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{{Device Infobox
{{Device Infobox
|image = [[File:Varjo_VR-3.jpg|300px]]
|name = Varjo VR-3
|VR/AR = Virtual Reality
|image =
|Type = Head-mounted display
|VR/AR = [[Virtual Reality]]
|Subtype = PC-Powered VR
|Type = [[Head-mounted display]]
|Platform = SteamVR, OpenXR
|Subtype = [[PC VR]], [[Enterprise VR]]
|Creator = [[Varjo|Varjo Technologies]]
|Platform = [[SteamVR]], [[Varjo Base]]
|Developer = [[Varjo|Varjo Technologies]]
|Creator = [[Varjo]]
|Manufacturer = [[Varjo|Varjo Technologies]]
|Developer = [[Varjo]]
|Announcement Date = December 1, 2020
|Manufacturer = [[Varjo]]
|Release Date = December 2020
|Announcement Date = December 2020
|Price = $3,195 + $795/year subscription
|Release Date = February 2021
|Website = https://varjo.com
|Price = $3,195 (hardware) + $795/year (subscription)
|Versions = VR-3
|Website = https://varjo.com/
|Requires = High-end PC
|Versions = Varjo VR-3
|Requires = High-end PC (NVIDIA RTX 2080 Ti or better), SteamVR base stations
|Predecessor = [[Varjo VR-2]]
|Predecessor = [[Varjo VR-2]]
|Successor = [[Varjo Aero]]
|Successor = None announced
|Operating System = Windows 10/11 (64-bit)
|Operating System = [[Windows 10/11]]
|Chipset = N/A
|Chipset = N/A (PC-tethered)
|CPU = Intel Core i7-9700K or AMD Ryzen 7 3700X or better
|CPU = N/A (host PC)
|GPU = NVIDIA RTX 2080 or Quadro RTX 5000 or better
|GPU = N/A (host PC)
|HPU = N/A
|HPU =
|Storage = N/A
|Storage = N/A (host PC)
|Memory = 32 GB RAM minimum
|Memory = N/A (host PC)
|SD Card Slot = No
|SD Card Slot = No
|Display = uOLED (focus) + LCD (peripheral)
|Display = Dual micro-OLED (focus) + dual LCD (peripheral)
|Subpixel Layout = RGB
|Subpixel Layout = RGB stripe (focus displays)
|Peak Brightness = 150 nits
|Peak Brightness = >100 nits (focus), >150 nits (peripheral)
|Resolution = Focus: 1920×1920 per eye, Context: 2880×2720 per eye
|Resolution = 2880 × 2720 per eye (context), 1920 × 1920 per eye (focus)
|Refresh Rate = 90 Hz
|Pixel Density = >70 PPD (focus area)
|Pixel Density = 70+ PPD (focus), 30+ PPD (periphery)
|Refresh Rate = 90Hz
|Persistence = Low persistence
|Persistence = Low persistence
|Precision = Sub-pixel precision
|Field of View = 115° horizontal
|Field of View = 115°
|Horizontal FoV = 115°
|Horizontal FoV = 115°
|Vertical FoV = N/A
|Vertical FoV = 115°
|Visible FoV = 115°
|Average Pixel Density = ~35 PPD
|Rendered FoV = 115°
|Peak Pixel Density = >70 PPD (focus area)
|Binocular Overlap = >85%
|Foveated Rendering = Yes (gaze-driven)
|Average Pixel Density = N/A
|Optics = Aspherical lenses with Bionic Display
|Peak Pixel Density = 70+ PPD
|Foveated Rendering = Yes (dynamic)
|Optics = Aspheric lenses
|Ocularity = Binocular
|Ocularity = Binocular
|IPD Range = 58-73mm (automatic adjustment)
|IPD Range = 59-71mm (automatic)
|Adjustable Diopter = No
|Adjustable Diopter = No (glasses compatible)
|Passthrough = No
|Passthrough = No (VR-only)
|Tracking = SteamVR 2.0, Inside-out (beta)
|Tracking = 6DoF (SteamVR Tracking 2.0)
|Tracking Frequency = 1000 Hz
|Tracking Frequency = 1000Hz (IMU)
|Base Stations = Optional (inside-out beta available)
|Base Stations = Required (SteamVR 2.0)
|Eye Tracking = Yes (200Hz)
|Eye Tracking = Yes (integrated, 200Hz)
|Face Tracking = No
|Face Tracking = No
|Hand Tracking = Yes (Ultraleap)
|Hand Tracking = Yes (Ultraleap integration)
|Body Tracking = No
|Body Tracking = Via SteamVR trackers
|Rotational Tracking = 6DOF
|Rotational Tracking = Yes
|Positional Tracking = 6DOF
|Positional Tracking = Yes
|Update Rate = 1000 Hz
|Update Rate = 90Hz
|Tracking Volume = Up to 10m × 10m
|Tracking Volume = Room-scale (base station dependent)
|Play Space = Room-scale
|Play Space = Roomscale
|Latency = <20ms
|Latency = <20ms motion-to-photon
|Audio = Off-ear speakers (37mm drivers)
|Audio = Integrated headphones
|Microphone = Yes
|Microphone = Yes (integrated)
|3.5mm Audio Jack = Yes
|3.5mm Audio Jack = Yes
|Camera = No
|Camera = No (VR-only)
|Connectivity = DisplayPort 1.4, USB-C 3.0
|Connectivity = DisplayPort 1.4, USB-C 3.0, proprietary cable
|Ports = 1× DisplayPort 1.4, 1× USB-C 3.0
|Ports = Proprietary headset cable
|Wired Video = DisplayPort 1.4
|Wired Video = Yes (DisplayPort 1.4)
|Wireless Video = No
|Wireless Video = No
|WiFi = No
|WiFi = No
|Bluetooth = No
|Bluetooth = No
|Power = External power adapter
|Power = Powered by PC via cable
|Battery Capacity = N/A
|Battery Capacity = N/A
|Battery Life = N/A
|Battery Life = N/A (tethered)
|Charge Time = N/A
|Charge Time = N/A
|Dimensions = N/A
|Dimensions = Not specified
|Weight = 558g (headset only), 738g (with headband)
|Weight = ~558g (without headband), ~944g (with headband)
|Material = Magnesium alloy, plastic
|Material = Premium plastics, aluminum
|Headstrap = 3-point precision fit headband
|Headstrap = Precision fit headband with counterweight
|Haptics = No
|Haptics = No
|Color = Black
|Color = Black/Silver
|Sensors = 200Hz eye tracking, IMU
|Sensors = Eye tracking cameras, IMU, proximity sensor
|Input = Compatible with SteamVR controllers
|Input = SteamVR controllers, enterprise controllers
|Compliance = CE, FCC
|Compliance = FCC, CE
|Size = N/A
|Cable Length = 5 meters
}}
}}


The '''Varjo VR-3''' is a professional [[virtual reality]] [[head-mounted display]] announced on December 1, 2020, by [[Varjo|Varjo Technologies]]. Representing the third generation of Varjo's professional VR headsets, the VR-3 introduced significant improvements including a 115° field of view, 40% weight reduction, and resolution exceeding 70 pixels per degree in the focus area.<ref>{{cite web|url=https://varjo.com/press-release/varjo-launches-xr-3-and-vr-3-headsets-to-bring-the-next-generation-of-immersive-technology-to-every-workplace/|title=Varjo Launches XR-3 and VR-3 Headsets to Bring the Next Generation of Immersive Technology to Every Workplace|publisher=Varjo|date=December 1, 2020|access-date=June 3, 2025}}</ref>
The '''Varjo VR-3''' is a professional-grade [[virtual reality]] [[head-mounted display]] developed by [[Varjo]], announced in December 2020 and released in February 2021 at a price of $3,195 for hardware plus $795 annual subscription. As the VR-only counterpart to the XR-3 mixed reality headset, the VR-3 delivers Varjo's revolutionary Bionic Display technology—combining micro-OLED focus displays with LCD peripheral displays to achieve human-eye resolution exceeding 70 pixels per degree in the foveal region. This enables professionals to read cockpit instruments, examine fine CAD details, and perceive visual fidelity indistinguishable from reality in the center of view. With industry-leading 115° horizontal field of view, integrated 200Hz eye tracking enabling foveated rendering, automatic IPD adjustment, and optional Ultraleap hand tracking integration, the VR-3 targets the most demanding professional applications: flight simulation, automotive design, industrial training, and research where visual clarity cannot be compromised.


==History==
== History and Development ==
The VR-3 was developed in response to customer feedback regarding the weight and limited field of view of previous Varjo headsets. Announced alongside the [[Varjo XR-3]] mixed reality headset, the VR-3 represented a complete redesign of Varjo's hardware platform while maintaining the company's focus on visual fidelity.<ref>{{cite web|url=https://www.roadtovr.com/varjo-xr-3-vr-3-announcement-specs-release-date-price/|title=Varjo Announces XR-3 and VR-3 Headsets – Specs, Price, Release Date|publisher=Road to VR|date=December 1, 2020|access-date=June 3, 2025}}</ref>


Key improvements addressed the three main criticisms of earlier models:
=== Varjo Vision ===
* Weight reduced by 40% through new materials and design
Company mission:
* Field of view expanded by 33% to 115°
* Founded 2016 in Finland
* Price reduced by nearly 50% from the original VR-1
* Human-eye resolution goal
* Enterprise VR focus
* Premium market position


==Technical Specifications==
=== Bionic Display Innovation ===
Technology development:
* VR-1 introduction (2019)
* VR-2 improvements
* VR-3 refinement
* Continuous advancement


===Next-Generation Bionic Display===
=== December 2020 Announcement ===
The VR-3 evolved the Bionic Display concept with new display technologies:
VR-3 reveal:
* '''Focus Display''': 1920×1920 micro-OLED ([[uOLED]]) per eye
* Improved specifications
* '''Context Display''': 2880×2720 [[LCD]] per eye
* Wider FOV (115°)
* '''Combined Resolution''': Over 70 PPD center, 30+ PPD periphery
* Better resolution
* '''Refresh Rate''': 90 Hz across both displays
* Reduced weight and price


===Optical Improvements===
=== February 2021 Launch ===
* '''Aspheric Lenses''': Custom-designed for edge-to-edge clarity
Commercial release:
* '''Expanded Sweet Spot''': Larger area of optimal focus
* $3,195 hardware
* '''Reduced Chromatic Aberration''': Improved color fringing correction
* $795/year subscription
* '''Better Peripheral Clarity''': 30+ PPD maintained across wider area
* Enterprise channel
* Professional focus


===Display Quality===
== Design Philosophy ==
* '''Color Accuracy''': 99% sRGB, 93% Adobe RGB
* '''Brightness''': 150 nits peak
* '''Contrast Ratio''': 1,000,000:1 (uOLED focus display)
* '''Response Time''': 0.1ms (uOLED)


==Ergonomic Revolution==
=== Human-Eye Resolution ===
Visual fidelity goal:
* >70 PPD in focus area
* Read fine text naturally
* Instrument legibility
* Professional requirements


===Weight Reduction===
=== Bionic Display ===
The VR-3 achieved a 40% weight reduction through:
Dual display system:
* '''Magnesium Alloy Frame''': Lighter than aluminum while maintaining strength
* Micro-OLED focus area
* '''Optimized Component Layout''': Better weight distribution
* LCD peripheral context
* '''Smaller Power Components''': More efficient display drivers
* Seamless combination
* '''Refined Optics''': Lighter lens assemblies
* Best of both technologies


Final weight specifications:
=== Enterprise VR ===
* '''Headset Only''': 558g (vs 905g for VR-1/VR-2)
Professional design:
* '''With Headband''': 738g
* Premium construction
* '''With Full Assembly''': ~800g including cables
* Reliability focus
* Support infrastructure
* Deployment tools


===3-Point Precision Fit Headband===
=== VR-Only Focus ===
New ergonomic headband design:
Immersive design:
* '''Active Cooling''': Integrated ventilation channels
* No passthrough cameras
* '''Quick Release''': Tool-free adjustment system
* Full immersion
* '''Weight Distribution''': Balanced front-to-back ratio
* Lighter than XR-3
* '''Multiple Sizes''': Accommodates wider range of head shapes
* Lower cost than XR-3


==Advanced Features==
== Display Technology ==


===200Hz Eye Tracking===
=== Bionic Display System ===
Upgraded from previous generation:
Revolutionary approach:
* '''Sampling Rate''': 200Hz (doubled from VR-1/VR-2)
* '''Focus Display''': 1920 × 1920 micro-OLED per eye
* '''Accuracy''': <1° visual angle
* '''Context Display''': 2880 × 2720 LCD per eye
* '''Calibration''': 5-point automatic calibration
* '''Combined''': Seamless optical blend
* '''Pupil Size Tracking''': Research-grade biometrics
* '''Technology''': Proprietary optics


===Automatic IPD Adjustment===
=== Focus Area Resolution ===
* '''Range''': 58-73mm (expanded from 58-72mm)
Human-eye class:
* '''Motor-Driven''': Automatic adjustment based on eye tracking
* >70 PPD central
* '''User Profiles''': Save settings for multiple users
* ~35 PPD peripheral
* '''Precision''': 0.5mm adjustment accuracy
* Text legibility
* Detail perception


===Inside-Out Tracking (Beta)===
=== Micro-OLED Focus ===
The VR-3 introduced experimental inside-out tracking:
High-density core:
* '''4 Cameras''': Wide-angle tracking cameras
* RGB stripe layout
* '''Computer Vision''': [[SLAM]] algorithm implementation
* Excellent contrast
* '''Hybrid Mode''': Can combine with SteamVR base stations
* Fast response
* '''Coverage''': 270° horizontal tracking volume
* Premium quality


==Software and Compatibility==
=== LCD Peripheral ===
Wide-angle context:
* Full FOV coverage
* Good resolution
* Seamless blend
* Complete immersion


===Expanded Ecosystem===
=== Color Calibration ===
* '''Native [[OpenXR]] Support''': Industry-standard API
Professional accuracy:
* '''[[Unity (game engine)|Unity]] XR Plugin''': Official integration
* 99% sRGB calibrated
* '''[[Unreal Engine]] 4.26+''': Native VR template support
* 93% DCI-P3 coverage
* '''[[NVIDIA Omniverse]]''': RTX-accelerated visualization
* Factory calibrated
* Professional grade


===Professional Software===
== Field of View ==
* '''[[Autodesk VRED]]''': Automotive design visualization
* '''[[Siemens NX]]''': CAD model review
* '''[[Dassault Systèmes]] 3DEXPERIENCE''': PLM integration
* '''[[Lockheed Martin]] Prepar3D''': Flight simulation


===Varjo Reality Cloud===
=== 115° Horizontal FOV ===
New cloud-based services:
Industry-leading:
* '''Remote Rendering''': Stream VR content from cloud
* Widest in class
* '''Collaborative Sessions''': Multi-user design reviews
* Near-human vision
* '''Asset Management''': Cloud storage for 3D models
* Peripheral awareness
* Full immersion


==System Requirements==
=== Significant Improvement ===
* '''Operating System''': [[Windows 10]]/11 Pro 64-bit
vs Previous generation:
* '''Processor''': [[Intel Core i7]]-9700K or [[AMD Ryzen 7]] 3700X minimum
* 115° vs 87° (VR-2)
* '''Graphics''': [[NVIDIA RTX 2080]] or [[Quadro RTX 5000]] minimum
* 32% increase
* '''Memory''': 32 GB RAM
* Major advancement
* '''Ports''': DisplayPort 1.4, USB-C 3.0
* Competitive advantage


==Industry Applications==
== Optical System ==


===Automotive Design===
=== Aspherical Lenses ===
Expanded adoption by major manufacturers:
Premium optics:
* '''[[Mercedes-Benz]]''': Interior design validation
* Wide sweet spot
* '''[[Rivian]]''': Electric vehicle development
* Minimal distortion
* '''[[Continental AG]]''': HMI development
* Clear edge-to-edge
* '''[[Kia Motors]]''': Global design centers
* Professional quality


===Healthcare and Medical===
=== Automatic IPD ===
* '''[[Johns Hopkins Medicine]]''': Surgical planning
Eye tracking integration:
* '''[[Mayo Clinic]]''': Medical education
* '''Range''': 59-71mm
* '''Fundamental VR''': Haptic surgery training
* Automatic adjustment
* '''Medical Realities''': Remote surgical assistance
* Per-user optimization
* Eye tracking driven


===Defense and Aerospace===
== Eye Tracking ==
* '''[[BAE Systems]]''': Aircraft maintenance training
* '''[[Saab Group]]''': Combat vehicle simulation
* '''[[Boeing]]''': Astronaut training systems
* '''Various Defense Contractors''': Classified applications


==Market Performance==
=== 200Hz Eye Tracking ===
Industry-leading:
* '''Frequency''': 200Hz
* '''Technology''': Integrated cameras
* Sub-degree accuracy
* Professional grade


===Pricing Strategy===
=== Foveated Rendering ===
* '''Hardware''': $3,195 (49% reduction from VR-1)
Performance optimization:
* '''Annual License''': $795 (20% reduction)
* Gaze-driven rendering
* '''Academic Discount''': 40% off for qualified institutions
* Full resolution at gaze point
* '''Volume Licensing''': Custom pricing for 10+ units
* Reduced peripheral detail
* Significant GPU savings


===Reception===
=== Research Applications ===
Professional reviews praised the improvements:
Scientific use:
* Gaze data collection
* Attention analysis
* Training assessment
* Behavioral research


'''Strengths''':
== Processing Requirements ==
* Dramatic weight reduction improved comfort
* 115° FOV eliminated "tunnel vision" feeling
* 70+ PPD exceeded previous "retina" resolution
* Inside-out tracking preview showed future direction
* Competitive pricing expanded market reach


'''Limitations''':
=== High-End PC Required ===
* Still required high-end PC
Demanding specifications:
* Subscription model remained controversial
* NVIDIA RTX 2080 Ti minimum
* Inside-out tracking still in beta
* RTX 3080 recommended
* No wireless option
* Quadro RTX 6000 supported
* High-end workstation


==Technical Innovations==
=== GPU Power ===
Computational needs:
* High resolution output
* Foveated rendering helps
* Professional graphics cards
* Enterprise workstations


===Ultraleap Gemini Integration===
== Tracking System ==
Enhanced hand tracking capabilities:
* '''Wider FOV''': 160° × 160° tracking volume
* '''Better Occlusion Handling''': Improved hand overlap detection
* '''Lower Latency''': <20ms motion-to-photon
* '''Two-Handed Interactions''': Complex gesture support


===Foveated Transport Protocol===
=== SteamVR Tracking 2.0 ===
New rendering optimization:
External tracking:
* '''Dynamic Resolution''': GPU load reduction up to 50%
* Base stations required
* '''Network Optimization''': For future wireless applications
* Sub-millimeter accuracy
* '''Multi-GPU Support''': Distributed rendering capability
* Large volume capable
* Professional reliability


==Manufacturing Excellence==
=== 6DoF Precision ===
Production moved in-house to Varjo's Helsinki facility:
Complete motion:
* '''Quality Control''': 100% unit testing
* Position tracking
* '''Shorter Lead Times''': 2-week delivery standard
* Rotation tracking
* '''Customization Options''': OEM branding available
* High accuracy
* '''Sustainability''': 95% recyclable materials
* Low latency


==Legacy and Impact==
=== Hand Tracking Option ===
The VR-3 established new benchmarks for professional VR:
Ultraleap integration:
* First headset exceeding 70 PPD resolution
* Optional add-on
* Proved high-resolution VR possible at lower weight
* Gesture recognition
* Inside-out tracking preview influenced industry direction
* Natural interaction
* Price point enabled broader enterprise adoption
* Enterprise applications


The VR-3's success led to:
== Audio System ==
* Increased competition in professional VR market
* Industry shift toward lighter, wider FOV designs
* Greater emphasis on ergonomics in enterprise hardware
* Acceleration of inside-out tracking development


==See Also==
=== Integrated Headphones ===
* [[Virtual reality headset]]
Built-in audio:
* [[Varjo|Varjo Technologies]]
* Over-ear design
* [[Varjo VR-2]]
* Spatial audio capable
* Good isolation
* Convenient
 
=== 3.5mm Jack ===
Alternative audio:
* External headphones
* Custom audio
* Professional options
* User preference
 
== Physical Design ==
 
=== Premium Construction ===
Professional build:
* High-quality materials
* Precision engineering
* Durable design
* Enterprise grade
 
=== Comfort System ===
Extended wear:
* Counterweight design
* Adjustable fit
* Pressure distribution
* Professional use capable
 
=== Weight ===
Substantial device:
* ~558g without headband
* ~944g with headband
* Well-balanced
* Counterweight helps
 
== Connectivity ==
 
=== Tethered Operation ===
PC connection:
* DisplayPort 1.4
* USB-C 3.0
* Power delivery
* Proprietary cable
 
== Software Platform ==
 
=== Varjo Base ===
Management software:
* Device configuration
* Display calibration
* Eye tracking setup
* Enterprise tools
 
=== SteamVR Integration ===
Content access:
* SteamVR applications
* OpenXR support
* Enterprise apps
* Custom development
 
=== Enterprise SDK ===
Developer tools:
* Unity integration
* Unreal Engine support
* Native SDK
* Professional tools
 
== Enterprise Applications ==
 
=== Flight Simulation ===
Aviation training:
* Cockpit legibility
* Instrument reading
* Realistic visuals
* Training fidelity
 
=== Automotive Design ===
Vehicle development:
* Full-scale review
* Design validation
* Detail assessment
* Collaborative review
 
=== Industrial Training ===
Workforce development:
* Procedure training
* Safety simulation
* Skill development
* Assessment capable
 
=== Research ===
Scientific use:
* Visual perception
* Attention studies
* Human factors
* Behavioral research
 
== Subscription Model ==
 
=== Hardware + Subscription ===
Pricing structure:
* $3,195 hardware purchase
* $795/year subscription
* Software updates included
* Support included
 
=== vs XR-3 ===
Cost comparison:
* VR-3: $3,195 + $795/year
* XR-3: $5,495 + $1,495/year
* No passthrough cameras
* Lower total cost
 
== Comparison with XR-3 ==
 
{| class="wikitable"
|-
! Feature !! Varjo VR-3 !! Varjo XR-3
|-
| Price || $3,195 + $795/yr || $5,495 + $1,495/yr
|-
| Passthrough || No || 12MP stereo
|-
| LiDAR || No || Yes
|-
| Weight || ~558g || ~594g
|-
| Mixed Reality || No || Yes
|-
| Display || Same Bionic Display || Same Bionic Display
|-
| FOV || 115° || 115°
|}
 
== Strengths and Limitations ==
 
=== Strengths ===
* Human-eye resolution (>70 PPD focus)
* 200Hz integrated eye tracking
* 115° horizontal FOV (industry-leading)
* Automatic IPD adjustment
* Lower price than XR-3
* Professional color calibration
* Foveated rendering support
 
=== Limitations ===
* Expensive ($3,195 + subscription)
* Requires SteamVR base stations
* Heavy (~944g with headband)
* Tethered only
* High PC requirements
* No passthrough/mixed reality
* VR-only (no AR capability)
 
== Technical Specifications Summary ==
 
{| class="wikitable"
|-
! Specification !! Details
|-
| Display || Bionic: micro-OLED focus + LCD peripheral
|-
| Focus Resolution || 1920 × 1920 per eye
|-
| Context Resolution || 2880 × 2720 per eye
|-
| PPD || >70 (focus), ~35 (peripheral)
|-
| FOV || 115° horizontal
|-
| Refresh Rate || 90Hz
|-
| Eye Tracking || 200Hz integrated
|-
| Tracking || SteamVR 2.0 (base stations)
|-
| Weight || ~558g (without headband)
|-
| Price || $3,195 + $795/year
|}
 
== See Also ==
* [[Varjo]]
* [[Varjo XR-3]]
* [[Varjo XR-3]]
* [[Varjo Aero]]
* [[Varjo Aero]]
* [[Foveated rendering]]
* [[Enterprise VR]]
* [[Inside-out tracking]]
* [[Bionic Display]]
* [[OpenXR]]
* [[Foveated Rendering]]
 
==References==
<references>
<ref name="varjo-announcement">{{cite web|url=https://varjo.com/press-release/varjo-launches-xr-3-and-vr-3-headsets-to-bring-the-next-generation-of-immersive-technology-to-every-workplace/|title=Varjo Launches XR-3 and VR-3 Headsets to Bring the Next Generation of Immersive Technology to Every Workplace|publisher=Varjo|date=December 1, 2020|access-date=June 3, 2025}}</ref>
<ref name="roadtovr">{{cite web|url=https://www.roadtovr.com/varjo-xr-3-vr-3-announcement-specs-release-date-price/|title=Varjo Announces XR-3 and VR-3 Headsets – Specs, Price, Release Date|publisher=Road to VR|date=December 1, 2020|access-date=June 3, 2025}}</ref>
<ref name="varjo-blog">{{cite web|url=https://varjo.com/blog/twice-the-performance-half-the-price-%E2%80%AFsee-how-the-new-varjo-xr-3-and-vr-3-improve-from-earlier-varjo-headsets/|title=Twice the Performance, Half the Price – See How the New Varjo XR-3 and VR-3 Improve from Earlier Varjo Headsets|publisher=Varjo|date=December 1, 2020|access-date=June 3, 2025}}</ref>
<ref name="vr-expert">{{cite web|url=https://vr-expert.com/news/varjo-launches-its-new-xr-3-and-vr-3-headsets/|title=Varjo launches its new XR-3 and VR-3 Headsets|publisher=VR Expert|date=December 1, 2020|access-date=June 3, 2025}}</ref>
<ref name="auganix">{{cite web|url=https://www.auganix.org/varjo-launches-its-next-generation-xr-3-and-vr-3-headsets-for-businesses-and-enterprise/|title=Varjo launches its next generation XR-3 and VR-3 headsets for businesses and enterprise|publisher=Auganix|date=December 2020|access-date=June 3, 2025}}</ref>
<ref name="varjo-vr3-product">{{cite web|url=https://varjo.com/products/varjo-vr-3/|title=Highest resolution virtual reality - Varjo VR-3|publisher=Varjo|access-date=June 3, 2025}}</ref>
</references>


==External Links==
== References ==
* [https://varjo.com Official Varjo website]
{{Reflist}}
* [https://varjo.com/products/varjo-vr-3/ Varjo VR-3 product page]
* [https://developer.varjo.com/ Varjo Developer Portal]


[[Category:Virtual reality headsets]]
[[Category:Devices]]
[[Category:Products introduced in 2020]]
[[Category:VR Headsets]]
[[Category:Finnish brands]]
[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:PC VR]]
[[Category:Enterprise VR]]
[[Category:Varjo]]
[[Category:Eye Tracking]]
[[Category:2020s VR]]