PlayStation VR
| PlayStation VR | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | Console VR |
| Platform | PlayStation 4, PlayStation 5 (via adapter) |
| Creator | Sony Interactive Entertainment |
| Developer | Sony Interactive Entertainment |
| Manufacturer | Sony Interactive Entertainment |
| Announcement Date | March 18, 2014 (GDC, as "Project Morpheus") |
| Release Date | October 13, 2016 |
| Price | $399 (headset), $499 (Launch Bundle) |
| Website | https://www.playstation.com/ps-vr/ |
| Versions | CUH-ZVR1 (original), CUH-ZVR2 (revised 2017) |
| Requires | PlayStation 4 or PlayStation 5 (with adapter), PlayStation Camera |
| Predecessor | None |
| Successor | PlayStation VR2 |
| System | |
| Operating System | PlayStation system software |
| Chipset | External Processing Unit (EPU) |
| CPU | N/A (PS4/PS5-powered) |
| GPU | N/A (PS4/PS5-powered) |
| Storage | |
| Storage | N/A |
| Memory | N/A |
| SD Card Slot | No |
| Display | |
| Display | Single 5.7" OLED |
| Subpixel Layout | RGB stripe |
| Peak Brightness | Not specified |
| Resolution | 960 × 1080 per eye (1920 × 1080 total) |
| Pixel Density | ~10 PPD |
| Refresh Rate | 90Hz, 120Hz (reprojection) |
| Persistence | Low persistence |
| Image | |
| Field of View | 100° |
| Horizontal FoV | ~96° |
| Vertical FoV | ~96° |
| Average Pixel Density | ~10 PPD |
| Peak Pixel Density | ~10 PPD |
| Foveated Rendering | No |
| Optics | |
| Optics | Aspheric lenses |
| Ocularity | Binocular |
| IPD Range | Software adjustment (no physical) |
| Adjustable Diopter | No (glasses compatible) |
| Passthrough | No |
| Tracking | |
| Tracking | 6DoF outside-in (PlayStation Camera + visible light LEDs) |
| Tracking Frequency | 60Hz (camera) |
| Base Stations | PlayStation Camera required (sold separately or bundled) |
| Eye Tracking | No |
| Face Tracking | No |
| Hand Tracking | No |
| Body Tracking | No |
| Rotational Tracking | Yes |
| Positional Tracking | Yes |
| Update Rate | 120Hz (display), 1000Hz (IMU) |
| Tracking Volume | ~10 ft × 6 ft |
| Play Space | Standing/seated |
| Latency | <18ms motion-to-photon |
| Audio | |
| Audio | Integrated earbuds (included), 3.5mm jack |
| Microphone | Yes (inline on earbuds) |
| 3.5mm Audio Jack | Yes |
| Camera | No |
| Connectivity | |
| Connectivity | HDMI, USB (via EPU) |
| Ports | HDMI (to EPU), USB (to EPU), 3.5mm audio |
| Wired Video | Yes (HDMI via EPU) |
| Wireless Video | No |
| WiFi | No |
| Bluetooth | No |
| Power | EPU powered (AC adapter) |
| Battery Capacity | N/A |
| Battery Life | N/A (tethered) |
| Charge Time | N/A |
| Device | |
| Dimensions | 187 × 185 × 277mm (headset) |
| Weight | 600g (headset without cable) |
| Material | Plastic |
| Headstrap | Adjustable halo band |
| Haptics | Controller haptics (DualShock 4, PS Move) |
| Color | White/Black |
| Sensors | 9 LEDs (visible light), accelerometer, gyroscope |
| Input | DualShock 4, PlayStation Move controllers, PlayStation VR Aim Controller |
| Compliance | FCC, CE |
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The PlayStation VR (PSVR) is a console VR head-mounted display developed by Sony Interactive Entertainment, first revealed as "Project Morpheus" at GDC on March 18, 2014, and released on October 13, 2016 at a price of $399 for the headset alone or $499 for the Launch Bundle including PlayStation Camera and PlayStation VR Worlds. The PSVR brought high-quality VR to the living room through the PlayStation 4, offering an accessible entry point compared to PC VR headsets that required expensive gaming computers. Featuring a 5.7-inch OLED display at 1920 × 1080 resolution (960 × 1080 per eye), 120Hz capability, comfortable halo-band design, and a unique RGB subpixel arrangement that reduced screen door effect, the PSVR sold over 5 million units by its second anniversary, establishing console VR as a viable market segment.
History and Development
Project Morpheus
Initial development:
- Internal Sony research since 2010
- "Project Morpheus" codename
- Named after Greek god of dreams
- GDC 2014 reveal
GDC 2014 Announcement
Public unveiling:
- March 18, 2014
- Prototype demonstrated
- PlayStation ecosystem integration
- Developer enthusiasm
Development Iterations
Multiple prototypes:
- Original 2014 prototype
- Updated 2015 version (GDC)
- Near-final at TGS 2015
- "PlayStation VR" final name (September 2015)
E3 2016 Launch Details
Commercial launch announced:
- October 13, 2016 release date
- $399 pricing revealed
- Launch game lineup
- Bundle options
October 2016 Launch
Global release:
- $399 headset only
- $499 Launch Bundle
- PlayStation Camera required (separate or bundled)
- Strong initial demand
Design Philosophy
Console Accessibility
Living room VR:
- No PC required
- Existing PlayStation 4 base
- Lower total cost than PC VR
- Family-friendly environment
Comfort Priority
Extended wear design:
- Halo-band head mount
- Balanced weight distribution
- Doesn't press on face
- Comfortable for glasses
Social Screen
Shared experiences:
- TV shows what VR user sees
- Asymmetric multiplayer possible
- Family participation
- Party game design
Display Technology
Single OLED Panel
Split display approach:
- Size: 5.7 inches (single panel)
- Resolution: 1920 × 1080 total (960 × 1080 per eye)
- Type: OLED
- Subpixels: RGB stripe (not PenTile)
RGB Subpixel Advantage
Reduced screen door effect:
- Full RGB arrangement
- Better than PenTile at same resolution
- Smoother image appearance
- Sony's display expertise
Refresh Rate
Multiple modes:
- Native: 90Hz, 120Hz
- Reprojection: 60fps → 120Hz
- Smooth motion
- Developer flexibility
Low Persistence
Motion clarity:
- Global illumination
- <18ms latency
- Reduced blur
- Comfortable viewing
Optical System
Aspheric Lenses
Clean optics:
- Minimal god rays
- Less distortion than Fresnel
- Good clarity
- Comfortable viewing
Field of View
Approximately 100°:
- Competitive FOV
- Good immersion
- Slightly less than PC VR
- Adequate for games
IPD Adjustment
Software only:
- No physical adjustment
- Software compensation
- Works for most users
- Limitation for extremes
Glasses Compatibility
Designed for glasses:
- Headset extends forward
- Doesn't press on frames
- Good glasses fit
- Comfort maintained
External Processing Unit (EPU)
Breakout Box
Required component:
- Connects headset to PS4
- Processes 3D audio
- Handles social screen output
- Powers headset
Functionality
Processing tasks:
- Mirror display to TV (social screen)
- 3D audio processing
- Cinematic Mode rendering
- Signal management
Connection Flow
System integration:
- PS4 → EPU → Headset
- PS4 → EPU → TV (social screen)
- Seamless switching
- VR/non-VR transitions
Tracking System
PlayStation Camera Tracking
Visible light LED tracking:
- 9 LEDs on headset
- Tracked by PlayStation Camera
- 6DoF positioning
- Visible light (not IR)
LED Configuration
Unique light pattern:
- Front and sides of headset
- Distinctive shape recognition
- 360° challenging
- Best facing camera
Tracking Limitations
System constraints:
- Front-facing primarily
- Occlusion issues when turning
- Limited tracking volume
- PlayStation Camera limitations
IMU Integration
Sensor fusion:
- Accelerometer
- Gyroscope
- Combined with camera data
- Smooth tracking
Controllers
DualShock 4
Standard gamepad:
- Light bar tracked
- 6DoF positioning (limited)
- Familiar controls
- Included with PS4
PlayStation Move
Motion controllers:
- Originally PS3 accessory
- Two controllers recommended
- 6DoF tracking each
- Hand presence in VR
PlayStation VR Aim Controller
Dedicated accessory:
- Gun-shaped controller
- Designed for shooters
- Accurate aiming
- Immersive experience
Physical Design
Halo Band
Comfort innovation:
- Band around head
- Visor extends forward
- No pressure on face
- Easy adjustment
Adjustment System
Fitting controls:
- Rear dial tightening
- Scope button (slides visor)
- Eye-to-lens adjustment
- Quick changes
Weight Distribution
Balanced design:
- 600g headset
- Weight on top of head
- Not face-heavy
- Extended comfort
CUH-ZVR2 Revision
2017 update:
- Slimmer EPU
- Integrated headphone cable
- Improved cable management
- HDR passthrough
Audio
Included Earbuds
Standard audio:
- Stereo earbuds included
- 3D audio capable
- Inline microphone
- Removable
3D Audio
Spatial sound:
- Custom audio engine
- Positional accuracy
- Enhances immersion
- HRTF processing
3.5mm Jack
Upgrade option:
- Use own headphones
- Better audio quality possible
- Premium headphone support
Cinematic Mode
Virtual Screen
Non-VR content viewing:
- All PS4 content in VR
- Virtual cinema screen
- Three size options (small/medium/large)
- Up to 226" virtual screen
2D Gaming
Regular games in VR:
- Play any PS4 game
- Large virtual display
- Personal theater experience
- Alternative viewing mode
Software and Games
Launch Titles
Day-one content:
- PlayStation VR Worlds
- Batman: Arkham VR
- RIGS: Mechanized Combat League
- EVE: Valkyrie
- Job Simulator
Exclusive Games
Platform-defining titles:
- Astro Bot Rescue Mission
- Blood & Truth
- Resident Evil 7 (full game)
- Gran Turismo Sport (VR mode)
- Firewall Zero Hour
Third-Party Support
Wide content library:
- Beat Saber
- Superhot VR
- No Man's Sky VR
- Skyrim VR
- 500+ VR titles
PlayStation 5 Compatibility
PS5 Support
Backward compatibility:
- Plays PSVR games on PS5
- Free camera adapter required
- Enhanced performance some games
- Legacy support
Adapter Required
Camera connection:
- PS5 doesn't have PS4 camera port
- Free adapter from Sony
- Same tracking system
- Functional on next-gen
Commercial Success
Sales Performance
Strong adoption:
- Over 5 million units (by October 2019)
- Best-selling VR headset at launch
- Console audience reached
- Market expansion
Market Impact
Industry significance:
- Proved console VR viable
- Mainstream VR exposure
- Developer support
- Platform longevity
Comparison with PC VR
| Feature | PlayStation VR | Oculus Rift CV1 | HTC Vive |
|---|---|---|---|
| Price | $399 | $599 | $799 |
| Platform | PS4 ($299+) | Gaming PC ($900+) | Gaming PC ($900+) |
| Resolution/eye | 960×1080 | 1080×1200 | 1080×1200 |
| Refresh Rate | 90/120Hz | 90Hz | 90Hz |
| FOV | 100° | 110° | 110° |
| Tracking | Camera (visible) | Constellation (IR) | Lighthouse (IR) |
| Room-scale | Limited | With sensors | Native |
Legacy
Console VR Establishment
Proved market:
- 5+ million units sold
- Console VR viable
- Developer support
- Mainstream reach
Comfort Innovation
Design influence:
- Halo band design copied
- Face-pressure-free concept
- Glasses compatibility
- Extended wear comfort
PlayStation VR2 Foundation
Successor development:
- Lessons applied
- Technology advancement
- PS5-native design
- Next generation
Technical Specifications Summary
| Specification | Details |
|---|---|
| Display | 5.7" OLED, 960 × 1080 per eye |
| Total Resolution | 1920 × 1080 |
| Refresh Rate | 90Hz, 120Hz |
| FOV | ~100° |
| Tracking | PlayStation Camera (visible LEDs) |
| Subpixels | RGB stripe |
| Audio | 3D audio, earbuds included |
| Controllers | DualShock 4, PS Move |
| Weight | 600g |
| Platform | PlayStation 4, PlayStation 5 |
| Price | $399 (headset) |
See Also
- Sony Interactive Entertainment
- PlayStation VR2
- PlayStation 4
- PlayStation Move
- Console VR
- Virtual Reality