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| {{Device Infobox | | {{Device Infobox |
| |image = [[File:Varjo vr-31.png|350px]] | | |image = |
| |VR/AR = [[Virtual Reality]] | | |VR/AR = [[Virtual Reality]] |
| |Type = [[Head-mounted display]] | | |Type = [[Head-mounted display]] |
| |Subtype = [[PC-Powered VR]] | | |Subtype = PC VR (Enterprise) |
| |Platform = [[SteamVR]], [[OpenXR]] | | |Platform = [[PC]], [[SteamVR]] |
| |Creator = | | |Creator = [[Varjo]] |
| |Developer = [[Varjo]]
| | |Announced = December 1, 2020 |
| |Manufacturer = [[Varjo]] | | |Release = January 2021 |
| |Announcement Date = December 1, 2020
| | |Price = $3,195 |
| |Release Date = December 2020 | |
| |Price = $3,195 + $795/year subscription | |
| |Website = https://varjo.com | | |Website = https://varjo.com |
| |Versions = VR-3 | | |OS = Windows |
| |Requires = High-end PC | | |CPU = Intel i7-9700K+ (rec) |
| |Predecessor = [[Varjo VR-2]]
| | |GPU = NVIDIA RTX 2080+ (rec) |
| |Successor = [[Varjo Aero]]
| | |Storage = |
| |Operating System = Windows 10/11 (64-bit)
| | |RAM = 32 GB+ (rec) |
| |Chipset =
| | |Display = Dual display per eye (focus + context) |
| |CPU =
| | |Resolution = 2880 x 2720 per eye (combined) |
| |GPU = | | |Refresh = 90 Hz |
| |HPU =
| | |Brightness = |
| |Storage = | | |FOV = 115° |
| |Memory = | | |PPD = 71 (focus area) |
| |SD Card Slot = No
| | |Lenses = Bi-convex (not Fresnel) |
| |Display = uOLED (focus) + LCD (peripheral) | | |IPD = Automatic (eye tracking) |
| |Subpixel Layout = RGB
| | |Eye Tracking = 200 Hz (Varjo in-house) |
| |Peak Brightness = 150 nits
| | |Hand Tracking = Ultraleap |
| |Resolution = Focus: 1920×1920 per eye, Context: 2880×2720 per eye | | |Tracking = 6DoF (SteamVR / inside-out hybrid) |
| |Refresh Rate = 90 Hz | | |Spatial Mapping = |
| |Pixel Density = 70+ PPD (focus), 30+ PPD (periphery) | | |Speakers = |
| |Persistence = Low persistence
| |
| |Precision = Sub-pixel precision
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| |Field of View = 115°
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| |Horizontal FoV = 115°
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| |Vertical FoV = N/A
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| |Visible FoV = 115°
| |
| |Rendered FoV = 115° | |
| |Binocular Overlap = less than 85% | |
| |Average Pixel Density =
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| |Peak Pixel Density = 70+ PPD
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| |Foveated Rendering = Yes (dynamic)
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| |Optics = Aspheric lenses | |
| |Ocularity = Binocular
| |
| |IPD Range = 58-73mm (automatic adjustment)
| |
| |Adjustable Diopter = No | |
| |Passthrough = No
| |
| |Tracking = SteamVR 2.0, Inside-out (beta)
| |
| |Tracking Frequency = 1000 Hz | |
| |Base Stations = Optional (inside-out beta available)
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| |Eye Tracking = Yes (200Hz)
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| |Face Tracking =
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| |Hand Tracking = Yes (Ultraleap) | |
| |Body Tracking = | |
| |Rotational Tracking = 6DOF
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| |Positional Tracking = 6DOF
| |
| |Update Rate = 1000 Hz
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| |Tracking Volume = Up to 10m × 10m
| |
| |Play Space = Room-scale
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| |Latency = less than 20ms | |
| |Audio = Off-ear speakers (37mm drivers) | |
| |Microphone = Yes | | |Microphone = Yes |
| |3.5mm Audio Jack = Yes | | |Audio Jack = Yes |
| |Camera = No
| | |Connectivity = DisplayPort, USB |
| |Connectivity = DisplayPort 1.4, USB-C 3.0 | | |Ports = DisplayPort, USB 3.0 |
| |Ports = 1× DisplayPort 1.4, 1× USB-C 3.0 | | |Battery = |
| |Wired Video = DisplayPort 1.4
| | |Weight = 40% lighter than predecessor |
| |Wireless Video =
| | |Materials = |
| |WiFi =
| | |Colors = Black |
| |Bluetooth =
| | |Sensors = Eye tracking, IMU, tracking cameras |
| |Power = External power adapter
| | |Input = SteamVR controllers |
| |Battery Capacity =
| |
| |Battery Life = | |
| |Charge Time =
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| |Dimensions =
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| |Weight = 558g (headset only), 738g (with headband) | |
| |Material = Magnesium alloy, plastic | |
| |Headstrap = 3-point precision fit headband | |
| |Haptics = No
| |
| |Color = Black
| |
| |Sensors = 200Hz eye tracking, IMU | |
| |Input = Compatible with SteamVR controllers | |
| |Compliance = CE, FCC
| |
| |Size =
| |
| |Cable Length = 5 meters
| |
| }} | | }} |
| The [[Varjo VR-3]] is a professional [[PC-Powered VR|PC-powered]] [[virtual reality]] [[head-mounted display]] announced on December 1, 2020, by [[Varjo|Varjo Technologies]]. Representing the third generation of Varjo's professional VR headsets, the VR-3 introduced significant improvements including a 115° field of view, 40% weight reduction, and resolution exceeding 70 pixels per degree in the focus area.<ref name="varjo-announcement" />
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| ==History==
| | The '''Varjo VR-3''' is a professional-grade [[virtual reality]] [[head-mounted display]] developed by [[Varjo]], a Finnish company specializing in enterprise XR. Announced on December 1, 2020 in Helsinki and shipping from January 2021, the VR-3 features Varjo's pioneering dual-display "Bionic Display" technology combining a high-density focus display at 71 pixels-per-degree (retina resolution) with a wider context display, integrated 200 Hz eye tracking, Ultraleap hand tracking, and 99% sRGB color accuracy. The headset targets simulation, training, design, and research applications.<ref name="varjo">{{cite web|url=https://varjo.com/products|title=Varjo Products|publisher=Varjo}}</ref> |
| The VR-3 was developed in response to customer feedback regarding the weight and limited field of view of previous Varjo headsets. Announced alongside the [[Varjo XR-3]] mixed reality headset, the VR-3 represented a complete redesign of Varjo's hardware platform while maintaining the company's focus on visual fidelity.<ref name="roadtovr" /> | |
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| Key improvements addressed the three main criticisms of earlier models:
| | == History and Development == |
| * Weight reduced by 40% through new materials and design
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| * Field of view expanded by 33% to 115°
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| * Price reduced by nearly 50% from the original VR-1
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| ==Technical Specifications== | | === Varjo Background === |
| | Varjo (Finnish for "shadow") was founded in 2016 by former Nokia and Microsoft engineers, focused on human-eye resolution VR. |
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| ===Next-Generation Bionic Display=== | | === December 2020 Announcement === |
| The VR-3 evolved the Bionic Display concept with new display technologies: | | The VR-3 was announced alongside the XR-3 on December 1, 2020. |
| * '''Focus Display''': 1920×1920 micro-OLED ([[uOLED]]) per eye
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| * '''Context Display''': 2880×2720 [[LCD]] per eye
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| * '''Combined Resolution''': Over 70 PPD center, 30+ PPD periphery
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| * '''Refresh Rate''': 90 Hz across both displays
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| ===Optical Improvements=== | | === January 2021 Shipping === |
| * '''Aspheric Lenses''': Custom-designed for edge-to-edge clarity
| | Headsets began shipping to enterprise customers in January 2021. |
| * '''Expanded Sweet Spot''': Larger area of optimal focus
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| * '''Reduced Chromatic Aberration''': Improved color fringing correction
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| * '''Better Peripheral Clarity''': 30+ PPD maintained across wider area
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| ===Display Quality=== | | === 40% Weight Reduction === |
| * '''Color Accuracy''': 99% sRGB, 93% Adobe RGB
| | Significant redesign reduced weight by 40% compared to previous Varjo models. |
| * '''Brightness''': 150 nits peak
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| * '''Contrast Ratio''': 1,000,000:1 (uOLED focus display)
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| * '''Response Time''': 0.1ms (uOLED)
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| ==Ergonomic Revolution== | | == Design and Hardware == |
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| ===Weight Reduction=== | | === Bionic Display Technology === |
| The VR-3 achieved a 40% weight reduction through:
| | Unique dual-display-per-eye system: |
| * '''Magnesium Alloy Frame''': Lighter than aluminum while maintaining strength | | * '''Focus Display:''' 1920 x 1920 @ 90 Hz |
| * '''Optimized Component Layout''': Better weight distribution | | * '''Context Display:''' Fills peripheral field of view |
| * '''Smaller Power Components''': More efficient display drivers | | * '''Seamless Blending:''' Nearly invisible transition |
| * '''Refined Optics''': Lighter lens assemblies | | * '''Result:''' Retina resolution at center |
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| Final weight specifications:
| | === Display Specifications === |
| * '''Headset Only''': 558g (vs 905g for VR-1/VR-2) | | * '''Combined Resolution:''' 2880 x 2720 per eye |
| * '''With Headband''': 738g | | * '''Focus Area PPD:''' 71 pixels per degree |
| * '''With Full Assembly''': ~800g including cables | | * '''Refresh Rate:''' 90 Hz |
| | * '''Field of View:''' 115 degrees |
| | * '''Color:''' 99% sRGB, 93% DCI-P3 |
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| ===3-Point Precision Fit Headband=== | | === Optics === |
| New ergonomic headband design:
| | * '''Lens Type:''' Bi-convex (not Fresnel) |
| * '''Active Cooling''': Integrated ventilation channels | | * '''Benefit:''' Optimal clarity and comfort |
| * '''Quick Release''': Tool-free adjustment system
| | * '''IPD:''' Automatic alignment via eye tracking |
| * '''Weight Distribution''': Balanced front-to-back ratio | |
| * '''Multiple Sizes''': Accommodates wider range of head shapes | |
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| ==Advanced Features== | | == Eye Tracking == |
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| ===200Hz Eye Tracking=== | | === Varjo In-House System === |
| Upgraded from previous generation:
| | * '''Frequency:''' 200 Hz |
| * '''Sampling Rate''': 200Hz (doubled from VR-1/VR-2) | | * '''Developer:''' Varjo proprietary |
| * '''Accuracy''': <1° visual angle
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| * '''Calibration''': 5-point automatic calibration | |
| * '''Pupil Size Tracking''': Research-grade biometrics
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| ===Automatic IPD Adjustment=== | | === Applications === |
| * '''Range''': 58-73mm (expanded from 58-72mm) | | * Foveated rendering |
| * '''Motor-Driven''': Automatic adjustment based on eye tracking | | * Automatic IPD adjustment |
| * '''User Profiles''': Save settings for multiple users | | * Gaze analytics |
| * '''Precision''': 0.5mm adjustment accuracy | | * Research data collection |
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| ===Inside-Out Tracking (Beta)=== | | == Hand Tracking == |
| The VR-3 introduced experimental inside-out tracking:
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| * '''4 Cameras''': Wide-angle tracking cameras
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| * '''Computer Vision''': [[SLAM]] algorithm implementation
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| * '''Hybrid Mode''': Can combine with SteamVR base stations
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| * '''Coverage''': 270° horizontal tracking volume
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| ==Software and Compatibility== | | === Ultraleap Integration === |
| | * Built-in Ultraleap hand tracking |
| | * Controller-free interaction option |
| | * Gesture recognition |
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| ===Expanded Ecosystem=== | | == Tracking == |
| * '''Native [[OpenXR]] Support''': Industry-standard API
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| * '''[[Unity (game engine)|Unity]] XR Plugin''': Official integration
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| * '''[[Unreal Engine]] 4.26+''': Native VR template support
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| * '''[[NVIDIA Omniverse]]''': RTX-accelerated visualization
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| ===Professional Software=== | | === Hybrid System === |
| * '''[[Autodesk VRED]]''': Automotive design visualization | | * Inside-out tracking capability |
| * '''[[Siemens NX]]''': CAD model review | | * SteamVR Lighthouse compatibility |
| * '''[[Dassault Systèmes]] 3DEXPERIENCE''': PLM integration | | * 6 degrees of freedom |
| * '''[[Lockheed Martin]] Prepar3D''': Flight simulation
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| ===Varjo Reality Cloud=== | | === Headband Design === |
| New cloud-based services:
| | * Halo-like strap design |
| * '''Remote Rendering''': Stream VR content from cloud
| | * Tightening dials on back and top |
| * '''Collaborative Sessions''': Multi-user design reviews | | * Professional comfort focus |
| * '''Asset Management''': Cloud storage for 3D models | |
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| ==System Requirements== | | == Professional Applications == |
| * '''Operating System''': [[Windows 10]]/11 Pro 64-bit
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| * '''Processor''': [[Intel Core i7]]-9700K or [[AMD Ryzen 7]] 3700X minimum
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| * '''Graphics''': [[NVIDIA RTX 2080]] or [[Quadro RTX 5000]] minimum
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| * '''Memory''': 32 GB RAM
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| * '''Ports''': DisplayPort 1.4, USB-C 3.0
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| ==Industry Applications== | | === Target Industries === |
| | * Flight simulation |
| | * Automotive design |
| | * Medical training |
| | * Research and academia |
| | * Engineering visualization |
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| ===Automotive Design=== | | == System Requirements == |
| Expanded adoption by major manufacturers:
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| * '''[[Mercedes-Benz]]''': Interior design validation
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| * '''[[Rivian]]''': Electric vehicle development
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| * '''[[Continental AG]]''': HMI development
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| * '''[[Kia Motors]]''': Global design centers
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| ===Healthcare and Medical=== | | === Recommended === |
| * '''[[Johns Hopkins Medicine]]''': Surgical planning
| | {| class="wikitable" |
| * '''[[Mayo Clinic]]''': Medical education
| | |- |
| * '''Fundamental VR''': Haptic surgery training
| | ! Component !! Requirement |
| * '''Medical Realities''': Remote surgical assistance
| | |- |
| | | GPU || NVIDIA RTX 2080 / Quadro RTX 5000+ |
| | |- |
| | | CPU || Intel i7-9700K+ |
| | |- |
| | | RAM || 32 GB+ |
| | |- |
| | | OS || Windows 10 |
| | |} |
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| ===Defense and Aerospace=== | | == Specifications == |
| * '''[[BAE Systems]]''': Aircraft maintenance training
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| * '''[[Saab Group]]''': Combat vehicle simulation
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| * '''[[Boeing]]''': Astronaut training systems
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| * '''Various Defense Contractors''': Classified applications
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| ==Market Performance== | | {| class="wikitable" |
| | |- |
| | ! Specification !! Details |
| | |- |
| | | Display || Bionic Display (dual per eye) |
| | |- |
| | | Resolution || 2880 x 2720 per eye (combined) |
| | |- |
| | | Focus PPD || 71 pixels per degree |
| | |- |
| | | Refresh Rate || 90 Hz |
| | |- |
| | | Field of View || 115° |
| | |- |
| | | Color Accuracy || 99% sRGB, 93% DCI-P3 |
| | |- |
| | | Eye Tracking || 200 Hz (Varjo) |
| | |- |
| | | Hand Tracking || Ultraleap |
| | |- |
| | | Lenses || Bi-convex |
| | |- |
| | | Price || $3,195 |
| | |} |
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| ===Pricing Strategy===
| | == See Also == |
| * '''Hardware''': $3,195 (49% reduction from VR-1)
| | * [[Varjo]] |
| * '''Annual License''': $795 (20% reduction)
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| * '''Academic Discount''': 40% off for qualified institutions
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| * '''Volume Licensing''': Custom pricing for 10+ units
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| ===Reception===
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| Professional reviews praised the improvements:
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| '''Strengths''':
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| * Dramatic weight reduction improved comfort
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| * 115° FOV eliminated "tunnel vision" feeling
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| * 70+ PPD exceeded previous "retina" resolution
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| * Inside-out tracking preview showed future direction
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| * Competitive pricing expanded market reach
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| '''Limitations''':
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| * Still required high-end PC
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| * Subscription model remained controversial
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| * Inside-out tracking still in beta
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| * No wireless option
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| ==Technical Innovations==
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| ===Ultraleap Gemini Integration===
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| Enhanced hand tracking capabilities:
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| * '''Wider FOV''': 160° × 160° tracking volume
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| * '''Better Occlusion Handling''': Improved hand overlap detection
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| * '''Lower Latency''': <20ms motion-to-photon
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| * '''Two-Handed Interactions''': Complex gesture support
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| ===Foveated Transport Protocol===
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| New rendering optimization:
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| * '''Dynamic Resolution''': GPU load reduction up to 50%
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| * '''Network Optimization''': For future wireless applications
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| * '''Multi-GPU Support''': Distributed rendering capability
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| ==Manufacturing Excellence==
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| Production moved in-house to Varjo's Helsinki facility:
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| * '''Quality Control''': 100% unit testing
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| * '''Shorter Lead Times''': 2-week delivery standard
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| * '''Customization Options''': OEM branding available
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| * '''Sustainability''': 95% recyclable materials
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| ==Legacy and Impact==
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| The VR-3 established new benchmarks for professional VR:
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| * First headset exceeding 70 PPD resolution
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| * Proved high-resolution VR possible at lower weight
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| * Inside-out tracking preview influenced industry direction
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| * Price point enabled broader enterprise adoption
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| The VR-3's success led to:
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| * Increased competition in professional VR market
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| * Industry shift toward lighter, wider FOV designs
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| * Greater emphasis on ergonomics in enterprise hardware
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| * Acceleration of inside-out tracking development
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| ==See Also== | |
| * [[Virtual reality headset]]
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| * [[Varjo|Varjo Technologies]]
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| * [[Varjo VR-2]] | |
| * [[Varjo XR-3]] | | * [[Varjo XR-3]] |
| * [[Varjo Aero]] | | * [[Varjo XR-4]] |
| * [[Foveated rendering]] | | * [[Enterprise VR]] |
| * [[Inside-out tracking]] | | * [[Eye tracking]] |
| * [[OpenXR]]
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| ==References==
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| <references>
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| <ref name="varjo-announcement">{{cite web|url=https://varjo.com/press-release/varjo-launches-xr-3-and-vr-3-headsets-to-bring-the-next-generation-of-immersive-technology-to-every-workplace/|title=Varjo Launches XR-3 and VR-3 Headsets to Bring the Next Generation of Immersive Technology to Every Workplace|publisher=Varjo|date=December 1, 2020|access-date=June 3, 2025}}</ref>
| |
| <ref name="roadtovr">{{cite web|url=https://www.roadtovr.com/varjo-xr-3-vr-3-announcement-specs-release-date-price/|title=Varjo Announces XR-3 and VR-3 Headsets – Specs, Price, Release Date|publisher=Road to VR|date=December 1, 2020|access-date=June 3, 2025}}</ref>
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| </references>
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| | == References == |
| | {{Reflist}} |
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| [[Category:Devices]] | | [[Category:Devices]] |
| [[Category:Virtual Reality Devices]]
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| [[Category:VR Headsets]] | | [[Category:VR Headsets]] |
| [[Category:Virtual Reality Headsets]]
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| [[Category:Products introduced in 2020]]
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| [[Category:Finnish brands]]
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| [[Category:Head-mounted displays]] | | [[Category:Head-mounted displays]] |
| | [[Category:PC VR]] |
| | [[Category:Enterprise VR]] |
| | [[Category:Eye tracking]] |
| | [[Category:Varjo]] |
| | [[Category:2020s VR]] |