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- Technologies for spatial light modulators include [[DMD]] and [[LCOS]]. ...truments]], [[HoloEye]], and [[Meadowlark optics]].<ref name="c127">{{cite web | title=1024 x 1024 Spatial Light Modulator | website=Meadowlark Optics | d ...2 KB (292 words) - 20:14, 2 July 2025
- ...iew contains several samples that showcase what can be done with VR on the web. It also contains documentation to aid the developers to make their own con ...]], Microsoft, and Mozilla to deliver VR browsing, a key milestone for the Web <ref name=”1”></ref>. ...5 KB (736 words) - 08:20, 13 December 2017
- |Developer=[[Velocious Technologies]] |Publisher=[[Velocious Technologies]] ...2 KB (289 words) - 11:11, 14 April 2025
- ...cking, and electromagnetic controller tracking.<ref name="qualcomm">{{cite web|url=https://www.qualcomm.com/news/releases/2020/02/qualcomm-accelerates-xr- ...work optimally with the Snapdragon XR2 chipset.<ref name="roadtovr">{{cite web|url=https://www.roadtovr.com/qualcomm-snapdragon-xr2-reference-design-vrdk- ...5 KB (645 words) - 22:15, 7 January 2026
- ...with a wide [[field of view]] (FOV).<ref name="BlocksAndFiles2018">{{cite web |url=https://blocksandfiles.com/2018/08/30/akonia-holographics-gets-bitten- ...es2018"/><ref name="PatentlyApple2018"/><ref name="USAspending2014">{{cite web |url=https://www.usaspending.gov/award/ASST_NON_DESC0011282_8900 |title=GRA ...20 KB (2,529 words) - 16:47, 3 May 2025
- ...ad Mounted Display (HMD) Accelerator Program.<ref name="prnewswire">{{cite web|url=https://www.prnewswire.com/news-releases/qualcomm-introduces-snapdragon ...rting point for their own VR headset products.<ref name="techradar">{{cite web|url=https://www.techradar.com/news/first-look-qualcomm-snapdragon-835-vr-de ...5 KB (626 words) - 22:15, 7 January 2026
- ...pers can render 3D graphics in any compatible browser using the WebGL API (Web Graphics Library API). ...React VR. What began as a framework to facilitate easy development for the web has evolved and is now trying to find its footings in the virtual reality s ...5 KB (833 words) - 21:08, 23 October 2017
- |Creator = [[Forte Technologies]] ...erpuck controller, and an ISA interface board.<ref name="wikipedia">{{cite web|url=https://en.wikipedia.org/wiki/VFX1_Headgear|title=VFX1 Headgear|publish ...7 KB (910 words) - 22:10, 7 January 2026
- |Creator = [[VictorMaxx Technologies]] ...scopic video virtual reality experience.<ref name="videogamekraken">{{cite web|url=http://videogamekraken.com/cybermaxx-by-victormaxx|title=CyberMaxx by V ...7 KB (941 words) - 22:16, 7 January 2026
- ...s.<ref>{{cite journal|title=The Evolution of Virtual and Augmented Reality Technologies|author=Billinghurst, Mark|journal=IEEE Computer Graphics and Applications|v === Core Technologies === ...11 KB (1,271 words) - 20:27, 30 August 2025
- Prizmiq wants to change the online retail experience. Their OpenGL-powered web viewer allows customers to examine products from all angles, thus helping o ...ing interactive 3D computer graphics and 2D graphics within any compatible web browser without the use of plug-ins, making it compatible with all modern b ...4 KB (554 words) - 18:52, 9 May 2017
- ...m-gibsons-virtual-reality-masterpiece</ref>. Today, we have the World Wide Web, and the explosion of [[Virtual Reality]] is finally around the corner (eve William Gibson was not a “techie” by nature. He was aware of the new technologies around him, but according to Gareth Damien Martin, “he never had even touch ...8 KB (1,255 words) - 14:20, 7 June 2025
- |Subtype=[[Web API]] |Creator=[[Immersive Web Working Group]] and [[Immersive Web Community Group]] ...20 KB (2,651 words) - 21:26, 7 May 2025
- ...and was not made available in Western markets.<ref name="technode">{{cite web |url=https://technode.com/2023/04/20/pico-4-pro-headset-launched-with-eye-a ...e avatar animations in social VR applications.<ref name="vrcompare">{{cite web |url=https://vr-compare.com/headset/pico4pro |title=Pico 4 Pro: Full Specif ...6 KB (720 words) - 14:50, 7 January 2026
- ...] [[virtual reality]] [[head-mounted display]]s developed by [[Varjo|Varjo Technologies]]. Announced on October 8, 2019, these second-generation headsets improved ...ity established Varjo's trajectory toward more accessible professional VR. Technologies refined in the VR-2, particularly the improved optical blending and hand tr ...10 KB (1,239 words) - 02:50, 5 June 2025
- ...st in virtual reality waned in the early 2000s.<ref name="stereo3d">{{cite web|url=http://www.stereo3d.com/news/news0026.html|title=IIS VFX3D News|publish ...ing Systems (IIS) was founded in 1997 after purchasing the assets of Forte Technologies, the company behind the pioneering [[Forte VFX1]] VR headset. IIS would lat ...6 KB (801 words) - 22:11, 7 January 2026
- ...ED microdisplays arranged in a tiled configuration.<ref name="nasa">{{cite web|url=https://spinoff.nasa.gov/Spinoff2008/ct_6.html|title=Virtual Reality Sy ...State, Sensics has been forfeited since 2019.<ref name="vrcompare">{{cite web|url=https://vr-compare.com/headset/sensicspisight|title=Sensics piSight: Fu ...6 KB (761 words) - 22:15, 7 January 2026
- ...<ref name="oc1-cost-registration">{{cite web |url=https://web.archive.org/web/20140811174119/http://www.oculusvr.com/connect/ |title=Oculus Connect Devel |Dates= September 19–20, 2014 <ref name="oc1-dates-location">{{cite web |url=https://www.theverge.com/tech/2014/7/7/5878449/oculus-connect-develope ...13 KB (1,692 words) - 06:11, 12 July 2025
- ...mer VR products available in the late 2000s.<ref name="techpowerup">{{cite web|url=https://www.techpowerup.com/40081/vuzix-iwear-vr920-worlds-first-fully- ...e [[Forte VFX1]] and [[IIS VFX3D]] through the acquisition path from Forte Technologies to Interactive Imaging Systems and ultimately to Vuzix. ...5 KB (676 words) - 22:16, 7 January 2026
- ...//pubmed.ncbi.nlm.nih.gov/18484839/</ref><ref name="Kreylos2014VAC">{{cite web |last=Kreylos |first=Oliver |title=Accommodation and Vergence in Head-mount ==Causes / Occurrence in Display Technologies== ...18 KB (2,408 words) - 20:17, 2 July 2025