Rokid Vision 2
| Rokid Vision 2 | |
|---|---|
| Basic Info | |
| VR/AR | Augmented Reality, Mixed Reality |
| Type | Head-mounted display |
| Subtype | AR Glasses (Tethered) |
| Platform | Android, Windows, Gaming consoles |
| Creator | Rokid |
| Price | Discontinued |
| Website | https://global.rokid.com |
| System | |
| CPU | Host device dependent |
| GPU | Host device dependent |
| Storage | |
| Display | |
| Display | Diffractive optical waveguide |
| Image | |
| Optics | |
| Tracking | |
| Tracking | 6DoF SLAM (single RGB camera) |
| Hand Tracking | Yes (gesture recognition) |
| Audio | |
| Microphone | Dual microphones |
| Connectivity | |
| Connectivity | 4G/5G compatible (via host device) |
| Device | |
| Input | Voice control, head tracking, gestures |
The Rokid Vision 2 was a cancelled augmented reality head-mounted display developed by Rokid, a Chinese technology company specializing in AR and MR devices. Unveiled on January 15, 2021, at the Rokid Open Day 2021 event in Hangzhou, China, the Vision 2 represented a significant redesign of the company's AR glasses lineup with a foldable, eyeglasses-like form factor.[1]
History and Development
Company Background
Rokid is a technology company founded in China, focusing on augmented reality and artificial intelligence solutions. The company has developed multiple generations of AR glasses for both consumer and enterprise markets.
Rokid Open Day 2021
On January 15, 2021, Rokid officially unveiled the Vision 2 at the Rokid Open Day 2021 online event hosted at the company's headquarters in Hangzhou, China. The announcement showcased the new hardware design and introduced several new XR applications developed specifically for the device.[2]
Cancellation
Despite the detailed announcement and demonstrated applications, the Rokid Vision 2 was ultimately cancelled before reaching commercial release. Rokid subsequently focused on other products in their AR glasses lineup, including the Rokid Air and Rokid Max series.
Design and Hardware
Form Factor
The Rokid Vision 2 was designed with a foldable form factor resembling ordinary eyeglasses, prioritizing portability and everyday wearability. The glasses could be folded for easy storage and transport.
Display Technology
The device utilized diffractive optical waveguide technology, which Rokid described as "world's leading." Key optical specifications included:
- Light Transmittance: 85% - allowing users to clearly see the real world
- Field of View: 40° diagonal
- Equivalent Viewing Experience: Comparable to viewing a 120-inch TV from 4 meters away
Tethered Design
To achieve the lightweight, glasses-like form factor, the Vision 2 did not include onboard computing or power. The device required connection to external host devices for processing and power.
Audio System
The glasses featured dual integrated speakers and dual microphones, enabling hands-free voice control and audio feedback without requiring external audio devices.
Connectivity
The Rokid Vision 2 was designed to extend existing user interfaces by tethering to various devices:
- Smartphones
- Laptops
- Gaming consoles
- Tablets
The system was compatible with devices using 4G and 5G network connectivity.
Tracking and Input
Spatial Tracking
The Vision 2 incorporated 6DoF SLAM (Simultaneous Localization and Mapping) technology based on a single RGB camera, enabling users to move freely within virtual spaces while the system tracked their position.
Multimodal Interaction
The glasses supported multiple input methods:
- Voice commands
- Head tracking and control
- Gesture recognition
Software and Applications
Rokid SXR SDK
Rokid released the SXR SDK alongside the Vision 2, providing developers with technologies and services including:
- Multimodal interaction
- Stereo rendering
- Visual engine
- Multimedia engine
The SDK supported development on Android and Unity platforms, and was compatible with hardware platforms from HiSilicon, Amlogic, and Qualcomm.
Pre-loaded Applications
Rokid developed several proprietary applications for the Vision 2:
Fantasy World
A 360-degree immersive space application featuring multimodal interaction through voice, head control, and gestures.
Holographic Cinema
An immersive 4D IMAX theater-like experience supporting 2D, 3D, and 360-degree panoramic video content.
Virtual City
An application utilizing the 6DoF SLAM technology to enable free movement within a virtual city environment.
Target Markets
Enterprise
Rokid positioned the Vision 2 for adoption in multiple industries:
- Cultural tourism
- Museums and exhibitions
- Medical applications
- Industrial use cases
Consumer
The device also targeted consumer applications:
- Gaming
- Media consumption
- Multi-screen desktop displays for remote work
Specifications
| Specification | Details |
|---|---|
| Display Type | Diffractive optical waveguide |
| Field of View | 40° diagonal |
| Light Transmittance | 85% |
| Tracking | 6DoF SLAM |
| Camera | Single RGB |
| Audio | Dual speakers, dual microphones |
| Input Methods | Voice, head tracking, gestures |
| Connectivity | Tethered (phones, laptops, consoles, tablets) |
| Network Support | 4G/5G compatible (via host) |
See Also
References
- ↑ "Rokid unveils its 'Rokid Vision 2' Mixed Reality glasses with new a hardware design and new XR applications". Auganix. January 2021. https://www.auganix.org/rokid-unveils-its-rokid-vision-2-mixed-reality-glasses-with-new-a-hardware-design-and-new-xr-applications/.
- ↑ "Rokid Unveils Rokid Vision 2 with New Hardware Design and New Applications". Rokid (Medium). January 2021. https://rokid2020.medium.com/rokid-unveils-rokid-vision-2-with-new-hardware-design-and-new-applications-5a5dbee1988c.