Varjo XR-3: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|image = | |image = [[File:Varjo xr-31.png|350px]] | ||
|VR/AR = [[ | |VR/AR = [[Mixed Reality]], [[Virtual Reality]] | ||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = | |Subtype = [[PC-Powered VR]] | ||
|Platform = [[ | |Platform = [[SteamVR]], [[OpenXR]] | ||
|Creator = [[Varjo]] | |Creator = | ||
| | |Developer = [[Varjo]] | ||
|Release = 2020 | |Manufacturer = [[Varjo]] | ||
|Price = $ | |Announcement Date = December 1, 2020 | ||
|Release Date = December 2020 | |||
|Price = $5,495 + $1,495/year subscription | |||
|Website = https://varjo.com | |Website = https://varjo.com | ||
| | |Versions = XR-3, XR-3 Focal Edition | ||
| | |Requires = High-end PC | ||
| | |Predecessor = [[Varjo XR-1 (Developer Edition)]] | ||
|Storage = | |Successor = [[Varjo XR-4]] | ||
| | |Operating System = Windows 10/11 (64-bit) | ||
|Display = | |Chipset = | ||
|Resolution = | |CPU = | ||
|Refresh = 90 Hz | |GPU = | ||
| | |HPU = | ||
| | |Storage = | ||
| | |Memory = | ||
| | |SD Card Slot = No | ||
| | |Display = uOLED (focus) + LCD (peripheral) | ||
|Eye Tracking = Yes ( | |Subpixel Layout = RGB | ||
|Hand Tracking = Yes (Ultraleap | |Peak Brightness = 150 nits | ||
|Tracking = | |Resolution = Focus: 1920×1920 per eye, Context: 2880×2720 per eye | ||
| | |Refresh Rate = 90 Hz | ||
| | |Pixel Density = 70+ PPD (focus), 30+ PPD (periphery) | ||
|Microphone = | |Persistence = Low persistence | ||
|Audio Jack = | |Precision = Sub-pixel precision | ||
|Connectivity = DisplayPort, USB | |Field of View = 115° | ||
|Ports = DisplayPort, USB | |Horizontal FoV = 115° | ||
|Battery = | |Vertical FoV = N/A | ||
|Weight = | |Visible FoV = 115° | ||
| | |Rendered FoV = 115° | ||
| | |Binocular Overlap = less than 85% | ||
|Sensors = | |Average Pixel Density = N/A | ||
|Input = SteamVR controllers, | |Peak Pixel Density = 70+ PPD | ||
|Foveated Rendering = Yes (dynamic) | |||
|Optics = Aspheric lenses | |||
|Ocularity = Binocular | |||
|IPD Range = 58-73mm (automatic adjustment) | |||
|Adjustable Diopter = No | |||
|Passthrough = Yes (12MP RGB cameras + LiDAR) | |||
|Tracking = SteamVR 2.0, Inside-out (beta) | |||
|Tracking Frequency = 1000 Hz | |||
|Base Stations = Optional | |||
|Eye Tracking = Yes (200Hz) | |||
|Face Tracking = | |||
|Hand Tracking = Yes (Ultraleap Gemini) | |||
|Body Tracking = | |||
|Rotational Tracking = 6DOF | |||
|Positional Tracking = 6DOF | |||
|Update Rate = 1000 Hz | |||
|Tracking Volume = Up to 10m × 10m | |||
|Play Space = Room-scale | |||
|Latency = less than 20ms (VR), less than 20ms (passthrough) | |||
|Audio = Off-ear speakers (37mm drivers) | |||
|Microphone = Yes | |||
|3.5mm Audio Jack = Yes | |||
|Camera = 2× 12MP RGB, 2× LiDAR depth sensors | |||
|Connectivity = DisplayPort 1.4, USB-C 3.0 | |||
|Ports = 1× DisplayPort 1.4, 1× USB-C 3.0 | |||
|Wired Video = DisplayPort 1.4 | |||
|Wireless Video = | |||
|WiFi = | |||
|Bluetooth = | |||
|Power = External power adapter | |||
|Battery Capacity = | |||
|Battery Life = | |||
|Charge Time = | |||
|Dimensions = | |||
|Weight = 594g (headset only) | |||
|Material = Magnesium alloy, plastic | |||
|Headstrap = 3-point precision fit headband | |||
|Haptics = No | |||
|Color = Black | |||
|Sensors = 200Hz eye tracking, IMU, depth sensors | |||
|Input = Compatible with SteamVR controllers | |||
|Compliance = CE, FCC, TAA-compliant option | |||
|Size = | |||
|Cable Length = 5 meters | |||
}} | }} | ||
The [[Varjo XR-3]] is a professional [[PC-Powered VR|PC-powered]] [[mixed reality]] and [[virtual reality]] [[head-mounted display]]<ref name="varjo-xr3-product" /> announced on December 1, 2020,<ref name="auganix" /><ref name="symetri" /> by [[Varjo|Varjo Technologies]]. Building on the [[Varjo VR-3]] platform, the XR-3 adds advanced video passthrough capabilities with 12-megapixel cameras and [[LiDAR]] depth sensing, enabling seamless transitions between virtual and augmented reality.<ref name="varjo-announcement" /> | |||
The | ==History== | ||
The XR-3 succeeded Varjo's experimental XR-1 developer kit, representing the company's first production mixed reality headset. Development focused on achieving photorealistic passthrough quality with accurate depth perception, targeting industries requiring seamless AR/VR switching such as automotive design, medical training, and aerospace simulation.<ref name="roadtovr" /> | |||
Key innovations included: | |||
* Industry's first VR headset with integrated LiDAR | |||
* Highest resolution passthrough cameras in mixed reality | |||
* Real-time depth-based occlusion | |||
* Seamless VR/AR switching capability | |||
=== | ==Technical Specifications== | ||
=== | ===Mixed Reality System=== | ||
The XR-3 | The XR-3's passthrough system represents a significant advancement: | ||
* '''RGB Cameras''': Dual 12-megapixel sensors | |||
* '''Frame Rate''': 90 fps video passthrough | |||
* '''Latency''': Sub-20ms glass-to-glass | |||
* '''Field of View''': Matches 115° display FOV | |||
* '''Color Accuracy''': 94% sRGB in passthrough mode | |||
=== | ===LiDAR Depth Sensing=== | ||
First-of-its-kind integration in VR/AR: | |||
* '''Technology''': Time-of-flight LiDAR sensors | |||
* '''Range''': 0.5m to 5m depth sensing | |||
* '''Resolution''': 640×480 depth map | |||
* '''Frame Rate''': 30 fps depth updates | |||
* '''Accuracy''': ±5mm at 1m distance | |||
== | ===Display Technology=== | ||
Identical to VR-3 base specifications: | |||
* '''Focus Display''': 1920×1920 micro-OLED per eye | |||
* '''Context Display''': 2880×2720 LCD per eye | |||
* '''Virtual Resolution''': 70+ PPD center, 30+ PPD periphery | |||
* '''Refresh Rate''': 90 Hz | |||
=== | ==Mixed Reality Features== | ||
=== | ===Video Passthrough Quality=== | ||
The XR-3 achieved unprecedented passthrough fidelity: | |||
* '''Chroma Keying''': Real-time green screen removal | |||
* '''Exposure Control''': Automatic HDR adjustment | |||
* '''White Balance''': Scene-adaptive color correction | |||
* '''Distortion Correction''': Minimal warping artifacts | |||
=== | ===Depth-Based Occlusion=== | ||
* | LiDAR enables realistic object interaction: | ||
* | * '''Pixel-Perfect Occlusion''': Virtual objects behind real objects | ||
* | * '''Hand Occlusion''': Natural hand-over-virtual interactions | ||
* '''Dynamic Meshing''': Real-time 3D environment reconstruction | |||
* '''Collision Detection''': Physics-based AR interactions | |||
=== | ===XR-3 Focal Edition=== | ||
Special variant with experimental features:<ref name="varjo-focal" /> | |||
* '''Varifocal Cameras''': Motorized focus adjustment | |||
* '''Gaze-Directed Focus''': Camera focus follows eye gaze | |||
* '''Extended Depth Range''': 20cm to infinity focus | |||
* '''Research Applications''': Vergence-accommodation studies | |||
== | ==Software Capabilities== | ||
=== | ===Varjo Reality Cloud XR=== | ||
* ''' | Cloud-based mixed reality platform: | ||
* ''' | * '''Remote Rendering''': Stream XR content from servers | ||
* ''' | * '''Multi-User Sessions''': Collaborative AR experiences | ||
* '''Persistent AR''': Save and share AR annotations | |||
* '''Cross-Platform''': Works with other Varjo headsets | |||
=== | ===Development Tools=== | ||
* ''' | * '''XR SDK''': Unified API for VR/AR switching | ||
* ''' | * '''Depth API''': Direct LiDAR data access | ||
* ''' | * '''Chroma Key SDK''': Custom background removal | ||
* '''Unity XR Plugin''': Native mixed reality support | |||
* '''Unreal Engine Integration''': Blueprint-based XR tools | |||
=== | ===Professional Software Support=== | ||
* '''[[Autodesk VRED]]''': Automotive design with AR | |||
* | * '''[[Siemens NX]]''': CAD overlay on physical parts | ||
* AR | * '''[[Unity MARS]]''': Mixed reality authoring | ||
* '''[[Microsoft Dynamics 365]]''': Enterprise AR applications | |||
== | ==System Requirements== | ||
Higher than VR-3 due to passthrough processing: | |||
* '''Operating System''': [[Windows 10]]/11 Pro 64-bit | |||
* '''Processor''': [[Intel Core i9]]-9900K or [[AMD Ryzen 9]] 3900X | |||
* '''Graphics''': [[NVIDIA RTX 3080]] or [[Quadro RTX 6000]] | |||
* '''Memory''': 32 GB RAM minimum | |||
* '''Storage''': 500 GB SSD recommended | |||
* '''Ports''': DisplayPort 1.4, USB-C 3.0 | |||
=== | ==Industry Applications== | ||
=== | ===Automotive Design=== | ||
* | Revolutionary workflow capabilities: | ||
* | * '''Clay Model Overlay''': Virtual designs on physical models | ||
* | * '''Ergonomics Testing''': Real driver with virtual interior | ||
* | * '''Color Matching''': Compare virtual and physical materials | ||
* '''Design Reviews''': Stakeholders see AR annotations | |||
Major adopters: | |||
* '''[[Volvo Cars]]''': Safety system visualization | |||
* '''[[KIA]]''': Global design collaboration | |||
* '''[[Continental AG]]''': HMI development | |||
===Medical Training=== | |||
* '''Surgical Planning''': 3D models overlaid on patients | |||
* '''Medical Education''': Anatomy visualization on cadavers | |||
* '''Remote Assistance''': Expert guidance via AR | |||
* '''Therapy Applications''': Mixed reality rehabilitation | |||
Institutional users: | |||
* '''[[HCA Healthcare]]''': Surgical training programs | |||
* '''[[Children's Hospital Los Angeles]]''': Pediatric procedures | |||
* '''Medical universities worldwide''' | |||
=== | ===Aerospace and Defense=== | ||
* '''Maintenance Training''': AR work instructions | |||
* '''Cockpit Design''': Virtual controls in real cockpit | |||
* '''Mission Planning''': Terrain visualization | |||
* '''Simulation''': Mixed reality flight training | |||
Key customers: | |||
* '''[[Boeing]]''': Assembly line training | |||
* '''[[Lockheed Martin]]''': F-35 maintenance | |||
* '''Various defense contractors''': Classified programs | |||
== | ==Advanced Features== | ||
=== | ===200Hz Eye Tracking in XR=== | ||
* | Enhanced for mixed reality: | ||
* | * '''Vergence Tracking''': Measure eye convergence | ||
* | * '''Depth Estimation''': Gaze-based distance calculation | ||
* | * '''Attention Analysis''': Real-world fixation mapping | ||
* '''Calibration Transfer''': VR calibration works in AR | |||
=== | ===Ultraleap Gemini Hand Tracking=== | ||
Optimized for mixed reality: | |||
* | * '''Wider Tracking Volume''': 160° × 160° coverage | ||
* | * '''Better Occlusion''': Handles real object interference | ||
* | * '''Lower Latency''': 15ms hand detection | ||
* '''Gesture Library''': Pre-built XR interactions | |||
== | ===Inside-Out Tracking (Beta)=== | ||
Experimental markerless tracking: | |||
* '''4 Tracking Cameras''': Separate from passthrough cameras | |||
* '''SLAM Algorithm''': Simultaneous localization and mapping | |||
* '''Hybrid Mode''': Combine with base stations | |||
* '''Persistent Mapping''': Remember room layouts | |||
== | ==Variants and Configurations== | ||
=== | ===XR-3 Standard Edition=== | ||
* Full mixed reality capabilities | |||
* 12MP passthrough cameras | |||
* LiDAR depth sensing | |||
* $5,495 + $1,495/year | |||
=== | ===XR-3 Focal Edition=== | ||
* All standard features plus: | |||
* Varifocal camera system | |||
* Gaze-directed autofocus | |||
* Research-grade eye tracking data | |||
* Custom pricing | |||
== | ===XR-3 Secure Edition=== | ||
* [[TAA]]/[[BAA]] compliant | |||
* Offline operation mode | |||
* Secure boot process | |||
* Government/defense only | |||
==Market Reception== | |||
== | ===Critical Response=== | ||
Professional reviews highlighted breakthrough features: | |||
'''Strengths''': | |||
* Best-in-class passthrough quality | |||
* LiDAR depth unprecedented in VR/AR | |||
* Seamless VR/AR transitions | |||
* 115° FOV matched VR mode | |||
* Lighter than expected (594g) | |||
'''Limitations''': | |||
* High system requirements | |||
* Expensive subscription model | |||
* Limited passthrough FOV vs human vision | |||
* Tethered operation only | |||
Varjo | ===Industry Impact=== | ||
The XR-3 influenced mixed reality development: | |||
* Established LiDAR as essential for professional AR | |||
* Proved high-resolution passthrough feasible | |||
* Accelerated enterprise XR adoption | |||
* Set new benchmark for AR/VR switching | |||
==Technical Innovations== | |||
===Photorealistic Passthrough Pipeline=== | |||
* '''ISP Integration''': Custom image signal processor | |||
* '''Temporal Filtering''': Reduced video noise | |||
* '''Chromatic Correction''': Lens aberration compensation | |||
* '''Dynamic Range''': 12-stop exposure latitude | |||
===Real-Time Depth Processing=== | |||
* '''GPU Acceleration''': CUDA-optimized depth maps | |||
* '''Sensor Fusion''': Combine LiDAR with stereo depth | |||
* '''Predictive Filling''': Interpolate occluded areas | |||
* '''Edge Detection''': Sub-pixel boundary accuracy | |||
==Manufacturing and Quality== | |||
* '''Helsinki Production''': In-house manufacturing | |||
* '''Sensor Calibration''': Individual unit optimization | |||
* '''Burn-In Testing''': 48-hour stress tests | |||
* '''Quality Metrics''': <2% RMA rate reported | |||
==Legacy and Future== | |||
The XR-3 established Varjo's leadership in professional mixed reality: | |||
* First production headset with LiDAR depth sensing | |||
* Achieved "good enough" passthrough for professional use | |||
* Validated mixed reality for enterprise workflows | |||
* Influenced competitors toward higher-quality passthrough | |||
The XR-3's success directly led to: | |||
* [[Varjo XR-4]] development with improved cameras | |||
* Industry shift toward depth-sensing AR | |||
* Increased enterprise XR investment | |||
* New mixed reality use cases | |||
==See Also== | |||
* [[Mixed reality]] | |||
* [[Varjo|Varjo Technologies]] | |||
* [[Varjo VR-3]] | |||
* [[Varjo XR-4]] | * [[Varjo XR-4]] | ||
* [[ | * [[LiDAR]] | ||
* [[Video pass-through]] | |||
* [[Depth sensing]] | |||
* [[TAA compliance]] | |||
== | ==References== | ||
<references> | |||
<ref name="varjo-announcement">{{cite web|url=https://varjo.com/press-release/varjo-launches-xr-3-and-vr-3-headsets-to-bring-the-next-generation-of-immersive-technology-to-every-workplace/|title=Varjo Launches XR-3 and VR-3 Headsets to Bring the Next Generation of Immersive Technology to Every Workplace|publisher=Varjo|date=December 1, 2020|access-date=June 3, 2025}}</ref> | |||
<ref name="roadtovr">{{cite web|url=https://www.roadtovr.com/varjo-xr-3-vr-3-announcement-specs-release-date-price/|title=Varjo Announces XR-3 and VR-3 Headsets – Specs, Price, Release Date|publisher=Road to VR|date=December 1, 2020|access-date=June 3, 2025}}</ref> | |||
<ref name="varjo-xr3-product">{{cite web|url=https://varjo.com/products/varjo-xr-3/|title=Varjo XR-3 - The industry's highest resolution mixed reality headset|publisher=Varjo|access-date=June 3, 2025}}</ref> | |||
<ref name="varjo-focal">{{cite web|url=https://varjo.com/products/varjo-xr-3-focal-edition/|title=Mixed Reality Training - Varjo XR-3 Focal Edition|publisher=Varjo|access-date=June 3, 2025}}</ref> | |||
<ref name="auganix">{{cite web|url=https://www.auganix.org/varjo-launches-its-next-generation-xr-3-and-vr-3-headsets-for-businesses-and-enterprise/|title=Varjo launches its next generation XR-3 and VR-3 headsets for businesses and enterprise|publisher=Auganix|date=December 2020|access-date=June 3, 2025}}</ref> | |||
<ref name="symetri">{{cite web|url=https://www.symetri.co.uk/news-events/news/press-release-varjo-launch-xr-3-headsets/|title=Press Release: Varjo Launch XR-3 Headsets|publisher=Symetri|date=December 2020|access-date=June 3, 2025}}</ref> | |||
</references> | |||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category:Virtual Reality Devices]] | |||
[[Category:Mixed Reality Devices]] | |||
[[Category:VR Headsets]] | [[Category:VR Headsets]] | ||
[[Category: | [[Category:MR Headsets]] | ||
[[Category:Mixed | [[Category:Virtual Reality Headsets]] | ||
[[Category:Mixed Reality Headsets]] | |||
[[Category:Products introduced in 2020]] | |||
[[Category:Finnish brands]] | |||
[[Category:Head-mounted displays]] | [[Category:Head-mounted displays]] | ||
Revision as of 22:29, 7 January 2026
| Varjo XR-3 | |
|---|---|
| Basic Info | |
| VR/AR | Mixed Reality, Virtual Reality |
| Type | Head-mounted display |
| Subtype | PC-Powered VR |
| Platform | SteamVR, OpenXR |
| Developer | Varjo |
| Manufacturer | Varjo |
| Announcement Date | December 1, 2020 |
| Release Date | December 2020 |
| Price | $5,495 + $1,495/year subscription |
| Website | https://varjo.com |
| Versions | XR-3, XR-3 Focal Edition |
| Requires | High-end PC |
| Predecessor | Varjo XR-1 (Developer Edition) |
| Successor | Varjo XR-4 |
| System | |
| Operating System | Windows 10/11 (64-bit) |
| Storage | |
| SD Card Slot | No |
| Display | |
| Display | uOLED (focus) + LCD (peripheral) |
| Subpixel Layout | RGB |
| Peak Brightness | 150 nits |
| Resolution | Focus: 1920×1920 per eye, Context: 2880×2720 per eye |
| Pixel Density | 70+ PPD (focus), 30+ PPD (periphery) |
| Refresh Rate | 90 Hz |
| Persistence | Low persistence |
| Precision | Sub-pixel precision |
| Image | |
| Field of View | 115° |
| Horizontal FoV | 115° |
| Vertical FoV | N/A |
| Visible FoV | 115° |
| Rendered FoV | 115° |
| Binocular Overlap | less than 85% |
| Average Pixel Density | N/A |
| Peak Pixel Density | 70+ PPD |
| Foveated Rendering | Yes (dynamic) |
| Optics | |
| Optics | Aspheric lenses |
| Ocularity | Binocular |
| IPD Range | 58-73mm (automatic adjustment) |
| Adjustable Diopter | No |
| Passthrough | Yes (12MP RGB cameras + LiDAR) |
| Tracking | |
| Tracking | SteamVR 2.0, Inside-out (beta) |
| Tracking Frequency | 1000 Hz |
| Base Stations | Optional |
| Eye Tracking | Yes (200Hz) |
| Hand Tracking | Yes (Ultraleap Gemini) |
| Rotational Tracking | 6DOF |
| Positional Tracking | 6DOF |
| Update Rate | 1000 Hz |
| Tracking Volume | Up to 10m × 10m |
| Play Space | Room-scale |
| Latency | less than 20ms (VR), less than 20ms (passthrough) |
| Audio | |
| Audio | Off-ear speakers (37mm drivers) |
| Microphone | Yes |
| 3.5mm Audio Jack | Yes |
| Camera | 2× 12MP RGB, 2× LiDAR depth sensors |
| Connectivity | |
| Connectivity | DisplayPort 1.4, USB-C 3.0 |
| Ports | 1× DisplayPort 1.4, 1× USB-C 3.0 |
| Wired Video | DisplayPort 1.4 |
| Power | External power adapter |
| Device | |
| Weight | 594g (headset only) |
| Material | Magnesium alloy, plastic |
| Headstrap | 3-point precision fit headband |
| Haptics | No |
| Color | Black |
| Sensors | 200Hz eye tracking, IMU, depth sensors |
| Input | Compatible with SteamVR controllers |
| Compliance | CE, FCC, TAA-compliant option |
| Cable Length | 5 meters |
The Varjo XR-3 is a professional PC-powered mixed reality and virtual reality head-mounted display[1] announced on December 1, 2020,[2][3] by Varjo Technologies. Building on the Varjo VR-3 platform, the XR-3 adds advanced video passthrough capabilities with 12-megapixel cameras and LiDAR depth sensing, enabling seamless transitions between virtual and augmented reality.[4]
History
The XR-3 succeeded Varjo's experimental XR-1 developer kit, representing the company's first production mixed reality headset. Development focused on achieving photorealistic passthrough quality with accurate depth perception, targeting industries requiring seamless AR/VR switching such as automotive design, medical training, and aerospace simulation.[5]
Key innovations included:
- Industry's first VR headset with integrated LiDAR
- Highest resolution passthrough cameras in mixed reality
- Real-time depth-based occlusion
- Seamless VR/AR switching capability
Technical Specifications
Mixed Reality System
The XR-3's passthrough system represents a significant advancement:
- RGB Cameras: Dual 12-megapixel sensors
- Frame Rate: 90 fps video passthrough
- Latency: Sub-20ms glass-to-glass
- Field of View: Matches 115° display FOV
- Color Accuracy: 94% sRGB in passthrough mode
LiDAR Depth Sensing
First-of-its-kind integration in VR/AR:
- Technology: Time-of-flight LiDAR sensors
- Range: 0.5m to 5m depth sensing
- Resolution: 640×480 depth map
- Frame Rate: 30 fps depth updates
- Accuracy: ±5mm at 1m distance
Display Technology
Identical to VR-3 base specifications:
- Focus Display: 1920×1920 micro-OLED per eye
- Context Display: 2880×2720 LCD per eye
- Virtual Resolution: 70+ PPD center, 30+ PPD periphery
- Refresh Rate: 90 Hz
Mixed Reality Features
Video Passthrough Quality
The XR-3 achieved unprecedented passthrough fidelity:
- Chroma Keying: Real-time green screen removal
- Exposure Control: Automatic HDR adjustment
- White Balance: Scene-adaptive color correction
- Distortion Correction: Minimal warping artifacts
Depth-Based Occlusion
LiDAR enables realistic object interaction:
- Pixel-Perfect Occlusion: Virtual objects behind real objects
- Hand Occlusion: Natural hand-over-virtual interactions
- Dynamic Meshing: Real-time 3D environment reconstruction
- Collision Detection: Physics-based AR interactions
XR-3 Focal Edition
Special variant with experimental features:[6]
- Varifocal Cameras: Motorized focus adjustment
- Gaze-Directed Focus: Camera focus follows eye gaze
- Extended Depth Range: 20cm to infinity focus
- Research Applications: Vergence-accommodation studies
Software Capabilities
Varjo Reality Cloud XR
Cloud-based mixed reality platform:
- Remote Rendering: Stream XR content from servers
- Multi-User Sessions: Collaborative AR experiences
- Persistent AR: Save and share AR annotations
- Cross-Platform: Works with other Varjo headsets
Development Tools
- XR SDK: Unified API for VR/AR switching
- Depth API: Direct LiDAR data access
- Chroma Key SDK: Custom background removal
- Unity XR Plugin: Native mixed reality support
- Unreal Engine Integration: Blueprint-based XR tools
Professional Software Support
- Autodesk VRED: Automotive design with AR
- Siemens NX: CAD overlay on physical parts
- Unity MARS: Mixed reality authoring
- Microsoft Dynamics 365: Enterprise AR applications
System Requirements
Higher than VR-3 due to passthrough processing:
- Operating System: Windows 10/11 Pro 64-bit
- Processor: Intel Core i9-9900K or AMD Ryzen 9 3900X
- Graphics: NVIDIA RTX 3080 or Quadro RTX 6000
- Memory: 32 GB RAM minimum
- Storage: 500 GB SSD recommended
- Ports: DisplayPort 1.4, USB-C 3.0
Industry Applications
Automotive Design
Revolutionary workflow capabilities:
- Clay Model Overlay: Virtual designs on physical models
- Ergonomics Testing: Real driver with virtual interior
- Color Matching: Compare virtual and physical materials
- Design Reviews: Stakeholders see AR annotations
Major adopters:
- Volvo Cars: Safety system visualization
- KIA: Global design collaboration
- Continental AG: HMI development
Medical Training
- Surgical Planning: 3D models overlaid on patients
- Medical Education: Anatomy visualization on cadavers
- Remote Assistance: Expert guidance via AR
- Therapy Applications: Mixed reality rehabilitation
Institutional users:
- HCA Healthcare: Surgical training programs
- Children's Hospital Los Angeles: Pediatric procedures
- Medical universities worldwide
Aerospace and Defense
- Maintenance Training: AR work instructions
- Cockpit Design: Virtual controls in real cockpit
- Mission Planning: Terrain visualization
- Simulation: Mixed reality flight training
Key customers:
- Boeing: Assembly line training
- Lockheed Martin: F-35 maintenance
- Various defense contractors: Classified programs
Advanced Features
200Hz Eye Tracking in XR
Enhanced for mixed reality:
- Vergence Tracking: Measure eye convergence
- Depth Estimation: Gaze-based distance calculation
- Attention Analysis: Real-world fixation mapping
- Calibration Transfer: VR calibration works in AR
Ultraleap Gemini Hand Tracking
Optimized for mixed reality:
- Wider Tracking Volume: 160° × 160° coverage
- Better Occlusion: Handles real object interference
- Lower Latency: 15ms hand detection
- Gesture Library: Pre-built XR interactions
Inside-Out Tracking (Beta)
Experimental markerless tracking:
- 4 Tracking Cameras: Separate from passthrough cameras
- SLAM Algorithm: Simultaneous localization and mapping
- Hybrid Mode: Combine with base stations
- Persistent Mapping: Remember room layouts
Variants and Configurations
XR-3 Standard Edition
- Full mixed reality capabilities
- 12MP passthrough cameras
- LiDAR depth sensing
- $5,495 + $1,495/year
XR-3 Focal Edition
- All standard features plus:
- Varifocal camera system
- Gaze-directed autofocus
- Research-grade eye tracking data
- Custom pricing
XR-3 Secure Edition
Market Reception
Critical Response
Professional reviews highlighted breakthrough features:
Strengths:
- Best-in-class passthrough quality
- LiDAR depth unprecedented in VR/AR
- Seamless VR/AR transitions
- 115° FOV matched VR mode
- Lighter than expected (594g)
Limitations:
- High system requirements
- Expensive subscription model
- Limited passthrough FOV vs human vision
- Tethered operation only
Industry Impact
The XR-3 influenced mixed reality development:
- Established LiDAR as essential for professional AR
- Proved high-resolution passthrough feasible
- Accelerated enterprise XR adoption
- Set new benchmark for AR/VR switching
Technical Innovations
Photorealistic Passthrough Pipeline
- ISP Integration: Custom image signal processor
- Temporal Filtering: Reduced video noise
- Chromatic Correction: Lens aberration compensation
- Dynamic Range: 12-stop exposure latitude
Real-Time Depth Processing
- GPU Acceleration: CUDA-optimized depth maps
- Sensor Fusion: Combine LiDAR with stereo depth
- Predictive Filling: Interpolate occluded areas
- Edge Detection: Sub-pixel boundary accuracy
Manufacturing and Quality
- Helsinki Production: In-house manufacturing
- Sensor Calibration: Individual unit optimization
- Burn-In Testing: 48-hour stress tests
- Quality Metrics: <2% RMA rate reported
Legacy and Future
The XR-3 established Varjo's leadership in professional mixed reality:
- First production headset with LiDAR depth sensing
- Achieved "good enough" passthrough for professional use
- Validated mixed reality for enterprise workflows
- Influenced competitors toward higher-quality passthrough
The XR-3's success directly led to:
- Varjo XR-4 development with improved cameras
- Industry shift toward depth-sensing AR
- Increased enterprise XR investment
- New mixed reality use cases
See Also
- Mixed reality
- Varjo Technologies
- Varjo VR-3
- Varjo XR-4
- LiDAR
- Video pass-through
- Depth sensing
- TAA compliance
References
- ↑ "Varjo XR-3 - The industry's highest resolution mixed reality headset". Varjo. https://varjo.com/products/varjo-xr-3/.
- ↑ "Varjo launches its next generation XR-3 and VR-3 headsets for businesses and enterprise". Auganix. December 2020. https://www.auganix.org/varjo-launches-its-next-generation-xr-3-and-vr-3-headsets-for-businesses-and-enterprise/.
- ↑ "Press Release: Varjo Launch XR-3 Headsets". Symetri. December 2020. https://www.symetri.co.uk/news-events/news/press-release-varjo-launch-xr-3-headsets/.
- ↑ "Varjo Launches XR-3 and VR-3 Headsets to Bring the Next Generation of Immersive Technology to Every Workplace". Varjo. December 1, 2020. https://varjo.com/press-release/varjo-launches-xr-3-and-vr-3-headsets-to-bring-the-next-generation-of-immersive-technology-to-every-workplace/.
- ↑ "Varjo Announces XR-3 and VR-3 Headsets – Specs, Price, Release Date". Road to VR. December 1, 2020. https://www.roadtovr.com/varjo-xr-3-vr-3-announcement-specs-release-date-price/.
- ↑ "Mixed Reality Training - Varjo XR-3 Focal Edition". Varjo. https://varjo.com/products/varjo-xr-3-focal-edition/.