Oculus Go
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| Oculus Go | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-Mounted Display |
| Subtype | Standalone VR |
| Platform | Oculus Mobile |
| Developer | Oculus VR |
| Manufacturer | Facebook Technologies / Xiaomi |
| Announcement Date | October 11, 2017 (Oculus Connect 4) |
| Release Date | May 1, 2018 |
| Price | $199 USD (32GB) / $249 USD (64GB) |
| Website | https://www.meta.com/ |
| Successor | Oculus Quest |
| System | |
| Chipset | Qualcomm Snapdragon 821 |
| Storage | |
| Storage | 32GB / 64GB |
| Display | |
| Display | LCD (fast-switch) |
| Resolution | 1280x1440 per eye |
| Refresh Rate | 72/60 Hz |
| Image | |
| Field of View | 100° |
| Optics | |
| Ocularity | Binocular |
| Tracking | |
| Tracking | 3DoF (orientation only) |
| Audio | |
| Audio | Integrated spatial speakers + 3.5mm jack |
| Connectivity | |
| Device | |
The Oculus Go is a discontinued standalone virtual reality head-mounted display developed by Oculus VR in partnership with Qualcomm and Xiaomi, released May 1, 2018 starting at $199. The first standalone VR headset from Oculus, featuring 5.5-inch fast-switch LCD at 2560x1440, Snapdragon 821 processor, 3DoF tracking, integrated spatial audio, and 2-2.5 hours battery life. Manufactured by Xiaomi and discontinued June 2020.
History and Development
Oculus unveiled the Go at Oculus Connect 4 on October 11, 2017, releasing May 1, 2018. Positioned as an affordable entry point to VR without requiring a PC or smartphone, the Go targeted media consumption and casual gaming. Manufactured by Xiaomi (sold as Mi VR Standalone in China), it represented Facebook's first standalone VR device. The price dropped to $149/$199 in January 2020. Oculus discontinued the Go in June 2020 to focus on the Quest platform, ending software updates in December 2020.[1]
Design and Hardware
Display
Fast-switch LCD:
- 1280x1440 per eye resolution
- 2560x1440 combined (WQHD)
- 5.5-inch LCD panel
- Fast-switch technology
- 538 PPI
- 72 Hz / 60 Hz refresh rate
- ~100° field of view
- Reduced screen door effect
Processing
- Qualcomm Snapdragon 821
- 3GB RAM
- Standalone operation
- No PC/phone required
Tracking
- 3DoF (three degrees of freedom)
- Orientation tracking only
- No positional tracking
- Rotational head movement
- Gyroscope + accelerometer
Audio
- Integrated spatial speakers
- Near-ear design
- 3.5mm audio jack
- Integrated microphone
Battery
- 2600 mAh battery
- ~2 hours gaming
- ~2.5 hours video playback
Storage
- 32GB model ($199)
- 64GB model ($249)
- No expandable storage
Comfort
- Lightweight design
- Fabric-wrapped exterior
- Adjustable straps
- Glasses-friendly spacer included
Controller
3DoF pointer controller:
- 3DoF tracking
- Orientation only
- Touchpad
- Trigger button
- Back button
- Home button
- Volume buttons
- Wrist strap
Use Cases
Primary applications:
- Media consumption
- Netflix VR
- YouTube VR
- Oculus Video
- Casual gaming
- Social VR
- 360° video
Technical Specifications
| Specification | Details |
|---|---|
| Display | 1280x1440 LCD x2 |
| Combined | 2560x1440 |
| Refresh Rate | 72/60 Hz |
| FOV | ~100° |
| Processor | Snapdragon 821 |
| RAM | 3GB |
| Tracking | 3DoF |
| Battery | 2600 mAh (2-2.5 hours) |
| Storage | 32GB / 64GB |
| Price | $199 / $249 |
Reception
Praise:
- $199 affordable entry point
- No PC required
- No phone required
- True standalone VR
- Good LCD quality
- Spatial audio integrated
- Comfortable design
- Easy setup
- Netflix/media excellent
Criticism:
- 3DoF limiting
- No positional tracking
- Controller 3DoF only
- Gaming limited
- No hand presence
- Battery life short
- No expandable storage
- Discontinued quickly
- Superseded by Quest[2]