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{{Device Infobox
{{Device Infobox
|image =
|image = [[File:Varjo xr-31.png|350px]]
|VR/AR = [[Virtual Reality]], [[Augmented Reality]], [[Mixed Reality]]
|VR/AR = [[Mixed Reality]], [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = Enterprise PC MR
|Subtype = [[PC-Powered VR]]
|Platform = [[PC]]
|Platform = [[SteamVR]], [[OpenXR]]
|Creator = [[Varjo]]
|Creator =
|Announced = 2020
|Developer = [[Varjo]]
|Release = 2020
|Manufacturer = [[Varjo]]
|Price = $6,495 + $1,495/year subscription
|Announcement Date = December 1, 2020
|Release Date = December 2020
|Price = $5,495 + $1,495/year subscription
|Website = https://varjo.com
|Website = https://varjo.com
|OS = Windows
|Versions = XR-3, XR-3 Focal Edition
|CPU = Host PC dependent
|Requires = High-end PC
|GPU = Host PC dependent (high-end required)
|Predecessor = [[Varjo XR-1 (Developer Edition)]]
|Storage =
|Successor = [[Varjo XR-4]]
|RAM =
|Operating System = Windows 10/11 (64-bit)
|Display = Dual Bionic Display
|Chipset =
|Resolution = 2880 x 2720 per eye
|CPU =
|Refresh = 90 Hz
|GPU =
|Brightness =
|HPU =
|PPD = 70+ PPD
|Storage =  
|FOV = 115°
|Memory =
|Lenses = Non-Fresnel (crystal clear)
|SD Card Slot = No
|IPD = Automatic adjustment
|Display = uOLED (focus) + LCD (peripheral)
|Eye Tracking = Yes (200 Hz, <1° accuracy)
|Subpixel Layout = RGB
|Hand Tracking = Yes (Ultraleap integrated)
|Peak Brightness = 150 nits
|Tracking = 6DoF (inside-out beta), SteamVR
|Resolution = Focus: 1920×1920 per eye, Context: 2880×2720 per eye
|Spatial Mapping = Yes (LiDAR depth)
|Refresh Rate = 90 Hz
|Speakers =
|Pixel Density = 70+ PPD (focus), 30+ PPD (periphery)
|Microphone =
|Persistence = Low persistence
|Audio Jack =
|Precision = Sub-pixel precision
|Connectivity = DisplayPort, USB
|Field of View = 115°
|Ports = DisplayPort, USB
|Horizontal FoV = 115°
|Battery =
|Vertical FoV = N/A
|Weight =
|Visible FoV = 115°
|Materials =
|Rendered FoV = 115°
|Colors =
|Binocular Overlap = less than 85%
|Sensors = 12MP passthrough cameras, LiDAR
|Average Pixel Density = N/A
|Input = SteamVR controllers, hand tracking
|Peak Pixel Density = 70+ PPD
|Foveated Rendering = Yes (dynamic)
|Optics = Aspheric lenses
|Ocularity = Binocular
|IPD Range = 58-73mm (automatic adjustment)
|Adjustable Diopter = No
|Passthrough = Yes (12MP RGB cameras + LiDAR)
|Tracking = SteamVR 2.0, Inside-out (beta)
|Tracking Frequency = 1000 Hz
|Base Stations = Optional
|Eye Tracking = Yes (200Hz)
|Face Tracking =
|Hand Tracking = Yes (Ultraleap Gemini)
|Body Tracking =
|Rotational Tracking = 6DOF
|Positional Tracking = 6DOF
|Update Rate = 1000 Hz
|Tracking Volume = Up to 10m × 10m
|Play Space = Room-scale
|Latency = less than 20ms (VR), less than 20ms (passthrough)
|Audio = Off-ear speakers (37mm drivers)
|Microphone = Yes
|3.5mm Audio Jack = Yes
|Camera = 2× 12MP RGB, 2× LiDAR depth sensors
|Connectivity = DisplayPort 1.4, USB-C 3.0
|Ports = DisplayPort 1.4, USB-C 3.0
|Wired Video = DisplayPort 1.4
|Wireless Video =
|WiFi =
|Bluetooth =
|Power = External power adapter
|Battery Capacity =
|Battery Life =
|Charge Time =
|Dimensions =  
|Weight = 594g (headset only)
|Material = Magnesium alloy, plastic
|Headstrap = 3-point precision fit headband
|Haptics = No
|Color = Black
|Sensors = 200Hz eye tracking, IMU, depth sensors
|Input = Compatible with SteamVR controllers
|Compliance = CE, FCC, TAA-compliant option
|Size =
|Cable Length = 5 meters
}}
}}
The [[Varjo XR-3]] is a professional [[PC-Powered VR|PC-powered]] [[mixed reality]] and [[virtual reality]] [[head-mounted display]]<ref name="varjo-xr3-product" /> announced on December 1, 2020,<ref name="auganix" /><ref name="symetri" /> by [[Varjo|Varjo Technologies]]. Building on the [[Varjo VR-3]] platform, the XR-3 adds advanced video passthrough capabilities with 12-megapixel cameras and [[LiDAR]] depth sensing, enabling seamless transitions between virtual and augmented reality.<ref name="varjo-announcement" />


The '''Varjo XR-3''' is a professional-grade [[mixed reality]] [[head-mounted display]] developed by [[Varjo]], a Finnish company specializing in human-eye resolution XR headsets. Released in 2020, the XR-3 delivers over 70 pixels per degree (PPD) with a 115-degree field of view, photorealistic color passthrough via 12-megapixel cameras, and LiDAR-powered depth sensing for real-time occlusion. The XR-3 targets enterprise applications including training, simulation, design visualization, and research, with deployment options for high-security environments.<ref name="varjo">{{cite web|url=https://varjo.com/products/varjo-xr-3|title=Varjo XR-3 - The First True Mixed Reality Headset|publisher=Varjo}}</ref>
==History==
The XR-3 succeeded Varjo's experimental XR-1 developer kit, representing the company's first production mixed reality headset. Development focused on achieving photorealistic passthrough quality with accurate depth perception, targeting industries requiring seamless AR/VR switching such as automotive design, medical training, and aerospace simulation.<ref name="roadtovr" />


== History and Development ==
Key innovations included:
* Industry's first VR headset with integrated LiDAR
* Highest resolution passthrough cameras in mixed reality
* Real-time depth-based occlusion
* Seamless VR/AR switching capability


=== Varjo Background ===
==Technical Specifications==
Varjo (Finnish for "shadow") was founded with the mission to create professional VR/XR headsets with human-eye resolution, targeting enterprise and research applications.


=== XR-3 Launch ===
===Mixed Reality System===
The XR-3 launched in 2020 as Varjo's flagship mixed reality headset, building on their previous VR and XR headsets with improved specifications and features.
The XR-3's passthrough system represents a significant advancement:
* '''RGB Cameras''': Dual 12-megapixel sensors
* '''Frame Rate''': 90 fps video passthrough
* '''Latency''': Sub-20ms glass-to-glass
* '''Field of View''': Matches 115° display FOV
* '''Color Accuracy''': 94% sRGB in passthrough mode


=== Market Position ===
===LiDAR Depth Sensing===
Priced at $6,495 plus annual subscription, the XR-3 targets professional applications requiring the highest fidelity VR and AR experiences.
First-of-its-kind integration in VR/AR:
* '''Technology''': Time-of-flight LiDAR sensors
* '''Range''': 0.5m to 5m depth sensing
* '''Resolution''': 640×480 depth map
* '''Frame Rate''': 30 fps depth updates
* '''Accuracy''': ±5mm at 1m distance


== Design and Hardware ==
===Display Technology===
Identical to VR-3 base specifications:
* '''Focus Display''': 1920×1920 micro-OLED per eye
* '''Context Display''': 2880×2720 LCD per eye
* '''Virtual Resolution''': 70+ PPD center, 30+ PPD periphery
* '''Refresh Rate''': 90 Hz


=== Bionic Display System ===
==Mixed Reality Features==
Varjo's proprietary Bionic Display technology:
* '''Resolution:''' 2880 x 2720 per eye
* '''Pixel Density:''' Over 70 PPD (pixels per degree)
* '''Refresh Rate:''' 90 Hz
* '''Color Gamut:''' 99% sRGB, 93% DCI-P3


=== Field of View ===
===Video Passthrough Quality===
115-degree field of view—the widest in Varjo's lineup at launch.
The XR-3 achieved unprecedented passthrough fidelity:
* '''Chroma Keying''': Real-time green screen removal
* '''Exposure Control''': Automatic HDR adjustment
* '''White Balance''': Scene-adaptive color correction
* '''Distortion Correction''': Minimal warping artifacts


=== Optical System ===
===Depth-Based Occlusion===
* Non-Fresnel lenses for crystal-clear optics
LiDAR enables realistic object interaction:
* No Fresnel artifacts or god rays
* '''Pixel-Perfect Occlusion''': Virtual objects behind real objects
* Ultra-wide, distortion-free viewing
* '''Hand Occlusion''': Natural hand-over-virtual interactions
* '''Dynamic Meshing''': Real-time 3D environment reconstruction
* '''Collision Detection''': Physics-based AR interactions


=== IPD ===
===XR-3 Focal Edition===
Automatic IPD adjustment.
Special variant with experimental features:<ref name="varjo-focal" />
* '''Varifocal Cameras''': Motorized focus adjustment
* '''Gaze-Directed Focus''': Camera focus follows eye gaze
* '''Extended Depth Range''': 20cm to infinity focus
* '''Research Applications''': Vergence-accommodation studies


== Mixed Reality Capabilities ==
==Software Capabilities==


=== Video Passthrough ===
===Varjo Reality Cloud XR===
* '''Cameras:''' 12-megapixel stereo
Cloud-based mixed reality platform:
* '''Latency:''' Less than 20 ms
* '''Remote Rendering''': Stream XR content from servers
* '''Quality:''' Photorealistic, true-to-life
* '''Multi-User Sessions''': Collaborative AR experiences
* '''Persistent AR''': Save and share AR annotations
* '''Cross-Platform''': Works with other Varjo headsets


=== Depth Sensing ===
===Development Tools===
* '''Technology:''' LiDAR
* '''XR SDK''': Unified API for VR/AR switching
* '''Features:''' Pixel-perfect real-time occlusion
* '''Depth API''': Direct LiDAR data access
* '''Applications:''' 3D world reconstruction
* '''Chroma Key SDK''': Custom background removal
* '''Unity XR Plugin''': Native mixed reality support
* '''Unreal Engine Integration''': Blueprint-based XR tools


=== Mode Switching ===
===Professional Software Support===
Effortlessly switch between:
* '''[[Autodesk VRED]]''': Automotive design with AR
* XR (Mixed Reality)
* '''[[Siemens NX]]''': CAD overlay on physical parts
* AR (Augmented Reality)
* '''[[Unity MARS]]''': Mixed reality authoring
* VR (Virtual Reality)
* '''[[Microsoft Dynamics 365]]''': Enterprise AR applications


== Eye Tracking ==
==System Requirements==
Higher than VR-3 due to passthrough processing:
* '''Operating System''': [[Windows 10]]/11 Pro 64-bit
* '''Processor''': [[Intel Core i9]]-9900K or [[AMD Ryzen 9]] 3900X
* '''Graphics''': [[NVIDIA RTX 3080]] or [[Quadro RTX 6000]]
* '''Memory''': 32 GB RAM minimum
* '''Storage''': 500 GB SSD recommended
* '''Ports''': DisplayPort 1.4, USB-C 3.0


=== Specifications ===
==Industry Applications==
* '''Frequency:''' 200 Hz
* '''Accuracy:''' Less than 1 degree
* '''Technology:''' Integrated eye tracking
* '''Capability:''' World-leading accuracy


=== Applications ===
===Automotive Design===
* Foveated rendering
Revolutionary workflow capabilities:
* Gaze-based interaction
* '''Clay Model Overlay''': Virtual designs on physical models
* User research and analytics
* '''Ergonomics Testing''': Real driver with virtual interior
* Attention tracking
* '''Color Matching''': Compare virtual and physical materials
* '''Design Reviews''': Stakeholders see AR annotations


== Hand Tracking ==
Major adopters:
* '''[[Volvo Cars]]''': Safety system visualization
* '''[[KIA]]''': Global design collaboration
* '''[[Continental AG]]''': HMI development


Integrated Ultraleap hand tracking for natural controller-free interaction.
===Medical Training===
* '''Surgical Planning''': 3D models overlaid on patients
* '''Medical Education''': Anatomy visualization on cadavers
* '''Remote Assistance''': Expert guidance via AR
* '''Therapy Applications''': Mixed reality rehabilitation


== Tracking ==
Institutional users:
* '''[[HCA Healthcare]]''': Surgical training programs
* '''[[Children's Hospital Los Angeles]]''': Pediatric procedures
* '''Medical universities worldwide'''


=== Inside-Out Tracking ===
===Aerospace and Defense===
Beta inside-out tracking for deployment without external base stations.
* '''Maintenance Training''': AR work instructions
* '''Cockpit Design''': Virtual controls in real cockpit
* '''Mission Planning''': Terrain visualization
* '''Simulation''': Mixed reality flight training


=== SteamVR Tracking ===
Key customers:
Full compatibility with SteamVR base stations for maximum precision.
* '''[[Boeing]]''': Assembly line training
* '''[[Lockheed Martin]]''': F-35 maintenance
* '''Various defense contractors''': Classified programs


== Enterprise Features ==
==Advanced Features==


=== Security ===
===200Hz Eye Tracking in XR===
* No automatic or forced downloads
Enhanced for mixed reality:
* No personal data collection
* '''Vergence Tracking''': Measure eye convergence
* No data transmission from devices
* '''Depth Estimation''': Gaze-based distance calculation
* RF transmitter removal option for secure settings
* '''Attention Analysis''': Real-world fixation mapping
* '''Calibration Transfer''': VR calibration works in AR


=== Deployment ===
===Ultraleap Gemini Hand Tracking===
Suitable for highest-security environments including:
Optimized for mixed reality:
* Defense applications
* '''Wider Tracking Volume''': 160° × 160° coverage
* Secure research facilities
* '''Better Occlusion''': Handles real object interference
* Classified training programs
* '''Lower Latency''': 15ms hand detection
* '''Gesture Library''': Pre-built XR interactions


== Comfort ==
===Inside-Out Tracking (Beta)===
Experimental markerless tracking:
* '''4 Tracking Cameras''': Separate from passthrough cameras
* '''SLAM Algorithm''': Simultaneous localization and mapping
* '''Hybrid Mode''': Combine with base stations
* '''Persistent Mapping''': Remember room layouts


=== Headband ===
==Variants and Configurations==
3-point precision fit headband for all head shapes and sizes.


=== Cooling ===
===XR-3 Standard Edition===
Active cooling system for extended use.
* Full mixed reality capabilities
* 12MP passthrough cameras
* LiDAR depth sensing
* $5,495 + $1,495/year


=== Glasses Compatibility ===
===XR-3 Focal Edition===
Can be worn comfortably with prescription glasses.
* All standard features plus:
* Varifocal camera system
* Gaze-directed autofocus
* Research-grade eye tracking data
* Custom pricing


== Software Compatibility ==
===XR-3 Secure Edition===
* [[TAA]]/[[BAA]] compliant
* Offline operation mode
* Secure boot process
* Government/defense only


* Unity
==Market Reception==
* Unreal Engine
* OpenXR 1.0
* Autodesk VRED
* PREPAR3D
* VBS Blue IG


== Specifications ==
===Critical Response===
Professional reviews highlighted breakthrough features:


{| class="wikitable"
'''Strengths''':
|-
* Best-in-class passthrough quality
! Specification !! Details
* LiDAR depth unprecedented in VR/AR
|-
* Seamless VR/AR transitions
| Display || Bionic Display (2880 x 2720 per eye)
* 115° FOV matched VR mode
|-
* Lighter than expected (594g)
| Pixel Density || 70+ PPD
|-
| Refresh Rate || 90 Hz
|-
| Field of View || 115°
|-
| Color Gamut || 99% sRGB, 93% DCI-P3
|-
| Eye Tracking || 200 Hz (<1° accuracy)
|-
| Hand Tracking || Ultraleap integrated
|-
| Passthrough || 12MP stereo (<20ms latency)
|-
| Depth Sensing || LiDAR
|-
| Tracking || 6DoF (inside-out/SteamVR)
|-
| Price || $6,495 + $1,495/year
|}


== Product Line ==
'''Limitations''':
* High system requirements
* Expensive subscription model
* Limited passthrough FOV vs human vision
* Tethered operation only


Varjo has released successor models:
===Industry Impact===
The XR-3 influenced mixed reality development:
* Established LiDAR as essential for professional AR
* Proved high-resolution passthrough feasible
* Accelerated enterprise XR adoption
* Set new benchmark for AR/VR switching
 
==Technical Innovations==
 
===Photorealistic Passthrough Pipeline===
* '''ISP Integration''': Custom image signal processor
* '''Temporal Filtering''': Reduced video noise
* '''Chromatic Correction''': Lens aberration compensation
* '''Dynamic Range''': 12-stop exposure latitude
 
===Real-Time Depth Processing===
* '''GPU Acceleration''': CUDA-optimized depth maps
* '''Sensor Fusion''': Combine LiDAR with stereo depth
* '''Predictive Filling''': Interpolate occluded areas
* '''Edge Detection''': Sub-pixel boundary accuracy
 
==Manufacturing and Quality==
* '''Helsinki Production''': In-house manufacturing
* '''Sensor Calibration''': Individual unit optimization
* '''Burn-In Testing''': 48-hour stress tests
* '''Quality Metrics''': <2% RMA rate reported
 
==Legacy and Future==
The XR-3 established Varjo's leadership in professional mixed reality:
* First production headset with LiDAR depth sensing
* Achieved "good enough" passthrough for professional use
* Validated mixed reality for enterprise workflows
* Influenced competitors toward higher-quality passthrough
 
The XR-3's success directly led to:
* [[Varjo XR-4]] development with improved cameras
* Industry shift toward depth-sensing AR
* Increased enterprise XR investment
* New mixed reality use cases
 
==See Also==
* [[Mixed reality]]
* [[Varjo|Varjo Technologies]]
* [[Varjo VR-3]]
* [[Varjo XR-4]]
* [[Varjo XR-4]]
* [[Varjo XR-4 Focal Edition]]
* [[LiDAR]]
* [[Video pass-through]]
* [[Depth sensing]]
* [[TAA compliance]]


== See Also ==
==References==
* [[Varjo]]
<references>
* [[Varjo XR-1]]
<ref name="varjo-announcement">{{cite web|url=https://varjo.com/press-release/varjo-launches-xr-3-and-vr-3-headsets-to-bring-the-next-generation-of-immersive-technology-to-every-workplace/|title=Varjo Launches XR-3 and VR-3 Headsets to Bring the Next Generation of Immersive Technology to Every Workplace|publisher=Varjo|date=December 1, 2020|access-date=June 3, 2025}}</ref>
* [[Varjo VR-3]]
<ref name="roadtovr">{{cite web|url=https://www.roadtovr.com/varjo-xr-3-vr-3-announcement-specs-release-date-price/|title=Varjo Announces XR-3 and VR-3 Headsets – Specs, Price, Release Date|publisher=Road to VR|date=December 1, 2020|access-date=June 3, 2025}}</ref>
* [[Enterprise VR]]
<ref name="varjo-xr3-product">{{cite web|url=https://varjo.com/products/varjo-xr-3/|title=Varjo XR-3 - The industry's highest resolution mixed reality headset|publisher=Varjo|access-date=June 3, 2025}}</ref>
* [[Mixed reality]]
<ref name="varjo-focal">{{cite web|url=https://varjo.com/products/varjo-xr-3-focal-edition/|title=Mixed Reality Training - Varjo XR-3 Focal Edition|publisher=Varjo|access-date=June 3, 2025}}</ref>
* [[Eye tracking]]
<ref name="auganix">{{cite web|url=https://www.auganix.org/varjo-launches-its-next-generation-xr-3-and-vr-3-headsets-for-businesses-and-enterprise/|title=Varjo launches its next generation XR-3 and VR-3 headsets for businesses and enterprise|publisher=Auganix|date=December 2020|access-date=June 3, 2025}}</ref>
<ref name="symetri">{{cite web|url=https://www.symetri.co.uk/news-events/news/press-release-varjo-launch-xr-3-headsets/|title=Press Release: Varjo Launch XR-3 Headsets|publisher=Symetri|date=December 2020|access-date=June 3, 2025}}</ref>
</references>


== References ==
{{Reflist}}


[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:Mixed Reality Devices]]
[[Category:VR Headsets]]
[[Category:VR Headsets]]
[[Category:AR Headsets]]
[[Category:MR Headsets]]
[[Category:Mixed reality]]
[[Category:Virtual Reality Headsets]]
[[Category:Mixed Reality Headsets]]
[[Category:Products introduced in 2020]]
[[Category:Finnish brands]]
[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:PC VR]]
[[Category:Enterprise VR]]
[[Category:Eye tracking]]
[[Category:Hand tracking]]
[[Category:Varjo]]
[[Category:2020s VR]]

Revision as of 22:29, 7 January 2026

Varjo XR-3
Basic Info
VR/AR Mixed Reality, Virtual Reality
Type Head-mounted display
Subtype PC-Powered VR
Platform SteamVR, OpenXR
Developer Varjo
Manufacturer Varjo
Announcement Date December 1, 2020
Release Date December 2020
Price $5,495 + $1,495/year subscription
Website https://varjo.com
Versions XR-3, XR-3 Focal Edition
Requires High-end PC
Predecessor Varjo XR-1 (Developer Edition)
Successor Varjo XR-4
System
Operating System Windows 10/11 (64-bit)
Storage
SD Card Slot No
Display
Display uOLED (focus) + LCD (peripheral)
Subpixel Layout RGB
Peak Brightness 150 nits
Resolution Focus: 1920×1920 per eye, Context: 2880×2720 per eye
Pixel Density 70+ PPD (focus), 30+ PPD (periphery)
Refresh Rate 90 Hz
Persistence Low persistence
Precision Sub-pixel precision
Image
Field of View 115°
Horizontal FoV 115°
Vertical FoV N/A
Visible FoV 115°
Rendered FoV 115°
Binocular Overlap less than 85%
Average Pixel Density N/A
Peak Pixel Density 70+ PPD
Foveated Rendering Yes (dynamic)
Optics
Optics Aspheric lenses
Ocularity Binocular
IPD Range 58-73mm (automatic adjustment)
Adjustable Diopter No
Passthrough Yes (12MP RGB cameras + LiDAR)
Tracking
Tracking SteamVR 2.0, Inside-out (beta)
Tracking Frequency 1000 Hz
Base Stations Optional
Eye Tracking Yes (200Hz)
Hand Tracking Yes (Ultraleap Gemini)
Rotational Tracking 6DOF
Positional Tracking 6DOF
Update Rate 1000 Hz
Tracking Volume Up to 10m × 10m
Play Space Room-scale
Latency less than 20ms (VR), less than 20ms (passthrough)
Audio
Audio Off-ear speakers (37mm drivers)
Microphone Yes
3.5mm Audio Jack Yes
Camera 2× 12MP RGB, 2× LiDAR depth sensors
Connectivity
Connectivity DisplayPort 1.4, USB-C 3.0
Ports 1× DisplayPort 1.4, 1× USB-C 3.0
Wired Video DisplayPort 1.4
Power External power adapter
Device
Weight 594g (headset only)
Material Magnesium alloy, plastic
Headstrap 3-point precision fit headband
Haptics No
Color Black
Sensors 200Hz eye tracking, IMU, depth sensors
Input Compatible with SteamVR controllers
Compliance CE, FCC, TAA-compliant option
Cable Length 5 meters

The Varjo XR-3 is a professional PC-powered mixed reality and virtual reality head-mounted display[1] announced on December 1, 2020,[2][3] by Varjo Technologies. Building on the Varjo VR-3 platform, the XR-3 adds advanced video passthrough capabilities with 12-megapixel cameras and LiDAR depth sensing, enabling seamless transitions between virtual and augmented reality.[4]

History

The XR-3 succeeded Varjo's experimental XR-1 developer kit, representing the company's first production mixed reality headset. Development focused on achieving photorealistic passthrough quality with accurate depth perception, targeting industries requiring seamless AR/VR switching such as automotive design, medical training, and aerospace simulation.[5]

Key innovations included:

  • Industry's first VR headset with integrated LiDAR
  • Highest resolution passthrough cameras in mixed reality
  • Real-time depth-based occlusion
  • Seamless VR/AR switching capability

Technical Specifications

Mixed Reality System

The XR-3's passthrough system represents a significant advancement:

  • RGB Cameras: Dual 12-megapixel sensors
  • Frame Rate: 90 fps video passthrough
  • Latency: Sub-20ms glass-to-glass
  • Field of View: Matches 115° display FOV
  • Color Accuracy: 94% sRGB in passthrough mode

LiDAR Depth Sensing

First-of-its-kind integration in VR/AR:

  • Technology: Time-of-flight LiDAR sensors
  • Range: 0.5m to 5m depth sensing
  • Resolution: 640×480 depth map
  • Frame Rate: 30 fps depth updates
  • Accuracy: ±5mm at 1m distance

Display Technology

Identical to VR-3 base specifications:

  • Focus Display: 1920×1920 micro-OLED per eye
  • Context Display: 2880×2720 LCD per eye
  • Virtual Resolution: 70+ PPD center, 30+ PPD periphery
  • Refresh Rate: 90 Hz

Mixed Reality Features

Video Passthrough Quality

The XR-3 achieved unprecedented passthrough fidelity:

  • Chroma Keying: Real-time green screen removal
  • Exposure Control: Automatic HDR adjustment
  • White Balance: Scene-adaptive color correction
  • Distortion Correction: Minimal warping artifacts

Depth-Based Occlusion

LiDAR enables realistic object interaction:

  • Pixel-Perfect Occlusion: Virtual objects behind real objects
  • Hand Occlusion: Natural hand-over-virtual interactions
  • Dynamic Meshing: Real-time 3D environment reconstruction
  • Collision Detection: Physics-based AR interactions

XR-3 Focal Edition

Special variant with experimental features:[6]

  • Varifocal Cameras: Motorized focus adjustment
  • Gaze-Directed Focus: Camera focus follows eye gaze
  • Extended Depth Range: 20cm to infinity focus
  • Research Applications: Vergence-accommodation studies

Software Capabilities

Varjo Reality Cloud XR

Cloud-based mixed reality platform:

  • Remote Rendering: Stream XR content from servers
  • Multi-User Sessions: Collaborative AR experiences
  • Persistent AR: Save and share AR annotations
  • Cross-Platform: Works with other Varjo headsets

Development Tools

  • XR SDK: Unified API for VR/AR switching
  • Depth API: Direct LiDAR data access
  • Chroma Key SDK: Custom background removal
  • Unity XR Plugin: Native mixed reality support
  • Unreal Engine Integration: Blueprint-based XR tools

Professional Software Support

System Requirements

Higher than VR-3 due to passthrough processing:

Industry Applications

Automotive Design

Revolutionary workflow capabilities:

  • Clay Model Overlay: Virtual designs on physical models
  • Ergonomics Testing: Real driver with virtual interior
  • Color Matching: Compare virtual and physical materials
  • Design Reviews: Stakeholders see AR annotations

Major adopters:

Medical Training

  • Surgical Planning: 3D models overlaid on patients
  • Medical Education: Anatomy visualization on cadavers
  • Remote Assistance: Expert guidance via AR
  • Therapy Applications: Mixed reality rehabilitation

Institutional users:

Aerospace and Defense

  • Maintenance Training: AR work instructions
  • Cockpit Design: Virtual controls in real cockpit
  • Mission Planning: Terrain visualization
  • Simulation: Mixed reality flight training

Key customers:

  • Boeing: Assembly line training
  • Lockheed Martin: F-35 maintenance
  • Various defense contractors: Classified programs

Advanced Features

200Hz Eye Tracking in XR

Enhanced for mixed reality:

  • Vergence Tracking: Measure eye convergence
  • Depth Estimation: Gaze-based distance calculation
  • Attention Analysis: Real-world fixation mapping
  • Calibration Transfer: VR calibration works in AR

Ultraleap Gemini Hand Tracking

Optimized for mixed reality:

  • Wider Tracking Volume: 160° × 160° coverage
  • Better Occlusion: Handles real object interference
  • Lower Latency: 15ms hand detection
  • Gesture Library: Pre-built XR interactions

Inside-Out Tracking (Beta)

Experimental markerless tracking:

  • 4 Tracking Cameras: Separate from passthrough cameras
  • SLAM Algorithm: Simultaneous localization and mapping
  • Hybrid Mode: Combine with base stations
  • Persistent Mapping: Remember room layouts

Variants and Configurations

XR-3 Standard Edition

  • Full mixed reality capabilities
  • 12MP passthrough cameras
  • LiDAR depth sensing
  • $5,495 + $1,495/year

XR-3 Focal Edition

  • All standard features plus:
  • Varifocal camera system
  • Gaze-directed autofocus
  • Research-grade eye tracking data
  • Custom pricing

XR-3 Secure Edition

  • TAA/BAA compliant
  • Offline operation mode
  • Secure boot process
  • Government/defense only

Market Reception

Critical Response

Professional reviews highlighted breakthrough features:

Strengths:

  • Best-in-class passthrough quality
  • LiDAR depth unprecedented in VR/AR
  • Seamless VR/AR transitions
  • 115° FOV matched VR mode
  • Lighter than expected (594g)

Limitations:

  • High system requirements
  • Expensive subscription model
  • Limited passthrough FOV vs human vision
  • Tethered operation only

Industry Impact

The XR-3 influenced mixed reality development:

  • Established LiDAR as essential for professional AR
  • Proved high-resolution passthrough feasible
  • Accelerated enterprise XR adoption
  • Set new benchmark for AR/VR switching

Technical Innovations

Photorealistic Passthrough Pipeline

  • ISP Integration: Custom image signal processor
  • Temporal Filtering: Reduced video noise
  • Chromatic Correction: Lens aberration compensation
  • Dynamic Range: 12-stop exposure latitude

Real-Time Depth Processing

  • GPU Acceleration: CUDA-optimized depth maps
  • Sensor Fusion: Combine LiDAR with stereo depth
  • Predictive Filling: Interpolate occluded areas
  • Edge Detection: Sub-pixel boundary accuracy

Manufacturing and Quality

  • Helsinki Production: In-house manufacturing
  • Sensor Calibration: Individual unit optimization
  • Burn-In Testing: 48-hour stress tests
  • Quality Metrics: <2% RMA rate reported

Legacy and Future

The XR-3 established Varjo's leadership in professional mixed reality:

  • First production headset with LiDAR depth sensing
  • Achieved "good enough" passthrough for professional use
  • Validated mixed reality for enterprise workflows
  • Influenced competitors toward higher-quality passthrough

The XR-3's success directly led to:

  • Varjo XR-4 development with improved cameras
  • Industry shift toward depth-sensing AR
  • Increased enterprise XR investment
  • New mixed reality use cases

See Also

References