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{{Device Infobox
{{Device Infobox
|name = Pimax Vision 8K X
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-Mounted Display]]
|Type = [[Head-mounted display]]
|Subtype = [[PC VR]]
|Subtype = [[PC VR]]
|Platform = [[SteamVR]]
|Platform = [[SteamVR]], [[Pimax Experience]]
|Creator = [[Pimax]]
|Developer = [[Pimax]]
|Developer = [[Pimax]]
|Manufacturer = [[Pimax]]
|Manufacturer = [[Pimax]]
|Release Date = 2020
|Announcement Date = October 2019 (Pimax Frontier)
|Price = $1,299+ USD
|Release Date = Q4 2020
|Website = https://pimax.com/
|Price = $1,299 (headset only)
|Website = https://pimax.com/pimax-8k-x/
|Versions = Pimax Vision 8K X, Pimax Vision 8K X DMAS
|Requires = High-end gaming PC, SteamVR Tracking
|Predecessor = [[Pimax 5K Plus]]
|Predecessor = [[Pimax 5K Plus]]
|Successor = [[Pimax Crystal]]
|Successor = [[Pimax Crystal]]
|Display = CLPL LCD (dual native 4K)
|Operating System = [[Windows]]
|Resolution = 3840x2160 per eye
|Chipset = N/A (tethered PCVR)
|Refresh Rate = 60/75/90 Hz (native) / 110 Hz (upscaled)
|CPU = N/A (PC-powered)
|Field of View = 200° (170° diagonal)
|GPU = N/A (PC-powered)
|HPU =
|Storage = N/A
|Memory = N/A
|SD Card Slot = No
|Display = Dual CLPL (Custom Low Persistence Liquid Crystal)
|Subpixel Layout = RGB stripe
|Peak Brightness = ~100 nits
|Resolution = 3840 × 2160 per eye (7680 × 2160 combined)
|Pixel Density = ~20 PPD (center)
|Refresh Rate = 75Hz (native 4K), 90Hz/114Hz (upscale mode)
|Persistence = Low persistence
|Field of View = Up to 200° (diagonal), 170° (horizontal)
|Horizontal FoV = 150°-170° (adjustable)
|Vertical FoV = ~115°
|Average Pixel Density = ~18 PPD
|Peak Pixel Density = ~22 PPD
|Foveated Rendering = Fixed foveated rendering available
|Optics = Custom aspherical lenses
|Ocularity = Binocular
|Ocularity = Binocular
|Tracking = SteamVR 1.0/2.0 (outside-in)
|IPD Range = 60-75mm (mechanical adjustment)
|Lenses = Fresnel CLPL
|Adjustable Diopter = No (glasses compatible, lens inserts available)
|IPD = Adjustable
|Passthrough = No
|Audio = Modular audio strap
|Tracking = 6DoF outside-in (SteamVR/Lighthouse)
|Connectivity = USB + DisplayPort 1.4
|Tracking Frequency = 1000Hz (base stations)
|Weight = ~500g
|Base Stations = Required (sold separately)
|Eye Tracking = Optional (Droolon F1 module)
|Face Tracking = No
|Hand Tracking = Optional (Leap Motion compatible)
|Body Tracking = Via VIVE Trackers
|Rotational Tracking = Yes
|Positional Tracking = Yes
|Update Rate = 1000Hz (tracking)
|Tracking Volume = Lighthouse 2.0 supported
|Play Space = Roomscale
|Latency = <25ms motion-to-photon
|Audio = No built-in (DMAS version has speakers)
|Microphone = No (DMAS version includes microphone)
|3.5mm Audio Jack = Yes
|Camera = No
|Connectivity = DisplayPort 1.4, USB 2.0/3.0
|Ports = DisplayPort 1.4, USB, 3.5mm audio
|Wired Video = Yes (DisplayPort)
|Wireless Video = No
|WiFi = No
|Bluetooth = No
|Power = USB powered + separate power adapter
|Battery Capacity = N/A
|Battery Life = N/A (tethered)
|Charge Time = N/A
|Dimensions = ~260mm × 140mm × 130mm
|Weight = ~340g (headset without audio strap)
|Material = Plastic
|Headstrap = Modular (basic strap, MAS, DMAS, KDMAS options)
|Haptics = Controller haptics (via SteamVR controllers)
|Color = Black
|Sensors = Lighthouse tracking photodiodes, IMU
|Input = SteamVR controllers (Valve Index, VIVE), Pimax Sword controllers
|Compliance = FCC, CE
}}
}}


The '''Pimax Vision 8K X''' is a PC [[virtual reality]] [[head-mounted display]] developed by [[Pimax]], released in 2020. The world's first dual native 4K consumer VR headset, the 8K X features 3840x2160 resolution per eye using customized CLPL panels with RGB pixel matrix, an ultrawide 200° field of view (170° diagonal), and refresh rates up to 90Hz native or 110Hz upscaled. Selected as "Top Tech of CES: AR/VR" by Digital Trends in 2020, the 8K X targets extreme VR enthusiasts and simulation users who prioritize visual clarity and immersion over all else.
The '''Pimax Vision 8K X''' is a high-end [[PC VR]] [[head-mounted display]] developed by [[Pimax]], a Shanghai-based VR company known for ultra-wide field of view headsets. Announced at Pimax Frontier in October 2019 and released in Q4 2020, the 8K X features dual native 4K displays (3840 × 2160 per eye) for a combined resolution of 7680 × 2160, along with Pimax's signature ultra-wide field of view up to 200° diagonal. Priced at $1,299 for the headset only (base stations and controllers sold separately), the 8K X targeted VR enthusiasts seeking the highest resolution and widest field of view available in consumer VR. The headset was recognized as the Best AR/VR Product at CES 2020, validating Pimax's position at the cutting edge of VR display technology despite requiring extremely powerful PC hardware to drive its native resolution.


== History and Development ==
== History and Development ==


Pimax unveiled the Vision 8K X at CES 2020, where it won "Top Tech of CES: AR/VR" from Digital Trends. As the flagship of Pimax's Vision series, the 8K X delivers the highest resolution and widest field of view available in consumer VR. The headset comes in SMAS (Standard Modular Audio Strap) and DMAS (Deluxe Modular Audio Strap) variants, with the premium DMAS version featuring high-fidelity detachable headphones.<ref name="tomshardware">{{cite web |url=https://www.tomshardware.com/reviews/pimax-vision-8k-x-review-ultrawide-gaming-with-incredible-clarity |title=Pimax Vision 8K X Review |publisher=Tom's Hardware |access-date=2025-01-07}}</ref>
=== Pimax Background ===
Pimax founded in 2015:
* Shanghai-based VR company
* Kickstarter success with Pimax 4K (2016)
* Known for wide FOV headsets
* Pimax 8K Kickstarter (2017)


== Design and Hardware ==
=== Kickstarter Legacy ===
Pimax 8K Kickstarter campaign:
* $4.2 million raised (2017)
* Promised 8K resolution
* FOV leadership goal
* Lengthy development and delays


=== Display ===
=== 8K X Development ===
Distinct from original 8K:
* True native 4K per eye
* No upscaling like 8K/8K Plus
* Higher hardware requirements
* Premium positioning


Dual native 4K system:
=== CES 2020 Recognition ===
Industry validation:
* Best AR/VR Product at CES 2020
* Digital Trends editors' choice
* Demonstrated technical leadership
* Market credibility established


* '''3840x2160 per eye''' (true 4K)
=== Q4 2020 Release ===
* '''Dual native 4K displays'''
Consumer availability:
* '''CLPL panels''' (customized)
* Extended development period
* '''RGB pixel matrix'''
* Hardware refinements
* 8K total resolution (7680x2160)
* Software optimization
* Backer fulfillment priority
 
== Design Philosophy ==
 
=== Maximum Field of View ===
Pimax's core differentiator:
* Widest FOV in consumer VR
* Up to 200° diagonal claimed
* Peripheral vision emphasis
* Immersion priority
 
=== Native 4K Resolution ===
True high resolution:
* No upscaling in native mode
* No upscaling in native mode
* Exceptional clarity
* Full 3840 × 2160 per eye
* Highest resolution consumer VR
* Pixel-perfect clarity
* Professional-grade detail
 
=== Enthusiast Focus ===
Target audience:
* VR enthusiasts and early adopters
* Sim racing community
* Flight simulation users
* High-end PC gamers
 
=== Modular Ecosystem ===
Flexible configuration:
* Multiple audio strap options
* Optional eye tracking
* Controller compatibility
* Accessory ecosystem
 
== Display Technology ==
 
=== Dual 4K CLPL Panels ===
Custom display technology:
* '''Resolution''': 3840 × 2160 per eye
* '''Total''': 7680 × 2160 (marketed as 8K)
* '''Panel Type''': CLPL (Custom Low Persistence Liquid Crystal)
* '''Size''': Large panels for wide FOV
 
=== Native vs Upscale Modes ===
Dual Engine switching:
* '''Native Mode''': Full 4K per eye, 75Hz
* '''Upscale Mode''': 2560×1440 upscaled to 4K, 90Hz/114Hz
* Performance vs quality trade-off
* User-selectable


=== Refresh Rate ===
=== Refresh Rate ===
Mode-dependent:
* 75Hz in native 4K mode
* 90Hz in upscale mode
* 114Hz maximum (upscale)
* Higher refresh requires upscaling
=== RGB Stripe ===
Subpixel arrangement:
* Full RGB stripe layout
* Sharp text
* Reduced screen door effect
* Good color reproduction


* '''60/75/90 Hz native'''
== Optical System ==
* '''110 Hz upscaled mode'''
* Multiple refresh options
* Balance quality vs performance
* Native 4K at 90Hz supported


=== Field of View ===
=== Wide-Angle Optics ===
Canted display design:
* Displays angled outward
* Ultra-wide horizontal FOV
* Custom aspherical lenses
* Unique optical geometry


Ultrawide immersion:
=== Field of View Settings ===
Adjustable FOV modes:
* '''Large''': ~170° horizontal
* '''Normal''': ~150° horizontal
* '''Small''': ~120° horizontal
* Trade-off with distortion and performance


* '''200° total FOV'''
=== Peripheral Distortion ===
* '''170° diagonal'''
Wide FOV challenges:
* Multiple FOV settings:
* Some edge distortion
** '''Large''': 170° diagonal (full)
* Software corrections applied
** '''Normal''': 150° diagonal
* Varies by user
** '''Small''': 120° diagonal
* Better in recent firmware
** '''Potato''': Compact mode
* Angled display placement
* Peripheral vision coverage


=== Lenses ===
=== IPD Adjustment ===
Mechanical adjustment:
* '''Range''': 60-75mm
* Physical lens movement
* Software IPD offset option
* Wide accommodation


* '''Fresnel CLPL lenses'''
== Processing Requirements ==
* Wide sweet spot
* Edge clarity
* Optimized for ultrawide FOV


=== Audio ===
=== Extreme Hardware Needs ===
Demanding specifications:
* '''Recommended GPU''': NVIDIA RTX 3080 or better
* '''Minimum GPU''': RTX 2080 (upscale mode)
* Most demanding consumer VR headset
* Native 4K requires top hardware


Modular options:
=== Performance Optimization ===
Strategies for usability:
* Upscale mode for older GPUs
* Per-game optimization
* Fixed foveated rendering
* Resolution scaling


* '''SMAS''' (Standard Modular Audio Strap) - included
=== Parallel Projection ===
* '''DMAS''' (Deluxe Modular Audio Strap) - premium option
Performance impact:
* High-fidelity detachable headphones (DMAS)
* Required for some games
* Immersive spatial audio
* Significant performance cost
* Comfortable head strap
* Wide FOV compatibility
* Software overhead


=== Tracking ===
== Tracking System ==


* '''SteamVR 1.0/2.0 compatible'''
=== SteamVR Tracking ===
* Base station tracking (outside-in)
Lighthouse compatibility:
* Base stations required (sold separately)
* Lighthouse 1.0 and 2.0 supported
* Sub-millimeter accuracy
* Sub-millimeter accuracy
* Full room-scale support
* Room-scale tracking
* Lighthouse compatible
 
=== Base Station Requirements ===
Additional purchase needed:
* Minimum 2 base stations
* Up to 4 for larger areas
* Valve or HTC stations compatible
* Major additional cost
 
=== Controller Options ===
SteamVR ecosystem:
* Valve Index controllers recommended
* VIVE Wand controllers compatible
* Pimax Sword controllers available
* Full SteamVR compatibility
 
== Audio Options ==
 
=== No Built-In Audio (Base) ===
Basic headset:
* 3.5mm jack only
* BYO headphones required
* Lightweight design
* Modular approach
 
=== MAS (Modular Audio Strap) ===
First audio upgrade:
* Over-ear headphones
* Improved head strap
* Better weight distribution
* Additional cost
 
=== DMAS (Deluxe Modular Audio Strap) ===
Premium audio option:
* Off-ear speakers
* Spatial audio
* Improved comfort
* Microphone included
 
=== KDMAS ===
Latest audio solution:
* Premium off-ear audio
* Better bass response
* Improved comfort
* Highest quality option
 
== Physical Design ==
 
=== Distinctive Shape ===
Unique appearance:
* Wide, angular design
* Large form factor
* Distinctive silhouette
* Functional aesthetics
 
=== Weight ===
Lightweight for features:
* ~340g headset only
* Audio strap adds weight
* Light for resolution/FOV
* Comfortable for size
 
=== Materials ===
Construction:
* Plastic housing
* Quality build
* Modular connections
* Durable design
 
=== Comfort ===
Extended use considerations:
* Modular head strap system
* Various comfort options
* Face gasket options
* Individual fit variation
 
== Optional Modules ==
 
=== Eye Tracking (Droolon F1) ===
Optional upgrade:
* Tobii-based tracking
* Foveated rendering potential
* Additional purchase
* Module attachment
 
=== Hand Tracking ===
Leap Motion compatible:
* Module attachment point
* Controller-free interaction
* Application support limited
* Developer applications
 
=== Prescription Lens Inserts ===
Vision correction:
* Third-party options available
* VR Optician compatible
* Magnetic attachment
* Glasses alternative
 
== Software Platform ==
 
=== PiTool ===
Pimax software:
* Device configuration
* Performance settings
* Profile management
* Firmware updates
 
=== Pimax Experience ===
Newer software:
* Streamlined interface
* Game profiles
* Automatic optimization
* User-friendly
 
=== SteamVR Integration ===
Platform compatibility:
* Full SteamVR support
* Steam library access
* VR game ecosystem
* OpenVR support
 
== Use Cases ==
 
=== Simulation ===
Ideal application:
* Flight simulation
* Racing simulation
* Wide FOV crucial
* Peripheral vision important


=== Build ===
=== Immersive Gaming ===
Enhanced experience:
* Action games
* Exploration titles
* Horror games
* Atmospheric experiences


* '''~500g weight'''
=== Professional Applications ===
* Premium comfort kit included
Enterprise potential:
* Special damage-resistant coating
* Architectural visualization
* Durable construction
* Design review
* Modular design
* Training simulation
* Research applications


=== Connection ===
== Community and Support ==


* '''DisplayPort 1.4'''
=== Enthusiast Community ===
* '''USB 2.0 + USB 3.0'''
Active user base:
* No external power box required
* Pimax forums
* Direct PC connection
* Reddit community
* High bandwidth support
* Discord servers
* User modifications


== PC Requirements ==
=== Modding Scene ===
Community improvements:
* Comfort mods
* Cable management
* Software tools
* Community profiles


=== Recommended Specifications ===
=== Support Challenges ===
* '''OS''': Windows 10/11
Historical issues:
* '''GPU (Upscale Mode)''': RTX 2060 or above
* Customer service improvements needed
* '''GPU (Native 4K)''': RTX 2080 or above
* Warranty handling
* '''GPU (Optimal)''': RTX 3080 or better
* Shipping complications
* '''CPU''': Intel i5-9400 or above
* Better with time
* '''RAM''': 8 GB or more
* '''Ports''': USB 2.0, USB 3.0, DisplayPort 1.4


== Technical Specifications ==
== Comparison with Competitors ==


{| class="wikitable"
{| class="wikitable"
|-
|-
! Specification !! Details
! Feature !! Pimax 8K X !! Valve Index !! HP Reverb G2
|-
| Display || 3840x2160 per eye (dual 4K)
|-
|-
| Panels || CLPL (RGB pixel matrix)
| Price || $1,299 (HMD) || $999 (full kit) || $599
|-
|-
| Refresh Rate || 60/75/90 Hz (110 Hz upscaled)
| Resolution/eye || 3840×2160 || 1440×1600 || 2160×2160
|-
|-
| FOV || 200° (170° diagonal)
| FOV || Up to 170° || ~130° || ~98°
|-
|-
| Tracking || SteamVR 1.0/2.0
| Refresh Rate || 75-114Hz || Up to 144Hz || 90Hz
|-
|-
| Audio || SMAS/DMAS modular
| Tracking || Lighthouse || Lighthouse || WMR (inside-out)
|-
|-
| Connection || DP 1.4 + USB
| Audio || Optional || Integrated || Integrated
|-
| Weight || ~500g
|-
| Price || $1,299+
|}
|}


== Variants ==
== Strengths and Limitations ==
 
=== Strengths ===
* Highest resolution consumer VR
* Widest field of view
* Excellent for simulation
* Lighthouse tracking quality
* Modular design


=== 8K X SMAS ===
=== Limitations ===
* Standard Modular Audio Strap
* Extreme PC requirements
* Basic audio solution
* No integrated audio (base model)
* Lower price point
* Base stations not included
* Software maturity
* Edge distortion in wide mode


=== 8K X DMAS ===
== Legacy ==
* Deluxe Modular Audio Strap
* High-fidelity headphones
* Premium audio experience
* Higher price


== Reception ==
=== Technical Leadership ===
Pushed VR boundaries:
* Resolution leadership
* FOV expansion
* Enthusiast validation
* Competition driver


'''Praise:'''
=== Successor Development ===
* 3840x2160 per eye highest resolution
Led to Pimax Crystal:
* Dual native 4K unprecedented
* Lessons learned applied
* 200° FOV most immersive
* Hybrid lens approach
* No screen door effect
* Improved software
* CES 2020 award winner
* Continued innovation
* Multiple FOV options flexible
* RGB pixel matrix sharp
* Modular audio options
* SteamVR ecosystem compatible
* Simulation excellence


'''Criticism:'''
== Technical Specifications Summary ==
* $1,299+ premium pricing
 
* High PC requirements
{| class="wikitable"
* RTX 3080+ for best experience
|-
* Complex setup process
! Specification !! Details
* Base stations extra cost
|-
* Controllers sold separately
| Display || Dual CLPL, 3840 × 2160 per eye
* Large form factor
|-
* Not for casual users
| Total Resolution || 7680 × 2160 (8K)
* Fresnel lens artifacts possible<ref name="gamingtrend">{{cite web |url=https://gamingtrend.com/reviews/pimax-vision-8k-x-vr-headset-review-absolutely-mind-blowing/ |title=Pimax Vision 8K X Review |publisher=Gaming Trend |access-date=2025-01-07}}</ref>
|-
| FOV || Up to 170° horizontal
|-
| Refresh Rate || 75Hz native / 90-114Hz upscale
|-
| Tracking || SteamVR Lighthouse
|-
| Audio || Optional (DMAS/KDMAS)
|-
| IPD || 60-75mm mechanical
|-
| Eye Tracking || Optional (Droolon F1)
|-
| Weight || ~340g (HMD only)
|-
| GPU Requirement || RTX 3080+ recommended
|-
| Price || $1,299 (HMD only)
|}


== See Also ==
== See Also ==
* [[Pimax 5K Plus]]
* [[Pimax]]
* [[Pimax 5K Super]]
* [[Pimax Crystal]]
* [[Pimax Crystal]]
* [[Varjo Aero]]
* [[Pimax Crystal Super]]
* [[SteamVR]]
* [[Lighthouse Tracking]]
* [[PC VR]]
* [[Wide FOV VR]]


== References ==
== References ==
{{reflist}}
{{Reflist}}


[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:VR Headsets]]
[[Category:Head-Mounted Displays]]
[[Category:Head-mounted displays]]
[[Category:PC VR]]
[[Category:PC VR]]
[[Category:Pimax]]
[[Category:Pimax]]
[[Category:2020 in technology]]
[[Category:SteamVR]]
[[Category:2020s VR]]
[[Category:Wide FOV]]