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- {{see also|Augmented Reality#Platforms}} ==AR Glasses== ...242 bytes (33 words) - 01:53, 25 May 2025
- <!-- Mobile Main Page for VR & AR Wiki --> ...r>{{Header1|[[Main_Page|<p class="white">Welcome to vrarwiki.com: the VR & AR Wiki</p>]]}}</center> ...4 KB (502 words) - 10:35, 16 November 2025
- SmartEyeglass is an [[Augmented Reality]] eyewear [[AR Platform|platform]] developed by [[Sony]]. It's first version, [[SmartEyegl [[Category:Platforms]] [[Category:Augmented Reality Platforms]] ...1 KB (119 words) - 22:17, 15 November 2017
- ...e fields of AR and VR. He was part of the team that created some of [[Meta Platforms]]' first varifocal headsets, known as the [[Oculus Half Dome]]. Doug Lanman ...305 bytes (54 words) - 17:21, 16 April 2025
- ...y and consolidate any and every bit of information related to [[VR]] and [[AR]]. We are a community wiki written and maintained by fans and enthusiasts. ...sheader">{{Header3|[[Augmented Reality|<p class="white">Augmented Reality (AR)</p>]]}}</div> ...5 KB (595 words) - 10:34, 16 November 2025
- |VR/AR=[[VR]] ...levels and quickly incorporates new mechanics as moving platforms, bouncer platforms and portals. ...2 KB (305 words) - 09:17, 14 April 2025
- ...lity and augmented reality. Unity allows you to create games for all major platforms including desktop, mobile, and consoles like Nintendo Switch. While it is p Unity comes with several tools to assist development of AR experiences: ...3 KB (432 words) - 09:54, 17 April 2024
- |VR/AR=[[VR]] ...gically avoid to progress. With lasers, limited time interactables, moving platforms, walls, cubes and more, Pixel Arcade is a challenge not to be underestimate ...3 KB (396 words) - 09:33, 14 April 2025
- |VR/AR= ...ed an agnostic solution that works with all [[Virtual Reality Platforms|VR platforms]].<ref>http://dysonics.com/dysonics-takes-virtual-reality-to-the-streets/</ ...4 KB (489 words) - 01:34, 5 June 2017
- |VR/AR=[[VR]] ...s, Zhandou is one of the first MOBA style games available on VR and Non-VR platforms. ...3 KB (496 words) - 11:07, 14 April 2025
- |VR/AR = [[Virtual Reality]] === Platforms === ...4 KB (541 words) - 22:10, 7 January 2026
- ...y]] platforms and devices.<ref name="release-0.90"/> It specifies a VR and AR runtime. It is managed by the Khronos Group. | title=Khronos Bolsters VR, AR, MR Markets With OpenXR Working Group, API Updates, More ...11 KB (1,474 words) - 20:02, 2 July 2025
- |VR/AR = [[Virtual Reality]] === Content Platforms === ...5 KB (621 words) - 22:13, 7 January 2026
- |VR/AR = [[Virtual Reality]] ...nted display]] developed by [[iQIYI]], one of China's largest online video platforms. Released in 2021, the Qiyu Dream is powered by the Qualcomm Snapdragon XR2 ...3 KB (411 words) - 22:11, 7 January 2026
- |VR/AR=[[Virtual Reality]] ...Persson’s game has sold a total of over 70 million copies across multiple platforms and has pretty much become a household name, easily sitting alongside the l ...5 KB (825 words) - 09:22, 14 April 2025
- ...> Launched on July 3, 2018, the show bills itself as "Your monthly dose of AR/VR."<ref name="spotify">Spotify. "AllThingsXR.com". Retrieved from https:// AllThingsXR provides listeners with insights into the latest developments in AR and VR technologies through in-depth conversations with pioneers and though ...16 KB (1,998 words) - 10:10, 26 June 2025
- |VR/AR=[[Virtual Reality]] The headset is compatible with many mainstream platforms, including [[PC]], [[Xbox]], [[PlayStation]], and [[Android]] devices. ...4 KB (560 words) - 16:09, 4 May 2025
- |VR/AR=[[VR]] ...ory of Bruges! This experience is now available on digital VR distribution platforms and lasts around 20 to 40 minutes. ...2 KB (240 words) - 09:08, 14 April 2025
- |VR/AR = [[Virtual Reality]] === Platforms === ...6 KB (692 words) - 22:15, 7 January 2026
- |VR/AR=[[VR]] *Network Multiplayer across VR platforms ...2 KB (267 words) - 23:39, 13 April 2025