Daydream View: Difference between revisions
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The front cover of the HMD is mostly open. It relies on a spring-loaded hinge below, an elastic hook above and few high-friction pads to keep the phone in place. This method allows the HMD to be compatible with phones of various sizes and thicknesses. Additionally, there are 2 black capacity pads that touch the phone's screen. The HMD detects when the phone is in place and these pads adjust the screen to the correct position. | The front cover of the HMD is mostly open. It relies on a spring-loaded hinge below, an elastic hook above and few high-friction pads to keep the phone in place. This method allows the HMD to be compatible with phones of various sizes and thicknesses. Additionally, there are 2 black capacity pads that touch the phone's screen. The HMD detects when the phone is in place and these pads adjust the screen to the correct position. | ||
Unlike many other | Unlike many other HMDs, Daydream View does not have a top strap. It has 1 strap that goes horizontally across your head. It does not use velcro, instead the HMD uses plastic loops to adjust, tighten and loosen the straps. | ||
===Problems=== | ===Problems=== | ||
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'''With Pixel''' | '''With Pixel''' | ||
[[ | The [[screen door effect]] is less noticeable on View than on [[Rift]] or [[Vive]]. Black smear, dark areas of the screen that smear across light areas during head movement, occurs due to OLED’s inability to change true black pixel colors very rapidly. | ||
===The Controller=== | ===The Controller=== | ||
[[Daydream Controller]] is a small, remote-like [[device]] with [[rotational tracking]] (3[[DOF]]). It allows the user to intuitively point at objects in VR with a mouse cursor. In addition to 3DOF tracking, the controller has a trackpad and 2 round buttons on top and 2 volume buttons on the sides. The controller is wireless and is recharged through a USB-C cable. | The [[Daydream Controller]] is a small, remote-like [[device]] with [[rotational tracking]] (3[[DOF]]). It allows the user to intuitively point at objects in VR with a mouse cursor. In addition to 3DOF tracking, the controller has a trackpad and 2 round buttons on top and 2 volume buttons on the sides. The controller is wireless and is recharged through a USB-C cable. | ||
==Specifications== | ==Specifications== |