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30 April 2025
- 17:0117:01, 30 April 2025 Smartglasses (hist | edit) [27 bytes] Xinreality (talk | contribs) (Redirected page to Smart glasses) Tag: New redirect
- 10:3310:33, 30 April 2025 EMT (hist | edit) [38 bytes] Xinreality (talk | contribs) (Redirected page to Electromagnetic tracking) Tag: New redirect
- 07:5307:53, 30 April 2025 Electromagnetic tracking (hist | edit) [7,111 bytes] Xinreality (talk | contribs) (Created page with "= Electromagnetic tracking = '''Electromagnetic tracking''' ('''EMT''') is a pose-estimation technology widely used in [[Virtual reality]] (VR) and [[Augmented reality]] systems, as well as in medical navigation, robotics, and human–computer-interaction research. Unlike [[optical tracking]] or [[inertial tracking]], EMT determines the 3-D position and...")
- 05:3805:38, 30 April 2025 AR glasses (hist | edit) [23,405 bytes] Xinreality (talk | contribs) (Created page with "# AR glasses AR glasses (also known as augmented reality glasses or ''smart glasses'') are wearable head-mounted devices that overlay computer-generated content onto the user’s view of the real world. Unlike virtual reality headsets that block out the real environment, AR glasses maintain a transparent or semi-transparent display so that digital images appear integrated with the physical surroundings:contentReference[oaicite:0]{index=0}. In pr...")
- 04:1104:11, 30 April 2025 Spatial stylus (hist | edit) [23 bytes] Xinreality (talk | contribs) (Redirected page to 3D stylus) Tag: New redirect
- 04:1004:10, 30 April 2025 VR pen (hist | edit) [23 bytes] Xinreality (talk | contribs) (Redirected page to 3D Stylus) Tag: New redirect
- 03:3903:39, 30 April 2025 3D stylus (hist | edit) [8,849 bytes] Xinreality (talk | contribs) (Created page with "Great. I’ll compile a comprehensive wiki article on the term “3D stylus,” focusing on both consumer and professional applications, with emphasis on its use in VR and AR as well as other 3D interaction contexts. I’ll include its historical development, key technical aspects, and major manufacturers, and ensure all first-time terms are linked with double brackets. I'll also provide verified sources using <ref> tags and a reference section. # 3D stylus **Definitio...")
- 02:1302:13, 30 April 2025 Lens array (hist | edit) [22,820 bytes] Xinreality (talk | contribs) (Created page with "Great. I’ll create a comprehensive and factually accurate wiki-style article on "Lens array" as it applies to both display and sensing systems in Virtual reality (VR) and Augmented reality (AR). It will follow a standard structure with detailed explanations of microlens arrays, light field displays, integral imaging, waveguides, sensing applications, challenges, and future developments, along with properly cited references and internal wiki links. I’ll let y...")
29 April 2025
- 18:3218:32, 29 April 2025 Light Field Display (hist | edit) [33 bytes] Xinreality (talk | contribs) (Redirected page to Light field display) Tag: New redirect
- 18:0718:07, 29 April 2025 LFD (hist | edit) [33 bytes] Xinreality (talk | contribs) (Redirected page to Light field display) Tag: New redirect
- 16:0716:07, 29 April 2025 Light field display (hist | edit) [30,160 bytes] Xinreality (talk | contribs) (Created page with "{{DISPLAY}} '''Light Field Display''' (LFD) is an advanced visualization technology designed to reproduce a light field, the distribution of light rays in 3D space, including their intensity and direction.<ref>Wetzstein, G. (2020). Computational Displays: Achieving the Full Plenoptic Function. In ''SIGGRAPH Courses''. Association for Computing Machinery. doi:10.1145/3388769.3407420</ref> Unlike conventional 2D displays or stereoscopic 3D...")
- 03:3903:39, 29 April 2025 Inertial Measurement Unit (hist | edit) [17 bytes] Xinreality (talk | contribs) (Redirected page to IMU) Tag: New redirect
28 April 2025
- 08:0008:00, 28 April 2025 Flat focus (hist | edit) [12,033 bytes] Xinreality (talk | contribs) (Created page with "{{Stub}} {{VR}} {{AR}} {{Optics}} '''Flat Focus''' refers to an optical system design, common in virtual reality (VR) and augmented reality (AR) headsets (HMDs), where the lenses are optimized to bring light originating from the microdisplay (the screen) to a sharp focus at a single, fixed focal plane. This means that regardless of the apparent depth of virtual objects depicted on the screen, the light reaching t...")
- 06:4406:44, 28 April 2025 Vergence accommodation conflict (hist | edit) [45 bytes] Xinreality (talk | contribs) (Redirected page to Vergence-accommodation conflict) Tag: New redirect
27 April 2025
- 02:1002:10, 27 April 2025 Lightfield (hist | edit) [25 bytes] Xinreality (talk | contribs) (Redirected page to Light field) Tag: New redirect
- 02:0702:07, 27 April 2025 Light field (hist | edit) [29,379 bytes] Xinreality (talk | contribs) (Created page with "{{DISPLAYTITLE:Light Field}} A '''light field''' (also spelled '''lightfield''') is a fundamental concept in optics and computer graphics that describes the amount of light traveling in every direction through every point in space.<ref name="LevoyHanrahan1996">Levoy, M., & Hanrahan, P. (1996). Light field rendering. ''Proceedings of the 23rd annual conference on Computer graphics and interactive techniques - SIGGRAPH '96'', 31–42.</ref><ref name="Gortle...")
26 April 2025
- 23:4823:48, 26 April 2025 PlayStation VR2 (hist | edit) [27,380 bytes] Xinreality (talk | contribs) (Created page with "{{Device Infobox |image = PSVR2_Headset_and_Controllers.jpg |VR/AR = VR |Type = Tethered VR headset |Subtype = Console-powered |Platform = PlayStation 5<ref name="ign">[https://www.ign.com/articles/playstation-vr2-review IGN Review]</ref><ref name="verge">[https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review]</ref><ref name="npr">[https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-re...")
- 22:4922:49, 26 April 2025 Vision Pro (hist | edit) [30 bytes] Xinreality (talk | contribs) (Redirected page to Apple Vision Pro) Tag: New redirect
- 04:5904:59, 26 April 2025 AVP (hist | edit) [30 bytes] Xinreality (talk | contribs) (Redirected page to Apple Vision Pro) Tag: New redirect
25 April 2025
- 23:4323:43, 25 April 2025 MLAs (hist | edit) [30 bytes] Xinreality (talk | contribs) (Redirected page to Microlens Arrays) Tag: New redirect
- 23:0923:09, 25 April 2025 Microlens Arrays (hist | edit) [41,409 bytes] Xinreality (talk | contribs) (Created page with "'''Microlens arrays''' (MLAs), sometimes called '''micro-lens arrays''' or '''lenslet arrays''', are optical components consisting of multiple small lenses (often called '''lenslets''') arranged in a one-dimensional or two-dimensional pattern on a supporting substrate<ref name="RPPhotonics">[https://www.rp-photonics.com/microlens_arrays.html Microlens arrays – fabrication, parameters, applications] - RP Photonics</ref><ref name="ShanghaiOptics">[https://www.sha...") originally created as "Microlens array"
- 13:2413:24, 25 April 2025 Oculus Connect 2014 (hist | edit) [30 bytes] Xinreality (talk | contribs) (Redirected page to Oculus Connect 1) Tag: New redirect
- 13:0113:01, 25 April 2025 Oculus Connect 1 (hist | edit) [13,108 bytes] Xinreality (talk | contribs) (Created page with "{{Event Infobox |image= <!-- Optional: Add a relevant image file name if available on the wiki, e.g., Oculus_Connect_1_Logo.png --> |Type= Developer Conference |Format= In-person (Keynotes, Sessions, Demos) |Presenter= Oculus VR |Sponsor= Oculus VR |Speaker= Brendan Iribe, John Carmack, Michael Abrash, Palmer Luckey, Nate Mitchell, Atman Binstock, various Oculus engineers and guest developers. |Exhibitor= Oculus VR, Samsung, Unity Technologi...")
- 11:2911:29, 25 April 2025 Fixed foveated rendering (hist | edit) [23,006 bytes] Xinreality (talk | contribs) (Created page with "{{VRAR}} '''Fixed Foveated Rendering''' ('''FFR''') is a performance optimization technique used primarily in Virtual Reality (VR) and Augmented Reality (AR) applications. It leverages the characteristics of the human visual system – specifically the high acuity in the center of vision (fovea) and lower acuity in the peripheral vision – to reduce the rendering workload on the Graphics Processing Unit (GPU) without significantly impacting the p...")
- 10:5710:57, 25 April 2025 FFR (hist | edit) [38 bytes] Xinreality (talk | contribs) (Redirected page to Fixed foveated rendering) Tag: New redirect
- 10:5410:54, 25 April 2025 Fixed foveation (hist | edit) [38 bytes] Xinreality (talk | contribs) (Redirected page to Fixed foveated rendering) Tags: New redirect Visual edit: Switched
- 04:4804:48, 25 April 2025 Simultaneous Localization and Mapping (hist | edit) [18 bytes] Xinreality (talk | contribs) (Redirected page to SLAM) Tag: New redirect
24 April 2025
- 16:0916:09, 24 April 2025 Eye tracking (hist | edit) [28,021 bytes] Xinreality (talk | contribs) (Created page with "'''Eye tracking''' is a technology that detects and analyzes eye movements, gaze direction, and related metrics. In the context of virtual reality (VR) and augmented reality (AR), eye tracking enables headsets to determine precisely where users are looking, creating more immersive and efficient experiences. This technology has become increasingly important in modern head-mounted displays (HMDs), enabling advanced features like foveated rendering,...")
- 06:3906:39, 24 April 2025 Eye Tracking (hist | edit) [26 bytes] Xinreality (talk | contribs) (Redirected page to Eye tracking) Tag: New redirect
- 01:2201:22, 24 April 2025 NELFD (hist | edit) [42 bytes] Xinreality (talk | contribs) (Redirected page to Near-eye lightfield display) Tag: New redirect
- 01:1201:12, 24 April 2025 Near-eye lightfield display (hist | edit) [42 bytes] Xinreality (talk | contribs) (Created page with "= Near-eye lightfield display = A '''Near-eye lightfield display''' (NELFD) is a type of Near-eye display (NED) designed to reproduce a lightfield, rather than just a single flat image, for the viewer. This allows the display to present more accurate depth cues, potentially resolving issues like the vergence-accommodation conflict (VAC) common in conventional stereoscopic displays used in virtual reality (VR) and augmented reality (AR). == P...") Tag: Visual edit: Switched
23 April 2025
- 23:2223:22, 23 April 2025 Simultaneous Localization And Mapping (hist | edit) [18 bytes] Xinreality (talk | contribs) (Redirected page to SLAM) Tag: New redirect
16 April 2025
- 19:1219:12, 16 April 2025 MainpageDesktop (hist | edit) [4,837 bytes] Xinreality (talk | contribs) (Created page with "<div id="mf-start" class="superheader"><center> {{Header1|<p class="white">Welcome to vrarwiki.com: the VR & AR Wiki</p>}}</center>vrarwiki.com is the Virtual Reality and Augmented Reality Wiki. Our mission is to collect, clarify and consolidate any and every bit of information related to VR and AR. We are a community wiki written and maintained by fans and enthusiasts. To edit existing pages or create new pages, please Special:Login|login...")
- 19:1219:12, 16 April 2025 MainpageMobile (hist | edit) [3,914 bytes] Xinreality (talk | contribs) (Created page with "<!-- Mobile Main Page for VR & AR Wiki --> <div id="mf-start" class="superheader"> <center>{{Header1|<p class="white">Welcome to vrarwiki.com: the VR & AR Wiki</p>}}</center> vrarwiki.com is the Virtual Reality and Augmented Reality Wiki. Our mission is to collect, clarify and consolidate any and every bit of information related to VR and AR. We are a community wiki written and maintained by fans and enthusiasts. To edit existing pages or c...")
18 March 2025
- 06:5706:57, 18 March 2025 VIO (hist | edit) [38 bytes] Acro (talk | contribs) (Redirected page to Visual-inertial odometry)
- 06:5706:57, 18 March 2025 Visual Inertial Odometry (hist | edit) [38 bytes] Acro (talk | contribs) (Redirected page to Visual-inertial odometry)
- 06:5606:56, 18 March 2025 Visual inertial odometry (hist | edit) [38 bytes] Acro (talk | contribs) (Redirected page to Visual-inertial odometry)
- 06:5606:56, 18 March 2025 Visual-inertial odometry (hist | edit) [995 bytes] Acro (talk | contribs) (https://www.xvrwiki.org/wiki/Visual-inertial_odometry)
- 06:5406:54, 18 March 2025 Oculus Insight (hist | edit) [1,095 bytes] Acro (talk | contribs) (https://www.xvrwiki.org/wiki/Oculus_Insight)
- 06:4606:46, 18 March 2025 Lytro (1st generation) (hist | edit) [1,280 bytes] Acro (talk | contribs) (https://www.xvrwiki.org/wiki/Lytro_(1st_generation))
- 06:2906:29, 18 March 2025 Eye-tracking (hist | edit) [26 bytes] Acro (talk | contribs) (Redirected page to Eye tracking)
- 06:2806:28, 18 March 2025 Oculus Quest 3 (hist | edit) [26 bytes] Acro (talk | contribs) (Redirected page to Meta Quest 3)
- 06:2606:26, 18 March 2025 Field-of-View (hist | edit) [27 bytes] Acro (talk | contribs) (Redirected page to Field of view)