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Created page with "{{Device Infobox |image = PSVR2_Headset_and_Controllers.jpg |VR/AR = VR |Type = Tethered VR headset |Subtype = Console-powered |Platform = PlayStation 5<ref name="ign">[https://www.ign.com/articles/playstation-vr2-review IGN Review]</ref><ref name="verge">[https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review]</ref><ref name="npr">[https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-re..."
 
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{{Device Infobox
{{Device Infobox
|image = PSVR2_Headset_and_Controllers.jpg
|image = [[file:playstation vr211.jpg|350px]]
|VR/AR = VR
|VR/AR=[[Virtual Reality]]
|Type = [[Tethered VR headset]]
|Type=[[Head-mounted display]]
|Subtype = Console-powered
|Subtype=[[Integrated HMD]]
|Platform = [[PlayStation 5]]<ref name="ign">[https://www.ign.com/articles/playstation-vr2-review IGN Review]</ref><ref name="verge">[https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review]</ref><ref name="npr">[https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-review NPR Review]</ref>
|Platform = [[PlayStation 5]]
|Creator = [[Sony Interactive Entertainment]]<ref name="ign"/><ref name="wired">[https://www.wired.com/review/playstation-vr-2/ Wired Review]</ref>
|Creator = [[Sony Interactive Entertainment]]
|Developer = Sony Interactive Entertainment<ref name="ign"/><ref name="wired"/>
|Developer = Sony Interactive Entertainment
|Manufacturer = [[Sony]]<ref name="vrcompare">[https://vr-compare.com/headset/playstationvr2 VR Compare Specs]</ref>
|Manufacturer = [[Sony]]
|Announcement Date = February 23, 2021<ref name="vrcompare"/> (Initial tech details revealed; project announced earlier)
|Announcement Date = February 23, 2021 (Initial reveal); January 4, 2022 (Full name/details)
|Release Date = February 22, 2023<ref name="tomsguide">[https://www.tomsguide.com/gaming/playstation/psvr-2-one-year-later-heres-the-good-and-the-bad-after-12-months Tom's Guide Review]</ref><ref name="verge"/><ref name="vrcompare"/>
|Release Date = February 22, 2023
|Price = $549.99 / £529.99 / €550 / AU$879.95 (Launch Price)<ref name="ign"/><ref name="wired"/><ref name="verge"/><ref name="t3">[https://www.t3.com/reviews/playstation-vr2-review-psvr2 T3 Review]</ref><ref name="pcmag">[https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review]</ref>
|Price = US$549.99 / £529.99 / €599.99 (Launch) (Current price may vary, for example $399 reported)
|Website = [https://www.playstation.com/en-us/ps-vr2/ playstation.com/ps-vr2]<ref name="psspecs">[https://www.playstation.com/en-us/ps-vr2/ps-vr2-tech-specs/ PlayStation Specs]</ref>
|Website = [https://www.playstation.com/en-us/ps-vr2/ playstation.com/ps-vr2]
|Versions = Standard, Horizon Call of the Mountain Bundle<ref name="verge"/>
|Versions = Standard, [[Horizon Call of the Mountain Bundle]]
|Requires = PlayStation 5<ref name="ign"/><ref name="verge"/><ref name="npr"/><ref name="cnet">[https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ CNET Review]</ref>
|Requires = PlayStation 5
|Predecessor = [[PlayStation VR]]<ref name="ign"/><ref name="wired"/><ref name="pcmag"/>
|Predecessor = [[PlayStation VR]]
|Successor =  
|Successor =
|Operating System = PlayStation 5 System Software<ref name="pcmag"/>
|Operating System = [[PlayStation 5 system software]]
|Chipset = Uses PS5
|Chipset = Uses PS5
|CPU = Uses PS5
|CPU = Uses PS5
|GPU = Uses PS5
|GPU = Uses PS5
|HPU =  
|HPU =
|Storage = Uses PS5
|Storage = Uses PS5
|Memory = Uses PS5
|Memory = Uses PS5
|SD Card Slot = No
|SD Card Slot = No
|Display = [[OLED]]<ref name="ign"/><ref name="psspecs"/><ref name="pcmag"/><ref name="vrcompare"/>
|Display = [[OLED]]
|Subpixel Layout = [[PenTile Diamond]]<ref name="vrcompare"/>
|Subpixel Layout = [[PenTile Diamond]]
|Peak Brightness = Supports [[HDR]]<ref name="ign"/><ref name="wired"/><ref name="cnet"/><ref name="vrcompare"/>
|Peak Brightness = Supports HDR
|Resolution = 2000 x 2040 per eye<ref name="ign"/><ref name="wired"/><ref name="psspecs"/><ref name="pcmag"/><ref name="vrcompare"/>
|Resolution = 2000 x 2040 per eye (4K total)
|Refresh Rate = 90Hz, 120Hz<ref name="ign"/><ref name="psspecs"/><ref name="pcmag"/><ref name="vrcompare"/>
|Refresh Rate = 90Hz, 120Hz
|Pixel Density =  
|Pixel Density =
|Persistence =  
|Persistence =
|Precision =  
|Precision =
|Field of View = Approx. 110 degrees<ref name="ign"/><ref name="psspecs"/><ref name="pcmag"/><ref name="vrcompare"/>
|Field of View = Approx. 110 degrees
|Horizontal FoV =  
|Horizontal FoV =
|Vertical FoV =  
|Vertical FoV =
|Visible FoV = 110° diagonal<ref name="vrcompare"/>
|Visible FoV = 110° diagonal
|Rendered FoV =  
|Rendered FoV =
|Binocular Overlap =  
|Binocular Overlap =
|Average Pixel Density =  
|Average Pixel Density =
|Peak Pixel Density =  
|Peak Pixel Density =
|Foveated Rendering = Yes (Eye-tracked)<ref name="ign"/><ref name="verge"/><ref name="npr"/><ref name="cnet"/><ref name="uploadvr-review">[https://www.uploadvr.com/playstation-vr2-review/ UploadVR Review]</ref><ref name="pcgamer">[https://www.pcgamer.com/sony-ps-vr2-review/ PC Gamer Review]</ref>
|Foveated Rendering = Yes (Eye-tracked)
|Optics = [[Fresnel lenses]]<ref name="verge"/><ref name="vrcompare"/>
|Optics = [[Fresnel lenses]]
|Ocularity = Binocular<ref name="vrcompare"/>
|Ocularity = Binocular
|IPD Range = 58-73 mm hardware adjustable (manual dial, assisted via eye tracking)<ref name="ign"/><ref name="vrcompare"/><ref name="cnet"/>
|IPD Range = 58-73 mm hardware adjustable (manual dial, assisted via eye tracking)
|Adjustable Diopter = No<ref name="vrcompare"/>
|Adjustable Diopter = No
|Passthrough = Yes (Grayscale via tracking cameras)<ref name="ign"/><ref name="verge"/><ref name="t3"/><ref name="cnet"/><ref name="uploadvr-review"/><ref name="vrcompare"/>
|Passthrough = Yes (Grayscale via tracking cameras)
|Tracking = [[Inside-out tracking]] ([[6DoF]])<ref name="ign"/><ref name="wired"/><ref name="t3"/><ref name="pcmag"/><ref name="vrcompare"/>
|Tracking = [[Inside-out tracking]] ([[6DoF]])
|Tracking Frequency =  
|Tracking Frequency =
|Base Stations = No<ref name="vrcompare"/>
|Base Stations = No
|Eye Tracking = Yes (IR camera per eye)<ref name="ign"/><ref name="wired"/><ref name="verge"/><ref name="npr"/><ref name="cnet"/><ref name="t3"/><ref name="pcmag"/><ref name="psspecs"/><ref name="uploadvr-review"/><ref name="pcgamer"/><ref name="vrcompare"/>
|Eye Tracking = Yes (IR camera per eye)
|Face Tracking = No<ref name="vrcompare"/>
|Face Tracking = No
|Hand Tracking = No (Controller-based only)<ref name="cnet"/><ref name="vrcompare"/>
|Hand Tracking = No (Controller-based finger detection only)
|Body Tracking = No<ref name="vrcompare"/>
|Body Tracking = No
|Rotational Tracking = Yes (Six-axis motion sensing system)<ref name="psspecs"/><ref name="vrcompare"/>
|Rotational Tracking = Yes (Six-axis motion sensing system)
|Positional Tracking = Yes (via 4 embedded cameras)<ref name="psspecs"/><ref name="vrcompare"/>
|Positional Tracking = Yes (via 4 embedded cameras)
|Update Rate = 90Hz / 120Hz
|Update Rate = 90Hz / 120Hz
|Tracking Volume = [[Room-scale]] capable (Recommended 2m x 2m min)<ref name="cnet"/><ref name="t3"/>
|Tracking Volume = [[Room-scale]] capable (Recommended 2m x 2m min)
|Play Space = Room-scale, Standing, Seated<ref name="uploadvr-review"/>
|Play Space = Room-scale, Standing, Seated
|Latency =  
|Latency =
|Audio = Stereo headphone jack (Input: Built-in microphone)<ref name="psspecs"/><ref name="pcmag"/><ref name="vrcompare"/>
|Audio = Stereo headphone jack (Input: Built-in microphone)
|Microphone = Yes (Built-in)<ref name="psspecs"/><ref name="pcmag"/><ref name="vrcompare"/>
|Microphone = Yes (Built-in)
|3.5mm Audio Jack = Yes<ref name="psspecs"/><ref name="pcmag"/><ref name="vrcompare"/>
|3.5mm Audio Jack = Yes
|Camera = 4 embedded tracking cameras, 2 IR eye-tracking cameras<ref name="ign"/><ref name="psspecs"/><ref name="pcmag"/><ref name="vrcompare"/>
|Camera = 4 embedded tracking cameras, 2 IR eye-tracking cameras
|Connectivity = [[USB Type-C]] (to PS5), [[Bluetooth]] 5.1 (Controllers)<ref name="ign"/><ref name="psspecs"/><ref name="pcmag"/><ref name="vrcompare"/>
|Connectivity = [[USB Type-C]] (to PS5), [[Bluetooth]] 5.1 (Controllers)
|Ports = USB Type-C (Headset connection), 3.5mm audio jack<ref name="psspecs"/><ref name="pcmag"/><ref name="vrcompare"/>
|Ports = USB Type-C (Headset connection), 3.5mm audio jack
|Wired Video = USB Type-C<ref name="psspecs"/><ref name="vrcompare"/>
|Wired Video = USB Type-C
|Wireless Video = No<ref name="vrcompare"/>
|Wireless Video = No
|WiFi = No<ref name="vrcompare"/>
|WiFi = No
|Bluetooth = Yes (Version 5.1 for controllers)<ref name="psspecs"/><ref name="vrcompare"/>
|Bluetooth = Yes (Version 5.1 for controllers)
|Power = Via USB-C from PS5<ref name="t3"/>
|Power = Via USB-C from PS5
|Battery Capacity = Built-in lithium-ion rechargeable (Controllers)<ref name="psspecs"/><ref name="vrcompare"/>
|Battery Capacity = Built-in lithium-ion rechargeable (Controllers)
|Battery Life = Approx. 4-6.5 hours (Controllers)<ref name="ign"/><ref name="verge"/><ref name="pcmag"/><ref name="uploadvr-review"/>
|Battery Life = Approx. 4-6.5 hours (Controllers, varies with haptics)
|Charge Time =  
|Charge Time =
|Dimensions =  
|Dimensions =
|Weight = 560g (Headset)<ref name="verge"/><ref name="pcmag"/><ref name="vrcompare"/>; 168g (Controller)<ref name="vrcompare"/>
|Weight = 560g (Headset with strap); 168g (Per Controller)
|Material = Plastic, Rubber facial interface<ref name="pcmag"/><ref name="vrcompare"/>
|Material = Plastic, Rubber facial interface
|Headstrap = Hard padded retractable halo strap<ref name="ign"/><ref name="wired"/><ref name="verge"/><ref name="pcmag"/><ref name="vrcompare"/>
|Headstrap = Hard padded retractable halo strap
|Haptics = Yes (Headset vibration, Controller haptics, [[Adaptive Triggers]])<ref name="ign"/><ref name="wired"/><ref name="verge"/><ref name="npr"/><ref name="cnet"/><ref name="pcmag"/><ref name="psspecs"/><ref name="uploadvr-review"/><ref name="pcgamer"/><ref name="vrcompare"/>
|Haptics = Yes (Headset vibration, Controller haptics, [[Adaptive Triggers]])
|Color = White / Black<ref name="ign"/><ref name="vrcompare"/>
|Color = White / Black
|Sensors = '''Headset:''' Six-axis motion sensing system (gyroscope, accelerometer), IR proximity sensor, 4 tracking cameras, 2 IR eye-tracking cameras<ref name="psspecs"/><ref name="vrcompare"/> '''Controllers:''' Six-axis motion sensing system, Capacitive finger touch detection, IR LED position tracking<ref name="psspecs"/><ref name="vrcompare"/>
|Sensors = '''Headset:''' Six-axis motion sensing system (gyroscope, accelerometer), IR proximity sensor, 4 tracking cameras, 2 IR eye-tracking cameras '''Controllers:''' Six-axis motion sensing system, Capacitive finger touch detection, IR LED position tracking
|Input = [[PlayStation VR2 Sense controller]]s (analog sticks, face buttons, triggers, grip buttons, capacitive sensors), Eye tracking<ref name="ign"/><ref name="verge"/><ref name="psspecs"/><ref name="pcmag"/><ref name="vrcompare"/>
|Input = [[PlayStation VR2 Sense controller]]s (analog sticks, face buttons, triggers, grip buttons, capacitive sensors), Eye tracking, [[DualSense]] (for some games)
|Compliance =  
|Compliance =
|Size =  
|Size =
|Cable Length = 4.5m / 14.7 feet<ref name="ign"/><ref name="cnet"/><ref name="pcmag"/><ref name="verge"/>
|Cable Length = 4.5m / 14.7 feet
}}
}}


The '''PlayStation VR2''' ('''PS VR2''') is a [[virtual reality]] headset developed by [[Sony Interactive Entertainment]] for the [[PlayStation 5]] console. [https://www.playstation.com/en-us/ps-vr2/ps-vr2-tech-specs/ PlayStation Specs] It was released on February 22, 2023, serving as the successor to the original [[PlayStation VR]] headset released in 2016. [https://www.tomsguide.com/gaming/playstation/psvr-2-one-year-later-heres-the-good-and-the-bad-after-12-months Tom's Guide Review][https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review] The PS VR2 represents a significant technological leap over its predecessor, incorporating modern VR features like [[inside-out tracking]], high-resolution [[HDR]] displays, [[eye tracking]], advanced controller [[haptics]], and [[foveated rendering]]. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.wired.com/review/playstation-vr-2/ Wired Review][https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review] It requires a connection to a PS5 via a single [[USB Type-C]] cable to function. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review]
The '''PlayStation VR2''' ('''PS VR2''') is a [[virtual reality]] [[VR headsets|headset]] developed by [[Sony Interactive Entertainment]] for the [[PlayStation 5]] (PS5) console. <ref name="psspecs">[https://www.playstation.com/en-us/ps-vr2/ps-vr2-tech-specs/ PlayStation VR2 tech specs]. ''PlayStation.com''. Accessed December 16, 2024.</ref> It was released worldwide on February 22, 2023, serving as the successor to the original [[PlayStation VR]] headset released in 2016. <ref name="tomsguide">[https://www.tomsguide.com/gaming/playstation/psvr-2-one-year-later-heres-the-good-and-the-bad-after-12-months PSVR 2 one year later — here’s the good and the bad after 12 months]. ''Tom's Guide''. Published February 22, 2024.</ref><ref name="verge">[https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality PSVR 2 review: love on a leash]. ''The Verge''. Published February 16, 2023.</ref> The PS VR2 represents a significant technological leap over its predecessor, incorporating modern VR features like [[inside-out tracking]], high-resolution [[HDR]] displays, [[eye tracking]], advanced controller [[haptics]], and [[foveated rendering]]. <ref name="ign">[https://www.ign.com/articles/playstation-vr2-review PlayStation VR2 Review]. ''IGN''. Updated September 13, 2024.</ref><ref name="wired">[https://www.wired.com/review/playstation-vr-2/ Review: Sony PSVR 2]. ''Wired''. Published February 16, 2023.</ref><ref name="verge"/><ref name="pcmag">[https://www.pcmag.com/reviews/sony-playstation-vr2 Sony PlayStation VR2 Review]. ''PCMag''. Published February 16, 2023.</ref> It requires a connection to a PS5 via a single [[USB Type-C]] cable to function and is not backward compatible with original PSVR games. <ref name="ign"/><ref name="verge"/><ref name="cnet">[https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ PSVR 2 Review: The Best VR Gaming Experience With Strings Attached]. ''CNET''. Updated February 23, 2023.</ref>


==Hardware==
==Hardware==
===Headset Design & Comfort===
===Headset Design & Comfort===
The PS VR2 features a design aesthetic similar to the PS5 console and its accessories, primarily in black and white. [https://www.ign.com/articles/playstation-vr2-review IGN Review] It utilizes a halo-style headband that distributes weight across the forehead and back of the head, rather than resting heavily on the face, enhancing comfort for extended use. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.wired.com/review/playstation-vr-2/ Wired Review][https://www.uploadvr.com/playstation-vr2-review/ UploadVR Review] The headband is adjustable via a rear dial and a button release mechanism, while the visor itself can slide closer to or further from the user's eyes using a scope adjustment button. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.wired.com/review/playstation-vr-2/ Wired Review][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review] The headset weighs approximately 560 grams, slightly lighter than the original PS VR. [https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review]
The PS VR2 features a design aesthetic similar to the PS5 console and its accessories, primarily in black and white. <ref name="ign"/> It utilizes a halo-style headband that distributes weight across the forehead and back of the head, rather than resting heavily on the face, enhancing comfort for extended use. <ref name="ign"/><ref name="wired"/><ref name="uploadvr-review">[https://www.uploadvr.com/playstation-vr2-review/ PlayStation VR2 Review: Next-Generation VR Gaming For PS5]. ''UploadVR''. Published February 16, 2023.</ref> The headband is adjustable via a rear dial and a button release mechanism, while the visor itself can slide closer to or further from the user's eyes using a scope adjustment button. <ref name="ign"/><ref name="wired"/><ref name="pcmag"/> The headset weighs approximately 560 grams, making it slightly lighter than the original PS VR (600g) and significantly lighter than competitors like the [[Valve Index]] (809g). <ref name="verge"/><ref name="pcmag"/><ref name="vrcompare">[https://vr-compare.com/headset/playstationvr2 PlayStation VR2 Specs]. ''VR Compare''. Accessed December 16, 2024.</ref>


The face mask employs a soft, concertina-style rubber gasket designed to block external light effectively. [https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review][https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review] Many reviewers have noted its comfortable fit, even for users wearing glasses, often citing it as one of the most glasses-friendly headsets available. [https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-review NPR Review][https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ CNET Review][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review] The headset connects to the PS5 via a single, non-detachable 4.5-meter (14.7-foot) USB-C cable. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ CNET Review][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review] While simpler than the original PSVR's setup, the tethered nature can sometimes lead to the cable getting tangled or underfoot during room-scale experiences. [https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-review NPR Review][https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ CNET Review][https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review]
The face mask employs a soft, concertina-style rubber gasket designed to block external light effectively. <ref name="pcmag"/><ref name="verge"/> Many reviewers have noted its comfortable fit, even for users wearing glasses, often citing it as one of the most glasses-friendly headsets available due to the wide eyepiece and adjustable visor distance. <ref name="npr">[https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-review 'PlayStation VR2' Review: A strong foundation with a questionable future]. ''NPR''. Published February 21, 2023.</ref><ref name="cnet"/><ref name="pcmag"/> The headset connects to the PS5 via a single, non-detachable 4.5-meter (14.7-foot) USB-C cable. <ref name="ign"/><ref name="cnet"/><ref name="pcmag"/> While simplifying setup compared to the original PSVR's complex wiring and breakout box, the tethered nature can sometimes lead to the cable getting tangled or underfoot during room-scale experiences. <ref name="npr"/><ref name="cnet"/><ref name="verge"/>


===PlayStation VR2 Sense Controllers===
===PlayStation VR2 Sense Controllers===
A major upgrade from the original PSVR's [[PlayStation Move]] wands, the PS VR2 includes two dedicated [[PlayStation VR2 Sense controller]]s. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.wired.com/review/playstation-vr-2/ Wired Review][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review] These controllers feature an ergonomic, orb-like design with tracking rings that wrap around the user's wrists. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review] Each controller includes an analog stick, two face buttons, a grip button, an adaptive trigger (R2/L2), a bumper button (R1/L1), Options/Create buttons, and a PS button. [https://www.playstation.com/en-us/ps-vr2/ps-vr2-tech-specs/ PlayStation Specs][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review]
A major upgrade from the original PSVR's [[PlayStation Move]] wands, the PS VR2 includes two dedicated [[PlayStation VR2 Sense controller]]s. <ref name="ign"/><ref name="wired"/><ref name="pcmag"/> These controllers feature an ergonomic, orb-like design with tracking rings that wrap around the user's wrists. <ref name="ign"/><ref name="pcmag"/> Each controller includes an analog stick, two face buttons (Circle/Cross on right, Triangle/Square on left), a grip button (L1/R1), an adaptive trigger (L2/R2), Options/Create buttons, and a PS button. <ref name="psspecs"/><ref name="pcmag"/> Each controller weighs 168g. <ref name="vrcompare"/>


The Sense controllers incorporate the advanced haptic feedback and [[adaptive triggers]] found in the PS5's [[DualSense]] controller, allowing for nuanced vibrations and variable trigger resistance that enhance immersion in games. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.wired.com/review/playstation-vr-2/ Wired Review][https://www.uploadvr.com/playstation-vr2-review/ UploadVR Review] They also feature [[capacitive sensor]]s for basic finger touch detection, allowing virtual hands to mimic simple gestures like pointing or making a fist. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.wired.com/review/playstation-vr-2/ Wired Review][https://www.playstation.com/en-us/ps-vr2/ps-vr2-tech-specs/ PlayStation Specs] Controller tracking is handled by the headset's cameras via [[IR LED]]s on the controllers. [https://www.playstation.com/en-us/ps-vr2/ps-vr2-tech-specs/ PlayStation Specs] Battery life is rated at approximately 4 to 6.5 hours, depending on haptic intensity, and the controllers are charged via USB-C. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review][https://www.uploadvr.com/playstation-vr2-review/ UploadVR Review] An optional charging dock is available separately. [https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review][https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ CNET Review]
The Sense controllers incorporate the advanced haptic feedback and [[adaptive triggers]] found in the PS5's [[DualSense]] controller, allowing for nuanced vibrations and variable trigger resistance that enhance immersion in games like feeling the tension of a bowstring or the recoil of a weapon. <ref name="ign"/><ref name="wired"/><ref name="uploadvr-review"/> They also feature [[capacitive sensor]]s for basic finger touch detection on the analog sticks, face buttons, and triggers, allowing virtual hands to mimic simple gestures like pointing or making a fist, though it's not full finger tracking. <ref name="ign"/><ref name="wired"/><ref name="psspecs"/> Controller tracking is handled by the headset's cameras via [[IR LED]]s on the controllers' rings. <ref name="psspecs"/> Battery life is rated at approximately 4 to 6.5 hours, depending on haptic intensity, and the controllers are charged via USB-C. <ref name="ign"/><ref name="verge"/><ref name="pcmag"/><ref name="uploadvr-review"/> An optional charging dock that charges both controllers simultaneously is available separately. <ref name="verge"/><ref name="cnet"/>


==Technology & Features==
==Technology & Features==
===Display===
===Display & Optics===
The PS VR2 utilizes dual [[OLED]] panels, providing a resolution of 2000 x 2040 pixels per eye, totaling a [[4K resolution]]. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.wired.com/review/playstation-vr-2/ Wired Review][https://www.playstation.com/en-us/ps-vr2/ps-vr2-tech-specs/ PlayStation Specs] These displays support [[HDR]] for richer colors and deeper blacks, and operate at refresh rates of 90Hz or 120Hz for smooth motion. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.playstation.com/en-us/ps-vr2/ps-vr2-tech-specs/ PlayStation Specs][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review] The headset offers an approximate [[field of view]] (FoV) of 110 degrees. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.playstation.com/en-us/ps-vr2/ps-vr2-tech-specs/ PlayStation Specs] It employs [[Fresnel lenses]], and while generally providing a clear image, some users have noted a relatively small "sweet spot" where the image is sharpest, requiring precise headset adjustment. [https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review] Lens separation ([[IPD]]) is manually adjustable via a dial, with the eye-tracking system assisting in finding the optimal setting. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ CNET Review]
The PS VR2 utilizes dual [[OLED]] panels, providing a resolution of 2000 x 2040 pixels per eye, totaling a [[4K resolution]]. <ref name="ign"/><ref name="wired"/><ref name="psspecs"/> This is a significant increase from the original PSVR's 960 x 1080 per eye resolution. The displays support [[HDR]] for richer colors, higher contrast, and deeper blacks, and operate at selectable refresh rates of 90Hz or 120Hz for smooth motion. <ref name="ign"/><ref name="psspecs"/><ref name="pcmag"/> The headset offers an approximate [[field of view]] (FoV) of 110 degrees, wider than the original PSVR and comparable to many modern headsets. <ref name="ign"/><ref name="psspecs"/><ref name="vrcompare"/> It employs [[Fresnel lenses]], which help achieve the wide FoV while keeping weight down. While generally providing a clear image, some users have noted a relatively small "sweet spot" where the image is sharpest, requiring precise headset adjustment to avoid blurriness at the edges. <ref name="verge"/> Lens separation ([[Interpupillary distance|IPD]]) is manually adjustable via a dial on the headset (ranging from 58mm to 73mm), with the eye-tracking system providing visual feedback to assist the user in finding the optimal setting for clarity. <ref name="ign"/><ref name="cnet"/><ref name="vrcompare"/>


===Tracking System===
===Tracking System===
Unlike the original PSVR which required an external [[PlayStation Camera]], the PS VR2 uses [[inside-out tracking]]. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.t3.com/reviews/playstation-vr2-review-psvr2 T3 Review] Four cameras embedded in the headset track the environment and the position of the Sense controllers, enabling [[6DoF]] ([[six degrees of freedom]]) movement. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.playstation.com/en-us/ps-vr2/ps-vr2-tech-specs/ PlayStation Specs] This system allows for [[room-scale]] play spaces, with Sony recommending a minimum area of 2m x 2m (approx. 6.7ft x 6.7ft). [https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ CNET Review][https://www.t3.com/reviews/playstation-vr2-review-psvr2 T3 Review] During setup, the cameras scan the room, creating a [[3D mesh]] to automatically suggest boundaries, which can then be manually adjusted by the user. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review][https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ CNET Review] The headset also features a [[passthrough]] view, accessible via a dedicated button, which displays the real world in grayscale through the tracking cameras, useful for locating controllers or checking surroundings. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review][https://www.t3.com/reviews/playstation-vr2-review-psvr2 T3 Review]
Unlike the original PSVR which required an external [[PlayStation Camera]], the PS VR2 uses [[inside-out tracking]]. <ref name="ign"/><ref name="t3">[https://www.t3.com/reviews/playstation-vr2-review-psvr2 PSVR2 review: is Sony PlayStation VR2 the best virtual reality ever?]. ''T3''. Published February 16, 2023.</ref> Four cameras embedded in the headset track the surrounding environment and the position of the Sense controllers, enabling [[6DoF]] ([[six degrees of freedom]]) movement without external sensors. <ref name="ign"/><ref name="psspecs"/> This system allows for [[room-scale]] play spaces, with Sony recommending a minimum area of 2m x 2m (approx. 6.7ft x 6.7ft) for standing or room-scale experiences, although seated play is also supported. <ref name="cnet"/><ref name="t3"/><ref name="uploadvr-review"/> During setup, the cameras scan the room, creating a [[3D mesh]] of the environment to automatically suggest safe play boundaries (the Guardian system). These boundaries can then be manually adjusted by the user using the Sense controllers. <ref name="ign"/><ref name="verge"/><ref name="cnet"/><ref name="pcgamer">[https://www.pcgamer.com/sony-ps-vr2-review/ Sony PS VR2 Review]. ''PC Gamer''. Published March 17, 2023.</ref> The headset also features a [[passthrough]] view, accessible via a dedicated button on the underside of the visor, which displays the real world in grayscale through the tracking cameras. This is useful for locating controllers, checking surroundings, or interacting briefly with the physical environment without removing the headset. <ref name="ign"/><ref name="verge"/><ref name="t3"/><ref name="uploadvr-review"/>


===Eye Tracking & Foveated Rendering===
===Eye Tracking & Foveated Rendering===
A key feature of the PS VR2 is its integrated [[eye tracking]], implemented via [[infrared]] cameras inside the headset monitoring each eye. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-review NPR Review][https://www.playstation.com/en-us/ps-vr2/ps-vr2-tech-specs/ PlayStation Specs] This enables [[foveated rendering]], a technique where the headset renders the exact area the user is looking at in full resolution, while lowering the resolution in the peripheral vision. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review][https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ CNET Review] This significantly reduces the processing load on the PS5, allowing for higher overall graphical fidelity without a noticeable impact on the user's perceived visual quality. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-review NPR Review] Eye tracking is also used for gameplay mechanics in some titles, such as menu navigation by looking or aiming weapons. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.wired.com/review/playstation-vr-2/ Wired Review][https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ CNET Review]
A key technological advancement in the PS VR2 is its integrated [[eye tracking]], implemented via [[infrared]] cameras inside the headset monitoring each eye. <ref name="ign"/><ref name="npr"/><ref name="psspecs"/> This enables [[foveated rendering]], a rendering optimization technique where the headset renders the exact area the user is looking at in full, sharp resolution, while dynamically lowering the resolution of the peripheral areas outside the user's gaze. <ref name="ign"/><ref name="verge"/><ref name="cnet"/> This significantly reduces the processing load on the PS5's GPU, allowing developers to achieve higher overall graphical fidelity and performance without a noticeable impact on the user's perceived visual quality, as the human eye only sees sharp detail in its central focus area. <ref name="ign"/><ref name="npr"/><ref name="uploadvr-review"/> Eye tracking is also utilized for gameplay mechanics and user interface interactions in some titles, such as allowing players to select menu options by looking at them or enabling unique interactions like aiming weapons or having game characters react to the player's gaze. <ref name="ign"/><ref name="wired"/><ref name="cnet"/><ref name="uploadvr-review"/>


===Haptics===
===Haptics===
The PS VR2 ecosystem features multiple layers of haptic feedback. [https://www.ign.com/articles/playstation-vr2-review IGN Review] The Sense controllers provide detailed vibrations and utilize adaptive triggers for realistic resistance. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review] Uniquely, the headset itself includes a vibration motor, adding another layer of immersion by providing physical feedback directly to the user's head during impactful in-game moments, like explosions or nearby large creatures. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-review NPR Review][https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ CNET Review]
The PS VR2 ecosystem features multiple layers of haptic feedback designed to increase immersion. <ref name="ign"/> The Sense controllers provide detailed vibrations capable of simulating various textures and impacts, and utilize adaptive triggers for realistic resistance feedback during actions like pulling a trigger or drawing a bow. <ref name="ign"/><ref name="pcmag"/><ref name="uploadvr-review"/> Uniquely, the headset itself includes a single vibration motor located in the headband, adding another layer of physical sensation by providing feedback directly to the user's head during impactful in-game moments, such as explosions, large creature footsteps, or sudden impacts. <ref name="ign"/><ref name="npr"/><ref name="cnet"/><ref name="psspecs"/>


===Audio===
===Audio===
Audio is delivered via a standard [[3.5mm audio jack]] on the headset. [https://www.playstation.com/en-us/ps-vr2/ps-vr2-tech-specs/ PlayStation Specs][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review] Sony includes a pair of simple stereo earbuds designed to attach neatly to the headband with minimal dangling wires. [https://www.wired.com/review/playstation-vr-2/ Wired Review][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review] Users can plug in their own headphones, although the headband design might interfere with some larger over-ear models. [https://www.wired.com/review/playstation-vr-2/ Wired Review][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review] The headset supports the PS5's [[Tempest 3D AudioTech]] for immersive [[spatial audio]]. [https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review] It is also compatible with Sony's [[Pulse 3D Wireless Headset]]. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ CNET Review] A built-in [[microphone]] allows for voice chat. [https://www.playstation.com/en-us/ps-vr2/ps-vr2-tech-specs/ PlayStation Specs] Unlike the revised original PSVR model, the PS VR2 lacks physical volume control buttons on the headset itself; volume must be adjusted through the PS5's system menu. [https://www.uploadvr.com/playstation-vr2-review/ UploadVR Review]
Audio is delivered via a standard [[3.5mm audio jack]] located on the back of the headband. <ref name="psspecs"/><ref name="pcmag"/> Sony includes a pair of simple stereo earbuds specifically designed to attach neatly to integrated holders on the headband, minimizing dangling wires. <ref name="wired"/><ref name="pcmag"/><ref name="verge"/> Users can plug in their own headphones, although the headband design might interfere with some larger over-ear models. <ref name="wired"/><ref name="pcmag"/> The headset supports the PS5's [[Tempest 3D AudioTech]] engine for immersive [[spatial audio]], allowing sounds to be accurately positioned around the player based on their head orientation. <ref name="pcmag"/><ref name="wiki-psvr2">[https://en.wikipedia.org/wiki/PlayStation_VR2 PlayStation VR2]. ''Wikipedia''. Accessed December 16, 2024.</ref> It is also compatible with Sony's [[Pulse 3D Wireless Headset]] (via USB dongle connected to the PS5). <ref name="ign"/><ref name="cnet"/> A built-in [[microphone]] array allows for voice chat and commands within games and the PS5 system. <ref name="psspecs"/> Unlike the revised original PSVR model, the PS VR2 lacks physical volume control buttons on the headset itself; volume must be adjusted through the PS5's quick menu or system settings. <ref name="uploadvr-review"/><ref name="wired"/>


==Setup & User Experience==
==Setup & User Experience==
Setting up the PS VR2 is significantly streamlined compared to its predecessor. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.wired.com/review/playstation-vr-2/ Wired Review][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review] It connects to the PlayStation 5 via a single USB-C cable plugged into the front port, eliminating the need for the breakout box and multiple HDMI cables of the original PSVR. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review][https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ CNET Review] The PS5 automatically detects the headset and guides the user through initial calibration steps, including controller pairing, eye tracking setup, IPD adjustment, and defining the play area using the passthrough cameras. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review] The headset integrates seamlessly with the PS5 dashboard, displaying the standard system menu within the virtual view. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review]
Setting up the PS VR2 is significantly streamlined compared to its predecessor. <ref name="ign"/><ref name="wired"/><ref name="pcmag"/> It connects to the PlayStation 5 via a single USB-C cable plugged into the front port, eliminating the need for the breakout box and multiple [[HDMI]] cables of the original PSVR. <ref name="ign"/><ref name="verge"/><ref name="cnet"/> The PS5 automatically detects the headset upon connection and guides the user through a brief on-screen initial setup process. This includes pairing the Sense controllers (which requires connecting them via USB initially), calibrating eye tracking by following on-screen prompts, adjusting the IPD dial using visual feedback, and defining the play area by scanning the room with the passthrough cameras and customizing the automatically generated boundaries. <ref name="ign"/><ref name="verge"/><ref name="pcmag"/><ref name="uploadvr-review"/> The headset integrates seamlessly with the PS5 dashboard, displaying the standard system menu within the virtual view when the headset is active. <ref name="ign"/><ref name="pcmag"/>


The PS VR2 also offers a '''[[Cinematic Mode]]''' which allows users to play non-VR PS5 and PS4 games, watch movies, or use media apps on a large virtual screen within the headset. [https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review][https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ CNET Review][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review] This mode supports HDR and up to 120Hz playback, but outputs at 1080p resolution. [https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review]
The PS VR2 also offers a '''[[Cinematic Mode]]''' which allows users to play non-VR PS5 and PS4 games, watch movies, or use media apps on a large virtual screen projected within the headset. <ref name="verge"/><ref name="cnet"/><ref name="pcmag"/> This mode supports HDR and up to 120Hz playback for compatible content, but outputs at a maximum resolution of 1920x1080 (1080p). <ref name="verge"/><ref name="cnet"/><ref name="wiki-psvr2"/> Users need to use a standard [[DualSense]] controller to play non-VR games in this mode. <ref name="cnet"/>


==Software & Games==
==Software & Games==
===Launch Library===
===Launch Library===
The PS VR2 launched with over 30 titles, a mix of new games, ports from other VR platforms, and VR modes for existing PS5 games. [https://www.uploadvr.com/playstation-vr2-review/ UploadVR Review][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review] Key launch titles included the exclusive [[Horizon Call of the Mountain]], a visually impressive adventure game showcasing the headset's capabilities, and free VR updates for major PS5 releases like [[Gran Turismo 7]] and [[Resident Evil Village]]. [https://www.tomsguide.com/gaming/playstation/psvr-2-one-year-later-heres-the-good-and-the-bad-after-12-months Tom's Guide Review][https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-review NPR Review][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review] Other notable games available at or near launch included ports of popular VR titles like [[Moss]] and [[Moss: Book II]], [[Star Wars: Tales from the Galaxy's Edge]] (Enhanced Edition), [[Rez Infinite]], [[Tetris Effect: Connected]], [[Kayak VR: Mirage]], [[Pistol Whip]], and [[Demeo]]. [https://www.tomsguide.com/gaming/playstation/psvr-2-one-year-later-heres-the-good-and-the-bad-after-12-months Tom's Guide Review][https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review][https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-review NPR Review][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review]
The PS VR2 launched with over 30 titles, a mix of new games, ports from other VR platforms, and VR modes for existing PS5 games. <ref name="uploadvr-review"/><ref name="pcmag"/> Key launch titles included the exclusive [[Horizon Call of the Mountain]], a visually impressive adventure game designed to showcase the headset's capabilities, and free VR updates for major PS5 releases like [[Gran Turismo 7]] and [[Resident Evil Village]]. <ref name="tomsguide"/><ref name="npr"/><ref name="pcmag"/> Other notable games available at or near launch included ports of popular VR titles like [[Moss]] and [[Moss: Book II]], [[Star Wars: Tales from the Galaxy's Edge]] (Enhanced Edition), [[Rez Infinite]], [[Tetris Effect: Connected]], [[Kayak VR: Mirage]], [[Pistol Whip]], [[Pavlov VR]], [[No Man's Sky]] (VR update), and [[Demeo]]. <ref name="tomsguide"/><ref name="theverge"/><ref name="npr"/><ref name="pcmag"/><ref name="uploadvr-review"/>


===Lack of Backward Compatibility===
===Lack of Backward Compatibility===
A significant point of criticism is that the PS VR2 is not [[backward compatible]] with games designed for the original PlayStation VR. [https://www.wired.com/review/playstation-vr-2/ Wired Review][https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review][https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ CNET Review][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review] Sony stated that the technological differences between the two systems, particularly the tracking methods and controllers, necessitated a different development approach. [https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review] While some original PSVR games have received ports or upgrades (sometimes free, sometimes paid) for PS VR2, the extensive library of the original headset is inaccessible on the new hardware without specific updates. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ CNET Review][https://www.uploadvr.com/playstation-vr2-review/ UploadVR Review]
A significant point of criticism is that the PS VR2 is not [[backward compatible]] with games designed for the original PlayStation VR. <ref name="wired"/><ref name="verge"/><ref name="cnet"/><ref name="pcmag"/> Sony stated that the fundamental differences in tracking technology (inside-out vs. external camera), controller input (Sense vs. Move/DualShock 4), and features like eye tracking necessitated a different development approach, preventing direct compatibility. <ref name="pcmag"/><ref name="wiki-psvr2"/> While some developers have released ports or upgrades of their original PSVR games for PS VR2 (sometimes offered for free or at a discount to existing owners), the extensive library of the original headset remains inaccessible on the new hardware unless specifically updated by the developer. <ref name="ign"/><ref name="cnet"/><ref name="uploadvr-review"/>


===Content Concerns===
===Content Concerns & Future Developments===
Despite a technically impressive launch, ongoing concerns exist regarding the breadth and depth of the PS VR2 software library, particularly the lack of consistent first-party exclusive titles beyond the launch window. [https://www.tomsguide.com/gaming/playstation/psvr-2-one-year-later-heres-the-good-and-the-bad-after-12-months Tom's Guide Review][https://www.uploadvr.com/shuhei-yoshida-sorry-playstation-vr2/ Yoshida Interview] Many available games are ports from other VR platforms like [[Meta Quest]] or [[PC VR]], leading some reviewers and users to question Sony's long-term commitment to funding major, system-selling exclusives for the platform. [https://www.tomsguide.com/gaming/playstation/psvr-2-one-year-later-heres-the-good-and-the-bad-after-12-months Tom's Guide Review][https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review][https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-review NPR Review] Layoffs at Sony's VR-focused studios and reports of paused production due to unsold inventory further fueled these concerns in late 2023 and early 2024. [https://www.uploadvr.com/shuhei-yoshida-sorry-playstation-vr2/ Yoshida Interview] However, Sony has stated over 100 games are in development, and the platform continues to receive ports of popular indie and third-party VR titles. [https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review][https://www.uploadvr.com/shuhei-yoshida-sorry-playstation-vr2/ Yoshida Interview]
Despite a technically strong launch, ongoing concerns have been raised regarding the breadth and depth of the PS VR2 software library, particularly the perceived lack of consistent, high-budget first-party exclusive titles beyond the initial launch window. <ref name="tomsguide"/><ref name="uploadvr-yoshida">[https://www.uploadvr.com/shuhei-yoshida-sorry-playstation-vr2/ Sony's Shuhei Yoshida: "I'm Sorry I Was Wrong" About PlayStation VR2]. ''UploadVR''. Published December 13, 2024.</ref> Many available games are ports from other VR platforms like [[Meta Quest]] or [[PC VR]], leading some reviewers and users to question Sony's long-term commitment to funding major, system-selling exclusives specifically for the platform. <ref name="tomsguide"/><ref name="verge"/><ref name="npr"/> Events such as layoffs at Sony's VR-focused studios (including the closure of [[London Studio]], developer of PSVR's [[Blood & Truth]]) and reports of paused production in early 2024 due to unsold inventory further fueled these concerns. <ref name="uploadvr-yoshida"/> However, Sony has stated over 100 games were in development<ref name="verge"/>, and the platform continues to receive ports of popular indie and third-party VR titles, such as [[Metro Awakening]] and [[Alien: Rogue Incursion]].<ref name="uploadvr-yoshida"/>


===PC Compatibility===
In February 2024, Sony announced it was testing official PC support for the PS VR2.<ref name="wiki-psvr2"/> This feature launched on August 7, 2024, requiring a separately sold PC adapter ($59.99). This allows PS VR2 owners to access the [[SteamVR]] library on compatible PCs. However, certain PS VR2 features like HDR, eye tracking, adaptive triggers, and headset haptics are not supported when used on PC.<ref name="wiki-psvr2"/> Reports in December 2024 also suggested Sony was in talks with Apple regarding potential compatibility of the Sense controllers with the [[Apple Vision Pro]].<ref name="wiki-psvr2"/>
The PlayStation VR2 is not officially supported for use with [[Personal computer|PCs]]. [https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review][https://www.pcgamer.com/sony-ps-vr2-review/ PC Gamer Review] While connecting the headset to a PC may result in it being recognized as a display device (allowing non-VR content to be viewed as if on a monitor), the tracking, controllers, and VR-specific features do not function without dedicated drivers or community-developed workarounds, which are not officially provided or endorsed by Sony. [https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review][https://www.pcgamer.com/sony-ps-vr2-review/ PC Gamer Review]


==Reception==
==Reception & Sales==
The PlayStation VR2 received generally positive reviews upon launch, with critics widely praising it as a significant technological advancement over the original PSVR and a high-quality, immersive VR system. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.wired.com/review/playstation-vr-2/ Wired Review][https://www.t3.com/reviews/playstation-vr2-review-psvr2 T3 Review][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review] The high-resolution OLED HDR display, comfortable design, advanced Sense controllers with adaptive triggers and haptics, inside-out tracking, and the inclusion of eye tracking with foveated rendering were frequently highlighted as major strengths. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.wired.com/review/playstation-vr-2/ Wired Review][https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-review NPR Review][https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ CNET Review][https://www.pcmag.com/reviews/sony-playstation-vr2 PCMag Review] The simplified setup process using a single cable was also seen as a vast improvement. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.wired.com/review/playstation-vr-2/ Wired Review][https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review]
The PlayStation VR2 received generally positive reviews upon launch, with critics widely praising it as a significant technological advancement over the original PSVR and a high-quality, immersive VR system for the PS5. <ref name="ign"/><ref name="wired"/><ref name="t3"/><ref name="pcmag"/> The high-resolution OLED HDR display, comfortable and glasses-friendly design, advanced Sense controllers with adaptive triggers and haptics, reliable inside-out tracking, and the innovative inclusion of eye tracking with foveated rendering were frequently highlighted as major strengths. <ref name="ign"/><ref name="wired"/><ref name="npr"/><ref name="cnet"/><ref name="pcmag"/> The simplified setup process using a single cable was also seen as a vast improvement over the original. <ref name="ign"/><ref name="wired"/><ref name="verge"/> It was often lauded as offering a premium VR experience comparable to high-end PC VR, but with the convenience of a console ecosystem. <ref name="ign"/><ref name="pcmag"/><ref name="uploadvr-review"/>


However, the high launch price, costing more than the PS5 console itself, was a common point of concern, potentially limiting its mainstream appeal. [https://www.wired.com/review/playstation-vr-2/ Wired Review][https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review][https://www.t3.com/reviews/playstation-vr2-review-psvr2 T3 Review][https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ CNET Review] The lack of backward compatibility with PSVR games and ongoing questions about the strength and exclusivity of its future software library were also significant criticisms. [https://www.tomsguide.com/gaming/playstation/psvr-2-one-year-later-heres-the-good-and-the-bad-after-12-months Tom's Guide Review][https://www.wired.com/review/playstation-vr-2/ Wired Review][https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review][https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ CNET Review] While considered one of the best VR gaming experiences available, particularly for console users, its value proposition compared to more affordable standalone headsets like the [[Meta Quest 2]] or the extensive library of PC VR was debated. [https://www.ign.com/articles/playstation-vr2-review IGN Review][https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-review NPR Review][https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ CNET Review][https://www.pcgamer.com/sony-ps-vr2-review/ PC Gamer Review] Former Sony executive Shuhei Yoshida expressed disappointment that the headset hadn't met expectations akin to becoming the "PS2" of VR, hinting at market reception challenges. [https://www.uploadvr.com/shuhei-yoshida-sorry-playstation-vr2/ Yoshida Interview] Temporary price drops have reportedly led to significant sales increases, suggesting price sensitivity is a major factor for the platform. [https://www.uploadvr.com/shuhei-yoshida-sorry-playstation-vr2/ Yoshida Interview]
However, the high launch price of $549.99, costing more than the PS5 console itself, was a common and significant point of concern, potentially limiting its mainstream appeal compared to more affordable standalone options like the [[Meta Quest 2]]/[[Meta Quest 3]]. <ref name="wired"/><ref name="verge"/><ref name="t3"/><ref name="cnet"/> The lack of backward compatibility with the large library of original PSVR games and ongoing questions about the strength, frequency, and exclusivity of its future software library were also significant criticisms. <ref name="tomsguide"/><ref name="wired"/><ref name="verge"/><ref name="cnet"/>
 
Sales figures indicated a strong start, with Sony reporting nearly 600,000 units sold in the first six weeks.<ref name="wiki-psvr2"/> However, subsequent reports suggested demand slowed, leading to the temporary production pause in early 2024.<ref name="wiki-psvr2"/><ref name="uploadvr-yoshida"/> Former Sony executive Shuhei Yoshida expressed some disappointment in a December 2024 interview, stating he was "wrong" about PS VR2 becoming the "PS2" of VR, implying it hadn't met high market expectations, though he praised titles like [[Synapse]] and [[Before Your Eyes]]. <ref name="uploadvr-yoshida"/> Temporary price drops to $350 during holiday sales reportedly led to significant increases in sales velocity, suggesting high price sensitivity among potential buyers. <ref name="uploadvr-yoshida"/>
 
===Review Scores===
{| class="wikitable"
|+ Critical Review Scores
|-
! Publication
! Score
|-
| [[IGN]]
| 9/10<ref name="ign"/>
|-
| [[Wired (magazine)|Wired]]
| 8/10<ref name="wired"/>
|-
| [[The Verge]]
| 7/10<ref name="verge"/>
|-
| [[CNET]]
| 8.0/10<ref name="cnet"/>
|-
| [[PC Magazine|PCMag]]
| 4.5/5 (Outstanding)<ref name="pcmag"/>
|-
| [[T3 (magazine)|T3]]
| 4/5<ref name="t3"/>
|-
| [[UploadVR]]
| Recommended<ref name="uploadvr-review"/>
|-
| [[PC Gamer]]
| 88/100<ref name="pcgamer"/>
|}
 
==Images==
<gallery mode="packed">
File:playstation vr27.jpg
File:playstation vr211.jpg
File:playstation vr210.jpg
File:playstation vr29.jpg
File:playstation vr28.jpg
File:playstation vr26.jpg
File:playstation vr25.jpg
File:playstation vr24.jpg
File:playstation vr23.jpg
File:playstation vr22.jpg
File:playstation vr21.jpg
</gallery>
 
==See Also==
* [[Virtual reality headset]]
* [[List of PlayStation VR games]]
* [[List of PlayStation VR2 games]]
* [[Meta Quest 2]] / [[Meta Quest 3]]
* [[Valve Index]]
* [[Comparison of virtual reality headsets]]


==References==
==References==
Line 153: Line 209:
<ref name="uploadvr-review">[https://www.uploadvr.com/playstation-vr2-review/ PlayStation VR2 Review: Next-Generation VR Gaming For PS5]. ''UploadVR''. Published February 16, 2023.</ref>
<ref name="uploadvr-review">[https://www.uploadvr.com/playstation-vr2-review/ PlayStation VR2 Review: Next-Generation VR Gaming For PS5]. ''UploadVR''. Published February 16, 2023.</ref>
<ref name="vrcompare">[https://vr-compare.com/headset/playstationvr2 PlayStation VR2 Specs]. ''VR Compare''. Accessed December 16, 2024.</ref>
<ref name="vrcompare">[https://vr-compare.com/headset/playstationvr2 PlayStation VR2 Specs]. ''VR Compare''. Accessed December 16, 2024.</ref>
<ref name="wiki-psvr2">[https://en.wikipedia.org/wiki/PlayStation_VR2 PlayStation VR2]. ''Wikipedia''. Accessed December 16, 2024.</ref>
</references>
</references>

Latest revision as of 18:29, 1 May 2025

PlayStation VR2
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype Integrated HMD
Platform PlayStation 5
Creator Sony Interactive Entertainment
Developer Sony Interactive Entertainment
Manufacturer Sony
Announcement Date February 23, 2021 (Initial reveal); January 4, 2022 (Full name/details)
Release Date February 22, 2023
Price US$549.99 / £529.99 / €599.99 (Launch) (Current price may vary, for example $399 reported)
Website playstation.com/ps-vr2
Versions Standard, Horizon Call of the Mountain Bundle
Requires PlayStation 5
Predecessor PlayStation VR
System
Operating System PlayStation 5 system software
Chipset Uses PS5
CPU Uses PS5
GPU Uses PS5
Storage
Storage Uses PS5
Memory Uses PS5
SD Card Slot No
Display
Display OLED
Subpixel Layout PenTile Diamond
Peak Brightness Supports HDR
Resolution 2000 x 2040 per eye (4K total)
Refresh Rate 90Hz, 120Hz
Image
Field of View Approx. 110 degrees
Visible FoV 110° diagonal
Foveated Rendering Yes (Eye-tracked)
Optics
Optics Fresnel lenses
Ocularity Binocular
IPD Range 58-73 mm hardware adjustable (manual dial, assisted via eye tracking)
Adjustable Diopter No
Passthrough Yes (Grayscale via tracking cameras)
Tracking
Tracking Inside-out tracking (6DoF)
Base Stations No
Eye Tracking Yes (IR camera per eye)
Face Tracking No
Hand Tracking No (Controller-based finger detection only)
Body Tracking No
Rotational Tracking Yes (Six-axis motion sensing system)
Positional Tracking Yes (via 4 embedded cameras)
Update Rate 90Hz / 120Hz
Tracking Volume Room-scale capable (Recommended 2m x 2m min)
Play Space Room-scale, Standing, Seated
Audio
Audio Stereo headphone jack (Input: Built-in microphone)
Microphone Yes (Built-in)
3.5mm Audio Jack Yes
Camera 4 embedded tracking cameras, 2 IR eye-tracking cameras
Connectivity
Connectivity USB Type-C (to PS5), Bluetooth 5.1 (Controllers)
Ports USB Type-C (Headset connection), 3.5mm audio jack
Wired Video USB Type-C
Wireless Video No
WiFi No
Bluetooth Yes (Version 5.1 for controllers)
Power Via USB-C from PS5
Battery Capacity Built-in lithium-ion rechargeable (Controllers)
Battery Life Approx. 4-6.5 hours (Controllers, varies with haptics)
Device
Weight 560g (Headset with strap); 168g (Per Controller)
Material Plastic, Rubber facial interface
Headstrap Hard padded retractable halo strap
Haptics Yes (Headset vibration, Controller haptics, Adaptive Triggers)
Color White / Black
Sensors Headset: Six-axis motion sensing system (gyroscope, accelerometer), IR proximity sensor, 4 tracking cameras, 2 IR eye-tracking cameras Controllers: Six-axis motion sensing system, Capacitive finger touch detection, IR LED position tracking
Input PlayStation VR2 Sense controllers (analog sticks, face buttons, triggers, grip buttons, capacitive sensors), Eye tracking, DualSense (for some games)
Cable Length 4.5m / 14.7 feet

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The PlayStation VR2 (PS VR2) is a virtual reality headset developed by Sony Interactive Entertainment for the PlayStation 5 (PS5) console. [1] It was released worldwide on February 22, 2023, serving as the successor to the original PlayStation VR headset released in 2016. [2][3] The PS VR2 represents a significant technological leap over its predecessor, incorporating modern VR features like inside-out tracking, high-resolution HDR displays, eye tracking, advanced controller haptics, and foveated rendering. [4][5][3][6] It requires a connection to a PS5 via a single USB Type-C cable to function and is not backward compatible with original PSVR games. [4][3][7]

Hardware

Headset Design & Comfort

The PS VR2 features a design aesthetic similar to the PS5 console and its accessories, primarily in black and white. [4] It utilizes a halo-style headband that distributes weight across the forehead and back of the head, rather than resting heavily on the face, enhancing comfort for extended use. [4][5][8] The headband is adjustable via a rear dial and a button release mechanism, while the visor itself can slide closer to or further from the user's eyes using a scope adjustment button. [4][5][6] The headset weighs approximately 560 grams, making it slightly lighter than the original PS VR (600g) and significantly lighter than competitors like the Valve Index (809g). [3][6][9]

The face mask employs a soft, concertina-style rubber gasket designed to block external light effectively. [6][3] Many reviewers have noted its comfortable fit, even for users wearing glasses, often citing it as one of the most glasses-friendly headsets available due to the wide eyepiece and adjustable visor distance. [10][7][6] The headset connects to the PS5 via a single, non-detachable 4.5-meter (14.7-foot) USB-C cable. [4][7][6] While simplifying setup compared to the original PSVR's complex wiring and breakout box, the tethered nature can sometimes lead to the cable getting tangled or underfoot during room-scale experiences. [10][7][3]

PlayStation VR2 Sense Controllers

A major upgrade from the original PSVR's PlayStation Move wands, the PS VR2 includes two dedicated PlayStation VR2 Sense controllers. [4][5][6] These controllers feature an ergonomic, orb-like design with tracking rings that wrap around the user's wrists. [4][6] Each controller includes an analog stick, two face buttons (Circle/Cross on right, Triangle/Square on left), a grip button (L1/R1), an adaptive trigger (L2/R2), Options/Create buttons, and a PS button. [1][6] Each controller weighs 168g. [9]

The Sense controllers incorporate the advanced haptic feedback and adaptive triggers found in the PS5's DualSense controller, allowing for nuanced vibrations and variable trigger resistance that enhance immersion in games like feeling the tension of a bowstring or the recoil of a weapon. [4][5][8] They also feature capacitive sensors for basic finger touch detection on the analog sticks, face buttons, and triggers, allowing virtual hands to mimic simple gestures like pointing or making a fist, though it's not full finger tracking. [4][5][1] Controller tracking is handled by the headset's cameras via IR LEDs on the controllers' rings. [1] Battery life is rated at approximately 4 to 6.5 hours, depending on haptic intensity, and the controllers are charged via USB-C. [4][3][6][8] An optional charging dock that charges both controllers simultaneously is available separately. [3][7]

Technology & Features

Display & Optics

The PS VR2 utilizes dual OLED panels, providing a resolution of 2000 x 2040 pixels per eye, totaling a 4K resolution. [4][5][1] This is a significant increase from the original PSVR's 960 x 1080 per eye resolution. The displays support HDR for richer colors, higher contrast, and deeper blacks, and operate at selectable refresh rates of 90Hz or 120Hz for smooth motion. [4][1][6] The headset offers an approximate field of view (FoV) of 110 degrees, wider than the original PSVR and comparable to many modern headsets. [4][1][9] It employs Fresnel lenses, which help achieve the wide FoV while keeping weight down. While generally providing a clear image, some users have noted a relatively small "sweet spot" where the image is sharpest, requiring precise headset adjustment to avoid blurriness at the edges. [3] Lens separation (IPD) is manually adjustable via a dial on the headset (ranging from 58mm to 73mm), with the eye-tracking system providing visual feedback to assist the user in finding the optimal setting for clarity. [4][7][9]

Tracking System

Unlike the original PSVR which required an external PlayStation Camera, the PS VR2 uses inside-out tracking. [4][11] Four cameras embedded in the headset track the surrounding environment and the position of the Sense controllers, enabling 6DoF (six degrees of freedom) movement without external sensors. [4][1] This system allows for room-scale play spaces, with Sony recommending a minimum area of 2m x 2m (approx. 6.7ft x 6.7ft) for standing or room-scale experiences, although seated play is also supported. [7][11][8] During setup, the cameras scan the room, creating a 3D mesh of the environment to automatically suggest safe play boundaries (the Guardian system). These boundaries can then be manually adjusted by the user using the Sense controllers. [4][3][7][12] The headset also features a passthrough view, accessible via a dedicated button on the underside of the visor, which displays the real world in grayscale through the tracking cameras. This is useful for locating controllers, checking surroundings, or interacting briefly with the physical environment without removing the headset. [4][3][11][8]

Eye Tracking & Foveated Rendering

A key technological advancement in the PS VR2 is its integrated eye tracking, implemented via infrared cameras inside the headset monitoring each eye. [4][10][1] This enables foveated rendering, a rendering optimization technique where the headset renders the exact area the user is looking at in full, sharp resolution, while dynamically lowering the resolution of the peripheral areas outside the user's gaze. [4][3][7] This significantly reduces the processing load on the PS5's GPU, allowing developers to achieve higher overall graphical fidelity and performance without a noticeable impact on the user's perceived visual quality, as the human eye only sees sharp detail in its central focus area. [4][10][8] Eye tracking is also utilized for gameplay mechanics and user interface interactions in some titles, such as allowing players to select menu options by looking at them or enabling unique interactions like aiming weapons or having game characters react to the player's gaze. [4][5][7][8]

Haptics

The PS VR2 ecosystem features multiple layers of haptic feedback designed to increase immersion. [4] The Sense controllers provide detailed vibrations capable of simulating various textures and impacts, and utilize adaptive triggers for realistic resistance feedback during actions like pulling a trigger or drawing a bow. [4][6][8] Uniquely, the headset itself includes a single vibration motor located in the headband, adding another layer of physical sensation by providing feedback directly to the user's head during impactful in-game moments, such as explosions, large creature footsteps, or sudden impacts. [4][10][7][1]

Audio

Audio is delivered via a standard 3.5mm audio jack located on the back of the headband. [1][6] Sony includes a pair of simple stereo earbuds specifically designed to attach neatly to integrated holders on the headband, minimizing dangling wires. [5][6][3] Users can plug in their own headphones, although the headband design might interfere with some larger over-ear models. [5][6] The headset supports the PS5's Tempest 3D AudioTech engine for immersive spatial audio, allowing sounds to be accurately positioned around the player based on their head orientation. [6][13] It is also compatible with Sony's Pulse 3D Wireless Headset (via USB dongle connected to the PS5). [4][7] A built-in microphone array allows for voice chat and commands within games and the PS5 system. [1] Unlike the revised original PSVR model, the PS VR2 lacks physical volume control buttons on the headset itself; volume must be adjusted through the PS5's quick menu or system settings. [8][5]

Setup & User Experience

Setting up the PS VR2 is significantly streamlined compared to its predecessor. [4][5][6] It connects to the PlayStation 5 via a single USB-C cable plugged into the front port, eliminating the need for the breakout box and multiple HDMI cables of the original PSVR. [4][3][7] The PS5 automatically detects the headset upon connection and guides the user through a brief on-screen initial setup process. This includes pairing the Sense controllers (which requires connecting them via USB initially), calibrating eye tracking by following on-screen prompts, adjusting the IPD dial using visual feedback, and defining the play area by scanning the room with the passthrough cameras and customizing the automatically generated boundaries. [4][3][6][8] The headset integrates seamlessly with the PS5 dashboard, displaying the standard system menu within the virtual view when the headset is active. [4][6]

The PS VR2 also offers a Cinematic Mode which allows users to play non-VR PS5 and PS4 games, watch movies, or use media apps on a large virtual screen projected within the headset. [3][7][6] This mode supports HDR and up to 120Hz playback for compatible content, but outputs at a maximum resolution of 1920x1080 (1080p). [3][7][13] Users need to use a standard DualSense controller to play non-VR games in this mode. [7]

Software & Games

Launch Library

The PS VR2 launched with over 30 titles, a mix of new games, ports from other VR platforms, and VR modes for existing PS5 games. [8][6] Key launch titles included the exclusive Horizon Call of the Mountain, a visually impressive adventure game designed to showcase the headset's capabilities, and free VR updates for major PS5 releases like Gran Turismo 7 and Resident Evil Village. [2][10][6] Other notable games available at or near launch included ports of popular VR titles like Moss and Moss: Book II, Star Wars: Tales from the Galaxy's Edge (Enhanced Edition), Rez Infinite, Tetris Effect: Connected, Kayak VR: Mirage, Pistol Whip, Pavlov VR, No Man's Sky (VR update), and Demeo. [2][14][10][6][8]

Lack of Backward Compatibility

A significant point of criticism is that the PS VR2 is not backward compatible with games designed for the original PlayStation VR. [5][3][7][6] Sony stated that the fundamental differences in tracking technology (inside-out vs. external camera), controller input (Sense vs. Move/DualShock 4), and features like eye tracking necessitated a different development approach, preventing direct compatibility. [6][13] While some developers have released ports or upgrades of their original PSVR games for PS VR2 (sometimes offered for free or at a discount to existing owners), the extensive library of the original headset remains inaccessible on the new hardware unless specifically updated by the developer. [4][7][8]

Content Concerns & Future Developments

Despite a technically strong launch, ongoing concerns have been raised regarding the breadth and depth of the PS VR2 software library, particularly the perceived lack of consistent, high-budget first-party exclusive titles beyond the initial launch window. [2][15] Many available games are ports from other VR platforms like Meta Quest or PC VR, leading some reviewers and users to question Sony's long-term commitment to funding major, system-selling exclusives specifically for the platform. [2][3][10] Events such as layoffs at Sony's VR-focused studios (including the closure of London Studio, developer of PSVR's Blood & Truth) and reports of paused production in early 2024 due to unsold inventory further fueled these concerns. [15] However, Sony has stated over 100 games were in development[3], and the platform continues to receive ports of popular indie and third-party VR titles, such as Metro Awakening and Alien: Rogue Incursion.[15]

In February 2024, Sony announced it was testing official PC support for the PS VR2.[13] This feature launched on August 7, 2024, requiring a separately sold PC adapter ($59.99). This allows PS VR2 owners to access the SteamVR library on compatible PCs. However, certain PS VR2 features like HDR, eye tracking, adaptive triggers, and headset haptics are not supported when used on PC.[13] Reports in December 2024 also suggested Sony was in talks with Apple regarding potential compatibility of the Sense controllers with the Apple Vision Pro.[13]

Reception & Sales

The PlayStation VR2 received generally positive reviews upon launch, with critics widely praising it as a significant technological advancement over the original PSVR and a high-quality, immersive VR system for the PS5. [4][5][11][6] The high-resolution OLED HDR display, comfortable and glasses-friendly design, advanced Sense controllers with adaptive triggers and haptics, reliable inside-out tracking, and the innovative inclusion of eye tracking with foveated rendering were frequently highlighted as major strengths. [4][5][10][7][6] The simplified setup process using a single cable was also seen as a vast improvement over the original. [4][5][3] It was often lauded as offering a premium VR experience comparable to high-end PC VR, but with the convenience of a console ecosystem. [4][6][8]

However, the high launch price of $549.99, costing more than the PS5 console itself, was a common and significant point of concern, potentially limiting its mainstream appeal compared to more affordable standalone options like the Meta Quest 2/Meta Quest 3. [5][3][11][7] The lack of backward compatibility with the large library of original PSVR games and ongoing questions about the strength, frequency, and exclusivity of its future software library were also significant criticisms. [2][5][3][7]

Sales figures indicated a strong start, with Sony reporting nearly 600,000 units sold in the first six weeks.[13] However, subsequent reports suggested demand slowed, leading to the temporary production pause in early 2024.[13][15] Former Sony executive Shuhei Yoshida expressed some disappointment in a December 2024 interview, stating he was "wrong" about PS VR2 becoming the "PS2" of VR, implying it hadn't met high market expectations, though he praised titles like Synapse and Before Your Eyes. [15] Temporary price drops to $350 during holiday sales reportedly led to significant increases in sales velocity, suggesting high price sensitivity among potential buyers. [15]

Review Scores

Critical Review Scores
Publication Score
IGN 9/10[4]
Wired 8/10[5]
The Verge 7/10[3]
CNET 8.0/10[7]
PCMag 4.5/5 (Outstanding)[6]
T3 4/5[11]
UploadVR Recommended[8]
PC Gamer 88/100[12]

Images

See Also

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 PlayStation VR2 tech specs. PlayStation.com. Accessed December 16, 2024.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 PSVR 2 one year later — here’s the good and the bad after 12 months. Tom's Guide. Published February 22, 2024.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 PSVR 2 review: love on a leash. The Verge. Published February 16, 2023.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 4.22 4.23 4.24 4.25 4.26 4.27 4.28 4.29 4.30 4.31 4.32 4.33 4.34 4.35 4.36 PlayStation VR2 Review. IGN. Updated September 13, 2024.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 Review: Sony PSVR 2. Wired. Published February 16, 2023.
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19 6.20 6.21 6.22 6.23 6.24 6.25 6.26 6.27 6.28 Sony PlayStation VR2 Review. PCMag. Published February 16, 2023.
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 7.17 7.18 7.19 7.20 7.21 PSVR 2 Review: The Best VR Gaming Experience With Strings Attached. CNET. Updated February 23, 2023.
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 PlayStation VR2 Review: Next-Generation VR Gaming For PS5. UploadVR. Published February 16, 2023.
  9. 9.0 9.1 9.2 9.3 PlayStation VR2 Specs. VR Compare. Accessed December 16, 2024.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 'PlayStation VR2' Review: A strong foundation with a questionable future. NPR. Published February 21, 2023.
  11. 11.0 11.1 11.2 11.3 11.4 11.5 PSVR2 review: is Sony PlayStation VR2 the best virtual reality ever?. T3. Published February 16, 2023.
  12. 12.0 12.1 Sony PS VR2 Review. PC Gamer. Published March 17, 2023.
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 PlayStation VR2. Wikipedia. Accessed December 16, 2024.
  14. Cite error: Invalid <ref> tag; no text was provided for refs named theverge
  15. 15.0 15.1 15.2 15.3 15.4 15.5 Sony's Shuhei Yoshida: "I'm Sorry I Was Wrong" About PlayStation VR2. UploadVR. Published December 13, 2024.