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Apple Vision Pro

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Revision as of 16:15, 7 January 2026 by Betabot (talk | contribs) (Improving page with detailed specifications, sections, and references)
Apple Vision Pro
Basic Info
VR/AR Mixed Reality
Type Head-mounted display
Subtype Spatial Computer
Platform visionOS
Developer Apple Inc.
Manufacturer Apple Inc.
Announcement Date June 5, 2023 (WWDC)
Release Date February 2, 2024
Price $3,499 USD (256 GB), $3,699 (512 GB), $3,899 (1 TB)
Website https://www.apple.com/apple-vision-pro/
System
Chipset Apple M2 + Apple R1
Storage
Storage 256 GB, 512 GB, 1 TB
Memory 16 GB
Display
Display 2x Micro-OLED
Resolution 23 million pixels total (~3660x3200 per eye)
Refresh Rate 90 Hz, 96 Hz, 100 Hz
Image
Field of View ~100-110° horizontal
Optics
Ocularity Binocular
IPD Range Automatic (Zeiss optical inserts available)
Passthrough Full-color 3D (12 cameras)
Tracking
Tracking 6DoF (inside-out)
Eye Tracking Yes (high precision)
Hand Tracking Yes (controller-free)
Audio
Audio Dual-driver spatial audio pods
Connectivity
Connectivity Wi-Fi 6, Bluetooth 5.3, USB-C
Device
Weight 600-650g (headset)

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The Apple Vision Pro is a spatial computer and mixed reality head-mounted display developed by Apple Inc., announced on June 5, 2023 at WWDC and released on February 2, 2024 starting at $3,499. The first new product category from Apple since the Apple Watch, the Vision Pro features dual Micro-OLED displays with over 23 million pixels (more than a 4K TV per eye), the custom Apple R1 chip delivering 12ms latency for real-time sensor processing, and revolutionary controller-free interaction through eye tracking, hand gestures, and voice commands. Marketed as a "spatial computer" rather than VR headset, the Vision Pro runs visionOS and introduces innovative features like EyeSight—an external display showing the user's eyes to maintain human connection.

History and Development

Apple revealed the Vision Pro at WWDC on June 5, 2023, after years of secretive development. The headset launched in the United States on February 2, 2024, with global availability expanding throughout 2024. The Vision Pro represents Apple's entry into spatial computing, positioning it as a productivity and entertainment device rather than traditional VR. In October 2025, Apple announced an updated model with the M5 chip, featuring improved performance and 120 Hz refresh rate support.[1]

Design and Hardware

Display

Industry-leading Micro-OLED technology:

  • Dual Micro-OLED displays
  • 23 million pixels total (more than 4K per eye)
  • 7.5-micron pixel pitch (postage stamp-sized panels)
  • 92% DCI-P3 color gamut
  • 90 Hz, 96 Hz, 100 Hz refresh rates
  • 24 fps and 30 fps video playback
  • Exceptional clarity and contrast

Processing

Dual-chip architecture:

Apple M2 Chip

  • 5nm process
  • 8-core CPU (4 performance + 4 efficiency)
  • 10-core GPU
  • 16-core Neural Engine
  • 16 GB unified memory
  • 256 GB, 512 GB, or 1 TB storage

Apple R1 Chip

  • Dedicated sensor processing
  • 256 GB/s memory bandwidth
  • Processes 12 cameras, 5 sensors, 6 microphones
  • 12ms latency—virtually lag-free
  • Real-time passthrough

Cameras and Sensors

Comprehensive sensor array:

  • 2 main cameras (high-resolution)
  • 6 world-facing tracking cameras
  • 4 eye-tracking cameras
  • TrueDepth camera
  • LiDAR Scanner
  • 4 inertial measurement units
  • Flicker sensor
  • Ambient light sensor
  • 6 microphones

Field of View

  • ~100-110° horizontal FOV
  • ~90° vertical
  • Apple does not officially disclose

Passthrough

High-fidelity mixed reality:

  • Full-color 3D stereoscopic
  • 12ms latency (R1 chip)
  • Photo-realistic environment view
  • Seamless AR/VR blending

Eye Tracking

Precision gaze interaction:

  • High-speed eye tracking cameras
  • UI navigation by looking
  • Selection accuracy
  • Foveated rendering
  • Automatic IPD detection

Hand Tracking

Controller-free interaction:

  • "So precise it frees your hands from clumsy controllers"
  • Works from comfortable positions (lap, sofa)
  • Tap fingers to select
  • Flick to scroll
  • Pinch and drag
  • No dedicated controllers included

Voice Input

  • Siri integration
  • Voice commands
  • Dictation

EyeSight

Revolutionary external display:

  • Outward-facing lenticular screen
  • Shows user's eyes to others
  • Persona rendering
  • Indicates awareness level:
    • Clear eyes: AR mode, aware
    • Dimmed: Deep immersion
    • Pattern: Full VR, unavailable
  • Maintains human connection
  • Lenticular display shows correct perspective from any angle

Build

Premium construction:

  • 600-650g (depending on configuration)
  • Aluminum and glass enclosure
  • Custom Light Seal for fit
  • Modular design
  • Zeiss optical inserts available (prescription)
  • Solo Knit Band or Dual Loop Band

Audio

Spatial Audio Pods:

  • Dual-driver design
  • Personalized Spatial Audio
  • Audio raytracing
  • Near-ear speakers
  • 3D sound positioning

Battery

External battery pack:

  • 353g aluminum enclosure
  • 3166 mAh capacity
  • 2-3 hours general use
  • 3 hours video playback
  • 12-pin locking Lightning connector
  • Can be removed with SIM tool
  • Pocketable design

Technical Specifications

Specification Details
Display Dual Micro-OLED
Total Pixels 23 million
Color Gamut 92% DCI-P3
Refresh Rate 90-100 Hz
Processor Apple M2 + R1
RAM 16 GB
Storage 256 GB - 1 TB
Eye Tracking Yes (high precision)
Hand Tracking Yes (controller-free)
Passthrough Latency 12 ms
Headset Weight 600-650g
Battery Life 2-3 hours
Price $3,499+

Reception

Praise:

  • 23 million pixels "best display in any headset"
  • M2 + R1 chip architecture powerful
  • 12ms passthrough virtually lag-free
  • Eye tracking UI intuitive
  • Hand tracking eliminates controllers
  • EyeSight innovative for social connection
  • Spatial Audio immersive
  • Build quality premium
  • visionOS polished
  • Mac integration seamless
  • Enterprise potential significant

Criticism:

  • $3,499+ price limits mainstream adoption
  • 600-650g heavy, front-heavy
  • External battery inconvenient
  • 2-3 hour battery life limited
  • No included controllers
  • Limited third-party app ecosystem
  • Personas uncanny valley
  • Narrow social use cases[2]

[3]

See Also

References