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{{Device Infobox
{{Device Infobox
|image = [[File:Meta_Quest_Pro_headset_and_controllers.jpg|300px]]
|image = [[File:meta quest pro6.jpg|300px]]
|VR/AR = [[Virtual Reality]], [[Mixed Reality]]
|VR/AR = [[Virtual Reality]], [[Mixed Reality]]
|Type = [[Head-mounted display]] (HMD)
|Type = [[Head-mounted display]]
|Subtype = [[Standalone VR]]
|Subtype = [[Standalone VR]]
|Platform = [[Meta Quest]]
|Platform = [[Meta Quest]]
|Creator = [[Meta Platforms]] (formerly Facebook)
|Creator = [[Meta Platforms]]
|Developer = [[Reality Labs]] (Meta)
|Developer = [[Reality Labs]]
|Manufacturer = [[Meta Platforms]]
|Manufacturer = [[Meta Platforms]]
|Announcement Date = October 28, 2021 (as Project Cambria)
|Announcement Date = October 28, 2021 (as Project Cambria)
|Release Date = October 25, 2022
|Release Date = October 25, 2022
|Price = Original: $1,499 / £1,499 / AU$2,499 <br> Reduced: $999 / £999 / AU$1,729.99 <br> Discontinued
|Price = Original: $1499 / £1499 / AU$2499, Reduced: $999 / £999 / AU$1729.99, Discontinued in January 2025
|Website = {{URL|https://forwork.meta.com/quest/quest-pro/}}
|Website = https://forwork.meta.com/quest/quest-pro/
|Versions = Single model (Black, 256GB)
|Versions = Single model (Black, 256GB)
|Requires = [[Meta account]]
|Requires = [[Meta account]]
|Predecessor = [[Meta Quest 2]] (conceptually, not directly in product line)
|Predecessor = [[Meta Quest 2]]
|Successor = None direct (Discontinued); [[Meta Quest 3]] is the subsequent consumer/prosumer release.
|Successor = None direct (Discontinued in January 2025), [[Meta Quest 3]]
|Operating System = Android-based
|Operating System = Android-based
|Chipset = [[Qualcomm Snapdragon XR2+]]
|Chipset = [[Qualcomm Snapdragon XR2+]]
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|IPD Range = 55-75 mm hardware adjustable (manual slider)
|IPD Range = 55-75 mm hardware adjustable (manual slider)
|Adjustable Diopter = No
|Adjustable Diopter = No
|Passthrough = Full-color [[Mixed Reality]] passthrough
|Passthrough = Full-color Mixed Reality passthrough
|Tracking = [[6DoF]] [[Inside-out tracking]], with 5 external headset cameras and controller cameras
|Tracking = [[6DoF]], [[Inside-out tracking]], with 5 external headset cameras and controller cameras
|Tracking Frequency = Not specified in sources
|Tracking Frequency = Not specified in sources
|Base Stations = Not required
|Base Stations = Not required
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|Positional Tracking = Yes, 6DoF
|Positional Tracking = Yes, 6DoF
|Update Rate = Not specified in sources
|Update Rate = Not specified in sources
|Tracking Volume = Room-scale, defined by [[Guardian system]]
|Tracking Volume = Room-scale, defined by Guardian system
|Play Space = Minimum 6.5 x 6.5 feet recommended for some experiences
|Play Space = Minimum 6.5 x 6.5 feet recommended for some experiences
|Latency = Not specified in sources
|Latency = Not specified in sources
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|Connectivity = [[Wi-Fi 6E]], [[Bluetooth 5.2]]
|Connectivity = [[Wi-Fi 6E]], [[Bluetooth 5.2]]
|Ports = USB-C (for data/power), charging contacts
|Ports = USB-C (for data/power), charging contacts
|Wired Video = Yes, via [[Oculus Link]] (USB-C cable required, sold separately for PC VR)
|Wired Video = Yes, via Oculus Link (USB-C cable required, sold separately for PC VR)
|Wireless Video = [[Air Link]], [[Virtual Desktop]]
|Wireless Video = [[Air Link]], [[Virtual Desktop]]
|WiFi = Wi-Fi 6E (802.11ax)
|WiFi = Wi-Fi 6E (802.11ax)
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|Weight = 722 g (1.59 lbs)
|Weight = 722 g (1.59 lbs)
|Material = Plastic, foam/leatherette padding
|Material = Plastic, foam/leatherette padding
|Headstrap = Integrated rigid [[Halo strap]] with rear adjustment dial and battery
|Headstrap = Integrated rigid Halo strap with rear adjustment dial and battery
|Haptics = [[TruTouch Haptics]]
|Haptics = [[TruTouch Haptics]]
|Color = Black
|Color = Black
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}}
}}


The '''Meta Quest Pro''' (codenamed '''Project Cambria''' during development<ref name="vrcompare_specs"></ref>), is a [[Standalone VR|standalone]] [[Mixed Reality|mixed reality]] (MR) and [[Virtual Reality|virtual reality]] (VR) [[head-mounted display]] (HMD) developed by [[Reality Labs]], a division of [[Meta Platforms]].<ref name="verge_review"></ref><ref name="xrtoday_review"></ref> Announced initially as Project Cambria in October 2021<ref name="vrcompare_specs"></ref> and fully unveiled in October 2022,<ref name="xrtoday_review"></ref> it was released on October 25, 2022.<ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> It represented Meta's first major push into the high-end and enterprise VR market, positioned above the consumer-focused [[Meta Quest 2]].<ref name="verge_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref> Key features included [[Pancake lenses]], full-color passthrough for mixed reality, and integrated [[Eye tracking]] and [[Face tracking]].<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref> The headset was officially discontinued by Meta in late 2024/early 2025.<ref name="roadtovr_discontinued"></ref><ref name="gamesindustry_discontinued"></ref>
The '''Meta Quest Pro''' (codenamed '''Project Cambria''' during development<ref name="vrcompare_specs"></ref>), is a [[Standalone VR|standalone]] [[Virtual Reality|virtual reality]] (VR) [[head-mounted display]] (HMD) developed by [[Reality Labs]], a division of [[Meta Platforms]].<ref name="verge_review"></ref><ref name="xrtoday_review"></ref> Announced initially as Project Cambria in October 2021<ref name="vrcompare_specs"></ref> and fully unveiled in October 2022,<ref name="xrtoday_review"></ref> it was released on October 25, 2022.<ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> It represented Meta's first major push into the high-end and enterprise VR market, positioned above the consumer-focused [[Meta Quest 2]].<ref name="verge_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref> Key features included [[Pancake lenses]], full-color [[passthrough]] for mixed reality, and integrated [[Eye tracking]] and [[Face tracking]].<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref> The headset was officially discontinued by Meta in January 2025.<ref name="roadtovr_discontinued"></ref><ref name="gamesindustry_discontinued"></ref>


==History==
==History==
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===Controllers===
===Controllers===
The Quest Pro includes redesigned controllers called '''Meta Quest Touch Pro Controllers'''.<ref name="tomsg_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref> A major change is the removal of the tracking rings seen on previous Quest controllers.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Instead, each controller incorporates three built-in cameras and its own [[Qualcomm Snapdragon 662]] mobile processor, enabling independent [[Inside-out tracking|self-tracking]].<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="gamesradar_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> This allows for full 360-degree tracking, even when the controllers are outside the headset's direct line of sight (e.g., behind the user's back), and prevents the controllers from occluding each other when held close together.<ref name="tomsg_review"></ref><ref name="community_forums_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Tracking accuracy was generally praised as excellent and robust.<ref name="community_forums_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Users reported minimal issues, even in varied lighting conditions.<ref name="vrexpert_review"></ref>
The Quest Pro includes redesigned controllers called '''Meta Quest Touch Pro Controllers'''.<ref name="tomsg_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref> A major change is the removal of the tracking rings seen on previous Quest controllers.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Instead, each controller incorporates three built-in cameras and its own [[Qualcomm Snapdragon 662]] mobile processor, enabling independent [[Inside-out tracking|self-tracking]].<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="gamesradar_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> This allows for full 360-degree tracking, even when the controllers are outside the headset's direct line of sight (for example behind the user's back), and prevents the controllers from occluding each other when held close together.<ref name="tomsg_review"></ref><ref name="community_forums_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Tracking accuracy was generally praised as excellent and robust.<ref name="community_forums_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Users reported minimal issues, even in varied lighting conditions.<ref name="vrexpert_review"></ref>


The controllers feature improved [[Haptics|haptic feedback]], termed "TruTouch Haptics," including primary motors in the handle and secondary motors under the index trigger and thumb grip area, allowing for more localized and nuanced feedback.<ref name="tomsg_review"></ref><ref name="xrtoday_review"></ref><ref name="engadget_review"></ref><ref name="uploadvr_review"></ref> They retain capacitive sensors on the buttons, thumbstick, and trigger for partial finger tracking.<ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> A new pressure sensor on the thumb rest enables pinching gestures.<ref name="uploadvr_review"></ref>
The controllers feature improved [[Haptics|haptic feedback]], termed "TruTouch Haptics," including primary motors in the handle and secondary motors under the index trigger and thumb grip area, allowing for more localized and nuanced feedback.<ref name="tomsg_review"></ref><ref name="xrtoday_review"></ref><ref name="engadget_review"></ref><ref name="uploadvr_review"></ref> They retain capacitive sensors on the buttons, thumbstick, and trigger for partial finger tracking.<ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> A new pressure sensor on the thumb rest enables pinching gestures.<ref name="uploadvr_review"></ref>
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===Mixed Reality (Color Passthrough)===
===Mixed Reality (Color Passthrough)===
One of the headline features of the Quest Pro is its full-color [[Mixed Reality]] passthrough capability, a significant upgrade from the monochrome passthrough on the Quest 2.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref><ref name="vrcompare_specs"></ref> This allows users to see their real-world environment in color while wearing the headset, enabling experiences that blend virtual elements with physical surroundings.<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="vrexpert_review"></ref> The passthrough provides a stereoscopic, depth-correct view of the environment.<ref name="uploadvr_review"></ref>
One of the headline features of the Quest Pro is its full-color [[Mixed Reality]] [[passthrough]] capability, a significant upgrade from the monochrome passthrough on the Quest 2.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref><ref name="vrcompare_specs"></ref> This allows users to see their real-world environment in color while wearing the headset, enabling experiences that blend virtual elements with physical surroundings.<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="vrexpert_review"></ref> The passthrough provides a stereoscopic, depth-correct view of the environment.<ref name="uploadvr_review"></ref>


While considered a major step forward, reviews consistently noted that the image quality of the passthrough was grainy, somewhat fuzzy, and lacked detail, especially in lower light conditions.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="arstechnica_review"></ref><ref name="phonearena_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Reading text on phone screens or documents through passthrough was difficult or impossible.<ref name="verge_review"></ref><ref name="arstechnica_review"></ref><ref name="uploadvr_review"></ref> Moving objects like hands could exhibit ghosting or lag effects.<ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> While sufficient for environmental awareness and basic navigation,<ref name="pcmag_review"></ref><ref name="arstechnica_review"></ref><ref name="engadget_review"></ref> the quality was deemed not high enough for seamless interaction with fine details in the real world.<ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref>
While considered a major step forward, reviews consistently noted that the image quality of the passthrough was grainy, somewhat fuzzy, and lacked detail, especially in lower light conditions.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="arstechnica_review"></ref><ref name="phonearena_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Reading text on phone screens or documents through passthrough was difficult or impossible.<ref name="verge_review"></ref><ref name="arstechnica_review"></ref><ref name="uploadvr_review"></ref> Moving objects like hands could exhibit ghosting or lag effects.<ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> While sufficient for environmental awareness and basic navigation,<ref name="pcmag_review"></ref><ref name="arstechnica_review"></ref><ref name="engadget_review"></ref> the quality was deemed not high enough for seamless interaction with fine details in the real world.<ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref>
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The Quest Pro acted as an important development platform, allowing creators to experiment with MR, eye tracking, and face tracking capabilities, preparing the ecosystem for future hardware iterations.<ref name="cnet_review"></ref><ref name="uploadvr_review"></ref>
The Quest Pro acted as an important development platform, allowing creators to experiment with MR, eye tracking, and face tracking capabilities, preparing the ecosystem for future hardware iterations.<ref name="cnet_review"></ref><ref name="uploadvr_review"></ref>
==Images==
<gallery mode="packed">
File:meta quest pro1.jpg
File:meta quest pro10.jpg
File:meta quest pro9.jpg
File:meta quest pro8.jpg
File:meta quest pro7.jpg
File:meta quest pro6.jpg
File:meta quest pro5.jpg
File:meta quest pro2.jpg
File:meta quest pro3.jpg
File:meta quest pro4.jpg
File:meta quest pro11.jpg
File:meta quest pro12.jpg
File:meta quest pro13.jpg
</gallery>


==See Also==
==See Also==