Locomotion Methods
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- See also: Locomotion
Method Type Required Devices Description Pros Cons Creator Examples ArmSwinger Standing
Room-scaleMotion-tracked controllers Players move by swinging their arms as if they are running but do not move their legs. More immersive than teleportation
Works in most types of games and experiencesCannot use weapons or perform actions with hands while moving. Http://electricnightowl.com/ Astral body Standing
Seated
Room-scaleNone First person when you need to interact with the environment, Third person when you need to run around in the environment Easy to navigate and interact
CleanImmersion breaking for some ??? Https://store.steampowered.com/app/751300/Alice Mystery Garden/ Alice Mystery Garden Blink Standing
Room-scaleMotion-tracked controllers Builds upon Teleportation to create 3 more types of movement techniques called Cinematic Blink, Precision Blink and Volume Blink Reduce simulator sickness
Allows for the scaling of play space sizes??? Cloudhead Games The Gallery - Episode 1: Call of the Starseed Bobbing-Walking Standing
Room-scaleHead-mounted display Bob or shake the HMD to move, you'll need to run or bounce in place to activate the mechanism, ??? ??? Http://cubic9.com/ cubic9 Charge Float Jump Standing
Seated
Room-scaleInput Devices The longer you hold the jump button, the higher you will rise in the VR space. Crytek Climbing Standing
Seated
Room-scaleMotion-tracked controllers Players climb up walls, mounts and other objects by swinging their hands and pulling triggers to grab. No VR sickness Can pretty much only travel vertically The Climb
ClimbeyCloudstep Seated Gamepad Using the analog stick from a gamepad, players will move in that direction in discreet steps, similar to miniature teleportations. This method removes all vection, hence eliminating simulator sickness with first person locomotion. Reduces simulator sickness and improve player comfort ??? IrisVR
VR BitsTechnolust Cockpit / Vehicle Standing
Seated
Room-scaleNone Have a cockpit around the player prevents VR sickness, it allows most players feel they are within a stable environment Reduces VR sickness Only applicable in certain situations such as Driving, Spacecraft and Mech games. ??? Gunjack
Elite Dangerous
EVE: ValkyrieEnvironmental Redirection Room-scale None Design the game in a way to allow the player to move in circles in the play area. Players will never hit physical walls of the play area. No VR sickness
No artificial locomotion or teleportRequires meticulous game design, large play area requirement Triangular Pixels Unseen Diplomacy Flight Standing
Seated
Room-scaleNone Fly through the air with gaze as directional input. ??? ??? Eagle Flight Eagle Flight Focal Point VR Standing
Seated
Room-scaleMotion-tracked controllers To move small distances, Grip and drag the environment. To move large distances, place 2 focal points on the ground with the controllers then rotate, scale, and translate the world. No VR sickness ??? Albert Hwang Freedom Locomotion System Standing
Room-scaleMotion-tracked controllers Collection of various standing and room-scale locomotion solutions with CAOTS as its fundation. Https://hugerobotvr.com/ HUGE ROBOT HMD Position Acceleration Standing
Seated
Room-scaleNone Initiating movement by looking in the direction you want to go. You tilt your head forward, you move forward. Tilt your head backwards, and you go backwards. Crytek Hallway Room-scale None Player walks down a long hallway that rotates slightly with each step, forcing the player to turn to the right and leading them to walk in circles around the play area. ??? May cause simulator sickness /u/qwv4851 Handwalking Standing
Seated
Room-scaleHTC Vive Motion Controller …a Virtual Reality experience which takes places in planetary dream worlds. You explore artistically designed planets with a completely new concept, defining and navigating your avatar in a distinctive way, using hand motion controllers. Reduced till no VR sickness. Easy to handle. Intuitive. Feels rewarding. Gliding possible. Can only be applied to special movement concepts. Nico Uthe Lucid Trips Holosphere Standing
Seated
Room-scaleMotion-tracked controllers Whenever you move or rotate, a geodesic sphere appears around your entire view point and blurs everything else in the environment. The geodesic sphere disappears when you stop moving or rotating. No nausea Geodesic sphere appears when moving / rotating Tomáš "Frooxius" Mariančík Neos: The Origin Immersive Movement Standing
Room-scale
Running-in-placeMotion-tracked controllers Hold a button on one of the controllers then run in place to move in VR. Can use one of the hands to interact with environment while moving ??? Https://highsight.itch.io Lean-To-Move Standing
Room-scaleMotion-tracked controllers Press a trigger on controller to record your origin, lean beyond the boundary threshold to move in game, return to origin to stop Mitigates VR sickness
Frees up the hands while moving
Move for longer without being fatiguedCan drift from center of play area, difficult to turn Https://github.com/Erupac/LeanToMove Ninja Run VR Standing
Seated
Room-scaleMotion-tracked controllers in both hands Stretch both arms in the opposite direction of your desired movement while lean in the same direction of desired movement No nausea or motion sickness Takes time to travel, can be tiring over long distances Sean Hall Shaolinja Omnidirectional elevator Room-scale None An elevator that can go in All directions Simple
Fun
Not exhaustingPicky people will claim it makes them feel sick, Players are locked to their elevator. ??? ??? PocketStrafe Standing
Room-scale
Running-in-placeSmartphone Run PocketStrafe app on the smartphone, place the smartphone in your pocket, run in place to move. Unlike other running-in-place locomotion methods
PocketStrafe frees up the hands and the controllers.Requires smartphone Http://www.coolfont.co/ Cool Font Pull Standing
Seated
Room-scaleInput Devices Pulling the environment around you with your hands. Makes you feel a bit like superman. Feels super awkward, does not work well in multiplayer. ??? ??? RIPmotion Standing
Room-scale
Running-in-placeMotion-tracked controllers Put hands at your hips, press a button on each controller and run in place to move Immersion
Proprioceptive and vestibular engagement
VR sickness reduction
Decouples head and body movement
FitnessCannot interact with object with hands while moving, Http://smirkingcat.software/ripmotion/ Ryan Sullivan Real world space Room-scale None Users move in real world spaces. Very realistic and immersive Cannot function with large movements, Spaces are often limiting, spaces have to be designed for physical movement ??? ??? Room-scale vehicle Room-scale Motion-tracked controllers Entire play space becomes the inside of the vehicle, operate the controls in the vehicle to move the vehicle ??? ??? Hover Junkers Hover Junkers
IronWolf VRShoot'n'Pull Standing
Room-scaleHTC Vive Motion Controller Tower Tag offers an intuitive method of movement which gives the game a very dynamic gaming experience without the risk to cause motion sickness. Despite the relatively small space requirements. No VR sickness. Easy to handle. Intuitive. Feels rewarding. Fits only to one movement concept. VR-Nerds GmbH Tower Tag Skier Room-scale Motion-tracked controllers Moving the controllers backwards and below your waist causes the skier to propel himself forward. ??? ??? /u/qwv4851 Snap N'Motion Room-scale None When the player is about to hit a wall in real life, the character in VR instantly turns 180 degrees (face backwards). It forces the player to turn around in real life in order to move forward again. Room-scale VR experience with limited physical space. Constantly changing directions can be disorientating and unnatural. RetroPlayGamerTV ??? Swimming Standing
Seated
Room-scaleMotion-tracked controllers Hold the triggers on the controllers then stroke or peddle to move. ??? Only used for water and underwater environments. ??? Ocean Rift Teleportation Standing
Seated
Room-scaleNone Look or point in the direction you want to go and click a button to warp. Intuitive
Understandable
Simple
No VR sicknessImmersion breaking, Exhausting, confusing in move from point A-B puzzle games. ??? Vanishing Realms
The Lab
Budget CutsThird-person Standing
Seated
Room-scaleGamepad Player's POV trails comfortably behind their character, works for third-person games with gamepads Very easy to implement
No need for motion-tracked controllersLess immersive, can cause VR sickness Lucky's Tale Tunneling Standing
SeatedGamepad The face-locked viewport ("tunnel") displays continuous motion and allows the user to steer the player like an FPS-style game. The peripheral view remains at the point of origin, so there is no controller-induced vection in the periphery. Reduces VR sickness when moving with controller / gamepad ??? ??? ??? WalkAbout Room-scale Motion-tracked controllers After reaching edge of playable space', virtual world is blurred and grid appears. Virtual world shifts to encompass open play area, forcing player to turn and face it. At this point the virtual world comes back into focus and grid disappears. ??? ??? Tekton Games The Dark Within World Rotation Standing
Seated
Room-scaleMotion-tracked Controllers You pull a trigger, then move the controller left or right to rotate the world. Crytek World Rotator Room-scale None Moving to the edge of the play area causes time to freeze and locks the world to the player's rotation. A HUD appears and shows the amount of open space in front of the player. ??? ??? /u/qwv4851