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Meta Quest 3S

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Meta Quest 3S is a standalone virtual reality headset developed by Meta. Released on October 15, 2024[1], it was announced during Meta Connect 2024 on September 25, 2024[1]. The Quest 3S is Meta's entry-level VR headset, positioned as a more affordable alternative to the Meta Quest 3 with some scaled-back features while maintaining the same processing power[2][1].

Meta Quest 3S
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype Standalone VR
Platform Meta Quest
Creator Meta
Developer Meta
Manufacturer Meta
Announcement Date September 25, 2024
Release Date October 15, 2024
Price $299 (128GB), $399 (256GB)
Website https://www.meta.com/quest/quest-3s/
Versions 128GB, 256GB
Requires Meta account
Predecessor Meta Quest 2
System
Operating System Meta Horizon OS
Chipset Qualcomm Snapdragon XR2 Gen 2
CPU Octa-core Kryo (1 x 3.19 GHz, 4 x 2.8 GHz, 3 x 2.0 GHz)
GPU Adreno 740
Storage
Storage 128GB or 256GB
Memory 8GB RAM
SD Card Slot No
Display
Display Single LCD
Subpixel Layout RGB stripe
Peak Brightness 100 nits
Resolution 1832 x 1920 pixels per eye
Pixel Density 773 PPI
Refresh Rate Up to 120Hz
Image
Horizontal FoV ~96 degrees
Vertical FoV ~90 degrees
Rendered FoV 104° horizontal, 98° vertical
Binocular Overlap 90 degrees
Average Pixel Density ~20 PPD
Peak Pixel Density 20 PPD
Foveated Rendering No
Optics
Optics Fresnel lenses
Ocularity Binocular
IPD Range 58-68mm (3 fixed positions: 58mm, 63mm, 68mm)
Adjustable Diopter No
Passthrough Color, 18 PPD
Tracking
Tracking 6DoF, inside-out tracking
Base Stations None
Eye Tracking No
Face Tracking No
Hand Tracking Yes
Body Tracking Upper body tracking with leg position estimation
Rotational Tracking Yes
Positional Tracking Yes
Audio
Audio Integrated spatial audio speakers
Microphone Yes
3.5mm Audio Jack No
Camera 2x 4MP (18 PPD) RGB passthrough cameras, 4x tracking cameras
Connectivity
Connectivity Wi-Fi 6E, Bluetooth
Ports USB-C
Wired Video USB-C (Link cable)
Wireless Video Wi-Fi streaming
WiFi Wi-Fi 6E
Bluetooth Yes
Battery Capacity 4324 mAh
Battery Life ~2.5 hours
Charge Time ~1.8 hours (110 minutes)
Device
Dimensions 191.5 x 102 x 142.5 mm (without headstrap)
Weight 514g (with headstrap)
Material Plastic, foam facial interface
Headstrap Flexible fabric strap
Color White
Sensors 2x RGB sensors, 4x VGA sensors, 2x IR Flood LEDs
Input Touch Plus controllers, hand tracking

History and Development

The Meta Quest 3S was officially announced by Meta on September 25, 2024, during the Meta Connect 2024 event, with preorders opening the same day[1]. It began shipping on October 15, 2024[1]. The headset was developed to replace the aging Meta Quest 2 as the company's affordable entry point into VR and MR, sitting below the flagship Meta Quest 3 in the product lineup[3][4]. This marked a shift for Meta, offering two distinct tiers within the same generation of Quest headsets[5]. The existence and name of the device were leaked prior to the official announcement[6].

Hardware

Design and Ergonomics

The Quest 3S features a white plastic body similar in overall shape to the Quest 2[7][3], but with redesigned sensor arrays on the front panel, featuring two triangular clusters instead of the Quest 3's vertical pill shapes[7]. Although physically similar in weight to the Quest 3 at 514 grams (including the default strap)[1][7], its use of bulkier Fresnel lenses means the center of gravity is further from the face, which some reviewers found slightly less comfortable or secure compared to the Quest 3[8][9].

It ships with a basic fabric Y-style headstrap, similar to the one included with the Quest 2 and Quest 3[2], which many reviewers found lacked adequate support or counterweight for the front-heavy design, often recommending an upgrade to an Elite Strap style accessory[2][3][10]. Notably, the Quest 3S strap attachment points are compatible with most existing Quest 3 headstraps[1][2][11]. A new physical "Action Button" is located on the underside of the headset, allowing users to quickly toggle between immersive VR and the passthrough view[1][3], replacing the double-tap gesture used on Quest 3[12] (though the double-tap gesture may still function). Unlike the Quest 2 and Quest 3, the Quest 3S lacks an internal proximity sensor, meaning the display doesn't automatically turn on or off when the headset is put on or removed; users must press the power button[2].

Display and Optics

The most significant cost-saving measure and point of differentiation from the Quest 3 lies in the Quest 3S's display and optical system, which is largely repurposed from the Meta Quest 2[7][8]. It uses a single fast-switch LCD panel providing a resolution of 1832 x 1920 pixels per eye, identical to the Quest 2[7][6]. This results in a lower pixel density (approximately 20 Pixels Per Degree or PPD)[1] compared to the Quest 3's 25 PPD (2064 x 2208 per eye)[7]. While the resolution difference wasn't always drastically noticeable in games due to rendering limitations, reviewers consistently noted that the Quest 3 offered a significantly sharper and clearer image, especially for text or fine details[7][8][10].

The Quest 3S employs Fresnel lenses, also inherited from the Quest 2[1][7]. These lenses are known for having a smaller "sweet spot" (the central area of maximum clarity) compared to the pancake lenses used in the Quest 3[2][8]. Image sharpness noticeably decreases towards the edges of the field of view[2][10], and Fresnel lenses are more prone to glare and god rays (internal reflections) in high-contrast scenes[2][10]. The field of view (FoV) is also narrower than the Quest 3, measured at approximately 96-97° horizontal and 90-93° vertical[7][6], compared to the Quest 3's 110° horizontal and 96° vertical[7].

Interpupillary distance (IPD) adjustment is limited to three fixed hardware positions: 58mm, 63mm, and 68mm, similar to the Quest 2[1][7]. Users manually shift the lenses between these preset grooves[8]. This contrasts with the Quest 3's continuous IPD adjustment wheel (53-75mm range)[7], potentially making it harder for some Quest 3S users to achieve optimal visual clarity and comfort if their IPD falls between the presets[8][10]. The headset includes a glasses spacer[1], and is compatible with Quest 2 prescription lens inserts[1].

Processor and Performance

The Quest 3S is powered by the Qualcomm Snapdragon XR2 Gen 2 system-on-chip, paired with 8GB of RAM[1][7]. This is the same processor and memory configuration found in the more expensive Quest 3, representing a significant performance upgrade over the Quest 2's Snapdragon XR2 Gen 1 processor (Meta claims roughly double the GPU performance)[3][13]. This allows the Quest 3S to run all existing Quest Store games and apps, including titles designed with enhanced graphics for the Quest 3 platform, such as Batman: Arkham Shadow (which was bundled free with the headset for a promotional period)[12][8]. Reviewers noted that the headset felt responsive and smooth in operation, with faster load times compared to the Quest 2[3][12].

Tracking and Controllers

The Quest 3S utilizes inside-out tracking with 6 degrees of freedom (DoF) via four integrated monochrome tracking cameras located on the front and sides of the headset[6]. Meta's inside-out tracking is generally considered robust and class-leading for standalone headsets[2]. The headset includes two Infrared (IR) flood illuminators, which improve hand tracking and controller tracking performance in low-light conditions, allowing tracking to function even in complete darkness in some scenarios – an area where it potentially outperforms the Quest 3[14][2]. The Quest 3S lacks the dedicated depth sensor found on the Quest 3, which is used by the latter to improve the speed and accuracy of automatic room scanning (scene meshing) for mixed reality setup[1].

The headset comes bundled with the same Meta Quest Touch Plus controllers used by the Quest 3[1][2]. These controllers feature a more compact design without the tracking rings found on the Quest 2's controllers[2], incorporate haptics (branded as TruTouch Haptics)[1], and use capacitive sensors on the buttons, thumbsticks, and triggers for basic finger presence detection[2]. They are powered by standard AA batteries[2][3]. While generally praised for their ergonomics and tracking accuracy[3], some tracking issues can occur if the controllers are held outside the headset cameras' view for extended periods (e.g., behind the back)[2]. Hand tracking is supported and benefits from the IR illuminators in low light[14], though its accuracy and usability within the Horizon OS interface were still critiqued by some reviewers as occasionally frustrating[2][10].

Audio

Audio is delivered via integrated spatial audio speakers built into the headstrap arms, similar to the Quest 3[2][3]. Reviewers generally found the audio quality to be good enough that external headphones aren't strictly necessary for most users[2][3]. However, the Quest 3S notably omits the 3.5mm headphone jack found on the Quest 2 and Quest 3[1][3]. Users wanting to use private audio must rely on USB-C headphones or Bluetooth wireless headphones[1][3].

Passthrough and Mixed Reality

A key upgrade over the Quest 2 is the inclusion of full-color stereo passthrough cameras (dual RGB sensors), enabling mixed reality experiences where virtual elements are overlaid onto the user's real-world surroundings[1][12]. Meta states the passthrough resolution is 4.5 times higher than the Quest 2's[13]. While a significant improvement over the Quest 2's low-resolution black-and-white passthrough[1], reviewers noted that the Quest 3S's passthrough quality, while usable and beneficial, appeared grainier, noisier, and less sharp compared to the Quest 3's passthrough view, likely exacerbated by the lower-resolution display and Fresnel optics[2][5]. It allows users to see their environment for setup, finding controllers, or brief interactions, but reading fine text on a phone or computer screen through passthrough remains difficult[2][5]. The headset supports automatic room scanning and boundary setup[12][9].

Battery

The Quest 3S contains a 4324 mAh battery[7][6]. Meta rates the average battery life at approximately 2.5 hours of general use, slightly longer than the Quest 3's 2.2-hour rating[1][7]. Real-world testing by reviewers typically found battery life to be around 2 hours or slightly less, especially during intensive gaming or mixed reality use[11][3][12]. The headset charges via USB-C, with a full charge taking approximately 1.8 hours (110 minutes)[3]. Due to the lack of pogo pins found on the Quest 3, the Quest 3S is not compatible with the original Quest 3 Charging Dock, though Meta released a separate "Compact Charging Dock" for the 3S[1][2].

Software

Operating System

The Quest 3S runs on Horizon OS, Meta's proprietary operating system based on Android[3][6]. It provides the interface for launching games and apps, managing settings, and accessing system features[5]. Horizon OS supports features like multi-window multitasking, allowing users to run multiple 2D apps (like browsers or media players) simultaneously in floating windows[2][3]. It also includes features for setting up play boundaries (Guardian) and managing user accounts[3]. While acknowledged as the most feature-rich OS for standalone VR headsets, Horizon OS has faced criticism for perceived clunkiness, occasional bugs, and usability issues[2][10]. System software updates are released regularly by Meta, adding features and refinements[8]. Security updates are planned until at least October 2029[3].

Content Library

The Quest 3S has access to the full Meta Quest Store, which contains hundreds of VR games, mixed reality applications, fitness programs, social experiences, entertainment apps, and productivity tools[12][11]. Because it shares the same processor as the Quest 3, it can run all titles available on the platform, including graphically demanding games and newer releases optimized for or exclusive to the Quest 3 generation hardware, such as Batman: Arkham Shadow, Asgard's Wrath 2, and Assassin's Creed Nexus VR[2][3][11]. Popular longstanding titles like Beat Saber, Superhot VR, and Resident Evil 4 VR are also available[3][12].

The headset also supports PC VR gaming when connected to a compatible gaming PC[3][9]. This can be done via a wired connection using a USB-C Link Cable or wirelessly over Wi-Fi using Air Link or third-party apps like Virtual Desktop[3][9]. This grants access to PC VR platforms like SteamVR and their respective libraries, including titles like Half-Life: Alyx[2][11].

Specifications

Meta Quest 3S vs Meta Quest 3 Specifications Comparison[1][7][6]
Feature Meta Quest 3S Meta Quest 3
Processor Qualcomm Snapdragon XR2 Gen 2 Qualcomm Snapdragon XR2 Gen 2
RAM 8GB 8GB
Storage 128GB / 256GB 512GB
Display Type Single Fast switch LCD Dual LCD
Resolution (per eye) 1832 x 1920 2064 x 2208
Refresh Rate Up to 120 Hz Up to 120 Hz
Lens Type Fresnel Pancake
Field of View ~96° × 90° ~110° × 96°
IPD Adjustment 3 fixed positions (58, 63, 68mm) Continuous slider (53-75mm)
Passthrough Full-color stereo (18 PPD) Full-color stereo (18 PPD)
Depth Sensor No (Uses IR Illuminators) Yes
Weight (with strap) 514g 515g
Audio Jack (3.5mm) No Yes
Battery Capacity 4324 mAh 5060 mAh
Rated Battery Life ~2.5 hours ~2.2 hours
Controllers Touch Plus (Ringless) Touch Plus (Ringless)
Price (USD) $299 (128GB) / $399 (256GB) $499 (512GB)

Reception

The Meta Quest 3S received generally positive reviews, primarily praised for its strong value proposition and performance capabilities at its $299 starting price[2][3][12]. It was widely regarded as the best entry-level VR headset available and a worthy successor to the Quest 2's market position, making modern standalone VR and mixed reality more accessible[3][12][4]. The inclusion of the powerful Snapdragon XR2 Gen 2 chip, identical to the Quest 3's, was highlighted as a major strength, ensuring compatibility with the latest Quest games and smooth performance[3][12][9]. The addition of full-color passthrough was seen as a significant upgrade over the Quest 2, enhancing usability and enabling mixed reality experiences, even if the quality wasn't as high as the Quest 3's[7][3][12]. The improved low-light hand tracking due to IR illuminators was also noted as a positive[2][14].

However, the primary criticisms centered on the compromises made to achieve the lower price, particularly the reuse of the Quest 2's display and Fresnel lens system[2][7][8]. Reviewers consistently pointed out the lower resolution, narrower field of view, smaller sweet spot, and increased edge blurriness compared to the Quest 3's pancake lenses, which impacted visual clarity, especially for reading text or watching media[2][8][10]. The limited 3-step IPD adjustment was also criticized as potentially problematic for users whose IPD didn't align well with the presets[8][10]. Other drawbacks mentioned included the basic comfort of the default headstrap (requiring an accessory purchase for many users)[3][10], the omission of the 3.5mm headphone jack[1][9], the relatively short battery life[5][12], and the ongoing usability critiques of Horizon OS[2][10].

Overall, the Quest 3S was recommended as an excellent choice for VR newcomers or budget-conscious buyers wanting access to the Quest ecosystem[12][5][4]. For users prioritizing the best visual quality, wider field of view, and comfort features, or those upgrading from a Quest 2 seeking a more significant leap, the Meta Quest 3 was frequently recommended as worth the additional cost[7][8][9]. The 256GB Quest 3S model at $399 was sometimes seen as poor value compared to the $499 Quest 3 (which offered 512GB storage alongside better optics)[9][10].

Images


References

<references> [1] [2] [3] [6] [7] [9] [13]

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