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{{Device Infobox
{{Device Infobox
|name = Varjo VR-3
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = PC VR (Enterprise)
|Subtype = [[PC VR]], [[Enterprise VR]]
|Platform = [[PC]], [[SteamVR]]
|Platform = [[SteamVR]], [[Varjo Base]]
|Creator = [[Varjo]]
|Creator = [[Varjo]]
|Announced = December 1, 2020
|Developer = [[Varjo]]
|Release = January 2021
|Manufacturer = [[Varjo]]
|Price = $3,195
|Announcement Date = December 2020
|Website = https://varjo.com
|Release Date = February 2021
|OS = Windows
|Price = $3,195 (hardware) + $795/year (subscription)
|CPU = Intel i7-9700K+ (rec)
|Website = https://varjo.com/
|GPU = NVIDIA RTX 2080+ (rec)
|Versions = Varjo VR-3
|Storage =
|Requires = High-end PC (NVIDIA RTX 2080 Ti or better), SteamVR base stations
|RAM = 32 GB+ (rec)
|Predecessor = [[Varjo VR-2]]
|Display = Dual display per eye (focus + context)
|Successor = None announced
|Resolution = 2880 x 2720 per eye (combined)
|Operating System = [[Windows 10/11]]
|Refresh = 90 Hz
|Chipset = N/A (PC-tethered)
|Brightness =
|CPU = N/A (host PC)
|FOV = 115°
|GPU = N/A (host PC)
|PPD = 71 (focus area)
|HPU =
|Lenses = Bi-convex (not Fresnel)
|Storage = N/A (host PC)
|IPD = Automatic (eye tracking)
|Memory = N/A (host PC)
|Eye Tracking = 200 Hz (Varjo in-house)
|SD Card Slot = No
|Hand Tracking = Ultraleap
|Display = Dual micro-OLED (focus) + dual LCD (peripheral)
|Tracking = 6DoF (SteamVR / inside-out hybrid)
|Subpixel Layout = RGB stripe (focus displays)
|Spatial Mapping =
|Peak Brightness = >100 nits (focus), >150 nits (peripheral)
|Speakers =
|Resolution = 2880 × 2720 per eye (context), 1920 × 1920 per eye (focus)
|Microphone = Yes
|Pixel Density = >70 PPD (focus area)
|Audio Jack = Yes
|Refresh Rate = 90Hz
|Connectivity = DisplayPort, USB
|Persistence = Low persistence
|Ports = DisplayPort, USB 3.0
|Field of View = 115° horizontal
|Battery =
|Horizontal FoV = 115°
|Weight = 40% lighter than predecessor
|Vertical FoV = 115°
|Materials =
|Average Pixel Density = ~35 PPD
|Colors = Black
|Peak Pixel Density = >70 PPD (focus area)
|Sensors = Eye tracking, IMU, tracking cameras
|Foveated Rendering = Yes (gaze-driven)
|Input = SteamVR controllers
|Optics = Aspherical lenses with Bionic Display
|Ocularity = Binocular
|IPD Range = 59-71mm (automatic)
|Adjustable Diopter = No (glasses compatible)
|Passthrough = No (VR-only)
|Tracking = 6DoF (SteamVR Tracking 2.0)
|Tracking Frequency = 1000Hz (IMU)
|Base Stations = Required (SteamVR 2.0)
|Eye Tracking = Yes (integrated, 200Hz)
|Face Tracking = No
|Hand Tracking = Yes (Ultraleap integration)
|Body Tracking = Via SteamVR trackers
|Rotational Tracking = Yes
|Positional Tracking = Yes
|Update Rate = 90Hz
|Tracking Volume = Room-scale (base station dependent)
|Play Space = Roomscale
|Latency = <20ms motion-to-photon
|Audio = Integrated headphones
|Microphone = Yes (integrated)
|3.5mm Audio Jack = Yes
|Camera = No (VR-only)
|Connectivity = DisplayPort 1.4, USB-C 3.0, proprietary cable
|Ports = Proprietary headset cable
|Wired Video = Yes (DisplayPort 1.4)
|Wireless Video = No
|WiFi = No
|Bluetooth = No
|Power = Powered by PC via cable
|Battery Capacity = N/A
|Battery Life = N/A (tethered)
|Charge Time = N/A
|Dimensions = Not specified
|Weight = ~558g (without headband), ~944g (with headband)
|Material = Premium plastics, aluminum
|Headstrap = Precision fit headband with counterweight
|Haptics = No
|Color = Black/Silver
|Sensors = Eye tracking cameras, IMU, proximity sensor
|Input = SteamVR controllers, enterprise controllers
|Compliance = FCC, CE
}}
}}


The '''Varjo VR-3''' is a professional-grade [[virtual reality]] [[head-mounted display]] developed by [[Varjo]], a Finnish company specializing in enterprise XR. Announced on December 1, 2020 in Helsinki and shipping from January 2021, the VR-3 features Varjo's pioneering dual-display "Bionic Display" technology combining a high-density focus display at 71 pixels-per-degree (retina resolution) with a wider context display, integrated 200 Hz eye tracking, Ultraleap hand tracking, and 99% sRGB color accuracy. The headset targets simulation, training, design, and research applications.<ref name="varjo">{{cite web|url=https://varjo.com/products|title=Varjo Products|publisher=Varjo}}</ref>
The '''Varjo VR-3''' is a professional-grade [[virtual reality]] [[head-mounted display]] developed by [[Varjo]], announced in December 2020 and released in February 2021 at a price of $3,195 for hardware plus $795 annual subscription. As the VR-only counterpart to the XR-3 mixed reality headset, the VR-3 delivers Varjo's revolutionary Bionic Display technology—combining micro-OLED focus displays with LCD peripheral displays to achieve human-eye resolution exceeding 70 pixels per degree in the foveal region. This enables professionals to read cockpit instruments, examine fine CAD details, and perceive visual fidelity indistinguishable from reality in the center of view. With industry-leading 115° horizontal field of view, integrated 200Hz eye tracking enabling foveated rendering, automatic IPD adjustment, and optional Ultraleap hand tracking integration, the VR-3 targets the most demanding professional applications: flight simulation, automotive design, industrial training, and research where visual clarity cannot be compromised.


== History and Development ==
== History and Development ==


=== Varjo Background ===
=== Varjo Vision ===
Varjo (Finnish for "shadow") was founded in 2016 by former Nokia and Microsoft engineers, focused on human-eye resolution VR.
Company mission:
* Founded 2016 in Finland
* Human-eye resolution goal
* Enterprise VR focus
* Premium market position
 
=== Bionic Display Innovation ===
Technology development:
* VR-1 introduction (2019)
* VR-2 improvements
* VR-3 refinement
* Continuous advancement


=== December 2020 Announcement ===
=== December 2020 Announcement ===
The VR-3 was announced alongside the XR-3 on December 1, 2020.
VR-3 reveal:
* Improved specifications
* Wider FOV (115°)
* Better resolution
* Reduced weight and price
 
=== February 2021 Launch ===
Commercial release:
* $3,195 hardware
* $795/year subscription
* Enterprise channel
* Professional focus
 
== Design Philosophy ==
 
=== Human-Eye Resolution ===
Visual fidelity goal:
* >70 PPD in focus area
* Read fine text naturally
* Instrument legibility
* Professional requirements
 
=== Bionic Display ===
Dual display system:
* Micro-OLED focus area
* LCD peripheral context
* Seamless combination
* Best of both technologies
 
=== Enterprise VR ===
Professional design:
* Premium construction
* Reliability focus
* Support infrastructure
* Deployment tools
 
=== VR-Only Focus ===
Immersive design:
* No passthrough cameras
* Full immersion
* Lighter than XR-3
* Lower cost than XR-3
 
== Display Technology ==
 
=== Bionic Display System ===
Revolutionary approach:
* '''Focus Display''': 1920 × 1920 micro-OLED per eye
* '''Context Display''': 2880 × 2720 LCD per eye
* '''Combined''': Seamless optical blend
* '''Technology''': Proprietary optics
 
=== Focus Area Resolution ===
Human-eye class:
* >70 PPD central
* ~35 PPD peripheral
* Text legibility
* Detail perception
 
=== Micro-OLED Focus ===
High-density core:
* RGB stripe layout
* Excellent contrast
* Fast response
* Premium quality
 
=== LCD Peripheral ===
Wide-angle context:
* Full FOV coverage
* Good resolution
* Seamless blend
* Complete immersion


=== January 2021 Shipping ===
=== Color Calibration ===
Headsets began shipping to enterprise customers in January 2021.
Professional accuracy:
* 99% sRGB calibrated
* 93% DCI-P3 coverage
* Factory calibrated
* Professional grade


=== 40% Weight Reduction ===
== Field of View ==
Significant redesign reduced weight by 40% compared to previous Varjo models.


== Design and Hardware ==
=== 115° Horizontal FOV ===
Industry-leading:
* Widest in class
* Near-human vision
* Peripheral awareness
* Full immersion


=== Bionic Display Technology ===
=== Significant Improvement ===
Unique dual-display-per-eye system:
vs Previous generation:
* '''Focus Display:''' 1920 x 1920 @ 90 Hz
* 115° vs 87° (VR-2)
* '''Context Display:''' Fills peripheral field of view
* 32% increase
* '''Seamless Blending:''' Nearly invisible transition
* Major advancement
* '''Result:''' Retina resolution at center
* Competitive advantage


=== Display Specifications ===
== Optical System ==
* '''Combined Resolution:''' 2880 x 2720 per eye
* '''Focus Area PPD:''' 71 pixels per degree
* '''Refresh Rate:''' 90 Hz
* '''Field of View:''' 115 degrees
* '''Color:''' 99% sRGB, 93% DCI-P3


=== Optics ===
=== Aspherical Lenses ===
* '''Lens Type:''' Bi-convex (not Fresnel)
Premium optics:
* '''Benefit:''' Optimal clarity and comfort
* Wide sweet spot
* '''IPD:''' Automatic alignment via eye tracking
* Minimal distortion
* Clear edge-to-edge
* Professional quality
 
=== Automatic IPD ===
Eye tracking integration:
* '''Range''': 59-71mm
* Automatic adjustment
* Per-user optimization
* Eye tracking driven


== Eye Tracking ==
== Eye Tracking ==


=== Varjo In-House System ===
=== 200Hz Eye Tracking ===
* '''Frequency:''' 200 Hz
Industry-leading:
* '''Developer:''' Varjo proprietary
* '''Frequency''': 200Hz
* '''Technology''': Integrated cameras
* Sub-degree accuracy
* Professional grade
 
=== Foveated Rendering ===
Performance optimization:
* Gaze-driven rendering
* Full resolution at gaze point
* Reduced peripheral detail
* Significant GPU savings
 
=== Research Applications ===
Scientific use:
* Gaze data collection
* Attention analysis
* Training assessment
* Behavioral research


=== Applications ===
== Processing Requirements ==
* Foveated rendering
 
* Automatic IPD adjustment
=== High-End PC Required ===
* Gaze analytics
Demanding specifications:
* Research data collection
* NVIDIA RTX 2080 Ti minimum
* RTX 3080 recommended
* Quadro RTX 6000 supported
* High-end workstation
 
=== GPU Power ===
Computational needs:
* High resolution output
* Foveated rendering helps
* Professional graphics cards
* Enterprise workstations
 
== Tracking System ==
 
=== SteamVR Tracking 2.0 ===
External tracking:
* Base stations required
* Sub-millimeter accuracy
* Large volume capable
* Professional reliability


== Hand Tracking ==
=== 6DoF Precision ===
Complete motion:
* Position tracking
* Rotation tracking
* High accuracy
* Low latency


=== Ultraleap Integration ===
=== Hand Tracking Option ===
* Built-in Ultraleap hand tracking
Ultraleap integration:
* Controller-free interaction option
* Optional add-on
* Gesture recognition
* Gesture recognition
* Natural interaction
* Enterprise applications


== Tracking ==
== Audio System ==


=== Hybrid System ===
=== Integrated Headphones ===
* Inside-out tracking capability
Built-in audio:
* SteamVR Lighthouse compatibility
* Over-ear design
* 6 degrees of freedom
* Spatial audio capable
* Good isolation
* Convenient


=== Headband Design ===
=== 3.5mm Jack ===
* Halo-like strap design
Alternative audio:
* Tightening dials on back and top
* External headphones
* Professional comfort focus
* Custom audio
* Professional options
* User preference


== Professional Applications ==
== Physical Design ==


=== Target Industries ===
=== Premium Construction ===
* Flight simulation
Professional build:
* Automotive design
* High-quality materials
* Medical training
* Precision engineering
* Research and academia
* Durable design
* Engineering visualization
* Enterprise grade


== System Requirements ==
=== Comfort System ===
Extended wear:
* Counterweight design
* Adjustable fit
* Pressure distribution
* Professional use capable
 
=== Weight ===
Substantial device:
* ~558g without headband
* ~944g with headband
* Well-balanced
* Counterweight helps
 
== Connectivity ==
 
=== Tethered Operation ===
PC connection:
* DisplayPort 1.4
* USB-C 3.0
* Power delivery
* Proprietary cable
 
== Software Platform ==
 
=== Varjo Base ===
Management software:
* Device configuration
* Display calibration
* Eye tracking setup
* Enterprise tools
 
=== SteamVR Integration ===
Content access:
* SteamVR applications
* OpenXR support
* Enterprise apps
* Custom development
 
=== Enterprise SDK ===
Developer tools:
* Unity integration
* Unreal Engine support
* Native SDK
* Professional tools
 
== Enterprise Applications ==
 
=== Flight Simulation ===
Aviation training:
* Cockpit legibility
* Instrument reading
* Realistic visuals
* Training fidelity
 
=== Automotive Design ===
Vehicle development:
* Full-scale review
* Design validation
* Detail assessment
* Collaborative review
 
=== Industrial Training ===
Workforce development:
* Procedure training
* Safety simulation
* Skill development
* Assessment capable
 
=== Research ===
Scientific use:
* Visual perception
* Attention studies
* Human factors
* Behavioral research
 
== Subscription Model ==
 
=== Hardware + Subscription ===
Pricing structure:
* $3,195 hardware purchase
* $795/year subscription
* Software updates included
* Support included
 
=== vs XR-3 ===
Cost comparison:
* VR-3: $3,195 + $795/year
* XR-3: $5,495 + $1,495/year
* No passthrough cameras
* Lower total cost
 
== Comparison with XR-3 ==


=== Recommended ===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Component !! Requirement
! Feature !! Varjo VR-3 !! Varjo XR-3
|-
| Price || $3,195 + $795/yr || $5,495 + $1,495/yr
|-
| Passthrough || No || 12MP stereo
|-
| LiDAR || No || Yes
|-
|-
| GPU || NVIDIA RTX 2080 / Quadro RTX 5000+
| Weight || ~558g || ~594g
|-
|-
| CPU || Intel i7-9700K+
| Mixed Reality || No || Yes
|-
|-
| RAM || 32 GB+
| Display || Same Bionic Display || Same Bionic Display
|-
|-
| OS || Windows 10
| FOV || 115° || 115°
|}
|}


== Specifications ==
== Strengths and Limitations ==
 
=== Strengths ===
* Human-eye resolution (>70 PPD focus)
* 200Hz integrated eye tracking
* 115° horizontal FOV (industry-leading)
* Automatic IPD adjustment
* Lower price than XR-3
* Professional color calibration
* Foveated rendering support
 
=== Limitations ===
* Expensive ($3,195 + subscription)
* Requires SteamVR base stations
* Heavy (~944g with headband)
* Tethered only
* High PC requirements
* No passthrough/mixed reality
* VR-only (no AR capability)
 
== Technical Specifications Summary ==


{| class="wikitable"
{| class="wikitable"
Line 139: Line 438:
! Specification !! Details
! Specification !! Details
|-
|-
| Display || Bionic Display (dual per eye)
| Display || Bionic: micro-OLED focus + LCD peripheral
|-
|-
| Resolution || 2880 x 2720 per eye (combined)
| Focus Resolution || 1920 × 1920 per eye
|-
|-
| Focus PPD || 71 pixels per degree
| Context Resolution || 2880 × 2720 per eye
|-
|-
| Refresh Rate || 90 Hz
| PPD || >70 (focus), ~35 (peripheral)
|-
|-
| Field of View || 115°
| FOV || 115° horizontal
|-
|-
| Color Accuracy || 99% sRGB, 93% DCI-P3
| Refresh Rate || 90Hz
|-
|-
| Eye Tracking || 200 Hz (Varjo)
| Eye Tracking || 200Hz integrated
|-
|-
| Hand Tracking || Ultraleap
| Tracking || SteamVR 2.0 (base stations)
|-
|-
| Lenses || Bi-convex
| Weight || ~558g (without headband)
|-
|-
| Price || $3,195
| Price || $3,195 + $795/year
|}
|}


Line 163: Line 462:
* [[Varjo]]
* [[Varjo]]
* [[Varjo XR-3]]
* [[Varjo XR-3]]
* [[Varjo XR-4]]
* [[Varjo Aero]]
* [[Enterprise VR]]
* [[Enterprise VR]]
* [[Eye tracking]]
* [[Bionic Display]]
* [[Foveated Rendering]]


== References ==
== References ==
Line 175: Line 475:
[[Category:PC VR]]
[[Category:PC VR]]
[[Category:Enterprise VR]]
[[Category:Enterprise VR]]
[[Category:Eye tracking]]
[[Category:Varjo]]
[[Category:Varjo]]
[[Category:Eye Tracking]]
[[Category:2020s VR]]
[[Category:2020s VR]]

Latest revision as of 03:13, 8 January 2026

Varjo VR-3
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR, Enterprise VR
Platform SteamVR, Varjo Base
Creator Varjo
Developer Varjo
Manufacturer Varjo
Announcement Date December 2020
Release Date February 2021
Price $3,195 (hardware) + $795/year (subscription)
Website https://varjo.com/
Versions Varjo VR-3
Requires High-end PC (NVIDIA RTX 2080 Ti or better), SteamVR base stations
Predecessor Varjo VR-2
Successor None announced
System
Operating System Windows 10/11
Chipset N/A (PC-tethered)
CPU N/A (host PC)
GPU N/A (host PC)
Storage
Storage N/A (host PC)
Memory N/A (host PC)
SD Card Slot No
Display
Display Dual micro-OLED (focus) + dual LCD (peripheral)
Subpixel Layout RGB stripe (focus displays)
Peak Brightness >100 nits (focus), >150 nits (peripheral)
Resolution 2880 × 2720 per eye (context), 1920 × 1920 per eye (focus)
Pixel Density >70 PPD (focus area)
Refresh Rate 90Hz
Persistence Low persistence
Image
Field of View 115° horizontal
Horizontal FoV 115°
Vertical FoV 115°
Average Pixel Density ~35 PPD
Peak Pixel Density >70 PPD (focus area)
Foveated Rendering Yes (gaze-driven)
Optics
Optics Aspherical lenses with Bionic Display
Ocularity Binocular
IPD Range 59-71mm (automatic)
Adjustable Diopter No (glasses compatible)
Passthrough No (VR-only)
Tracking
Tracking 6DoF (SteamVR Tracking 2.0)
Tracking Frequency 1000Hz (IMU)
Base Stations Required (SteamVR 2.0)
Eye Tracking Yes (integrated, 200Hz)
Face Tracking No
Hand Tracking Yes (Ultraleap integration)
Body Tracking Via SteamVR trackers
Rotational Tracking Yes
Positional Tracking Yes
Update Rate 90Hz
Tracking Volume Room-scale (base station dependent)
Play Space Roomscale
Latency <20ms motion-to-photon
Audio
Audio Integrated headphones
Microphone Yes (integrated)
3.5mm Audio Jack Yes
Camera No (VR-only)
Connectivity
Connectivity DisplayPort 1.4, USB-C 3.0, proprietary cable
Ports Proprietary headset cable
Wired Video Yes (DisplayPort 1.4)
Wireless Video No
WiFi No
Bluetooth No
Power Powered by PC via cable
Battery Capacity N/A
Battery Life N/A (tethered)
Charge Time N/A
Device
Dimensions Not specified
Weight ~558g (without headband), ~944g (with headband)
Material Premium plastics, aluminum
Headstrap Precision fit headband with counterweight
Haptics No
Color Black/Silver
Sensors Eye tracking cameras, IMU, proximity sensor
Input SteamVR controllers, enterprise controllers
Compliance FCC, CE

<ul><li>Property "Peak Brightness" (as page type) with input value ">100 nits (focus)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.</li> <!--br--><li>Property "Peak Brightness" (as page type) with input value ">150 nits (peripheral)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.</li></ul> Property "Pixel Density" (as page type) with input value ">70 PPD (focus area)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Peak Pixel Density" (as page type) with input value ">70 PPD (focus area)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Latency" (as page type) with input value "" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.


The Varjo VR-3 is a professional-grade virtual reality head-mounted display developed by Varjo, announced in December 2020 and released in February 2021 at a price of $3,195 for hardware plus $795 annual subscription. As the VR-only counterpart to the XR-3 mixed reality headset, the VR-3 delivers Varjo's revolutionary Bionic Display technology—combining micro-OLED focus displays with LCD peripheral displays to achieve human-eye resolution exceeding 70 pixels per degree in the foveal region. This enables professionals to read cockpit instruments, examine fine CAD details, and perceive visual fidelity indistinguishable from reality in the center of view. With industry-leading 115° horizontal field of view, integrated 200Hz eye tracking enabling foveated rendering, automatic IPD adjustment, and optional Ultraleap hand tracking integration, the VR-3 targets the most demanding professional applications: flight simulation, automotive design, industrial training, and research where visual clarity cannot be compromised.

History and Development

Varjo Vision

Company mission:

  • Founded 2016 in Finland
  • Human-eye resolution goal
  • Enterprise VR focus
  • Premium market position

Bionic Display Innovation

Technology development:

  • VR-1 introduction (2019)
  • VR-2 improvements
  • VR-3 refinement
  • Continuous advancement

December 2020 Announcement

VR-3 reveal:

  • Improved specifications
  • Wider FOV (115°)
  • Better resolution
  • Reduced weight and price

February 2021 Launch

Commercial release:

  • $3,195 hardware
  • $795/year subscription
  • Enterprise channel
  • Professional focus

Design Philosophy

Human-Eye Resolution

Visual fidelity goal:

  • >70 PPD in focus area
  • Read fine text naturally
  • Instrument legibility
  • Professional requirements

Bionic Display

Dual display system:

  • Micro-OLED focus area
  • LCD peripheral context
  • Seamless combination
  • Best of both technologies

Enterprise VR

Professional design:

  • Premium construction
  • Reliability focus
  • Support infrastructure
  • Deployment tools

VR-Only Focus

Immersive design:

  • No passthrough cameras
  • Full immersion
  • Lighter than XR-3
  • Lower cost than XR-3

Display Technology

Bionic Display System

Revolutionary approach:

  • Focus Display: 1920 × 1920 micro-OLED per eye
  • Context Display: 2880 × 2720 LCD per eye
  • Combined: Seamless optical blend
  • Technology: Proprietary optics

Focus Area Resolution

Human-eye class:

  • >70 PPD central
  • ~35 PPD peripheral
  • Text legibility
  • Detail perception

Micro-OLED Focus

High-density core:

  • RGB stripe layout
  • Excellent contrast
  • Fast response
  • Premium quality

LCD Peripheral

Wide-angle context:

  • Full FOV coverage
  • Good resolution
  • Seamless blend
  • Complete immersion

Color Calibration

Professional accuracy:

  • 99% sRGB calibrated
  • 93% DCI-P3 coverage
  • Factory calibrated
  • Professional grade

Field of View

115° Horizontal FOV

Industry-leading:

  • Widest in class
  • Near-human vision
  • Peripheral awareness
  • Full immersion

Significant Improvement

vs Previous generation:

  • 115° vs 87° (VR-2)
  • 32% increase
  • Major advancement
  • Competitive advantage

Optical System

Aspherical Lenses

Premium optics:

  • Wide sweet spot
  • Minimal distortion
  • Clear edge-to-edge
  • Professional quality

Automatic IPD

Eye tracking integration:

  • Range: 59-71mm
  • Automatic adjustment
  • Per-user optimization
  • Eye tracking driven

Eye Tracking

200Hz Eye Tracking

Industry-leading:

  • Frequency: 200Hz
  • Technology: Integrated cameras
  • Sub-degree accuracy
  • Professional grade

Foveated Rendering

Performance optimization:

  • Gaze-driven rendering
  • Full resolution at gaze point
  • Reduced peripheral detail
  • Significant GPU savings

Research Applications

Scientific use:

  • Gaze data collection
  • Attention analysis
  • Training assessment
  • Behavioral research

Processing Requirements

High-End PC Required

Demanding specifications:

  • NVIDIA RTX 2080 Ti minimum
  • RTX 3080 recommended
  • Quadro RTX 6000 supported
  • High-end workstation

GPU Power

Computational needs:

  • High resolution output
  • Foveated rendering helps
  • Professional graphics cards
  • Enterprise workstations

Tracking System

SteamVR Tracking 2.0

External tracking:

  • Base stations required
  • Sub-millimeter accuracy
  • Large volume capable
  • Professional reliability

6DoF Precision

Complete motion:

  • Position tracking
  • Rotation tracking
  • High accuracy
  • Low latency

Hand Tracking Option

Ultraleap integration:

  • Optional add-on
  • Gesture recognition
  • Natural interaction
  • Enterprise applications

Audio System

Integrated Headphones

Built-in audio:

  • Over-ear design
  • Spatial audio capable
  • Good isolation
  • Convenient

3.5mm Jack

Alternative audio:

  • External headphones
  • Custom audio
  • Professional options
  • User preference

Physical Design

Premium Construction

Professional build:

  • High-quality materials
  • Precision engineering
  • Durable design
  • Enterprise grade

Comfort System

Extended wear:

  • Counterweight design
  • Adjustable fit
  • Pressure distribution
  • Professional use capable

Weight

Substantial device:

  • ~558g without headband
  • ~944g with headband
  • Well-balanced
  • Counterweight helps

Connectivity

Tethered Operation

PC connection:

  • DisplayPort 1.4
  • USB-C 3.0
  • Power delivery
  • Proprietary cable

Software Platform

Varjo Base

Management software:

  • Device configuration
  • Display calibration
  • Eye tracking setup
  • Enterprise tools

SteamVR Integration

Content access:

  • SteamVR applications
  • OpenXR support
  • Enterprise apps
  • Custom development

Enterprise SDK

Developer tools:

  • Unity integration
  • Unreal Engine support
  • Native SDK
  • Professional tools

Enterprise Applications

Flight Simulation

Aviation training:

  • Cockpit legibility
  • Instrument reading
  • Realistic visuals
  • Training fidelity

Automotive Design

Vehicle development:

  • Full-scale review
  • Design validation
  • Detail assessment
  • Collaborative review

Industrial Training

Workforce development:

  • Procedure training
  • Safety simulation
  • Skill development
  • Assessment capable

Research

Scientific use:

  • Visual perception
  • Attention studies
  • Human factors
  • Behavioral research

Subscription Model

Hardware + Subscription

Pricing structure:

  • $3,195 hardware purchase
  • $795/year subscription
  • Software updates included
  • Support included

vs XR-3

Cost comparison:

  • VR-3: $3,195 + $795/year
  • XR-3: $5,495 + $1,495/year
  • No passthrough cameras
  • Lower total cost

Comparison with XR-3

Feature Varjo VR-3 Varjo XR-3
Price $3,195 + $795/yr $5,495 + $1,495/yr
Passthrough No 12MP stereo
LiDAR No Yes
Weight ~558g ~594g
Mixed Reality No Yes
Display Same Bionic Display Same Bionic Display
FOV 115° 115°

Strengths and Limitations

Strengths

  • Human-eye resolution (>70 PPD focus)
  • 200Hz integrated eye tracking
  • 115° horizontal FOV (industry-leading)
  • Automatic IPD adjustment
  • Lower price than XR-3
  • Professional color calibration
  • Foveated rendering support

Limitations

  • Expensive ($3,195 + subscription)
  • Requires SteamVR base stations
  • Heavy (~944g with headband)
  • Tethered only
  • High PC requirements
  • No passthrough/mixed reality
  • VR-only (no AR capability)

Technical Specifications Summary

Specification Details
Display Bionic: micro-OLED focus + LCD peripheral
Focus Resolution 1920 × 1920 per eye
Context Resolution 2880 × 2720 per eye
PPD >70 (focus), ~35 (peripheral)
FOV 115° horizontal
Refresh Rate 90Hz
Eye Tracking 200Hz integrated
Tracking SteamVR 2.0 (base stations)
Weight ~558g (without headband)
Price $3,195 + $795/year

See Also

References