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HP Reverb G2

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Revision as of 16:36, 7 January 2026 by Betabot (talk | contribs) (Improving page with detailed specifications, sections, and references)
HP Reverb G2
Basic Info
VR/AR Virtual Reality
Type Head-Mounted Display
Subtype PC VR
Platform Windows Mixed Reality, SteamVR
Developer HP, Valve, Microsoft
Manufacturer HP
Release Date November 2020
Price $599 USD (launch) / ~$399 (current)
Website https://www.hp.com/us-en/vr/reverb-g2-vr-headset.html
Predecessor HP Reverb G1
System
Storage
Display
Display LCD
Resolution 2160x2160 per eye
Refresh Rate 90 Hz
Image
Field of View 98°
Optics
Ocularity Binocular
Tracking
Tracking 6DoF (inside-out, 4 cameras)
Audio
Audio Valve-designed off-ear speakers
Connectivity
Connectivity DisplayPort + USB 3.0
Device
Weight 1 lb (~500g)


The HP Reverb G2 is a PC virtual reality head-mounted display developed by HP in collaboration with Valve and Microsoft, released in November 2020. The Reverb G2 features industry-leading 2160x2160 per eye resolution (9.3 million total pixels - 2.5x more than Oculus Rift S), Valve-designed lenses and off-ear spatial audio speakers, 98° field of view, and inside-out tracking requiring no external sensors. Compatible with both SteamVR and Windows Mixed Reality platforms, the Reverb G2 delivers exceptional visual clarity at an accessible price point, making it especially popular for simulation enthusiasts.

History and Development

HP announced the Reverb G2 in May 2020 as a collaboration between HP, Valve, and Microsoft. Valve contributed their industry-leading lens and speaker designs from the Valve Index, while Microsoft provided Windows Mixed Reality tracking technology. The headset launched in November 2020 at $599 and has since seen price reductions to around $399, making high-resolution PC VR more accessible.[1]

Design and Hardware

Display

High-resolution LCD panels:

  • 2160x2160 per eye resolution
  • 2x 2.89" LCD panels
  • 9.3 million total pixels
  • 2.5x more pixels than Oculus Rift S
  • 90 Hz refresh rate
  • 98° field of view
  • Full RGB per pixel
  • Excellent clarity

Lenses

Valve-designed optics:

  • Valve-designed lenses
  • Industry-leading clarity
  • Wide sweet spot
  • Reduced distortion
  • Optimized for resolution

Audio

Premium spatial audio:

  • Valve-designed speakers
  • Off-ear design (10mm from ear)
  • Spatial audio
  • No headphones required
  • Comfortable extended wear
  • Index-quality sound

Tracking

Inside-out system:

  • 6DoF tracking
  • 4 tracking cameras
  • Inside-out tracking
  • No external sensors required
  • Easy setup
  • Room-scale support

IPD

  • Mechanical IPD adjustment
  • Physical slider
  • Accommodates various eye distances
  • Precise alignment

Build

Comfortable ergonomic design:

  • ~500g weight (1 lb without cable)
  • Flexible headband material
  • Increased cushion size
  • 6m headset cable
  • Balanced weight distribution
  • Extended wear comfort

Controllers

  • 2x Windows Mixed Reality controllers
  • Redesigned ergonomics
  • Inside-out tracked
  • Standard VR controls
  • Haptic feedback

Connectivity

  • DisplayPort 1.3+
  • USB 3.0
  • DisplayPort to mini-DP adapter included
  • Power adapter included
  • 6m cable length

Platform Compatibility

SteamVR

  • Full SteamVR support
  • Steam game library access
  • SteamVR Home compatible

Windows Mixed Reality

  • WMR platform native
  • Microsoft ecosystem
  • WMR game library

Technical Specifications

Specification Details
Display 2160x2160 per eye LCD
Total Pixels 9.3 million
Refresh Rate 90 Hz
FOV 98°
Tracking 6DoF (4 cameras, inside-out)
Audio Valve off-ear speakers
IPD Mechanical adjustment
Connection DisplayPort + USB 3.0
Weight ~500g
Price $599 (launch) / ~$399

Included Accessories

  • 6m headset cable
  • 2x motion controllers
  • DisplayPort to mini-DP adapter
  • Power adapter
  • Setup guide

Reception

Praise:

  • 2160x2160 per eye highest in class
  • 9.3M pixels exceptional clarity
  • Valve lenses industry-leading
  • Valve audio outstanding
  • Off-ear speakers comfortable
  • $399-599 competitive price
  • No external sensors simple setup
  • SteamVR + WMR compatibility
  • Great for simulation
  • Mechanical IPD precise

Criticism:

  • 98° FOV narrower than Index
  • WMR controller tracking limited
  • 90Hz vs 120Hz competitors
  • Controller tracking zone smaller
  • PC tethered only
  • USB/DP requirements strict
  • WMR software quirks
  • No native wireless[2]

See Also

References