Spark AR
| Spark AR | |
|---|---|
| Information | |
| Type | Augmented reality authoring software |
| Industry | Augmented reality |
| Developer | Meta Platforms (formerly Facebook) |
| Written In | JavaScript (for effect scripting) |
| Operating System | macOS, Windows |
| License | Proprietary, free of charge |
| Supported Devices | iOS and Android phones via the Facebook, Instagram and Messenger camera |
| Release Date | April 18, 2017 (as AR Studio); October 5, 2018 (as Spark AR) |
| Website | spark.meta.com (discontinued) |
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Spark AR (later branded Meta Spark, and originally AR Studio) was an augmented reality authoring platform from Meta Platforms (formerly Facebook) for building AR camera effects that ran inside Facebook, Instagram and Messenger. Creators used the desktop application Spark AR Studio, available for macOS and Windows, to make face filters, world effects and interactive AR experiences that other users could apply in those apps' cameras.[1]
The platform was announced as the Camera Effects Platform at Facebook's F8 conference on April 18, 2017, alongside the creation tool AR Studio.[2] Facebook renamed it to Spark AR in 2018, opened publishing on Instagram to all creators in 2019, and at its 2020 and 2021 peak described it as the largest platform for mobile AR.[3][4] Meta announced on August 27, 2024 that it would shut the platform down for third-party creators, with third-party effects removed on January 14, 2025.[5][6]
History
Camera Effects Platform and AR Studio (2017)
Facebook introduced the Camera Effects Platform at its F8 developer conference on April 18, 2017, presenting the phone camera rather than a headset as its first AR surface. Chief executive Mark Zuckerberg told the conference that "the first augmented reality platform that becomes mainstream isn't going to be glasses, it's going to be cameras."[2] The accompanying creation tool, AR Studio, let developers build camera effects using location, object recognition and depth detection, and was initially offered as a closed beta that developers applied to join.[2] In December 2017 Facebook moved AR Studio into open beta and made it available to all creators, and added World Effects, which place AR objects in the environment around the user rather than on the face.[7]
Rebrand to Spark AR and Instagram (2018-2019)
On October 5, 2018, Facebook renamed the Camera Effects Platform to Spark AR, stating that the new name was meant "to better encompass our current capabilities as well as our long-term vision," and renamed the tool itself Spark AR Studio. At the same time it began a closed beta of Spark AR effects on Instagram, with early participants including high-profile accounts.[3]
On August 13, 2019, Facebook opened Instagram publishing to everyone, exiting the closed beta so that "anyone can create and publish their own Spark AR effects on Instagram." It also launched the Effect Gallery for users to discover effects made by the creator community. Facebook said at the time that more than one billion people had already used AR effects powered by Spark AR across Facebook, Instagram, Messenger and Portal.[8] In 2020 Meta described Spark as the largest platform for mobile AR, with more than 400,000 creators from 190 countries; by 2021 the figure cited was more than 600,000 creators from over 190 countries.[9][4]
Meta Spark branding
After Facebook's parent company renamed itself Meta Platforms in October 2021, the platform later operated under the Meta Spark name. Its components were Meta Spark Studio (the desktop authoring application), Meta Spark Player (the runtime that ran effects) and Meta Spark Hub (the web portal for managing and publishing effects).[9][5]
How it worked
Spark AR Studio ran on macOS and Windows and was distributed free of charge. Creators imported 3D models, textures and sounds, or used assets from a built-in library, then added interactivity, logic and animation. Effects ranged from face filters to world effects and small AR games.[1] The software offered two ways to add behavior: a node-based visual tool called the Patch Editor and JavaScript scripting, which could be combined in the same project. The system was built on a reactive programming model in which values are expressed as data streams that update automatically, so that visual patches and scripted logic could drive the same effect.[10] Finished effects were submitted for review and, once approved, published through the platform for use in the Facebook, Instagram and Messenger cameras.[1]
Shutdown
On August 27, 2024, Meta announced that it would discontinue the Meta Spark platform of third-party tools and content. After "a thorough assessment," the company said the move would let it "prioritize the products we believe will best serve the future needs of our consumers and business customers alike," and pointed to a focus on the next generation of experiences across new form factors such as glasses.[5][9] Effective January 14, 2025, creators could no longer log into Meta Spark Studio, Meta Spark Player or Meta Spark Hub, and AR effects built by third parties stopped appearing on Facebook, Instagram and Messenger. AR effects owned by Meta itself remained available across its apps.[5][6]
The roughly five-month notice drew criticism from creators and agencies who had built businesses around the platform. In Meta's own creator community, members objected that the timeline left too little room to retrain or find new work; one creator, Douglas Costa, said five months "should be at least a year so that we creators can have a better opportunity to build a new portfolio or find a new job."[4]
Relation to other AR tools
Spark AR was the social-camera counterpart to Apple's ARKit and Google's ARCore, which provide AR tracking at the operating-system level rather than a publishing platform for camera effects. Its closest competitor was Snapchat's Lens Studio from Snapchat, and later TikTok's Effect House. Meta framed the shutdown as part of a shift toward AR on dedicated hardware, including its Ray-Ban Meta smart glasses and other smart glasses efforts.[4][5]
References
- ↑ 1.0 1.1 1.2 "A guide to Spark AR: Create and share AR effects". https://www.creativebloq.com/features/spark-ar.
- ↑ 2.0 2.1 2.2 Template:Cite news
- ↑ 3.0 3.1 "Camera Effects Platform is now Spark AR". 2018-10-05. https://developers.facebook.com/blog/post/2018/10/05/camera-effects-platform-is-now-spark-ar/.
- ↑ 4.0 4.1 4.2 4.3 Template:Cite news
- ↑ 5.0 5.1 5.2 5.3 5.4 "A Meta Spark Update". 2024-08-27. https://spark.meta.com/blog/meta-spark-announcement/.
- ↑ 6.0 6.1 "Meta Is Shutting Down Its Spark AR Studio". 2024-08-27. https://www.socialmediatoday.com/news/metas-shutting-down-spark-ar-studio/725443/.
- ↑ Template:Cite news
- ↑ "Creativity for all: Facebook's Spark AR now lets anyone build and share effects on Instagram". 2019-08-13. https://developers.facebook.com/blog/post/2019/08/13/spark-ar-publish-to-instagram/.
- ↑ 9.0 9.1 9.2 "Meta announces end of Meta Spark platform, AR effects to disappear by 2025". 2024-08-27. https://www.auganix.org/ar-news-meta-announces-end-of-meta-spark-platform-ar-effects-to-disappear-by-2025/.
- ↑ "Programming and the Patch Editor in Spark AR". https://lab.arts.ac.uk/books/spark-ar/page/programming-and-the-patch-editor-in-spark-ar.