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{{Device Infobox
{{Device Infobox
|image = [[File:Varjo vr-31.png|350px]]
|name = Varjo VR-3
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = [[PC-Powered VR]]
|Subtype = [[PC VR]], [[Enterprise VR]]
|Platform = [[SteamVR]], [[OpenXR]]
|Platform = [[SteamVR]], [[Varjo Base]]
|Creator =  
|Creator = [[Varjo]]
|Developer = [[Varjo]]
|Developer = [[Varjo]]
|Manufacturer = [[Varjo]]
|Manufacturer = [[Varjo]]
|Announcement Date = December 1, 2020
|Announcement Date = December 2020
|Release Date = December 2020
|Release Date = February 2021
|Price = $3,195 + $795/year subscription
|Price = $3,195 (hardware) + $795/year (subscription)
|Website = https://varjo.com
|Website = https://varjo.com/
|Versions = VR-3
|Versions = Varjo VR-3
|Requires = High-end PC
|Requires = High-end PC (NVIDIA RTX 2080 Ti or better), SteamVR base stations
|Predecessor = [[Varjo VR-2]]
|Predecessor = [[Varjo VR-2]]
|Successor = [[Varjo Aero]]
|Successor = None announced
|Operating System = Windows 10/11 (64-bit)
|Operating System = [[Windows 10/11]]
|Chipset =  
|Chipset = N/A (PC-tethered)
|CPU =  
|CPU = N/A (host PC)
|GPU =  
|GPU = N/A (host PC)
|HPU =  
|HPU =
|Storage =  
|Storage = N/A (host PC)
|Memory =  
|Memory = N/A (host PC)
|SD Card Slot = No
|SD Card Slot = No
|Display = uOLED (focus) + LCD (peripheral)
|Display = Dual micro-OLED (focus) + dual LCD (peripheral)
|Subpixel Layout = RGB
|Subpixel Layout = RGB stripe (focus displays)
|Peak Brightness = 150 nits
|Peak Brightness = >100 nits (focus), >150 nits (peripheral)
|Resolution = Focus: 1920×1920 per eye, Context: 2880×2720 per eye
|Resolution = 2880 × 2720 per eye (context), 1920 × 1920 per eye (focus)
|Refresh Rate = 90 Hz
|Pixel Density = >70 PPD (focus area)
|Pixel Density = 70+ PPD (focus), 30+ PPD (periphery)
|Refresh Rate = 90Hz
|Persistence = Low persistence
|Persistence = Low persistence
|Precision = Sub-pixel precision
|Field of View = 115° horizontal
|Field of View = 115°
|Horizontal FoV = 115°
|Horizontal FoV = 115°
|Vertical FoV = N/A
|Vertical FoV = 115°
|Visible FoV = 115°
|Average Pixel Density = ~35 PPD
|Rendered FoV = 115°
|Peak Pixel Density = >70 PPD (focus area)
|Binocular Overlap = less than 85%
|Foveated Rendering = Yes (gaze-driven)
|Average Pixel Density =  
|Optics = Aspherical lenses with Bionic Display
|Peak Pixel Density = 70+ PPD
|Foveated Rendering = Yes (dynamic)
|Optics = Aspheric lenses
|Ocularity = Binocular
|Ocularity = Binocular
|IPD Range = 58-73mm (automatic adjustment)
|IPD Range = 59-71mm (automatic)
|Adjustable Diopter = No
|Adjustable Diopter = No (glasses compatible)
|Passthrough = No
|Passthrough = No (VR-only)
|Tracking = SteamVR 2.0, Inside-out (beta)
|Tracking = 6DoF (SteamVR Tracking 2.0)
|Tracking Frequency = 1000 Hz
|Tracking Frequency = 1000Hz (IMU)
|Base Stations = Optional (inside-out beta available)
|Base Stations = Required (SteamVR 2.0)
|Eye Tracking = Yes (200Hz)
|Eye Tracking = Yes (integrated, 200Hz)
|Face Tracking =  
|Face Tracking = No
|Hand Tracking = Yes (Ultraleap)
|Hand Tracking = Yes (Ultraleap integration)
|Body Tracking =  
|Body Tracking = Via SteamVR trackers
|Rotational Tracking = 6DOF
|Rotational Tracking = Yes
|Positional Tracking = 6DOF
|Positional Tracking = Yes
|Update Rate = 1000 Hz
|Update Rate = 90Hz
|Tracking Volume = Up to 10m × 10m
|Tracking Volume = Room-scale (base station dependent)
|Play Space = Room-scale
|Play Space = Roomscale
|Latency = less than 20ms
|Latency = <20ms motion-to-photon
|Audio = Off-ear speakers (37mm drivers)
|Audio = Integrated headphones
|Microphone = Yes
|Microphone = Yes (integrated)
|3.5mm Audio Jack = Yes
|3.5mm Audio Jack = Yes
|Camera = No
|Camera = No (VR-only)
|Connectivity = DisplayPort 1.4, USB-C 3.0
|Connectivity = DisplayPort 1.4, USB-C 3.0, proprietary cable
|Ports = 1× DisplayPort 1.4, 1× USB-C 3.0
|Ports = Proprietary headset cable
|Wired Video = DisplayPort 1.4
|Wired Video = Yes (DisplayPort 1.4)
|Wireless Video =  
|Wireless Video = No
|WiFi =  
|WiFi = No
|Bluetooth =  
|Bluetooth = No
|Power = External power adapter
|Power = Powered by PC via cable
|Battery Capacity =  
|Battery Capacity = N/A
|Battery Life =  
|Battery Life = N/A (tethered)
|Charge Time =  
|Charge Time = N/A
|Dimensions =  
|Dimensions = Not specified
|Weight = 558g (headset only), 738g (with headband)
|Weight = ~558g (without headband), ~944g (with headband)
|Material = Magnesium alloy, plastic
|Material = Premium plastics, aluminum
|Headstrap = 3-point precision fit headband
|Headstrap = Precision fit headband with counterweight
|Haptics = No
|Haptics = No
|Color = Black
|Color = Black/Silver
|Sensors = 200Hz eye tracking, IMU
|Sensors = Eye tracking cameras, IMU, proximity sensor
|Input = Compatible with SteamVR controllers
|Input = SteamVR controllers, enterprise controllers
|Compliance = CE, FCC
|Compliance = FCC, CE
|Size =
|Cable Length = 5 meters
}}
}}
The [[Varjo VR-3]] is a professional [[PC-Powered VR|PC-powered]] [[virtual reality]] [[head-mounted display]] announced on December 1, 2020, by [[Varjo|Varjo Technologies]]. Representing the third generation of Varjo's professional VR headsets, the VR-3 introduced significant improvements including a 115° field of view, 40% weight reduction, and resolution exceeding 70 pixels per degree in the focus area.<ref>{{cite web|url=https://varjo.com/press-release/varjo-launches-xr-3-and-vr-3-headsets-to-bring-the-next-generation-of-immersive-technology-to-every-workplace/|title=Varjo Launches XR-3 and VR-3 Headsets to Bring the Next Generation of Immersive Technology to Every Workplace|publisher=Varjo|date=December 1, 2020|access-date=June 3, 2025}}</ref>


==History==
The '''Varjo VR-3''' is a professional-grade [[virtual reality]] [[head-mounted display]] developed by [[Varjo]], announced in December 2020 and released in February 2021 at a price of $3,195 for hardware plus $795 annual subscription. As the VR-only counterpart to the XR-3 mixed reality headset, the VR-3 delivers Varjo's revolutionary Bionic Display technology—combining micro-OLED focus displays with LCD peripheral displays to achieve human-eye resolution exceeding 70 pixels per degree in the foveal region. This enables professionals to read cockpit instruments, examine fine CAD details, and perceive visual fidelity indistinguishable from reality in the center of view. With industry-leading 115° horizontal field of view, integrated 200Hz eye tracking enabling foveated rendering, automatic IPD adjustment, and optional Ultraleap hand tracking integration, the VR-3 targets the most demanding professional applications: flight simulation, automotive design, industrial training, and research where visual clarity cannot be compromised.
The VR-3 was developed in response to customer feedback regarding the weight and limited field of view of previous Varjo headsets. Announced alongside the [[Varjo XR-3]] mixed reality headset, the VR-3 represented a complete redesign of Varjo's hardware platform while maintaining the company's focus on visual fidelity.<ref>{{cite web|url=https://www.roadtovr.com/varjo-xr-3-vr-3-announcement-specs-release-date-price/|title=Varjo Announces XR-3 and VR-3 Headsets – Specs, Price, Release Date|publisher=Road to VR|date=December 1, 2020|access-date=June 3, 2025}}</ref>


Key improvements addressed the three main criticisms of earlier models:
== History and Development ==
* Weight reduced by 40% through new materials and design
* Field of view expanded by 33% to 115°
* Price reduced by nearly 50% from the original VR-1


==Technical Specifications==
=== Varjo Vision ===
Company mission:
* Founded 2016 in Finland
* Human-eye resolution goal
* Enterprise VR focus
* Premium market position


===Next-Generation Bionic Display===
=== Bionic Display Innovation ===
The VR-3 evolved the Bionic Display concept with new display technologies:
Technology development:
* '''Focus Display''': 1920×1920 micro-OLED ([[uOLED]]) per eye
* VR-1 introduction (2019)
* '''Context Display''': 2880×2720 [[LCD]] per eye
* VR-2 improvements
* '''Combined Resolution''': Over 70 PPD center, 30+ PPD periphery
* VR-3 refinement
* '''Refresh Rate''': 90 Hz across both displays
* Continuous advancement


===Optical Improvements===
=== December 2020 Announcement ===
* '''Aspheric Lenses''': Custom-designed for edge-to-edge clarity
VR-3 reveal:
* '''Expanded Sweet Spot''': Larger area of optimal focus
* Improved specifications
* '''Reduced Chromatic Aberration''': Improved color fringing correction
* Wider FOV (115°)
* '''Better Peripheral Clarity''': 30+ PPD maintained across wider area
* Better resolution
* Reduced weight and price


===Display Quality===
=== February 2021 Launch ===
* '''Color Accuracy''': 99% sRGB, 93% Adobe RGB
Commercial release:
* '''Brightness''': 150 nits peak
* $3,195 hardware
* '''Contrast Ratio''': 1,000,000:1 (uOLED focus display)
* $795/year subscription
* '''Response Time''': 0.1ms (uOLED)
* Enterprise channel
* Professional focus


==Ergonomic Revolution==
== Design Philosophy ==


===Weight Reduction===
=== Human-Eye Resolution ===
The VR-3 achieved a 40% weight reduction through:
Visual fidelity goal:
* '''Magnesium Alloy Frame''': Lighter than aluminum while maintaining strength
* >70 PPD in focus area
* '''Optimized Component Layout''': Better weight distribution
* Read fine text naturally
* '''Smaller Power Components''': More efficient display drivers
* Instrument legibility
* '''Refined Optics''': Lighter lens assemblies
* Professional requirements


Final weight specifications:
=== Bionic Display ===
* '''Headset Only''': 558g (vs 905g for VR-1/VR-2)
Dual display system:
* '''With Headband''': 738g
* Micro-OLED focus area
* '''With Full Assembly''': ~800g including cables
* LCD peripheral context
* Seamless combination
* Best of both technologies


===3-Point Precision Fit Headband===
=== Enterprise VR ===
New ergonomic headband design:
Professional design:
* '''Active Cooling''': Integrated ventilation channels
* Premium construction
* '''Quick Release''': Tool-free adjustment system
* Reliability focus
* '''Weight Distribution''': Balanced front-to-back ratio
* Support infrastructure
* '''Multiple Sizes''': Accommodates wider range of head shapes
* Deployment tools


==Advanced Features==
=== VR-Only Focus ===
Immersive design:
* No passthrough cameras
* Full immersion
* Lighter than XR-3
* Lower cost than XR-3


===200Hz Eye Tracking===
== Display Technology ==
Upgraded from previous generation:
* '''Sampling Rate''': 200Hz (doubled from VR-1/VR-2)
* '''Accuracy''': <1° visual angle
* '''Calibration''': 5-point automatic calibration
* '''Pupil Size Tracking''': Research-grade biometrics


===Automatic IPD Adjustment===
=== Bionic Display System ===
* '''Range''': 58-73mm (expanded from 58-72mm)
Revolutionary approach:
* '''Motor-Driven''': Automatic adjustment based on eye tracking
* '''Focus Display''': 1920 × 1920 micro-OLED per eye
* '''User Profiles''': Save settings for multiple users
* '''Context Display''': 2880 × 2720 LCD per eye
* '''Precision''': 0.5mm adjustment accuracy
* '''Combined''': Seamless optical blend
* '''Technology''': Proprietary optics


===Inside-Out Tracking (Beta)===
=== Focus Area Resolution ===
The VR-3 introduced experimental inside-out tracking:
Human-eye class:
* '''4 Cameras''': Wide-angle tracking cameras
* >70 PPD central
* '''Computer Vision''': [[SLAM]] algorithm implementation
* ~35 PPD peripheral
* '''Hybrid Mode''': Can combine with SteamVR base stations
* Text legibility
* '''Coverage''': 270° horizontal tracking volume
* Detail perception


==Software and Compatibility==
=== Micro-OLED Focus ===
High-density core:
* RGB stripe layout
* Excellent contrast
* Fast response
* Premium quality


===Expanded Ecosystem===
=== LCD Peripheral ===
* '''Native [[OpenXR]] Support''': Industry-standard API
Wide-angle context:
* '''[[Unity (game engine)|Unity]] XR Plugin''': Official integration
* Full FOV coverage
* '''[[Unreal Engine]] 4.26+''': Native VR template support
* Good resolution
* '''[[NVIDIA Omniverse]]''': RTX-accelerated visualization
* Seamless blend
* Complete immersion


===Professional Software===
=== Color Calibration ===
* '''[[Autodesk VRED]]''': Automotive design visualization
Professional accuracy:
* '''[[Siemens NX]]''': CAD model review
* 99% sRGB calibrated
* '''[[Dassault Systèmes]] 3DEXPERIENCE''': PLM integration
* 93% DCI-P3 coverage
* '''[[Lockheed Martin]] Prepar3D''': Flight simulation
* Factory calibrated
* Professional grade


===Varjo Reality Cloud===
== Field of View ==
New cloud-based services:
* '''Remote Rendering''': Stream VR content from cloud
* '''Collaborative Sessions''': Multi-user design reviews
* '''Asset Management''': Cloud storage for 3D models


==System Requirements==
=== 115° Horizontal FOV ===
* '''Operating System''': [[Windows 10]]/11 Pro 64-bit
Industry-leading:
* '''Processor''': [[Intel Core i7]]-9700K or [[AMD Ryzen 7]] 3700X minimum
* Widest in class
* '''Graphics''': [[NVIDIA RTX 2080]] or [[Quadro RTX 5000]] minimum
* Near-human vision
* '''Memory''': 32 GB RAM
* Peripheral awareness
* '''Ports''': DisplayPort 1.4, USB-C 3.0
* Full immersion


==Industry Applications==
=== Significant Improvement ===
vs Previous generation:
* 115° vs 87° (VR-2)
* 32% increase
* Major advancement
* Competitive advantage


===Automotive Design===
== Optical System ==
Expanded adoption by major manufacturers:
* '''[[Mercedes-Benz]]''': Interior design validation
* '''[[Rivian]]''': Electric vehicle development
* '''[[Continental AG]]''': HMI development
* '''[[Kia Motors]]''': Global design centers


===Healthcare and Medical===
=== Aspherical Lenses ===
* '''[[Johns Hopkins Medicine]]''': Surgical planning
Premium optics:
* '''[[Mayo Clinic]]''': Medical education
* Wide sweet spot
* '''Fundamental VR''': Haptic surgery training
* Minimal distortion
* '''Medical Realities''': Remote surgical assistance
* Clear edge-to-edge
* Professional quality


===Defense and Aerospace===
=== Automatic IPD ===
* '''[[BAE Systems]]''': Aircraft maintenance training
Eye tracking integration:
* '''[[Saab Group]]''': Combat vehicle simulation
* '''Range''': 59-71mm
* '''[[Boeing]]''': Astronaut training systems
* Automatic adjustment
* '''Various Defense Contractors''': Classified applications
* Per-user optimization
* Eye tracking driven


==Market Performance==
== Eye Tracking ==


===Pricing Strategy===
=== 200Hz Eye Tracking ===
* '''Hardware''': $3,195 (49% reduction from VR-1)
Industry-leading:
* '''Annual License''': $795 (20% reduction)
* '''Frequency''': 200Hz
* '''Academic Discount''': 40% off for qualified institutions
* '''Technology''': Integrated cameras
* '''Volume Licensing''': Custom pricing for 10+ units
* Sub-degree accuracy
* Professional grade


===Reception===
=== Foveated Rendering ===
Professional reviews praised the improvements:
Performance optimization:
* Gaze-driven rendering
* Full resolution at gaze point
* Reduced peripheral detail
* Significant GPU savings


'''Strengths''':
=== Research Applications ===
* Dramatic weight reduction improved comfort
Scientific use:
* 115° FOV eliminated "tunnel vision" feeling
* Gaze data collection
* 70+ PPD exceeded previous "retina" resolution
* Attention analysis
* Inside-out tracking preview showed future direction
* Training assessment
* Competitive pricing expanded market reach
* Behavioral research


'''Limitations''':
== Processing Requirements ==
* Still required high-end PC
* Subscription model remained controversial
* Inside-out tracking still in beta
* No wireless option


==Technical Innovations==
=== High-End PC Required ===
Demanding specifications:
* NVIDIA RTX 2080 Ti minimum
* RTX 3080 recommended
* Quadro RTX 6000 supported
* High-end workstation


===Ultraleap Gemini Integration===
=== GPU Power ===
Enhanced hand tracking capabilities:
Computational needs:
* '''Wider FOV''': 160° × 160° tracking volume
* High resolution output
* '''Better Occlusion Handling''': Improved hand overlap detection
* Foveated rendering helps
* '''Lower Latency''': <20ms motion-to-photon
* Professional graphics cards
* '''Two-Handed Interactions''': Complex gesture support
* Enterprise workstations


===Foveated Transport Protocol===
== Tracking System ==
New rendering optimization:
* '''Dynamic Resolution''': GPU load reduction up to 50%
* '''Network Optimization''': For future wireless applications
* '''Multi-GPU Support''': Distributed rendering capability


==Manufacturing Excellence==
=== SteamVR Tracking 2.0 ===
Production moved in-house to Varjo's Helsinki facility:
External tracking:
* '''Quality Control''': 100% unit testing
* Base stations required
* '''Shorter Lead Times''': 2-week delivery standard
* Sub-millimeter accuracy
* '''Customization Options''': OEM branding available
* Large volume capable
* '''Sustainability''': 95% recyclable materials
* Professional reliability


==Legacy and Impact==
=== 6DoF Precision ===
The VR-3 established new benchmarks for professional VR:
Complete motion:
* First headset exceeding 70 PPD resolution
* Position tracking
* Proved high-resolution VR possible at lower weight
* Rotation tracking
* Inside-out tracking preview influenced industry direction
* High accuracy
* Price point enabled broader enterprise adoption
* Low latency


The VR-3's success led to:
=== Hand Tracking Option ===
* Increased competition in professional VR market
Ultraleap integration:
* Industry shift toward lighter, wider FOV designs
* Optional add-on
* Greater emphasis on ergonomics in enterprise hardware
* Gesture recognition
* Acceleration of inside-out tracking development
* Natural interaction
* Enterprise applications


==See Also==
== Audio System ==
* [[Virtual reality headset]]
 
* [[Varjo|Varjo Technologies]]
=== Integrated Headphones ===
* [[Varjo VR-2]]
Built-in audio:
* [[Varjo XR-3]]
* Over-ear design
* [[Varjo Aero]]
* Spatial audio capable
* [[Foveated rendering]]
* Good isolation
* [[Inside-out tracking]]
* Convenient
* [[OpenXR]]
 
=== 3.5mm Jack ===
Alternative audio:
* External headphones
* Custom audio
* Professional options
* User preference
 
== Physical Design ==
 
=== Premium Construction ===
Professional build:
* High-quality materials
* Precision engineering
* Durable design
* Enterprise grade
 
=== Comfort System ===
Extended wear:
* Counterweight design
* Adjustable fit
* Pressure distribution
* Professional use capable
 
=== Weight ===
Substantial device:
* ~558g without headband
* ~944g with headband
* Well-balanced
* Counterweight helps
 
== Connectivity ==
 
=== Tethered Operation ===
PC connection:
* DisplayPort 1.4
* USB-C 3.0
* Power delivery
* Proprietary cable
 
== Software Platform ==
 
=== Varjo Base ===
Management software:
* Device configuration
* Display calibration
* Eye tracking setup
* Enterprise tools
 
=== SteamVR Integration ===
Content access:
* SteamVR applications
* OpenXR support
* Enterprise apps
* Custom development
 
=== Enterprise SDK ===
Developer tools:
* Unity integration
* Unreal Engine support
* Native SDK
* Professional tools
 
== Enterprise Applications ==
 
=== Flight Simulation ===
Aviation training:
* Cockpit legibility
* Instrument reading
* Realistic visuals
* Training fidelity
 
=== Automotive Design ===
Vehicle development:
* Full-scale review
* Design validation
* Detail assessment
* Collaborative review
 
=== Industrial Training ===
Workforce development:
* Procedure training
* Safety simulation
* Skill development
* Assessment capable
 
=== Research ===
Scientific use:
* Visual perception
* Attention studies
* Human factors
* Behavioral research
 
== Subscription Model ==
 
=== Hardware + Subscription ===
Pricing structure:
* $3,195 hardware purchase
* $795/year subscription
* Software updates included
* Support included
 
=== vs XR-3 ===
Cost comparison:
* VR-3: $3,195 + $795/year
* XR-3: $5,495 + $1,495/year
* No passthrough cameras
* Lower total cost
 
== Comparison with XR-3 ==
 
{| class="wikitable"
|-
! Feature !! Varjo VR-3 !! Varjo XR-3
|-
| Price || $3,195 + $795/yr || $5,495 + $1,495/yr
|-
| Passthrough || No || 12MP stereo
|-
| LiDAR || No || Yes
|-
| Weight || ~558g || ~594g
|-
| Mixed Reality || No || Yes
|-
| Display || Same Bionic Display || Same Bionic Display
|-
| FOV || 115° || 115°
|}
 
== Strengths and Limitations ==
 
=== Strengths ===
* Human-eye resolution (>70 PPD focus)
* 200Hz integrated eye tracking
* 115° horizontal FOV (industry-leading)
* Automatic IPD adjustment
* Lower price than XR-3
* Professional color calibration
* Foveated rendering support
 
=== Limitations ===
* Expensive ($3,195 + subscription)
* Requires SteamVR base stations
* Heavy (~944g with headband)
* Tethered only
* High PC requirements
* No passthrough/mixed reality
* VR-only (no AR capability)


==References==
== Technical Specifications Summary ==
<references>
<ref name="varjo-announcement">{{cite web|url=https://varjo.com/press-release/varjo-launches-xr-3-and-vr-3-headsets-to-bring-the-next-generation-of-immersive-technology-to-every-workplace/|title=Varjo Launches XR-3 and VR-3 Headsets to Bring the Next Generation of Immersive Technology to Every Workplace|publisher=Varjo|date=December 1, 2020|access-date=June 3, 2025}}</ref>
<ref name="roadtovr">{{cite web|url=https://www.roadtovr.com/varjo-xr-3-vr-3-announcement-specs-release-date-price/|title=Varjo Announces XR-3 and VR-3 Headsets – Specs, Price, Release Date|publisher=Road to VR|date=December 1, 2020|access-date=June 3, 2025}}</ref>
<ref name="varjo-blog">{{cite web|url=https://varjo.com/blog/twice-the-performance-half-the-price-%E2%80%AFsee-how-the-new-varjo-xr-3-and-vr-3-improve-from-earlier-varjo-headsets/|title=Twice the Performance, Half the Price – See How the New Varjo XR-3 and VR-3 Improve from Earlier Varjo Headsets|publisher=Varjo|date=December 1, 2020|access-date=June 3, 2025}}</ref>
<ref name="vr-expert">{{cite web|url=https://vr-expert.com/news/varjo-launches-its-new-xr-3-and-vr-3-headsets/|title=Varjo launches its new XR-3 and VR-3 Headsets|publisher=VR Expert|date=December 1, 2020|access-date=June 3, 2025}}</ref>
<ref name="auganix">{{cite web|url=https://www.auganix.org/varjo-launches-its-next-generation-xr-3-and-vr-3-headsets-for-businesses-and-enterprise/|title=Varjo launches its next generation XR-3 and VR-3 headsets for businesses and enterprise|publisher=Auganix|date=December 2020|access-date=June 3, 2025}}</ref>
<ref name="varjo-vr3-product">{{cite web|url=https://varjo.com/products/varjo-vr-3/|title=Highest resolution virtual reality - Varjo VR-3|publisher=Varjo|access-date=June 3, 2025}}</ref>
</references>


{| class="wikitable"
|-
! Specification !! Details
|-
| Display || Bionic: micro-OLED focus + LCD peripheral
|-
| Focus Resolution || 1920 × 1920 per eye
|-
| Context Resolution || 2880 × 2720 per eye
|-
| PPD || >70 (focus), ~35 (peripheral)
|-
| FOV || 115° horizontal
|-
| Refresh Rate || 90Hz
|-
| Eye Tracking || 200Hz integrated
|-
| Tracking || SteamVR 2.0 (base stations)
|-
| Weight || ~558g (without headband)
|-
| Price || $3,195 + $795/year
|}


== See Also ==
* [[Varjo]]
* [[Varjo XR-3]]
* [[Varjo Aero]]
* [[Enterprise VR]]
* [[Bionic Display]]
* [[Foveated Rendering]]


== References ==
{{Reflist}}


[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:VR Headsets]]
[[Category:VR Headsets
[[Category:Virtual Reality Headsets]]
[[Category:Products introduced in 2020]]
[[Category:Finnish brands]]
[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:PC VR]]
[[Category:Enterprise VR]]
[[Category:Varjo]]
[[Category:Eye Tracking]]
[[Category:2020s VR]]