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Sensorama

From VR & AR Wiki
Sensorama
Basic Info
VR/AR Virtual Reality (precursor)
Type Multisensory arcade simulator
Subtype Immersive film viewing cabinet
Platform N/A
Creator Morton Heilig
Developer Morton Heilig
Manufacturer Morton Heilig
Announcement Date 1962
Release Date 1962 (prototype)
Price N/A (not commercialized)
Website N/A
Versions Single prototype
Requires Pre-recorded multisensory film reel
Predecessor N/A
Successor N/A
System
Operating System N/A
Storage
Display
Display Stereoscopic color 3D film
Resolution N/A (35 mm film)
Refresh Rate N/A
Image
Field of View Wide-angle / peripheral vision
Optics
Optics Dual eyepiece viewing hood
Ocularity Binocular
IPD Range N/A
Adjustable Diopter N/A
Passthrough N/A
Tracking
Tracking None (non-interactive)
Eye Tracking N/A
Face Tracking N/A
Hand Tracking N/A
Body Tracking N/A
Rotational Tracking N/A
Positional Tracking N/A
Audio
Audio Binaural / stereo sound
Microphone N/A
Camera N/A
Connectivity
Connectivity N/A
Ports N/A
Power Mains-powered electromechanical cabinet
Device
Dimensions Upright cabinet (seated single user at the viewing hood)
Material Cabinet housing with viewing hood, seat and handlebars
Headstrap N/A
Haptics Vibrating seat, tilting/motional chair, fan-generated wind
Sensors N/A
Input None (passive viewer)

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The Sensorama was a multisensory film viewing machine built by the American cinematographer Morton Heilig in 1962. Styled as an upright arcade cabinet, it presented short films through a binocular viewing hood while synchronizing several other senses with the moving image: stereoscopic color 3D, wide-angle peripheral vision, binaural stereo sound, a vibrating and tilting seat, fan-generated wind, and chemically produced odors.[1][2][3] Heilig was granted U.S. Patent 3,050,870 for the "Sensorama Simulator," filed on January 10, 1961 and issued on August 28, 1962.[1] The device is widely cited as an early precursor of Virtual Reality, predating the term itself by roughly three decades.[2][3]

The Sensorama was not interactive. It played back pre-recorded sensory "tracks" embedded in the film and could not respond to the viewer's actions, so it provided immersion without agency.[1][3] Heilig built the machine together with a handful of short demonstration films, the best known of which simulated a motorcycle ride through the streets of New York; the rider experienced the vibration of the seat, wind in the face, a 3D view of the road, and the smells of the city.[2][4] Unable to secure financial backing to produce more films or to manufacture the device, Heilig halted the project, and the Sensorama remained a one-off prototype rather than a commercial product.[2][3]

Background and the cinema of the future

Morton Leonard Heilig (1926-1997) was a documentary cinematographer and filmmaker who became interested in how cinema might engage the whole sensorium rather than only sight and sound.[2][5] In a 1955 essay titled "The Cinema of the Future," he argued that film should expand to address peripheral vision, smell, touch, and other senses in order to deepen the viewer's sense of presence in a scene.[2][5] The Sensorama was the practical embodiment of that concept, an "experience theater" packaged into a single coin-operated cabinet.[2][5]

Before the Sensorama, Heilig filed a related patent for a head-worn device. His "Stereoscopic-television apparatus for individual use," filed on May 24, 1957 and granted as U.S. Patent 2,955,156 on October 4, 1960, described a head-mounted casing holding a pair of optical units, a pair of small television tubes (one per eye), a pair of earphones, and a pair of air-discharge nozzles for scented air.[6][7] Often nicknamed the "Telesphere Mask," that design is frequently described as one of the earliest head-mounted displays, anticipating the form factor of later VR headsets, though like the Sensorama it offered no head tracking or interactivity.[7][3]

How it worked

A user sat at the front of the cabinet and leaned into a viewing hood that held two eyepieces, producing a stereoscopic 3D image with a wide, near-peripheral Field of view.[1][4] The patent describes apparatus that stimulates the senses with "color, visual movement, complete peripheral vision, 3-D, binaural sound, breezes, odor and tactile sensations," coordinated so the separate effects reinforce one another.[1] The image came from dual film frames, one for each eye, and the soundtrack was reproduced through stereo audio.[1][4]

The remaining sensory channels were driven mechanically and electromechanically in time with the film. Fans blew air past the viewer to simulate wind, the seat vibrated and could tilt to suggest motion, and a set of chemical scent emitters released odors keyed to the scene.[1][3][4] Cues for these effects were carried alongside the film so that the wind, vibration, and smells were triggered automatically at the correct moments rather than controlled by an operator.[1][4] Because every track was fixed in advance, the experience was identical on each play and entirely passive on the viewer's part.[1][3]

Sensory channels of the Sensorama
Sense Implementation
Sight Stereoscopic color 3D film viewed through a binocular hood with wide-angle peripheral vision
Hearing Binaural / stereo sound
Touch (motion) Vibrating seat and tilting "motional" chair
Touch (wind) Fans directing air currents at the viewer
Smell Chemical scent emitters triggered in sync with the film

Films

Heilig produced a small set of short films to demonstrate the cabinet's range of effects, which he shot, produced, and edited himself. Accounts of the prototype list titles including Motorcycle, Belly Dancer, Dune Buggy, a helicopter flight, A Date with Sabina, and I'm a Coca Cola Bottle.[3][4] The motorcycle film, which took the viewer on a ride through New York with the corresponding wind, engine vibration, and street smells (including exhaust fumes), is the example most often described in histories of the device.[2][4] Filming the stereoscopic, wide-angle footage required specialized multi-camera rigs, and the cost of producing further reels was one of the obstacles Heilig could not overcome.[2][5]

Reception and commercial outcome

Heilig sought investment to manufacture the Sensorama and to fund additional films but could not raise the money, and contemporary accounts note that the business community of the era struggled to see how the machine would be sold.[2][5] Without backing, development stopped and the Sensorama did not reach the market.[2][3] The original prototype survived, and later writers who examined it reported that the machine still physically functioned, although by then it could only replay its fixed films and could not react to a user.[2][4]

Legacy

The Sensorama is routinely described in histories of Virtual Reality and Augmented Reality as one of the first working attempts at an immersive, multisensory medium, and Heilig is sometimes called a pioneer or "father" of VR for it.[2][5] Its emphasis on combining stereoscopic imagery, spatial audio, haptic motion and wind, and even smell prefigured later research into multisensory and immersive systems, even though the Sensorama lacked the head tracking, real-time rendering, and interactivity that define modern VR.[3][4] Together with Heilig's Telesphere Mask patent, the Sensorama is frequently placed at the start of timelines that run through Ivan Sutherland's 1960s head-mounted display and on to the consumer headsets of the 2010s such as the Oculus Rift.[3][7]

See also

References