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{{Device Infobox | {{Device Infobox | ||
| | |name = Varjo VR-3 | ||
|image = | |||
|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type = [[Head-mounted display]] | |Type = [[Head-mounted display]] | ||
|Subtype = [[PC | |Subtype = [[PC VR]], [[Enterprise VR]] | ||
|Platform = [[SteamVR]], [[ | |Platform = [[SteamVR]], [[Varjo Base]] | ||
|Creator = | |Creator = [[Varjo]] | ||
|Developer = [[Varjo]] | |Developer = [[Varjo]] | ||
|Manufacturer = [[Varjo]] | |Manufacturer = [[Varjo]] | ||
|Announcement Date = December | |Announcement Date = December 2020 | ||
|Release Date = | |Release Date = February 2021 | ||
|Price = $3,195 + $795/year subscription | |Price = $3,195 (hardware) + $795/year (subscription) | ||
|Website = https://varjo.com | |Website = https://varjo.com/ | ||
|Versions = VR-3 | |Versions = Varjo VR-3 | ||
|Requires = High-end PC | |Requires = High-end PC (NVIDIA RTX 2080 Ti or better), SteamVR base stations | ||
|Predecessor = [[Varjo VR-2]] | |Predecessor = [[Varjo VR-2]] | ||
|Successor = | |Successor = None announced | ||
|Operating System = Windows 10/11 | |Operating System = [[Windows 10/11]] | ||
|Chipset = | |Chipset = N/A (PC-tethered) | ||
|CPU = | |CPU = N/A (host PC) | ||
|GPU = | |GPU = N/A (host PC) | ||
|HPU = | |HPU = | ||
|Storage = | |Storage = N/A (host PC) | ||
|Memory = | |Memory = N/A (host PC) | ||
|SD Card Slot = No | |SD Card Slot = No | ||
|Display = | |Display = Dual micro-OLED (focus) + dual LCD (peripheral) | ||
|Subpixel Layout = RGB | |Subpixel Layout = RGB stripe (focus displays) | ||
|Peak Brightness = 150 nits | |Peak Brightness = >100 nits (focus), >150 nits (peripheral) | ||
|Resolution = | |Resolution = 2880 × 2720 per eye (context), 1920 × 1920 per eye (focus) | ||
|Pixel Density = >70 PPD (focus area) | |||
|Pixel Density = 70 | |Refresh Rate = 90Hz | ||
|Persistence = Low persistence | |Persistence = Low persistence | ||
|Field of View = 115° horizontal | |||
|Field of View = 115° | |||
|Horizontal FoV = 115° | |Horizontal FoV = 115° | ||
|Vertical | |Vertical FoV = 115° | ||
|Average Pixel Density = ~35 PPD | |||
|Peak Pixel Density = >70 PPD (focus area) | |||
|Foveated Rendering = Yes (gaze-driven) | |||
|Average Pixel Density = | |Optics = Aspherical lenses with Bionic Display | ||
|Peak Pixel Density = 70 | |||
|Foveated Rendering = Yes ( | |||
|Optics = | |||
|Ocularity = Binocular | |Ocularity = Binocular | ||
|IPD Range = | |IPD Range = 59-71mm (automatic) | ||
|Adjustable Diopter = No | |Adjustable Diopter = No (glasses compatible) | ||
|Passthrough = No | |Passthrough = No (VR-only) | ||
|Tracking = SteamVR 2.0 | |Tracking = 6DoF (SteamVR Tracking 2.0) | ||
|Tracking Frequency = | |Tracking Frequency = 1000Hz (IMU) | ||
|Base Stations = | |Base Stations = Required (SteamVR 2.0) | ||
|Eye Tracking = Yes (200Hz) | |Eye Tracking = Yes (integrated, 200Hz) | ||
|Face Tracking = | |Face Tracking = No | ||
|Hand Tracking = Yes (Ultraleap) | |Hand Tracking = Yes (Ultraleap integration) | ||
|Body Tracking = | |Body Tracking = Via SteamVR trackers | ||
|Rotational Tracking = | |Rotational Tracking = Yes | ||
|Positional Tracking = | |Positional Tracking = Yes | ||
|Update Rate = | |Update Rate = 90Hz | ||
|Tracking Volume = | |Tracking Volume = Room-scale (base station dependent) | ||
|Play Space = | |Play Space = Roomscale | ||
|Latency = | |Latency = <20ms motion-to-photon | ||
|Audio = | |Audio = Integrated headphones | ||
|Microphone = Yes | |Microphone = Yes (integrated) | ||
|3.5mm Audio Jack = Yes | |3.5mm Audio Jack = Yes | ||
|Camera = No | |Camera = No (VR-only) | ||
|Connectivity = DisplayPort 1.4, USB-C 3.0 | |Connectivity = DisplayPort 1.4, USB-C 3.0, proprietary cable | ||
|Ports = | |Ports = Proprietary headset cable | ||
|Wired Video = DisplayPort 1.4 | |Wired Video = Yes (DisplayPort 1.4) | ||
|Wireless Video = | |Wireless Video = No | ||
|WiFi = | |WiFi = No | ||
|Bluetooth = | |Bluetooth = No | ||
|Power = | |Power = Powered by PC via cable | ||
|Battery Capacity = | |Battery Capacity = N/A | ||
|Battery Life = | |Battery Life = N/A (tethered) | ||
|Charge Time = | |Charge Time = N/A | ||
|Dimensions = | |Dimensions = Not specified | ||
|Weight = 558g ( | |Weight = ~558g (without headband), ~944g (with headband) | ||
|Material = | |Material = Premium plastics, aluminum | ||
|Headstrap = | |Headstrap = Precision fit headband with counterweight | ||
|Haptics = No | |Haptics = No | ||
|Color = Black | |Color = Black/Silver | ||
|Sensors = | |Sensors = Eye tracking cameras, IMU, proximity sensor | ||
|Input = | |Input = SteamVR controllers, enterprise controllers | ||
|Compliance = CE | |Compliance = FCC, CE | ||
}} | }} | ||
The '''Varjo VR-3''' is a professional-grade [[virtual reality]] [[head-mounted display]] developed by [[Varjo]], announced in December 2020 and released in February 2021 at a price of $3,195 for hardware plus $795 annual subscription. As the VR-only counterpart to the XR-3 mixed reality headset, the VR-3 delivers Varjo's revolutionary Bionic Display technology—combining micro-OLED focus displays with LCD peripheral displays to achieve human-eye resolution exceeding 70 pixels per degree in the foveal region. This enables professionals to read cockpit instruments, examine fine CAD details, and perceive visual fidelity indistinguishable from reality in the center of view. With industry-leading 115° horizontal field of view, integrated 200Hz eye tracking enabling foveated rendering, automatic IPD adjustment, and optional Ultraleap hand tracking integration, the VR-3 targets the most demanding professional applications: flight simulation, automotive design, industrial training, and research where visual clarity cannot be compromised. | |||
The VR-3 | |||
== History and Development == | |||
== | === Varjo Vision === | ||
Company mission: | |||
* Founded 2016 in Finland | |||
* Human-eye resolution goal | |||
* Enterprise VR focus | |||
* Premium market position | |||
=== | === Bionic Display Innovation === | ||
Technology development: | |||
* | * VR-1 introduction (2019) | ||
* | * VR-2 improvements | ||
* | * VR-3 refinement | ||
* | * Continuous advancement | ||
=== | === December 2020 Announcement === | ||
VR-3 reveal: | |||
* | * Improved specifications | ||
* | * Wider FOV (115°) | ||
* | * Better resolution | ||
* Reduced weight and price | |||
=== | === February 2021 Launch === | ||
* | Commercial release: | ||
* | * $3,195 hardware | ||
* | * $795/year subscription | ||
* | * Enterprise channel | ||
* Professional focus | |||
== | == Design Philosophy == | ||
=== | === Human-Eye Resolution === | ||
Visual fidelity goal: | |||
* | * >70 PPD in focus area | ||
* | * Read fine text naturally | ||
* | * Instrument legibility | ||
* | * Professional requirements | ||
=== Bionic Display === | |||
* | Dual display system: | ||
* | * Micro-OLED focus area | ||
* | * LCD peripheral context | ||
* Seamless combination | |||
* Best of both technologies | |||
=== | === Enterprise VR === | ||
Professional design: | |||
* | * Premium construction | ||
* | * Reliability focus | ||
* | * Support infrastructure | ||
* | * Deployment tools | ||
== | === VR-Only Focus === | ||
Immersive design: | |||
* No passthrough cameras | |||
* Full immersion | |||
* Lighter than XR-3 | |||
* Lower cost than XR-3 | |||
=== | == Display Technology == | ||
=== | === Bionic Display System === | ||
* ''' | Revolutionary approach: | ||
* ''' | * '''Focus Display''': 1920 × 1920 micro-OLED per eye | ||
* ''' | * '''Context Display''': 2880 × 2720 LCD per eye | ||
* ''' | * '''Combined''': Seamless optical blend | ||
* '''Technology''': Proprietary optics | |||
=== | === Focus Area Resolution === | ||
Human-eye class: | |||
* | * >70 PPD central | ||
* | * ~35 PPD peripheral | ||
* | * Text legibility | ||
* | * Detail perception | ||
== | === Micro-OLED Focus === | ||
High-density core: | |||
* RGB stripe layout | |||
* Excellent contrast | |||
* Fast response | |||
* Premium quality | |||
=== | === LCD Peripheral === | ||
* | Wide-angle context: | ||
* | * Full FOV coverage | ||
* | * Good resolution | ||
* | * Seamless blend | ||
* Complete immersion | |||
=== | === Color Calibration === | ||
* | Professional accuracy: | ||
* | * 99% sRGB calibrated | ||
* | * 93% DCI-P3 coverage | ||
* | * Factory calibrated | ||
* Professional grade | |||
=== | == Field of View == | ||
== | === 115° Horizontal FOV === | ||
Industry-leading: | |||
* | * Widest in class | ||
* | * Near-human vision | ||
* | * Peripheral awareness | ||
* | * Full immersion | ||
== | === Significant Improvement === | ||
vs Previous generation: | |||
* 115° vs 87° (VR-2) | |||
* 32% increase | |||
* Major advancement | |||
* Competitive advantage | |||
=== | == Optical System == | ||
=== | === Aspherical Lenses === | ||
* | Premium optics: | ||
* | * Wide sweet spot | ||
* | * Minimal distortion | ||
* | * Clear edge-to-edge | ||
* Professional quality | |||
=== | === Automatic IPD === | ||
* ''' | Eye tracking integration: | ||
* | * '''Range''': 59-71mm | ||
* | * Automatic adjustment | ||
* | * Per-user optimization | ||
* Eye tracking driven | |||
== | == Eye Tracking == | ||
=== | === 200Hz Eye Tracking === | ||
* ''' | Industry-leading: | ||
* ''' | * '''Frequency''': 200Hz | ||
* | * '''Technology''': Integrated cameras | ||
* | * Sub-degree accuracy | ||
* Professional grade | |||
=== | === Foveated Rendering === | ||
Performance optimization: | |||
* Gaze-driven rendering | |||
* Full resolution at gaze point | |||
* Reduced peripheral detail | |||
* Significant GPU savings | |||
=== Research Applications === | |||
* | Scientific use: | ||
* Gaze data collection | |||
* | * Attention analysis | ||
* | * Training assessment | ||
* | * Behavioral research | ||
== Processing Requirements == | |||
== | === High-End PC Required === | ||
Demanding specifications: | |||
* NVIDIA RTX 2080 Ti minimum | |||
* RTX 3080 recommended | |||
* Quadro RTX 6000 supported | |||
* High-end workstation | |||
=== | === GPU Power === | ||
Computational needs: | |||
* | * High resolution output | ||
* | * Foveated rendering helps | ||
* | * Professional graphics cards | ||
* | * Enterprise workstations | ||
=== | == Tracking System == | ||
== | === SteamVR Tracking 2.0 === | ||
External tracking: | |||
* | * Base stations required | ||
* | * Sub-millimeter accuracy | ||
* | * Large volume capable | ||
* | * Professional reliability | ||
== | === 6DoF Precision === | ||
Complete motion: | |||
* | * Position tracking | ||
* | * Rotation tracking | ||
* | * High accuracy | ||
* | * Low latency | ||
=== Hand Tracking Option === | |||
* | Ultraleap integration: | ||
* | * Optional add-on | ||
* | * Gesture recognition | ||
* | * Natural interaction | ||
* Enterprise applications | |||
== | == Audio System == | ||
* | |||
* | === Integrated Headphones === | ||
* | Built-in audio: | ||
* | * Over-ear design | ||
* | * Spatial audio capable | ||
* | * Good isolation | ||
* | * Convenient | ||
* | |||
=== 3.5mm Jack === | |||
Alternative audio: | |||
* External headphones | |||
* Custom audio | |||
* Professional options | |||
* User preference | |||
== Physical Design == | |||
=== Premium Construction === | |||
Professional build: | |||
* High-quality materials | |||
* Precision engineering | |||
* Durable design | |||
* Enterprise grade | |||
=== Comfort System === | |||
Extended wear: | |||
* Counterweight design | |||
* Adjustable fit | |||
* Pressure distribution | |||
* Professional use capable | |||
=== Weight === | |||
Substantial device: | |||
* ~558g without headband | |||
* ~944g with headband | |||
* Well-balanced | |||
* Counterweight helps | |||
== Connectivity == | |||
=== Tethered Operation === | |||
PC connection: | |||
* DisplayPort 1.4 | |||
* USB-C 3.0 | |||
* Power delivery | |||
* Proprietary cable | |||
== Software Platform == | |||
=== Varjo Base === | |||
Management software: | |||
* Device configuration | |||
* Display calibration | |||
* Eye tracking setup | |||
* Enterprise tools | |||
=== SteamVR Integration === | |||
Content access: | |||
* SteamVR applications | |||
* OpenXR support | |||
* Enterprise apps | |||
* Custom development | |||
=== Enterprise SDK === | |||
Developer tools: | |||
* Unity integration | |||
* Unreal Engine support | |||
* Native SDK | |||
* Professional tools | |||
== Enterprise Applications == | |||
=== Flight Simulation === | |||
Aviation training: | |||
* Cockpit legibility | |||
* Instrument reading | |||
* Realistic visuals | |||
* Training fidelity | |||
=== Automotive Design === | |||
Vehicle development: | |||
* Full-scale review | |||
* Design validation | |||
* Detail assessment | |||
* Collaborative review | |||
=== Industrial Training === | |||
Workforce development: | |||
* Procedure training | |||
* Safety simulation | |||
* Skill development | |||
* Assessment capable | |||
=== Research === | |||
Scientific use: | |||
* Visual perception | |||
* Attention studies | |||
* Human factors | |||
* Behavioral research | |||
== Subscription Model == | |||
=== Hardware + Subscription === | |||
Pricing structure: | |||
* $3,195 hardware purchase | |||
* $795/year subscription | |||
* Software updates included | |||
* Support included | |||
=== vs XR-3 === | |||
Cost comparison: | |||
* VR-3: $3,195 + $795/year | |||
* XR-3: $5,495 + $1,495/year | |||
* No passthrough cameras | |||
* Lower total cost | |||
== Comparison with XR-3 == | |||
{| class="wikitable" | |||
|- | |||
! Feature !! Varjo VR-3 !! Varjo XR-3 | |||
|- | |||
| Price || $3,195 + $795/yr || $5,495 + $1,495/yr | |||
|- | |||
| Passthrough || No || 12MP stereo | |||
|- | |||
| LiDAR || No || Yes | |||
|- | |||
| Weight || ~558g || ~594g | |||
|- | |||
| Mixed Reality || No || Yes | |||
|- | |||
| Display || Same Bionic Display || Same Bionic Display | |||
|- | |||
| FOV || 115° || 115° | |||
|} | |||
== Strengths and Limitations == | |||
=== Strengths === | |||
* Human-eye resolution (>70 PPD focus) | |||
* 200Hz integrated eye tracking | |||
* 115° horizontal FOV (industry-leading) | |||
* Automatic IPD adjustment | |||
* Lower price than XR-3 | |||
* Professional color calibration | |||
* Foveated rendering support | |||
=== Limitations === | |||
* Expensive ($3,195 + subscription) | |||
* Requires SteamVR base stations | |||
* Heavy (~944g with headband) | |||
* Tethered only | |||
* High PC requirements | |||
* No passthrough/mixed reality | |||
* VR-only (no AR capability) | |||
== | == Technical Specifications Summary == | ||
{| class="wikitable" | |||
|- | |||
! Specification !! Details | |||
|- | |||
| Display || Bionic: micro-OLED focus + LCD peripheral | |||
|- | |||
| Focus Resolution || 1920 × 1920 per eye | |||
|- | |||
| Context Resolution || 2880 × 2720 per eye | |||
|- | |||
| PPD || >70 (focus), ~35 (peripheral) | |||
|- | |||
| FOV || 115° horizontal | |||
|- | |||
| Refresh Rate || 90Hz | |||
|- | |||
| Eye Tracking || 200Hz integrated | |||
|- | |||
| Tracking || SteamVR 2.0 (base stations) | |||
|- | |||
| Weight || ~558g (without headband) | |||
|- | |||
| Price || $3,195 + $795/year | |||
|} | |||
== See Also == | |||
* [[Varjo]] | |||
* [[Varjo XR-3]] | |||
* [[Varjo Aero]] | |||
* [[Enterprise VR]] | |||
* [[Bionic Display]] | |||
* [[Foveated Rendering]] | |||
== References == | |||
{{Reflist}} | |||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category:VR Headsets]] | |||
[[Category:VR Headsets | |||
[[Category:Head-mounted displays]] | [[Category:Head-mounted displays]] | ||
[[Category:PC VR]] | |||
[[Category:Enterprise VR]] | |||
[[Category:Varjo]] | |||
[[Category:Eye Tracking]] | |||
[[Category:2020s VR]] | |||