Forte
| Forte | |
|---|---|
| Information | |
| Type | Private |
| Industry | Virtual Reality |
| Founded | Early 1990s |
| Founder | Paul Travers |
| Headquarters | Rochester, New York, United States |
| Products | Virtual reality head-mounted displays |
Forte, formally Forte Technologies, Inc., was an American Virtual Reality company based in Rochester, New York that was active during the 1990s. It was one of the first firms to bring a head-mounted display to the consumer market, and it is best remembered for the Forte VFX1 Headgear, a PC virtual reality system released in 1995.[1][2] The company was founded by Paul Travers, an engineer who had previously worked at Eastman Kodak and who went on to found the smart glasses maker Vuzix.[3][4]
Forte aimed to take virtual reality out of the military and research laboratories of the early 1990s and turn it into an affordable product for home computer users.[2] After the company ceased operations, its assets were acquired in 1997 by Interactive Imaging Systems, a new venture founded by Travers that was later renamed Icuiti and then Vuzix.[5]
History
Forte Technologies was founded in the early 1990s by Paul Travers in Rochester, New York.[1][3] Travers, who holds a degree in electrical and computer engineering from Clarkson University, had earlier worked as an engineer at Eastman Kodak before turning to virtual reality.[3][4] The company's biography on its successor's investor pages confirms that, prior to the formation of Vuzix, Travers "founded both e-Tek Labs, Inc. and Forte Technologies Inc."[3]
The firm developed its head-mounted display through the early 1990s and brought the Forte VFX1 Headgear to retail in 1995, selling it in the United States through computer stores such as CompUSA and Babbage's.[1][6] The product arrived during a brief mid-1990s wave of consumer virtual reality enthusiasm and is now regarded as a landmark of that era, being among the very first VR headsets sold to the general public rather than to institutions.[2]
By the late 1990s the consumer VR market had collapsed, and Forte Technologies ceased to operate as an independent company. In 1997 Paul Travers founded Interactive Imaging Systems in Rochester and purchased the assets of Forte Technologies.[5] That successor company continued to develop head-mounted displays, releasing a higher-resolution system called the VFX3D in mid-2000 as a follow-up to the VFX1.[5][1] Interactive Imaging Systems was subsequently renamed Icuiti and then Vuzix, which by the 2020s had become a publicly traded maker of smart glasses and waveguide optics.[5] Through this chain of ownership, Forte's early work is often cited as the origin of Vuzix.[2][4]
Technology
Forte's headgear combined a stereoscopic display, head tracking, and audio into a single helmet that connected to an IBM-compatible PC.[1] Each eye was fed by a small 0.7-inch active-matrix liquid-crystal display sourced from Kopin Corporation, with a resolution of 263 by 230 color elements and a 256-color palette, giving the optics a roughly 45-degree diagonal field of view through plastic lenses.[1][6] Graphics were limited to a 640 by 480 mode at 256 colors because the system tapped the host graphics card through a VESA Feature Connector.[6]
Head movement was tracked by an onboard sensor system, marketed as the Virtual Orientation System, that measured pitch, roll, and yaw and used a digital signal processor to reduce latency.[6] The headgear shipped with a handheld input device called the CyberPuck, a gyroscopic controller held in mid-air that carried three programmable buttons, included its own pitch and roll sensors, and could act as either a mouse or a joystick.[1][6] All of the audio, video, and tracking signals ran over a single proprietary cable to the VFX1 Interface Protocol board, a 16-bit ISA expansion card installed inside the PC.[1][6]
Products
Forte Technologies' principal product was the VFX1 Headgear. Its direct successor, the VFX3D, was released in 2000 under Interactive Imaging Systems after that company acquired Forte's assets.[1][5]
| Product | Year | Type | Notable specs and notes |
|---|---|---|---|
| Forte VFX1 Headgear | 1995 | PC virtual reality HMD | Dual 0.7-inch Kopin LCDs at 263x230, 256 colors; 45-degree diagonal field of view; head tracking for pitch, roll and yaw; bundled CyberPuck controller; 16-bit ISA interface board; 695 US dollars MSRP, about 599 US dollars at retail[1][6] |
| VFX3D | 2000 | PC virtual reality HMD | Higher-resolution successor to the VFX1, released by Interactive Imaging Systems (later Vuzix) after it acquired Forte's assets[5][1] |
Reception and legacy
The VFX1 was one of the few virtual reality headsets of its time aimed at ordinary computer users, and a number of PC games of the period added support for its display and head tracking, including Descent, Doom, Quake, Magic Carpet, Heretic, MechWarrior and EF2000.[6] Contemporary reviewers were impressed by the sense of immersion but noted practical drawbacks common to mid-1990s VR, such as the limited 256-color graphics and the discomfort of extended sessions, with one review recommending breaks every 15 minutes to avoid nausea and neck strain.[6]
Although the consumer VR boom of the 1990s faded quickly, Forte is remembered as an early pioneer of immersive head-mounted displays for gaming.[2] Its technology and personnel carried forward into Vuzix by way of Interactive Imaging Systems, linking one of the first consumer VR companies to a present-day Augmented Reality hardware maker.[5][2]
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 "VFX1 Headgear". https://en.wikipedia.org/wiki/VFX1_Headgear.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 "A Brief History of Virtual Reality, Starring the Forte VFX1 Head Mounted Display". https://roadtovr.com/brief-history-of-virtual-reality/.
- ↑ 3.0 3.1 3.2 3.3 "Management Team". https://ir.vuzix.com/company-information/management-team.
- ↑ 4.0 4.1 4.2 "Step Inside a Computer Generated World with Vuzix". https://uvc.org/step-inside-a-computer-generated-world/.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 "Vuzix". https://en.wikipedia.org/wiki/Vuzix.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 "VFX1 VR Headset". https://www.combatsim.com/archive/htm/htm_arc4/vfx1.htm.