Jump to content

Bigscreen Beyond

From VR & AR Wiki
Revision as of 17:51, 7 January 2026 by Betabot (talk | contribs) (Improving page with detailed specifications, sections, and references)


The Bigscreen Beyond is an ultra-compact PC-tethered virtual reality head-mounted display developed by Bigscreen, released Q3 2023 at $999. The world's smallest and lightest VR headset featuring dual 1-inch micro-OLED displays at 2560x2560 per eye (5K combined), 90 Hz refresh rate, 97° field of view, pancake optics, custom 3D-printed facial interface, SteamVR Lighthouse tracking, 5-meter fiber optic cable, and industry-leading 127g weight (visor only).

Bigscreen Beyond
Basic Info
VR/AR Virtual Reality
Type Head-Mounted Display
Subtype PC VR
Platform SteamVR
Developer Bigscreen
Manufacturer Bigscreen
Announcement Date February 2023
Release Date Q3 2023
Price $999 USD
Website https://store.bigscreenvr.com/
System
Storage
Display
Display Micro-OLED (dual)
Resolution 2560x2560 per eye
Refresh Rate 75/90 Hz
Image
Field of View 97°
Optics
Ocularity Binocular
Tracking
Tracking SteamVR Lighthouse (external)
Audio
Audio External (requires headphones)
Connectivity
Connectivity DisplayPort 1.4 + USB 3.0 (fiber optic cable)
Device
Weight 127g (visor only)

History and Development

Bigscreen announced the Beyond in February 2023, shipping began Q3 2023 starting in the United States, expanding to Canada and Europe in Q4 2023. Known primarily for their social VR application, Bigscreen entered hardware with a focus on minimizing weight and maximizing visual quality. The unique custom-fit process involves customers submitting a 3D face scan, with Bigscreen manufacturing a personalized facial interface for each order. A second generation (Beyond 2) was announced in late 2024.[1]

Design and Hardware

Display

Micro-OLED excellence:

  • 2560x2560 per eye resolution
  • 5120x2560 combined (5K)
  • Dual 1-inch micro-OLED panels
  • 28 pixels per degree
  • 75 Hz / 90 Hz refresh rate
  • 97° field of view
  • True blacks (OLED)
  • Low persistence

Optics

  • Pancake lenses
  • Compact design
  • Wide sweet spot
  • Minimal distortion

Weight

Industry-leading lightness:

  • 127g visor (without straps)
  • 170-185g total (with strap)
  • Lightest VR headset available
  • Minimal neck strain
  • Extended session comfort

Custom Fit

Personalized manufacturing:

  • 3D face scan required
  • Custom 3D-printed facial interface
  • Washable cushion
  • Complete light blocking
  • Per-customer manufacturing

IPD

  • Custom-fitted IPD
  • Set during manufacturing
  • Based on face scan
  • No adjustment mechanism

Tracking

  • SteamVR Lighthouse tracking
  • External base stations required
  • 6DoF tracking
  • Sub-millimeter precision
  • Compatible with Lighthouse 1.0/2.0

Connectivity

  • 5-meter fiber optic cable
  • Link Box included
  • DisplayPort 1.4
  • Dual USB 3.0
  • Low-loss signal transmission

Audio

  • No integrated audio
  • External headphones required
  • Works with any headphones
  • Optional earphone clips

Controllers

Compatible controllers:

  • Valve Index Controllers (recommended)
  • Vive Controllers
  • Any SteamVR-compatible controller
  • Controllers sold separately

Ordering Process

1. Purchase headset ($999) 2. Submit 3D face scan (app provided) 3. Custom facial interface manufactured 4. Headset shipped with personal fit

Technical Specifications

Specification Details
Display 2560x2560 micro-OLED x2
Combined 5120x2560 (5K)
PPD 28
Refresh Rate 75/90 Hz
FOV 97°
Tracking SteamVR Lighthouse
Weight 127g (visor)
Cable 5m fiber optic
Price $999

Reception

Praise:

  • 127g revolutionary weight
  • Micro-OLED quality
  • 2560x2560 per eye sharp
  • 28 PPD clarity
  • True blacks
  • Pancake lenses compact
  • Custom fit comfortable
  • Light blocking excellent
  • Extended session capable
  • Premium build quality

Criticism:

  • $999 expensive
  • No integrated audio
  • External tracking required
  • Base stations extra cost
  • Controllers sold separately
  • Custom fit non-returnable
  • Fixed IPD post-manufacture
  • SteamVR ecosystem only
  • Limited availability regions[2]

See Also

References