User contributions for Xinreality
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24 April 2025
- 16:0916:09, 24 April 2025 diff hist +13,476 Eye tracking No edit summary
- 16:0916:09, 24 April 2025 diff hist +15,078 N Eye tracking Created page with "'''Eye tracking''' is a technology that detects and analyzes eye movements, gaze direction, and related metrics. In the context of virtual reality (VR) and augmented reality (AR), eye tracking enables headsets to determine precisely where users are looking, creating more immersive and efficient experiences. This technology has become increasingly important in modern head-mounted displays (HMDs), enabling advanced features like foveated rendering,..."
- 15:5315:53, 24 April 2025 diff hist +32 Wanted pages No edit summary
- 06:5606:56, 24 April 2025 diff hist −151 IMU No edit summary
- 06:3906:39, 24 April 2025 diff hist +26 N Eye Tracking Redirected page to Eye tracking current Tag: New redirect
- 06:3306:33, 24 April 2025 diff hist +10,472 IMU No edit summary
- 05:4305:43, 24 April 2025 diff hist +62 IMU No edit summary
- 05:3305:33, 24 April 2025 diff hist −1 IMU No edit summary
- 05:3105:31, 24 April 2025 diff hist −9 Pokemon Go No edit summary current
- 05:3105:31, 24 April 2025 diff hist −135 Pokemon Go No edit summary
- 05:3105:31, 24 April 2025 diff hist −123 Pokemon Go No edit summary
- 05:2805:28, 24 April 2025 diff hist −16,967 Near-eye lightfield display Redirected page to Near-eye light field display current Tag: New redirect
- 05:2505:25, 24 April 2025 diff hist −5 Near-eye light field display →Current Status and Future Outlook
- 05:2505:25, 24 April 2025 diff hist +17 Near-eye light field display No edit summary
- 05:2205:22, 24 April 2025 diff hist −6 Near-eye light field display No edit summary
- 05:2105:21, 24 April 2025 diff hist −191 Near-eye light field display No edit summary
- 05:2005:20, 24 April 2025 diff hist +141 Near-eye light field display No edit summary
- 05:1905:19, 24 April 2025 diff hist −72 Near-eye light field display No edit summary
- 05:1905:19, 24 April 2025 diff hist −123 Near-eye light field display No edit summary
- 05:1605:16, 24 April 2025 diff hist +12,991 Near-eye light field display No edit summary
- 04:1104:11, 24 April 2025 diff hist −517 Near-eye lightfield display No edit summary
- 04:1004:10, 24 April 2025 diff hist +4 Near-eye lightfield display →Principle of Operation
- 04:0804:08, 24 April 2025 diff hist −144 Near-eye lightfield display →See Also
- 04:0704:07, 24 April 2025 diff hist +8 Near-eye lightfield display →Applications
- 04:0604:06, 24 April 2025 diff hist −18 Near-eye lightfield display No edit summary
- 04:0504:05, 24 April 2025 diff hist −2 Near-eye lightfield display No edit summary
- 04:0504:05, 24 April 2025 diff hist +2 Near-eye lightfield display No edit summary
- 04:0404:04, 24 April 2025 diff hist +953 Near-eye lightfield display No edit summary
- 01:3801:38, 24 April 2025 diff hist −133 Near-eye lightfield display No edit summary
- 01:3701:37, 24 April 2025 diff hist +1,491 Near-eye lightfield display No edit summary
- 01:2801:28, 24 April 2025 diff hist +13 Near-eye lightfield display No edit summary
- 01:2601:26, 24 April 2025 diff hist −23 Near-eye lightfield display No edit summary
- 01:2501:25, 24 April 2025 diff hist −10 Near-eye lightfield display No edit summary
- 01:2501:25, 24 April 2025 diff hist −27 Near-eye lightfield display No edit summary
- 01:2201:22, 24 April 2025 diff hist +41 N NELFD Redirected page to Near-eye lightfield display Tag: New redirect
- 01:1901:19, 24 April 2025 diff hist +3,099 Near-eye lightfield display No edit summary
- 01:1201:12, 24 April 2025 diff hist +5,544 Near-eye lightfield display No edit summary
- 01:1201:12, 24 April 2025 diff hist +6,769 N Near-eye lightfield display Created page with "= Near-eye lightfield display = A '''Near-eye lightfield display''' (NELFD) is a type of Near-eye display (NED) designed to reproduce a lightfield, rather than just a single flat image, for the viewer. This allows the display to present more accurate depth cues, potentially resolving issues like the vergence-accommodation conflict (VAC) common in conventional stereoscopic displays used in virtual reality (VR) and augmented reality (AR). == P..." Tag: Visual edit: Switched
- 00:4000:40, 24 April 2025 diff hist +35 Inside-out tracking No edit summary
- 00:3900:39, 24 April 2025 diff hist +8 Inside-out tracking →Examples of Devices and Platforms Using Inside-out Tracking
- 00:2600:26, 24 April 2025 diff hist +161 Inside-out tracking No edit summary
- 00:2400:24, 24 April 2025 diff hist −474 Inside-out tracking No edit summary
- 00:1500:15, 24 April 2025 diff hist +177 Inside-out tracking No edit summary
- 00:1400:14, 24 April 2025 diff hist +4,965 Inside-out tracking No edit summary
23 April 2025
- 23:3823:38, 23 April 2025 diff hist −10 MainpageDesktop No edit summary Tag: Manual revert
- 23:3723:37, 23 April 2025 diff hist +10 MainpageDesktop No edit summary Tag: Reverted
- 23:3223:32, 23 April 2025 diff hist +29 Wanted pages →Terms
- 23:2823:28, 23 April 2025 diff hist +35 SLAM No edit summary
- 23:2723:27, 23 April 2025 diff hist +49 SLAM No edit summary
- 23:2423:24, 23 April 2025 diff hist −9 SLAM →Types and Algorithms