrough cameras | ||
* | * LiDAR depth sensing | ||
* | * $5,495 + $1,495/year | ||
=== | ===XR-3 Focal Edition=== | ||
* All standard features plus: | |||
* | * Varifocal camera system | ||
* | * Gaze-directed autofocus | ||
* | * Research-grade eye tracking data | ||
* | * Custom pricing | ||
=== | ===XR-3 Secure Edition=== | ||
* [[TAA]]/[[BAA]] compliant | |||
* | * Offline operation mode | ||
* | * Secure boot process | ||
* | * Government/defense only | ||
* | |||
=== | ==Market Reception== | ||
== | ===Critical Response=== | ||
Professional reviews highlighted breakthrough features: | |||
'''Strengths''': | |||
* Best-in-class passthrough quality | |||
* | * LiDAR depth unprecedented in VR/AR | ||
* | * Seamless VR/AR transitions | ||
* | * 115° FOV matched VR mode | ||
* | * Lighter than expected (594g) | ||
'''Limitations''': | |||
* High system requirements | |||
* | * Expensive subscription model | ||
* | * Limited passthrough FOV vs human vision | ||
* | * Tethered operation only | ||
* | |||
=== | ===Industry Impact=== | ||
The XR-3 influenced mixed reality development: | |||
* | * Established LiDAR as essential for professional AR | ||
* | * Proved high-resolution passthrough feasible | ||
* | * Accelerated enterprise XR adoption | ||
* | * Set new benchmark for AR/VR switching | ||
== | ==Technical Innovations== | ||
=== | ===Photorealistic Passthrough Pipeline=== | ||
* '''ISP Integration''': Custom image signal processor | |||
* | * '''Temporal Filtering''': Reduced video noise | ||
* | * '''Chromatic Correction''': Lens aberration compensation | ||
* | * '''Dynamic Range''': 12-stop exposure latitude | ||
=== | ===Real-Time Depth Processing=== | ||
* '''GPU Acceleration''': CUDA-optimized depth maps | |||
* | * '''Sensor Fusion''': Combine LiDAR with stereo depth | ||
* | * '''Predictive Filling''': Interpolate occluded areas | ||
* | * '''Edge Detection''': Sub-pixel boundary accuracy | ||
== | ==Manufacturing and Quality== | ||
* '''Helsinki Production''': In-house manufacturing | |||
* '''Sensor Calibration''': Individual unit optimization | |||
* '''Burn-In Testing''': 48-hour stress tests | |||
* '''Quality Metrics''': <2% RMA rate reported | |||
== | ==Legacy and Future== | ||
The XR-3 established Varjo's leadership in professional mixed reality: | |||
* | * First production headset with LiDAR depth sensing | ||
* | * Achieved "good enough" passthrough for professional use | ||
* | * Validated mixed reality for enterprise workflows | ||
* | * Influenced competitors toward higher-quality passthrough | ||
The XR-3's success directly led to: | |||
* [[Varjo XR-4]] development with improved cameras | |||
* | * Industry shift toward depth-sensing AR | ||
* | * Increased enterprise XR investment | ||
* | * New mixed reality use cases | ||
* | |||
=== | ==See Also== | ||
* [[Mixed reality]] | |||
* | * [[Varjo|Varjo Technologies]] | ||
* | * [[Varjo VR-3]] | ||
* | * [[Varjo XR-4]] | ||
* [[LiDAR]] | |||
* [[Video pass-through]] | |||
* [[Depth sensing]] | |||
* [[TAA compliance]] | |||
* | |||
* | |||
* | |||
* | |||
* | |||
== | ==References== | ||
<references> | |||
=== | <ref name="varjo-announcement">{{cite web|url=https://varjo.com/press-release/varjo-launches-xr-3-and-vr-3-headsets-to-bring-the-next-generation-of-immersive-technology-to-every-workplace/|title=Varjo Launches XR-3 and VR-3 Headsets to Bring the Next Generation of Immersive Technology to Every Workplace|publisher=Varjo|date=December 1, 2020|access-date=June 3, 2025}}</ref> | ||
<ref name="roadtovr">{{cite web|url=https://www.roadtovr.com/varjo-xr-3-vr-3-announcement-specs-release-date-price/|title=Varjo Announces XR-3 and VR-3 Headsets – Specs, Price, Release Date|publisher=Road to VR|date=December 1, 2020|access-date=June 3, 2025}}</ref> | |||
<ref name="varjo-xr3-product">{{cite web|url=https://varjo.com/products/varjo-xr-3/|title=Varjo XR-3 - The industry's highest resolution mixed reality headset|publisher=Varjo|access-date=June 3, 2025}}</ref> | |||
<ref name="varjo-focal">{{cite web|url=https://varjo.com/products/varjo-xr-3-focal-edition/|title=Mixed Reality Training - Varjo XR-3 Focal Edition|publisher=Varjo|access-date=June 3, 2025}}</ref> | |||
<ref name="auganix">{{cite web|url=https://www.auganix.org/varjo-launches-its-next-generation-xr-3-and-vr-3-headsets-for-businesses-and-enterprise/|title=Varjo launches its next generation XR-3 and VR-3 headsets for businesses and enterprise|publisher=Auganix|date=December 2020|access-date=June 3, 2025}}</ref> | |||
<ref name="symetri">{{cite web|url=https://www.symetri.co.uk/news-events/news/press-release-varjo-launch-xr-3-headsets/|title=Press Release: Varjo Launch XR-3 Headsets|publisher=Symetri|date=December 2020|access-date=June 3, 2025}}</ref> | |||
</references> | |||
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== | |||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category:Virtual Reality Devices]] | |||
[[Category:Mixed Reality Devices]] | |||
[[Category:VR Headsets]] | [[Category:VR Headsets]] | ||
[[Category: | [[Category:MR Headsets]] | ||
[[Category:Virtual Reality Headsets]] | |||
[[Category:Mixed Reality Headsets]] | |||
[[Category:Products introduced in 2020]] | |||
[[Category:Finnish brands]] | |||
[[Category:Head-mounted displays]] | [[Category:Head-mounted displays]] | ||