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Meta Quest Pro

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Revision as of 15:09, 7 January 2026 by Betabot (talk | contribs) (Improving page with detailed specifications, sections, and references)
Meta Quest Pro
Basic Info
VR/AR Virtual Reality, Mixed Reality
Type Head-mounted display
Subtype Standalone VR
Platform Meta Quest
Developer Meta Platforms
Manufacturer Meta Platforms
Announcement Date October 11, 2022
Release Date October 25, 2022
Price $1,499 USD (launch), $999 USD (reduced)
Website https://www.meta.com/quest/quest-pro/
Predecessor Oculus Quest 2
Successor Meta Quest 3
System
Chipset Qualcomm Snapdragon XR2+ Gen 1
Storage
Storage 256 GB
Memory 12 GB
Display
Display 2× LCD Quantum Dot (Mini-LED backlight)
Resolution 1800×1920 per eye
Refresh Rate 72 Hz, 90 Hz
Image
Field of View 106°
Optics
Optics Pancake lenses
Ocularity Binocular
IPD Range 55-75mm (continuous)
Passthrough Color (high resolution)
Tracking
Tracking Inside-out 6DoF (10 cameras)
Eye Tracking Yes (2 cameras)
Face Tracking Yes (3 cameras)
Hand Tracking Yes
Audio
Audio Spatial audio speakers
Microphone 3× microphones
Connectivity
Connectivity Wi-Fi 6E, Bluetooth 5.2, USB-C
Device
Weight 722g
Color Black


The Meta Quest Pro is a high-end standalone mixed reality head-mounted display developed by Meta Platforms, released on October 25, 2022 at $1,499. It was the first Meta headset to feature eye tracking, face tracking, pancake lenses, and color passthrough, targeting business and enthusiast users. Powered by the Qualcomm Snapdragon XR2+ Gen 1 (50% more GPU power than Quest 2), the Quest Pro introduced quantum dot displays, self-tracking Touch Pro controllers, and a visor-style form factor. Meta discontinued the Quest Pro in September 2024 in favor of the Meta Quest 3, with sales ending in January 2025.

History and Development

Meta unveiled the Quest Pro on October 11, 2022 at the Meta Connect conference as "Project Cambria," their most advanced VR headset to date. The device represented Meta's push into enterprise and professional VR markets with advanced tracking technologies previously unavailable in standalone headsets.[1]

The $1,499 price point (nearly 4× Quest 2) positioned it as a professional tool rather than consumer device. Meta later reduced the price to $999, then discontinued the product in September 2024 as the Quest 3 provided better value for most users.[2]

Design and Hardware

Display

Advanced quantum dot technology:

  • Dual LCD panels with quantum dot layer
  • Mini-LED local dimming backlight
  • 1800×1920 resolution per eye
  • 30% wider color gamut than Quest 2
  • 75% more contrast via Mini-LED
  • 72 Hz and 90 Hz refresh rates
  • 106° field of view
  • ~22 pixels per degree

Optics

First Meta headset with pancake lenses:

  • Pancake optical design
  • 40% thinner lens enclosure vs Quest 2
  • Continuous IPD adjustment (55-75mm)
  • Wide sweet spot

Form Factor

Visor-style design unlike previous Quest headsets:

  • More closely resembles AR headsets like Microsoft HoloLens
  • Open peripheral vision (not fully enclosed)
  • Balanced weight distribution
  • 722g total weight
  • 2-hour battery life

Processing

Tracking Technologies

Camera Array

Ten external cameras for tracking:

  • Inside-out 6DoF head tracking
  • Wide tracking volume
  • Color passthrough for mixed reality

Eye Tracking

Advanced eye tracking system:

  • 2 infrared cameras (one per eye)
  • Eye gaze tracking
  • Detailed eye expression tracking
  • Eye Tracked Foveated Rendering (ETFR)
  • Natural avatar eye contact
  • Privacy: Images processed on-device, never shared

Face Tracking

Comprehensive face tracking:

  • 3 cameras (1 upper face, 2 lower face)
  • Based on Facial Action Coding System (FACS)
  • Natural Facial Expressions for avatars
  • Real-time expression mirroring
  • Privacy: Off by default, on-device processing[3]

Touch Pro Controllers

Revolutionary self-tracking controllers:

Self-Tracking

  • 3 cameras per controller
  • Onboard Snapdragon 662 chipset
  • Tracking works at any angle
  • No headset line-of-sight required

Features

  • TruTouch Haptics system
  • Wider, more precise haptic feedback
  • Rechargeable batteries
  • Precision input
  • Full VR controller functionality

Mixed Reality

Color Passthrough

High-resolution mixed reality:

  • Full-color passthrough video
  • Real-world integration
  • Productivity applications
  • Spatial computing capabilities

Privacy Controls

Both eye and face tracking:

  • Off by default
  • User opt-in required
  • Images deleted after processing
  • Never shared with Meta or third parties

Reception

Praise:

  • Industry-first eye and face tracking in standalone VR
  • Self-tracking Touch Pro controllers
  • Pancake lenses (40% thinner)
  • Quantum dot displays with better colors
  • High-quality color passthrough
  • Professional-grade features
  • 50% more GPU power than Quest 2
  • Continuous IPD adjustment

Criticism:

  • $1,499 price (too expensive for consumers)
  • 722g weight—heavy for extended use
  • 2-hour battery life insufficient
  • Open peripheral design reduces immersion
  • Resolution not significantly higher than Quest 2
  • Eye tracking foveated rendering minimal gains
  • Discontinued within 2 years[4]

[5]

See Also

References