Jump to content

HP Reverb G2

From VR & AR Wiki
Revision as of 18:14, 7 January 2026 by Betabot (talk | contribs) (Improving page with detailed specifications, sections, and references)

Property "Developer" (as page type) with input value "HP]] / Valve / [[Microsoft" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

HP Reverb G2
Basic Info
VR/AR Virtual Reality
Type Head-Mounted Display
Subtype PC VR
Platform Windows Mixed Reality, SteamVR
Developer HP / Valve / Microsoft
Manufacturer HP
Announcement Date May 2020
Release Date November 2020
Price $599 USD
Website https://www.hp.com/
Predecessor HP Reverb G1
Successor HP Reverb G2 v2
System
Storage
Display
Display LCD (dual)
Resolution 2160x2160 per eye
Refresh Rate 90 Hz
Image
Field of View 114°
Optics
Ocularity Binocular
Tracking
Tracking 6DoF (inside-out, 4 cameras)
Audio
Audio Valve-designed off-ear speakers
Connectivity
Connectivity DisplayPort 1.3 + USB 3.0
Device


The HP Reverb G2 is a PC-tethered virtual reality head-mounted display co-developed by HP, Valve, and Microsoft, released November 2020 at $599. A high-resolution Windows Mixed Reality headset featuring dual LCD displays at 2160x2160 per eye (4320x2160 combined, 9.3 million pixels), full RGB stripe subpixels, 114° field of view, Valve-designed off-ear speakers, 4-camera inside-out tracking, and SteamVR/WMR compatibility.

History and Development

HP announced the Reverb G2 in May 2020, releasing November 2020. A collaboration between HP (hardware), Valve (audio/lenses), and Microsoft (Windows Mixed Reality), the G2 prioritized visual clarity with the highest resolution LCD panels available at launch (32% more than competitors). Valve contributed their acclaimed off-ear speaker design from the Index. First WMR headset with 4 tracking cameras.[1]

Design and Hardware

Display

High-resolution LCD:

  • 2160x2160 per eye resolution
  • 4320x2160 combined
  • 9.3 million pixels
  • Full RGB stripe subpixels
  • Mura-free panels
  • Dual 2.89-inch LCD
  • 90 Hz refresh rate
  • 32% higher resolution than competitors

Field of View

  • 114° FOV
  • Wide viewing angle

Optics

Valve collaboration:

  • Fresnel lenses
  • Valve-optimized design
  • Comfortable eye relief

Tracking

Windows Mixed Reality:

  • 4 cameras (first WMR with 4)
  • 6DoF inside-out
  • 2 front + 2 side cameras
  • Improved arm tracking
  • No external sensors

IPD

  • Hardware adjustable
  • Physical slider

Audio

Valve speakers:

  • Valve-designed off-ear
  • 10mm ear gap
  • Spatial audio
  • Index-quality sound
  • Comfortable fit

Controllers

  • WMR motion controllers
  • Bluetooth connected
  • 6DoF tracking
  • Ergonomic redesign
  • Smaller than original WMR

Compatibility

Platforms

  • Windows Mixed Reality
  • SteamVR
  • OpenXR

PC Requirements

  • NVIDIA GTX 1080 / AMD RX 5700
  • Intel Core i5 / AMD Ryzen 5
  • 8GB RAM
  • DisplayPort 1.3 + USB 3.0

Technical Specifications

Specification Details
Display 2160x2160 LCD x2
Combined 4320x2160
Refresh Rate 90 Hz
FOV 114°
Tracking Inside-out (4 cameras)
IPD Hardware adjustable
Audio Valve off-ear speakers
Connection DP 1.3 + USB 3.0
Price $599

Reception

Praise:

  • 2160x2160 highest resolution LCD
  • Full RGB stripe sharp
  • Valve speakers excellent
  • Off-ear audio comfortable
  • $599 competitive
  • 4-camera tracking improved
  • SteamVR + WMR compatible
  • No external sensors
  • Collaboration expertise

Criticism:

  • WMR tracking limitations
  • Controller tracking gaps
  • 90Hz only (vs Index 144Hz)
  • Fresnel lens god rays
  • Cable management
  • WMR software awkward
  • Index superior tracking
  • v2 improved later[2]

See Also

References