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The Meta Quest Pro features a distinct design compared to the Quest 2, opting for a sleek, all-black finish with a glossy front panel housing external cameras.<ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref> It utilizes a [[Halo strap]] design, similar to the [[PlayStation VR]] or the optional Quest 2 Elite Strap, with padded cushions resting on the forehead and the back of the head.<ref name="verge_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref> The battery is integrated into the rear padding, counterbalancing the weight of the front visor for improved ergonomics compared to the front-heavy Quest 2.<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref> This design makes the headset feel more balanced and secure during use for many users.<ref name="arstechnica_review"></ref><ref name="engadget_review"></ref> The strap tightness is adjusted via a dial on the rear.<ref name="tomsg_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref> | The Meta Quest Pro features a distinct design compared to the Quest 2, opting for a sleek, all-black finish with a glossy front panel housing external cameras.<ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref> It utilizes a [[Halo strap]] design, similar to the [[PlayStation VR]] or the optional Quest 2 Elite Strap, with padded cushions resting on the forehead and the back of the head.<ref name="verge_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref> The battery is integrated into the rear padding, counterbalancing the weight of the front visor for improved ergonomics compared to the front-heavy Quest 2.<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref> This design makes the headset feel more balanced and secure during use for many users.<ref name="arstechnica_review"></ref><ref name="engadget_review"></ref> The strap tightness is adjusted via a dial on the rear.<ref name="tomsg_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref> | ||
Despite the balanced design, the Quest Pro is heavier than the Quest 2, weighing 722 grams (1.59 lbs).<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="gamesradar_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> Some users reported discomfort or pressure on the forehead during extended use, potentially requiring careful adjustment or leading to headaches. | Despite the balanced design, the Quest Pro is heavier than the Quest 2, weighing 722 grams (1.59 lbs).<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="gamesradar_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> Some users reported discomfort or pressure on the forehead during extended use, potentially requiring careful adjustment or leading to headaches.<ref name="verge_review"></ref><ref name="engadget_review"></ref><ref name="nextpit_review"></ref><ref name="vrexpert_review"></ref> A top strap, common on other headsets for additional support, is notably absent and not offered as a first-party accessory, although third-party solutions emerged.<ref name="community_forums_review"></ref> | ||
Unlike the Quest 2's fully enclosed design, the Quest Pro has an open periphery by default, allowing users to see their real-world surroundings below and to the sides.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="arstechnica_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref> This is intended to enhance mixed reality use cases and reduce feelings of claustrophobia.<ref name="arstechnica_review"></ref><ref name="engadget_review"></ref> It also improves airflow around the face, reducing lens fogging and heat buildup compared to fully sealed designs. | Unlike the Quest 2's fully enclosed design, the Quest Pro has an open periphery by default, allowing users to see their real-world surroundings below and to the sides.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="arstechnica_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref> This is intended to enhance mixed reality use cases and reduce feelings of claustrophobia.<ref name="arstechnica_review"></ref><ref name="engadget_review"></ref> It also improves airflow around the face, reducing lens fogging and heat buildup compared to fully sealed designs.<ref name="community_forums_review"></ref><ref name="arstechnica_review"></ref> Magnetic partial light blockers for the sides are included in the box to increase immersion.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref> A separate "Full Light Blocker" accessory was sold by Meta for $50 to create a more traditional, fully sealed VR experience, though some reviews noted it needed to be removed for dock charging.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="pcmag_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> | ||
The headset accommodates users wearing glasses, featuring an adjustable lens depth dial to move the optics further from the face.<ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="nextpit_review"></ref><ref name="vrexpert_review"></ref> | The headset accommodates users wearing glasses, featuring an adjustable lens depth dial to move the optics further from the face.<ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="nextpit_review"></ref><ref name="vrexpert_review"></ref> | ||
===Optics and Display=== | ===Optics and Display=== | ||
A key innovation in the Quest Pro is its use of [[Pancake lenses]]. | A key innovation in the Quest Pro is its use of [[Pancake lenses]].<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="nextpit_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> This multi-element optical design allows for a significantly thinner visor (40% slimmer optical stack than Quest 2<ref name="forwork_page"></ref>) and provides improved visual clarity across a larger portion of the lens compared to the [[Fresnel lenses]] used in Quest 2.<ref name="community_forums_review"></ref><ref name="arstechnica_review"></ref><ref name="mashable_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> This results in a larger "sweet spot" and reduced edge distortion and [[god rays]].<ref name="community_forums_review"></ref><ref name="arstechnica_review"></ref><ref name="mashable_review"></ref><ref name="vrexpert_review"></ref> Text legibility is notably improved across the entire field of view.<ref name="community_forums_review"></ref><ref name="arstechnica_review"></ref><ref name="nextpit_review"></ref> | ||
The headset features two [[QLED]] displays (LCD panels enhanced with a [[Quantum dot]] layer) with a resolution of 1800x1920 pixels per eye.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> While the per-eye resolution is similar to Quest 2, the Quest Pro incorporates local dimming technology with 500 individual zones, significantly improving contrast and enabling deeper black levels than typical LCDs. | The headset features two [[QLED]] displays (LCD panels enhanced with a [[Quantum dot]] layer) with a resolution of 1800x1920 pixels per eye.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> While the per-eye resolution is similar to Quest 2, the Quest Pro incorporates local dimming technology with 500 individual zones, significantly improving contrast and enabling deeper black levels than typical LCDs.<ref name="techradar_review"></ref><ref name="pcmag_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> The Quantum Dot layer also allows for a wider color gamut (130% larger than Quest 2's according to Meta<ref name="pcmag_review"></ref>), resulting in more vibrant colors.<ref name="techradar_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref> The display refresh rate is 90 Hz, with a 72 Hz mode available.<ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> | ||
The [[Field of view]] (FoV) is approximately 106° horizontal and 96° vertical, an improvement over the Quest 2.<ref name="verge_review"></ref><ref name="gamesradar_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> [[Interpupillary distance]] (IPD) is manually adjustable via a continuous slider mechanism, supporting a range from 55mm to 75mm.<ref name="xrtoday_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> While the headset uses eye tracking to guide users to the correct IPD setting, the adjustment itself is not motorized, unlike some competitors.<ref name="xrtoday_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Some users noted the IPD slider could feel loose and occasionally shift during active use.<ref name="verge_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> | The [[Field of view]] (FoV) is approximately 106° horizontal and 96° vertical, an improvement over the Quest 2.<ref name="verge_review"></ref><ref name="gamesradar_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> [[Interpupillary distance]] (IPD) is manually adjustable via a continuous slider mechanism, supporting a range from 55mm to 75mm.<ref name="xrtoday_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> While the headset uses eye tracking to guide users to the correct IPD setting, the adjustment itself is not motorized, unlike some competitors.<ref name="xrtoday_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Some users noted the IPD slider could feel loose and occasionally shift during active use.<ref name="verge_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> | ||
===Processor and Memory=== | ===Processor and Memory=== | ||
The Quest Pro is powered by the [[Qualcomm Snapdragon XR2+]] [[System on a chip|SoC]].<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> Meta claimed this offered 50% more sustained performance compared to the Snapdragon XR2 found in the Quest 2, primarily due to improved thermal dissipation allowing the chip to run faster for longer.<ref name="tomsg_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref> However, many reviews noted that in practice, performance felt largely similar to the Quest 2 for existing applications, as the underlying GPU ([[Adreno 650]]) remained the same and most software wasn't optimized specifically for the 'Plus' variant.<ref name="verge_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Some users did perceive a noticeable speed difference. | The Quest Pro is powered by the [[Qualcomm Snapdragon XR2+]] [[System on a chip|SoC]].<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> Meta claimed this offered 50% more sustained performance compared to the Snapdragon XR2 found in the Quest 2, primarily due to improved thermal dissipation allowing the chip to run faster for longer.<ref name="tomsg_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref> However, many reviews noted that in practice, performance felt largely similar to the Quest 2 for existing applications, as the underlying GPU ([[Adreno 650]]) remained the same and most software wasn't optimized specifically for the 'Plus' variant.<ref name="verge_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Some users did perceive a noticeable speed difference. | ||
The headset is equipped with 12 GB of LPDDR5 [[RAM]], double the 6 GB found in the Quest 2.<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> This increased memory allows for smoother multitasking, such as keeping a web browser open while running a VR application.<ref name="engadget_review"></ref><ref name="uploadvr_review"></ref> It comes with a single storage option of 256 GB.<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> | The headset is equipped with 12 GB of LPDDR5 [[RAM]], double the 6 GB found in the Quest 2.<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> This increased memory allows for smoother multitasking, such as keeping a web browser open while running a VR application.<ref name="engadget_review"></ref><ref name="uploadvr_review"></ref> It comes with a single storage option of 256 GB.<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> | ||
===Audio=== | ===Audio=== | ||
The Quest Pro features integrated speakers built into the head strap arms, providing [[Spatial audio]].<ref name="tomsg_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref><ref name="vrcompare_specs"></ref> Reviewers generally found the audio quality to be clear, crisp, and an improvement over the Quest 2, particularly for voice clarity. | The Quest Pro features integrated speakers built into the head strap arms, providing [[Spatial audio]].<ref name="tomsg_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref><ref name="vrcompare_specs"></ref> Reviewers generally found the audio quality to be clear, crisp, and an improvement over the Quest 2, particularly for voice clarity.<ref name="tomsg_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="mashable_review"></ref><ref name="vrexpert_review"></ref> Positional audio cues were effective for immersion.<ref name="tomsg_review"></ref><ref name="xrtoday_review"></ref> However, some noted a lack of bass response, resulting in a "thin" sound profile for certain content.<ref name="tomsg_review"></ref><ref name="xrtoday_review"></ref> For users preferring external audio solutions, the headset includes dual 3.5mm headphone jacks, one on each side.<ref name="tomsg_review"></ref><ref name="pcmag_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> An integrated microphone array (3 microphones<ref name="vrcompare_specs"></ref>) is used for voice input and communication.<ref name="xrtoday_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref><ref name="vrcompare_specs"></ref> | ||
===Controllers=== | ===Controllers=== | ||
The Quest Pro includes redesigned controllers called '''Meta Quest Touch Pro Controllers'''.<ref name="tomsg_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref> A major change is the removal of the tracking rings seen on previous Quest controllers.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Instead, each controller incorporates three built-in cameras and its own [[Qualcomm Snapdragon 662]] mobile processor, enabling independent [[Inside-out tracking|self-tracking]].<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="gamesradar_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> This allows for full 360-degree tracking, even when the controllers are outside the headset's direct line of sight (e.g., behind the user's back), and prevents the controllers from occluding each other when held close together.<ref name="tomsg_review"></ref><ref name="community_forums_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Tracking accuracy was generally praised as excellent and robust. | The Quest Pro includes redesigned controllers called '''Meta Quest Touch Pro Controllers'''.<ref name="tomsg_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref> A major change is the removal of the tracking rings seen on previous Quest controllers.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Instead, each controller incorporates three built-in cameras and its own [[Qualcomm Snapdragon 662]] mobile processor, enabling independent [[Inside-out tracking|self-tracking]].<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="gamesradar_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> This allows for full 360-degree tracking, even when the controllers are outside the headset's direct line of sight (e.g., behind the user's back), and prevents the controllers from occluding each other when held close together.<ref name="tomsg_review"></ref><ref name="community_forums_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Tracking accuracy was generally praised as excellent and robust.<ref name="community_forums_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Users reported minimal issues, even in varied lighting conditions.<ref name="vrexpert_review"></ref> | ||
The controllers feature improved [[Haptics|haptic feedback]], termed "TruTouch Haptics," including primary motors in the handle and secondary motors under the index trigger and thumb grip area, allowing for more localized and nuanced feedback.<ref name="tomsg_review"></ref><ref name="xrtoday_review"></ref><ref name="engadget_review"></ref><ref name="uploadvr_review"></ref> They retain capacitive sensors on the buttons, thumbstick, and trigger for partial finger tracking.<ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> A new pressure sensor on the thumb rest enables pinching gestures.<ref name="uploadvr_review"></ref> | The controllers feature improved [[Haptics|haptic feedback]], termed "TruTouch Haptics," including primary motors in the handle and secondary motors under the index trigger and thumb grip area, allowing for more localized and nuanced feedback.<ref name="tomsg_review"></ref><ref name="xrtoday_review"></ref><ref name="engadget_review"></ref><ref name="uploadvr_review"></ref> They retain capacitive sensors on the buttons, thumbstick, and trigger for partial finger tracking.<ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> A new pressure sensor on the thumb rest enables pinching gestures.<ref name="uploadvr_review"></ref> | ||
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The Quest Pro was Meta's first headset to incorporate integrated [[Eye tracking]] and [[Face tracking]], utilizing five internal cameras.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref><ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> Eye tracking enables [[Foveated rendering]], an optimization technique where the headset renders the area the user is directly looking at in higher detail, potentially improving performance and visual quality without increasing processing load.<ref name="verge_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> Eye tracking also helps with automatic [[IPD]] calibration guidance.<ref name="xrtoday_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> | The Quest Pro was Meta's first headset to incorporate integrated [[Eye tracking]] and [[Face tracking]], utilizing five internal cameras.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref><ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> Eye tracking enables [[Foveated rendering]], an optimization technique where the headset renders the area the user is directly looking at in higher detail, potentially improving performance and visual quality without increasing processing load.<ref name="verge_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> Eye tracking also helps with automatic [[IPD]] calibration guidance.<ref name="xrtoday_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> | ||
Face tracking captures the user's facial expressions (mouth movements, smiles, frowns, eyebrow raises, etc.) and maps them onto their virtual avatar in real-time.<ref name="verge_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref><ref name="uploadvr_review"></ref> This is intended to make social interactions in VR feel more natural and expressive. | Face tracking captures the user's facial expressions (mouth movements, smiles, frowns, eyebrow raises, etc.) and maps them onto their virtual avatar in real-time.<ref name="verge_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref><ref name="uploadvr_review"></ref> This is intended to make social interactions in VR feel more natural and expressive.<ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="engadget_review"></ref><ref name="forwork_page"></ref> | ||
While the technology was considered impressive by some,<ref name="community_forums_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> its practical application at launch and throughout the headset's life was limited.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="vrexpert_review"></ref> Few applications took full advantage of these features.<ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="mashable_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Some users found the avatar facial expressions could appear uncanny or inaccurate at times, especially over network connections.<ref name="arstechnica_review"></ref><ref name="mashable_review"></ref><ref name="nextpit_review"></ref> Tongue tracking was not supported at launch.<ref name="uploadvr_review"></ref> Concerns were also raised regarding the privacy implications of collecting eye and facial data, though Meta stated this data was processed on-device and deleted, and the features were opt-in.<ref name="pcmag_review"></ref><ref name="gamesradar_review"></ref><ref name="mashable_review"></ref><ref name="forwork_page"></ref> | While the technology was considered impressive by some,<ref name="community_forums_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> its practical application at launch and throughout the headset's life was limited.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="vrexpert_review"></ref> Few applications took full advantage of these features.<ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="mashable_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Some users found the avatar facial expressions could appear uncanny or inaccurate at times, especially over network connections.<ref name="arstechnica_review"></ref><ref name="mashable_review"></ref><ref name="nextpit_review"></ref> Tongue tracking was not supported at launch.<ref name="uploadvr_review"></ref> Concerns were also raised regarding the privacy implications of collecting eye and facial data, though Meta stated this data was processed on-device and deleted, and the features were opt-in.<ref name="pcmag_review"></ref><ref name="gamesradar_review"></ref><ref name="mashable_review"></ref><ref name="forwork_page"></ref> | ||
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===Standalone and PC VR=== | ===Standalone and PC VR=== | ||
As a [[Standalone VR]] headset, the Quest Pro operates independently without needing a connection to a [[Personal computer|PC]].<ref name="cnet_review"></ref><ref name="vrexpert_review"></ref> It runs applications downloaded from the [[Meta Quest Store]].<ref name="vrexpert_review"></ref> It also supports connection to a PC for [[PC VR]] experiences, offering higher fidelity graphics powered by the computer's hardware.<ref name="phonearena_review"></ref><ref name="vrexpert_review"></ref> Connection options include: | As a [[Standalone VR]] headset, the Quest Pro operates independently without needing a connection to a [[Personal computer|PC]].<ref name="cnet_review"></ref><ref name="vrexpert_review"></ref> It runs applications downloaded from the [[Meta Quest Store]].<ref name="vrexpert_review"></ref> It also supports connection to a PC for [[PC VR]] experiences, offering higher fidelity graphics powered by the computer's hardware.<ref name="phonearena_review"></ref><ref name="vrexpert_review"></ref> Connection options include: | ||
*'''[[Oculus Link]]''': A wired connection using a high-quality [[USB-C]] cable (a link-specific cable is recommended and often sold separately). | *'''[[Oculus Link]]''': A wired connection using a high-quality [[USB-C]] cable (a link-specific cable is recommended and often sold separately).<ref name="community_forums_review"></ref><ref name="phonearena_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> | ||
*'''[[Air Link]]''': Meta's official wireless streaming solution, requiring a strong [[Wi-Fi]] connection (preferably Wi-Fi 6 or 6E) between the headset and the PC via a router.<ref name="community_forums_review"></ref><ref name="phonearena_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> | *'''[[Air Link]]''': Meta's official wireless streaming solution, requiring a strong [[Wi-Fi]] connection (preferably Wi-Fi 6 or 6E) between the headset and the PC via a router.<ref name="community_forums_review"></ref><ref name="phonearena_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> | ||
*'''[[Virtual Desktop]]''': A popular third-party application enabling wireless PC VR streaming and remote desktop access.<ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> | *'''[[Virtual Desktop]]''': A popular third-party application enabling wireless PC VR streaming and remote desktop access.<ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> | ||
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==Reception== | ==Reception== | ||
The Meta Quest Pro received mixed reviews upon release. Praise was commonly directed towards its hardware innovations: | The Meta Quest Pro received mixed reviews upon release. Praise was commonly directed towards its hardware innovations: | ||
*'''Display Clarity & Optics:''' The [[Pancake lenses]] and improved display quality (clarity, color, contrast) were frequently highlighted as significant upgrades over the Quest 2. | *'''Display Clarity & Optics:''' The [[Pancake lenses]] and improved display quality (clarity, color, contrast) were frequently highlighted as significant upgrades over the Quest 2.<ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="arstechnica_review"></ref><ref name="mashable_review"></ref><ref name="engadget_review"></ref><ref name="nextpit_review"></ref><ref name="vrexpert_review"></ref> | ||
*'''Comfort & Design (for some):''' The balanced [[Halo strap]] design was found comfortable by many, especially compared to the Quest 2's default strap. | *'''Comfort & Design (for some):''' The balanced [[Halo strap]] design was found comfortable by many, especially compared to the Quest 2's default strap.<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="gamesradar_review"></ref><ref name="mashable_review"></ref><ref name="phonearena_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref> The open periphery design was appreciated for reducing claustrophobia and improving airflow.<ref name="community_forums_review"></ref><ref name="arstechnica_review"></ref><ref name="engadget_review"></ref> | ||
*'''Controllers:''' The self-tracking Touch Pro controllers were lauded for their accuracy, improved haptics, and compact design. | *'''Controllers:''' The self-tracking Touch Pro controllers were lauded for their accuracy, improved haptics, and compact design.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> | ||
*'''Standalone Performance:''' As a powerful standalone device without PC tethering requirements, its convenience was noted.<ref name="techradar_review"></ref><ref name="pcmag_review"></ref><ref name="gamesradar_review"></ref><ref name="engadget_review"></ref> | *'''Standalone Performance:''' As a powerful standalone device without PC tethering requirements, its convenience was noted.<ref name="techradar_review"></ref><ref name="pcmag_review"></ref><ref name="gamesradar_review"></ref><ref name="engadget_review"></ref> | ||
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*'''Battery Life:''' The short battery life (often 1-2 hours in practice) was a frequent complaint.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="gamesradar_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref> | *'''Battery Life:''' The short battery life (often 1-2 hours in practice) was a frequent complaint.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="gamesradar_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref> | ||
*'''Mixed Reality Quality:''' The color passthrough, while novel, was criticized for its grainy, low-resolution image quality, limiting its practical use.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="arstechnica_review"></ref><ref name="phonearena_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> | *'''Mixed Reality Quality:''' The color passthrough, while novel, was criticized for its grainy, low-resolution image quality, limiting its practical use.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="arstechnica_review"></ref><ref name="phonearena_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> | ||
*'''Comfort (for others):''' Despite the balanced design, the headset's weight and pressure on the forehead caused discomfort or headaches for some users. | *'''Comfort (for others):''' Despite the balanced design, the headset's weight and pressure on the forehead caused discomfort or headaches for some users.<ref name="verge_review"></ref><ref name="gamesradar_review"></ref><ref name="engadget_review"></ref><ref name="nextpit_review"></ref><ref name="vrexpert_review"></ref> | ||
*'''Software and Use Cases:''' A major recurring criticism was the lack of compelling software and clear use cases that justified the Pro's advanced features and high cost. Eye/face tracking felt underutilized, and productivity software like Horizon Workrooms was often described as clunky or unfinished.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="arstechnica_review"></ref><ref name="cnet_review"></ref><ref name="mashable_review"></ref><ref name="phonearena_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> | *'''Software and Use Cases:''' A major recurring criticism was the lack of compelling software and clear use cases that justified the Pro's advanced features and high cost. Eye/face tracking felt underutilized, and productivity software like Horizon Workrooms was often described as clunky or unfinished.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="arstechnica_review"></ref><ref name="cnet_review"></ref><ref name="mashable_review"></ref><ref name="phonearena_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> | ||
*'''Target Audience Confusion:''' Many questioned who the headset was truly for, feeling it was caught between the consumer gaming market (better served by Quest 2/3) and a professional market that wasn't fully ready for its specific feature set or found its implementation lacking.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="xrtoday_review"></ref><ref name="cnbc_review"></ref><ref name="arstechnica_review"></ref><ref name="mashable_review"></ref><ref name="vrexpert_review"></ref> | *'''Target Audience Confusion:''' Many questioned who the headset was truly for, feeling it was caught between the consumer gaming market (better served by Quest 2/3) and a professional market that wasn't fully ready for its specific feature set or found its implementation lacking.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="xrtoday_review"></ref><ref name="cnbc_review"></ref><ref name="arstechnica_review"></ref><ref name="mashable_review"></ref><ref name="vrexpert_review"></ref> | ||
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*'''Full-Color [[Mixed Reality]] Passthrough:''' Paved the way for MR experiences on standalone headsets, influencing the direction of Quest 3 and competitors.<ref name="cnet_review"></ref> | *'''Full-Color [[Mixed Reality]] Passthrough:''' Paved the way for MR experiences on standalone headsets, influencing the direction of Quest 3 and competitors.<ref name="cnet_review"></ref> | ||
*'''[[Eye tracking]] and [[Face tracking]]:''' Showcased the potential for more immersive social presence and performance optimizations like [[Foveated rendering]], even if widespread software adoption lagged.<ref name="xrtoday_review"></ref> | *'''[[Eye tracking]] and [[Face tracking]]:''' Showcased the potential for more immersive social presence and performance optimizations like [[Foveated rendering]], even if widespread software adoption lagged.<ref name="xrtoday_review"></ref> | ||
*'''Self-Tracking Controllers:''' Introduced controllers that didn't rely on headset tracking rings, offering more robust tracking and a more compact design. | *'''Self-Tracking Controllers:''' Introduced controllers that didn't rely on headset tracking rings, offering more robust tracking and a more compact design. | ||
*'''Counterbalanced Design:''' Highlighted the importance of weight distribution for comfort in standalone headsets by moving the battery to the rear.<ref name="engadget_review"></ref> | *'''Counterbalanced Design:''' Highlighted the importance of weight distribution for comfort in standalone headsets by moving the battery to the rear.<ref name="engadget_review"></ref> | ||
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==References== | ==References== | ||
<references> | <references> | ||
<ref name="tomsg_review">Polanco, Tony, "[https://www.tomsguide.com/reviews/meta-quest-pro-review-its-awesome-but-no-way-am-i-working-in-this-thing The Meta Quest Pro is awesome, but no way am I working in this thing]", ''Tom's Guide'', Last updated July 25, 2024.</ref> | <ref name="tomsg_review">Polanco, Tony, "[https://www.tomsguide.com/reviews/meta-quest-pro-review-its-awesome-but-no-way-am-i-working-in-this-thing The Meta Quest Pro is awesome, but no way am I working in this thing]", ''Tom's Guide'', Last updated July 25, 2024.</ref> | ||
<ref name="verge_review">Robertson, Adi, "[https://www.theverge.com/23451629/meta-quest-pro-vr-headset-horizon-review Meta Quest Pro review: get me out of here]", ''The Verge'', Updated November 22, 2022.</ref> | <ref name="verge_review">Robertson, Adi, "[https://www.theverge.com/23451629/meta-quest-pro-vr-headset-horizon-review Meta Quest Pro review: get me out of here]", ''The Verge'', Updated November 22, 2022.</ref> |