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{{Device Infobox
{{Device Infobox
|image =
|image = [[file:playstation vr211.jpg|350px]]
|VR/AR = [[Virtual Reality]]
|VR/AR=[[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type=[[Head-mounted display]]
|Subtype = [[Console VR]]
|Subtype=[[Console-Powered VR]]
|Platform = [[PlayStation 5]], [[PC]] (via adapter)
|Platform = [[PlayStation 5]]
|Developer = [[Sony Interactive Entertainment]]
|Creator = [[Sony Interactive Entertainment]]
|Manufacturer = [[Sony Interactive Entertainment]]
|Developer = Sony Interactive Entertainment
|Announcement Date = January 4, 2022
|Manufacturer = [[Sony]]
|Announcement Date = February 23, 2021 (Initial reveal); January 4, 2022 (Full name/details)
|Release Date = February 22, 2023
|Release Date = February 22, 2023
|Price = $549.99 USD
|Price = US$549.99 / £529.99 / €599.99 (Launch) (Current price may vary, for example $399 reported)
|Website = https://www.playstation.com/ps-vr2/
|Website = [https://www.playstation.com/en-us/ps-vr2/ playstation.com/ps-vr2]
|Versions = Standard, [[Horizon Call of the Mountain Bundle]]
|Requires = PlayStation 5
|Predecessor = [[PlayStation VR]]
|Predecessor = [[PlayStation VR]]
|Display = 2x OLED
|Successor =
|Resolution = 2000x2040 per eye (4K HDR)
|Operating System = [[PlayStation 5 system software]]
|PPI = 800+ PPI
|Chipset = Uses PS5
|Refresh Rate = 90 Hz, 120 Hz
|CPU = Uses PS5
|Field of View = 110°
|GPU = Uses PS5
|IPD Range = Adjustable
|HPU =
|Storage = Uses PS5
|Memory = Uses PS5
|SD Card Slot = No
|Display = [[OLED]]
|Subpixel Layout = [[PenTile Diamond]]
|Peak Brightness = Supports HDR
|Resolution = 2000 x 2040 per eye (4K total)
|Refresh Rate = 90Hz, 120Hz
|Pixel Density =
|Persistence =
|Precision =
|Field of View = Approx. 110 degrees
|Horizontal FoV =
|Vertical FoV =
|Visible FoV = 110° diagonal
|Rendered FoV =
|Binocular Overlap =
|Average Pixel Density =
|Peak Pixel Density =
|Foveated Rendering = Yes (Eye-tracked)
|Optics = [[Fresnel lenses]]
|Ocularity = Binocular
|Ocularity = Binocular
|Optics = Fresnel lenses
|IPD Range = 58-73 mm hardware adjustable (manual dial, assisted via eye tracking)
|Tracking = 6DoF (inside-out, 4 cameras)
|Adjustable Diopter = No
|Eye Tracking = Yes (IR camera)
|Passthrough = Yes (Grayscale via tracking cameras)
|Hand Tracking = No
|Tracking = [[Inside-out tracking]], (6DoF)
|Foveated Rendering = Yes
|Tracking Frequency =
|Passthrough = Yes (color)
|Base Stations = No
|Controllers = PlayStation VR2 Sense controllers
|Eye Tracking = Yes (IR camera per eye)
|Audio = Integrated stereo headphones, 3D spatial audio
|Face Tracking = No
|Connectivity = USB-C (single cable)
|Hand Tracking = No (Controller-based finger detection only)
|Weight = ~560g
|Body Tracking = No
|Color = White/Black
|Rotational Tracking = Yes (Six-axis motion sensing system)
|Positional Tracking = Yes (via 4 embedded cameras)
|Update Rate = 90Hz / 120Hz
|Tracking Volume = Room-scale capable (Recommended 2m x 2m min)
|Play Space = Room-scale, Standing, Seated
|Latency =
|Audio = Stereo headphone jack (Input: Built-in microphone)
|Microphone = Yes (Built-in)
|3.5mm Audio Jack = Yes
|Camera = 4 embedded tracking cameras, 2 IR eye-tracking cameras
|Connectivity = USB Type-C (to PS5), Bluetooth 5.1 (Controllers)
|Ports = USB Type-C (Headset connection), 3.5mm audio jack
|Wired Video = USB Type-C
|Wireless Video = No
|WiFi = No
|Bluetooth = Yes (Version 5.1 for controllers)
|Power = Via USB-C from PS5
|Battery Capacity = Built-in lithium-ion rechargeable (Controllers)
|Battery Life = Approx. 4-6.5 hours (Controllers, varies with haptics)
|Charge Time =
|Dimensions =
|Weight = 560g (Headset with strap); 168g (Per Controller)
|Material = Plastic, Rubber facial interface
|Headstrap = Hard padded retractable halo strap
|Haptics = Headset vibration, Controller haptics, [[Adaptive Triggers]]
|Color = White / Black
|Sensors = '''Headset:''' Six-axis motion sensing system (gyroscope, accelerometer), IR proximity sensor, 4 tracking cameras, 2 IR eye-tracking cameras '''Controllers:''' Six-axis motion sensing system, Capacitive finger touch detection, IR LED position tracking
|Input = [[PlayStation VR2 Sense controllers]], [[Eye tracking]], [[DualSense]]
|Compliance =
|Size =
|Cable Length = 4.5m / 14.7 feet
}}
}}
The '''PlayStation VR2''' ('''PS VR2''') is a [[virtual reality]] [[VR headsets|headset]] developed by [[Sony Interactive Entertainment]] for the [[PlayStation 5]] (PS5) console. <ref name="psspecs">[https://www.playstation.com/en-us/ps-vr2/ps-vr2-tech-specs/ PlayStation VR2 tech specs]. ''PlayStation.com''. Accessed December 16, 2024.</ref> It was released worldwide on February 22, 2023, serving as the successor to the original [[PlayStation VR]] headset released in 2016. <ref name="tomsguide">[https://www.tomsguide.com/gaming/playstation/psvr-2-one-year-later-heres-the-good-and-the-bad-after-12-months PSVR 2 one year later - here’s the good and the bad after 12 months]. ''Tom's Guide''. Published February 22, 2024.</ref><ref name="verge">[https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality PSVR 2 review: love on a leash]. ''The Verge''. Published February 16, 2023.</ref> The PS VR2 represents a significant technological leap over its predecessor, incorporating modern VR features like [[inside-out tracking]], high-resolution [[HDR]] displays, [[eye tracking]], advanced controller [[haptics]], and [[foveated rendering]]. <ref name="ign">[https://www.ign.com/articles/playstation-vr2-review PlayStation VR2 Review]. ''IGN''. Updated September 13, 2024.</ref><ref name="wired">[https://www.wired.com/review/playstation-vr-2/ Review: Sony PSVR 2]. ''Wired''. Published February 16, 2023.</ref><ref name="verge"/><ref name="pcmag">[https://www.pcmag.com/reviews/sony-playstation-vr2 Sony PlayStation VR2 Review]. ''PCMag''. Published February 16, 2023.</ref> It requires a connection to a PS5 via a single [[USB Type-C]] cable to function and is not backward compatible with original PSVR games. <ref name="ign"/><ref name="verge"/><ref name="cnet">[https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ PSVR 2 Review: The Best VR Gaming Experience With Strings Attached]. ''CNET''. Updated February 23, 2023.</ref>


The '''PlayStation VR2''' ('''PS VR2''' or '''PSVR2''') is a [[console VR]] [[head-mounted display]] developed by [[Sony Interactive Entertainment]], released on February 22, 2023 as the successor to [[PlayStation VR]]. The headset represents a generational leap with dual 2000x2040 OLED displays supporting 4K HDR, 110° field of view, eye tracking with foveated rendering, inside-out tracking (eliminating external cameras), and innovative haptic feedback in both the headset and the new Sense controllers. Featuring a single USB-C cable connection to PlayStation 5, the PS VR2 delivers a significant improvement in visual quality, immersion, and ease of use over its predecessor.
==Hardware==
===Headset Design & Comfort===
The PS VR2 features a design aesthetic similar to the PS5 console and its accessories, primarily in black and white. <ref name="ign"/> It utilizes a halo-style headband that distributes weight across the forehead and back of the head, rather than resting heavily on the face, enhancing comfort for extended use. <ref name="ign"/><ref name="wired"/><ref name="uploadvr-review">[https://www.uploadvr.com/playstation-vr2-review/ PlayStation VR2 Review: Next-Generation VR Gaming For PS5]. ''UploadVR''. Published February 16, 2023.</ref> The headband is adjustable via a rear dial and a button release mechanism, while the visor itself can slide closer to or further from the user's eyes using a scope adjustment button. <ref name="ign"/><ref name="wired"/><ref name="pcmag"/> The headset weighs approximately 560 grams, making it slightly lighter than the original PS VR (600g) and significantly lighter than competitors like the [[Valve Index]] (809g). <ref name="verge"/><ref name="pcmag"/><ref name="vrcompare">[https://vr-compare.com/headset/playstationvr2 PlayStation VR2 Specs]. ''VR Compare''. Accessed December 16, 2024.</ref>


== History and Development ==
The face mask employs a soft, concertina-style rubber gasket designed to block external light effectively. <ref name="pcmag"/><ref name="verge"/> Many reviewers have noted its comfortable fit, even for users wearing glasses, often citing it as one of the most glasses-friendly headsets available due to the wide eyepiece and adjustable visor distance. <ref name="npr">[https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-review 'PlayStation VR2' Review: A strong foundation with a questionable future]. ''NPR''. Published February 21, 2023.</ref><ref name="cnet"/><ref name="pcmag"/> The headset connects to the PS5 via a single, non-detachable 4.5-meter (14.7-foot) USB-C cable. <ref name="ign"/><ref name="cnet"/><ref name="pcmag"/> While simplifying setup compared to the original PSVR's complex wiring and breakout box, the tethered nature can sometimes lead to the cable getting tangled or underfoot during room-scale experiences. <ref name="npr"/><ref name="cnet"/><ref name="verge"/>


Sony officially revealed PlayStation VR2 specifications on January 4, 2022, announcing major upgrades including 4K OLED displays, eye tracking, and inside-out tracking. The headset and Sense controllers were designed in collaboration with the DualSense team, incorporating adaptive triggers and haptic feedback technology. Sony announced the $549.99 price on November 2, 2022, with global launch on February 22, 2023.<ref name="playstationblog">{{cite web |url=https://blog.playstation.com/2022/01/04/playstation-vr2-and-playstation-vr2-sense-controller-the-next-generation-of-vr-gaming-on-ps5/ |title=PlayStation VR2 and PlayStation VR2 Sense controller: the next generation of VR gaming on PS5 |publisher=PlayStation Blog |access-date=2025-01-07}}</ref>
===PlayStation VR2 Sense Controllers===
A major upgrade from the original PSVR's [[PlayStation Move]] wands, the PS VR2 includes two dedicated [[PlayStation VR2 Sense controller]]s. <ref name="ign"/><ref name="wired"/><ref name="pcmag"/> These controllers feature an ergonomic, orb-like design with tracking rings that wrap around the user's wrists. <ref name="ign"/><ref name="pcmag"/> Each controller includes an analog stick, two face buttons (Circle/Cross on right, Triangle/Square on left), a grip button (L1/R1), an adaptive trigger (L2/R2), Options/Create buttons, and a PS button. <ref name="psspecs"/><ref name="pcmag"/> Each controller weighs 168g. <ref name="vrcompare"/>


PC compatibility was added in August 2024 via an official adapter, expanding the platform's reach beyond PlayStation 5.<ref name="wikipedia">{{cite web |url=https://en.wikipedia.org/wiki/PlayStation_VR2 |title=PlayStation VR2 |publisher=Wikipedia |access-date=2025-01-07}}</ref>
The Sense controllers incorporate the advanced haptic feedback and [[adaptive triggers]] found in the PS5's [[DualSense]] controller, allowing for nuanced vibrations and variable trigger resistance that enhance immersion in games like feeling the tension of a bowstring or the recoil of a weapon. <ref name="ign"/><ref name="wired"/><ref name="uploadvr-review"/> They also feature [[capacitive sensor]]s for basic finger touch detection on the analog sticks, face buttons, and triggers, allowing virtual hands to mimic simple gestures like pointing or making a fist, though it's not full finger tracking. <ref name="ign"/><ref name="wired"/><ref name="psspecs"/> Controller tracking is handled by the headset's cameras via [[IR LED]]s on the controllers' rings. <ref name="psspecs"/> Battery life is rated at approximately 4 to 6.5 hours, depending on haptic intensity, and the controllers are charged via USB-C. <ref name="ign"/><ref name="verge"/><ref name="pcmag"/><ref name="uploadvr-review"/> An optional charging dock that charges both controllers simultaneously is available separately. <ref name="verge"/><ref name="cnet"/>


== Design and Hardware ==
==Technology & Features==
===Display & Optics===
The PS VR2 utilizes dual [[OLED]] panels, providing a resolution of 2000 x 2040 pixels per eye, totaling a [[4K resolution]]. <ref name="ign"/><ref name="wired"/><ref name="psspecs"/> This is a significant increase from the original PSVR's 960 x 1080 per eye resolution. The displays support [[HDR]] for richer colors, higher contrast, and deeper blacks, and operate at selectable refresh rates of 90Hz or 120Hz for smooth motion. <ref name="ign"/><ref name="psspecs"/><ref name="pcmag"/> The headset offers an approximate [[field of view]] (FoV) of 110 degrees, wider than the original PSVR and comparable to many modern headsets. <ref name="ign"/><ref name="psspecs"/><ref name="vrcompare"/> It employs [[Fresnel lenses]], which help achieve the wide FoV while keeping weight down. While generally providing a clear image, some users have noted a relatively small "sweet spot" where the image is sharpest, requiring precise headset adjustment to avoid blurriness at the edges. <ref name="verge"/> Lens separation ([[Interpupillary distance|IPD]]) is manually adjustable via a dial on the headset (ranging from 58mm to 73mm), with the eye-tracking system providing visual feedback to assist the user in finding the optimal setting for clarity. <ref name="ign"/><ref name="cnet"/><ref name="vrcompare"/>


=== Display ===
===Tracking System===
Unlike the original PSVR which required an external [[PlayStation Camera]], the PS VR2 uses [[inside-out tracking]]. <ref name="ign"/><ref name="t3">[https://www.t3.com/reviews/playstation-vr2-review-psvr2 PSVR2 review: is Sony PlayStation VR2 the best virtual reality ever?]. ''T3''. Published February 16, 2023.</ref> Four cameras embedded in the headset track the surrounding environment and the position of the Sense controllers, enabling [[6DoF]] ([[six degrees of freedom]]) movement without external sensors. <ref name="ign"/><ref name="psspecs"/> This system allows for [[room-scale]] play spaces, with Sony recommending a minimum area of 2m x 2m (approx. 6.7ft x 6.7ft) for standing or room-scale experiences, although seated play is also supported. <ref name="cnet"/><ref name="t3"/><ref name="uploadvr-review"/> During setup, the cameras scan the room, creating a [[3D mesh]] of the environment to automatically suggest safe play boundaries (the Guardian system). These boundaries can then be manually adjusted by the user using the Sense controllers. <ref name="ign"/><ref name="verge"/><ref name="cnet"/><ref name="pcgamer">[https://www.pcgamer.com/sony-ps-vr2-review/ Sony PS VR2 Review]. ''PC Gamer''. Published March 17, 2023.</ref> The headset also features a [[passthrough]] view, accessible via a dedicated button on the underside of the visor, which displays the real world in grayscale through the tracking cameras. This is useful for locating controllers, checking surroundings, or interacting briefly with the physical environment without removing the headset. <ref name="ign"/><ref name="verge"/><ref name="t3"/><ref name="uploadvr-review"/>


Industry-leading OLED with HDR:
===Eye Tracking & Foveated Rendering===
A key technological advancement in the PS VR2 is its integrated [[eye tracking]], implemented via [[infrared]] cameras inside the headset monitoring each eye. <ref name="ign"/><ref name="npr"/><ref name="psspecs"/> This enables [[foveated rendering]], a rendering optimization technique where the headset renders the exact area the user is looking at in full, sharp resolution, while dynamically lowering the resolution of the peripheral areas outside the user's gaze. <ref name="ign"/><ref name="verge"/><ref name="cnet"/> This significantly reduces the processing load on the PS5's GPU, allowing developers to achieve higher overall graphical fidelity and performance without a noticeable impact on the user's perceived visual quality, as the human eye only sees sharp detail in its central focus area. <ref name="ign"/><ref name="npr"/><ref name="uploadvr-review"/> Eye tracking is also utilized for gameplay mechanics and user interface interactions in some titles, such as allowing players to select menu options by looking at them or enabling unique interactions like aiming weapons or having game characters react to the player's gaze. <ref name="ign"/><ref name="wired"/><ref name="cnet"/><ref name="uploadvr-review"/>


* Dual OLED panels
===Haptics===
* '''2000x2040 resolution per eye''' (4K total)
The PS VR2 ecosystem features multiple layers of haptic feedback designed to increase immersion. <ref name="ign"/> The Sense controllers provide detailed vibrations capable of simulating various textures and impacts, and utilize adaptive triggers for realistic resistance feedback during actions like pulling a trigger or drawing a bow. <ref name="ign"/><ref name="pcmag"/><ref name="uploadvr-review"/> Uniquely, the headset itself includes a single vibration motor located in the headband, adding another layer of physical sensation by providing feedback directly to the user's head during impactful in-game moments, such as explosions, large creature footsteps, or sudden impacts. <ref name="ign"/><ref name="npr"/><ref name="cnet"/><ref name="psspecs"/>
* '''HDR support''' (first consumer VR headset)
* '''800+ PPI''' pixel density
* 90 Hz and 120 Hz refresh rates
* '''110° field of view''' (vs 100° on PSVR)
* Deep blacks and vibrant colors
* Excellent brightness and contrast


=== Optics ===
===Audio===
Audio is delivered via a standard [[3.5mm audio jack]] located on the back of the headband. <ref name="psspecs"/><ref name="pcmag"/> Sony includes a pair of simple stereo earbuds specifically designed to attach neatly to integrated holders on the headband, minimizing dangling wires. <ref name="wired"/><ref name="pcmag"/><ref name="verge"/> Users can plug in their own headphones, although the headband design might interfere with some larger over-ear models. <ref name="wired"/><ref name="pcmag"/> The headset supports the PS5's [[Tempest 3D AudioTech]] engine for immersive [[spatial audio]], allowing sounds to be accurately positioned around the player based on their head orientation. <ref name="pcmag"/><ref name="wiki-psvr2">[https://en.wikipedia.org/wiki/PlayStation_VR2 PlayStation VR2]. ''Wikipedia''. Accessed December 16, 2024.</ref> It is also compatible with Sony's [[Pulse 3D Wireless Headset]] (via USB dongle connected to the PS5). <ref name="ign"/><ref name="cnet"/> A built-in [[microphone]] array allows for voice chat and commands within games and the PS5 system. <ref name="psspecs"/> Unlike the revised original PSVR model, the PS VR2 lacks physical volume control buttons on the headset itself; volume must be adjusted through the PS5's quick menu or system settings. <ref name="uploadvr-review"/><ref name="wired"/>


* Fresnel lenses
==Setup & User Experience==
* Adjustable IPD
Setting up the PS VR2 is significantly streamlined compared to its predecessor. <ref name="ign"/><ref name="wired"/><ref name="pcmag"/> It connects to the PlayStation 5 via a single USB-C cable plugged into the front port, eliminating the need for the breakout box and multiple [[HDMI]] cables of the original PSVR. <ref name="ign"/><ref name="verge"/><ref name="cnet"/> The PS5 automatically detects the headset upon connection and guides the user through a brief on-screen initial setup process. This includes pairing the Sense controllers (which requires connecting them via USB initially), calibrating eye tracking by following on-screen prompts, adjusting the IPD dial using visual feedback, and defining the play area by scanning the room with the passthrough cameras and customizing the automatically generated boundaries. <ref name="ign"/><ref name="verge"/><ref name="pcmag"/><ref name="uploadvr-review"/> The headset integrates seamlessly with the PS5 dashboard, displaying the standard system menu within the virtual view when the headset is active. <ref name="ign"/><ref name="pcmag"/>
* Lens separation dial
* Large sweet spot


=== Eye Tracking ===
The PS VR2 also offers a '''[[Cinematic Mode]]''' which allows users to play non-VR PS5 and PS4 games, watch movies, or use media apps on a large virtual screen projected within the headset. <ref name="verge"/><ref name="cnet"/><ref name="pcmag"/> This mode supports HDR and up to 120Hz playback for compatible content, but outputs at a maximum resolution of 1920x1080 (1080p). <ref name="verge"/><ref name="cnet"/><ref name="wiki-psvr2"/> Users need to use a standard [[DualSense]] controller to play non-VR games in this mode. <ref name="cnet"/>


IR camera-based system:
==Software & Games==
===Launch Library===
The PS VR2 launched with over 30 titles, a mix of new games, ports from other VR platforms, and VR modes for existing PS5 games. <ref name="uploadvr-review"/><ref name="pcmag"/> Key launch titles included the exclusive [[Horizon Call of the Mountain]], a visually impressive adventure game designed to showcase the headset's capabilities, and free VR updates for major PS5 releases like [[Gran Turismo 7]] and [[Resident Evil Village]]. <ref name="tomsguide"/><ref name="npr"/><ref name="pcmag"/> Other notable games available at or near launch included ports of popular VR titles like [[Moss]] and [[Moss: Book II]], [[Star Wars: Tales from the Galaxy's Edge]] (Enhanced Edition), [[Rez Infinite]], [[Tetris Effect: Connected]], [[Kayak VR: Mirage]], [[Pistol Whip]], [[Pavlov VR]], [[No Man's Sky]] (VR update), and [[Demeo]]. <ref name="tomsguide"/><ref name="verge"/><ref name="npr"/><ref name="pcmag"/><ref name="uploadvr-review"/>


* Dedicated IR camera per eye
===Lack of Backward Compatibility===
* '''Foveated rendering''' support
A significant point of criticism is that the PS VR2 is not [[backward compatible]] with games designed for the original PlayStation VR. <ref name="wired"/><ref name="verge"/><ref name="cnet"/><ref name="pcmag"/> Sony stated that the fundamental differences in tracking technology (inside-out vs. external camera), controller input (Sense vs. Move/DualShock 4), and features like eye tracking necessitated a different development approach, preventing direct compatibility. <ref name="pcmag"/><ref name="wiki-psvr2"/> While some developers have released ports or upgrades of their original PSVR games for PS VR2 (sometimes offered for free or at a discount to existing owners), the extensive library of the original headset remains inaccessible on the new hardware unless specifically updated by the developer. <ref name="ign"/><ref name="cnet"/><ref name="uploadvr-review"/>
* Reduces GPU workload
* High-resolution center, lower peripheral
* Eye-based menu navigation
* Enhanced immersion


=== Tracking ===
===Content Concerns & Future Developments===
Despite a technically strong launch, ongoing concerns have been raised regarding the breadth and depth of the PS VR2 software library, particularly the perceived lack of consistent, high-budget first-party exclusive titles beyond the initial launch window. <ref name="tomsguide"/><ref name="uploadvr-yoshida">[https://www.uploadvr.com/shuhei-yoshida-sorry-playstation-vr2/ Sony's Shuhei Yoshida: "I'm Sorry I Was Wrong" About PlayStation VR2]. ''UploadVR''. Published December 13, 2024.</ref> Many available games are ports from other VR platforms like [[Meta Quest]] or [[PC VR]], leading some reviewers and users to question Sony's long-term commitment to funding major, system-selling exclusives specifically for the platform. <ref name="tomsguide"/><ref name="verge"/><ref name="npr"/> Events such as layoffs at Sony's VR-focused studios (including the closure of [[London Studio]], developer of PSVR's [[Blood & Truth]]) and reports of paused production in early 2024 due to unsold inventory further fueled these concerns. <ref name="uploadvr-yoshida"/> However, Sony has stated over 100 games were in development<ref name="verge"/>, and the platform continues to receive ports of popular indie and third-party VR titles, such as [[Metro Awakening]] and [[Alien: Rogue Incursion]].<ref name="uploadvr-yoshida"/>


Inside-out tracking (major upgrade):
In February 2024, Sony announced it was testing official PC support for the PS VR2.<ref name="wiki-psvr2"/> This feature launched on August 7, 2024, requiring a separately sold PC adapter ($59.99). This allows PS VR2 owners to access the [[SteamVR]] library on compatible PCs. However, certain PS VR2 features like HDR, eye tracking, adaptive triggers, and headset haptics are not supported when used on PC.<ref name="wiki-psvr2"/> Reports in December 2024 also suggested Sony was in talks with Apple regarding potential compatibility of the Sense controllers with the [[Apple Vision Pro]].<ref name="wiki-psvr2"/>


* '''4 cameras''' on headset
==Reception & Sales==
* '''6 Degrees of Freedom''' (6DoF)
The PlayStation VR2 received generally positive reviews upon launch, with critics widely praising it as a significant technological advancement over the original PSVR and a high-quality, immersive VR system for the PS5. <ref name="ign"/><ref name="wired"/><ref name="t3"/><ref name="pcmag"/> The high-resolution OLED HDR display, comfortable and glasses-friendly design, advanced Sense controllers with adaptive triggers and haptics, reliable inside-out tracking, and the innovative inclusion of eye tracking with foveated rendering were frequently highlighted as major strengths. <ref name="ign"/><ref name="wired"/><ref name="npr"/><ref name="cnet"/><ref name="pcmag"/> The simplified setup process using a single cable was also seen as a vast improvement over the original. <ref name="ign"/><ref name="wired"/><ref name="verge"/> It was often lauded as offering a premium VR experience comparable to high-end PC VR, but with the convenience of a console ecosystem. <ref name="ign"/><ref name="pcmag"/><ref name="uploadvr-review"/>
* '''No external cameras required'''
* Room-scale tracking
* Simultaneous headset and controller tracking
* IR LEDs on controllers


=== Headset Haptics ===
However, the high launch price of $549.99, costing more than the PS5 console itself, was a common and significant point of concern, potentially limiting its mainstream appeal compared to more affordable standalone options like the [[Meta Quest 2]]/[[Meta Quest 3]]. <ref name="wired"/><ref name="verge"/><ref name="t3"/><ref name="cnet"/> The lack of backward compatibility with the large library of original PSVR games and ongoing questions about the strength, frequency, and exclusivity of its future software library were also significant criticisms. <ref name="tomsguide"/><ref name="wired"/><ref name="verge"/><ref name="cnet"/>


Vibration motor in headset:
Sales figures indicated a strong start, with Sony reporting nearly 600,000 units sold in the first six weeks.<ref name="wiki-psvr2"/> However, subsequent reports suggested demand slowed, leading to the temporary production pause in early 2024.<ref name="wiki-psvr2"/><ref name="uploadvr-yoshida"/> Former Sony executive Shuhei Yoshida expressed some disappointment in a December 2024 interview, stating he was "wrong" about PS VR2 becoming the "PS2" of VR, implying it hadn't met high market expectations, though he praised titles like [[Synapse]] and [[Before Your Eyes]]. <ref name="uploadvr-yoshida"/> Temporary price drops to $350 during holiday sales reportedly led to significant increases in sales velocity, suggesting high price sensitivity among potential buyers. <ref name="uploadvr-yoshida"/>
 
* Feel environmental effects
* Enhanced immersion
* In-headset vibration motor
* Synchronized with game events
 
=== Build and Comfort ===
 
Refined design:
 
* ~560g weight
* Halo headband (improved)
* Adjustable headband and scope
* Lens adjustment dial
* Built-in motor for lens position
* Ventilation system
* Comfortable for extended use
 
=== Audio ===
 
Integrated 3D audio:
 
* Built-in stereo headphones
* '''Tempest 3D AudioTech'''
* Spatial audio processing
* No external headphones needed
* 3.5mm jack for alternatives
 
=== Connectivity ===
 
Simplified single-cable design:
 
* '''Single USB-C cable''' to PS5
* No processor unit required
* No external cameras
* Clean, minimal setup
 
== PlayStation VR2 Sense Controllers ==
 
Revolutionary motion controllers:
 
=== Design ===
* Orb-shaped design
* 14 IR LEDs per controller for tracking
* Balanced center of gravity
* '''168g each'''
* Left and right specific
 
=== Features ===
* '''Adaptive triggers''' (L2/R2)
* '''Haptic feedback''' (voice-coil actuators)
* '''Finger touch detection''' (5 capacitive sensors per controller)
* Analog stick
* Face buttons (Circle/Cross or Triangle/Square)
* Grip buttons (L1/R1)
* Options/Create buttons
* PS button
 
=== Tracking ===
* 6-axis motion sensing
* Gyroscope + accelerometer
* IR LED tracking
* Precise position and orientation
 
=== Connectivity ===
* Bluetooth 5.1
* USB-C charging
* Built-in rechargeable battery
 
== Features ==
 
=== Foveated Rendering ===
* Eye tracking enables GPU optimization
* Full resolution where you look
* Reduced resolution in periphery
* Better performance
 
=== See-Through View ===
* Color passthrough cameras
* View surroundings without removing headset
* Set up play area
 
=== Cinematic Mode ===
* 1920x1080 @ 120 Hz HDR
* Virtual cinema screen
* Non-VR content viewing
 
== Technical Specifications ==


===Review Scores===
{| class="wikitable"
{| class="wikitable"
|+ Critical Review Scores
|-
|-
! Specification !! Details
! Publication
! Score
|-
|-
| Display || Dual OLED (4K HDR)
| [[IGN]]
| 9/10<ref name="ign"/>
|-
|-
| Resolution || 2000x2040 per eye
| [[Wired (magazine)|Wired]]
| 8/10<ref name="wired"/>
|-
|-
| Refresh Rate || 90 Hz / 120 Hz
| [[The Verge]]
| 7/10<ref name="verge"/>
|-
|-
| Field of View || 110°
| [[CNET]]
| 8.0/10<ref name="cnet"/>
|-
|-
| Eye Tracking || Yes (IR camera)
| [[PC Magazine|PCMag]]
| 4.5/5 (Outstanding)<ref name="pcmag"/>
|-
|-
| Tracking || 6DoF inside-out (4 cameras)
| [[T3 (magazine)|T3]]
| 4/5<ref name="t3"/>
|-
|-
| Headset Weight || ~560g
| [[UploadVR]]
| Recommended<ref name="uploadvr-review"/>
|-
|-
| Controller Weight || 168g each
| [[PC Gamer]]
|-
| 88/100<ref name="pcgamer"/>
| Connection || Single USB-C
|-
| Price || $549.99
|}
|}


== Reception ==
==Images==
 
<gallery mode="packed">
'''Praise:'''
File:playstation vr27.jpg
* 4K OLED HDR stunning visuals
File:playstation vr211.jpg
* Eye tracking and foveated rendering innovative
File:playstation vr210.jpg
* Inside-out tracking eliminates external setup
File:playstation vr29.jpg
* Single USB-C cable convenient
File:playstation vr28.jpg
* Sense controllers with adaptive triggers excellent
File:playstation vr26.jpg
* Headset haptics add immersion
File:playstation vr25.jpg
* 110° FOV wider than PSVR
File:playstation vr24.jpg
* Finger touch detection natural
File:playstation vr23.jpg
* Strong launch lineup (Horizon Call of the Mountain)
File:playstation vr22.jpg
* PC adapter expands compatibility
File:playstation vr21.jpg
 
</gallery>
'''Criticism:'''
* $549.99 price higher than PSVR launch
* Requires PlayStation 5 (no PS4 support)
* No backward compatibility with PSVR games
* Limited launch library vs established platforms
* Fresnel lenses still have god rays
* No wireless option
* PS5 console required (additional cost)<ref name="uploadvr">{{cite web |url=https://www.uploadvr.com/psvr2-technical-analysis/ |title=PSVR 2 Specs & Technical Analysis: Displays, Lenses, Reprojection, And More |publisher=UploadVR |access-date=2025-01-07}}</ref>


<ref name="gamespot">{{cite web |url=https://www.gamespot.com/articles/psvr-2-released-date-specs-features-games-and-everything-we-know-so-far/1100-6500540/ |title=PSVR 2: Release Date, Specs, Features, Games, And Everything We Know So Far |publisher=GameSpot |access-date=2025-01-07}}</ref>
==See Also==
 
* [[Virtual reality headset]]
== See Also ==
* [[List of PlayStation VR games]]
* [[PlayStation VR]]
* [[List of PlayStation VR2 games]]
* [[Meta Quest 3]]
* [[Meta Quest 2]] / [[Meta Quest 3]]
* [[Valve Index]]
* [[Valve Index]]
* [[Bigscreen Beyond]]
* [[Comparison of virtual reality headsets]]
 
== References ==
{{reflist}}


[[Category:Devices]]
==References==
[[Category:Virtual Reality Devices]]
<references>
[[Category:Console VR Headsets]]
<ref name="tomsguide">[https://www.tomsguide.com/gaming/playstation/psvr-2-one-year-later-heres-the-good-and-the-bad-after-12-months PSVR 2 one year later - here’s the good and the bad after 12 months]. ''Tom's Guide''. Published February 22, 2024.</ref>
[[Category:Sony Interactive Entertainment]]
<ref name="ign">[https://www.ign.com/articles/playstation-vr2-review PlayStation VR2 Review]. ''IGN''. Updated September 13, 2024.</ref>
[[Category:PlayStation]]
<ref name="wired">[https://www.wired.com/review/playstation-vr-2/ Review: Sony PSVR 2]. ''Wired''. Published February 16, 2023.</ref>
[[Category:2023 in technology]]
<ref name="verge">[https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality PSVR 2 review: love on a leash]. ''The Verge''. Published February 16, 2023.</ref>
<ref name="npr">[https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-review 'PlayStation VR2' Review: A strong foundation with a questionable future]. ''NPR''. Published February 21, 2023.</ref>
<ref name="uploadvr-yoshida">[https://www.uploadvr.com/shuhei-yoshida-sorry-playstation-vr2/ Sony's Shuhei Yoshida: "I'm Sorry I Was Wrong" About PlayStation VR2]. ''UploadVR''. Published December 13, 2024.</ref>
<ref name="t3">[https://www.t3.com/reviews/playstation-vr2-review-psvr2 PSVR2 review: is Sony PlayStation VR2 the best virtual reality ever?]. ''T3''. Published February 16, 2023.</ref>
<ref name="cnet">[https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/ PSVR 2 Review: The Best VR Gaming Experience With Strings Attached]. ''CNET''. Updated February 23, 2023.</ref>
<ref name="pcmag">[https://www.pcmag.com/reviews/sony-playstation-vr2 Sony PlayStation VR2 Review]. ''PCMag''. Published February 16, 2023.</ref>
<ref name="pcgamer">[https://www.pcgamer.com/sony-ps-vr2-review/ Sony PS VR2 Review]. ''PC Gamer''. Published March 17, 2023.</ref>
<ref name="psspecs">[https://www.playstation.com/en-us/ps-vr2/ps-vr2-tech-specs/ PlayStation VR2 tech specs]. ''PlayStation.com''. Accessed December 16, 2024.</ref>
<ref name="uploadvr-review">[https://www.uploadvr.com/playstation-vr2-review/ PlayStation VR2 Review: Next-Generation VR Gaming For PS5]. ''UploadVR''. Published February 16, 2023.</ref>
<ref name="vrcompare">[https://vr-compare.com/headset/playstationvr2 PlayStation VR2 Specs]. ''VR Compare''. Accessed December 16, 2024.</ref>
<ref name="wiki-psvr2">[https://en.wikipedia.org/wiki/PlayStation_VR2 PlayStation VR2]. ''Wikipedia''. Accessed December 16, 2024.</ref>
</references>