HP Reverb G2
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| HP Reverb G2 | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-Mounted Display |
| Subtype | PC VR |
| Platform | Windows Mixed Reality, SteamVR |
| Developer | HP / Valve / Microsoft |
| Manufacturer | HP |
| Announcement Date | May 2020 |
| Release Date | November 2020 |
| Price | $599 USD |
| Website | https://www.hp.com/ |
| Predecessor | HP Reverb G1 |
| Successor | HP Reverb G2 v2 |
| System | |
| Storage | |
| Display | |
| Display | LCD (dual) |
| Resolution | 2160x2160 per eye |
| Refresh Rate | 90 Hz |
| Image | |
| Field of View | 114° |
| Optics | |
| Ocularity | Binocular |
| Tracking | |
| Tracking | 6DoF (inside-out, 4 cameras) |
| Audio | |
| Audio | Valve-designed off-ear speakers |
| Connectivity | |
| Connectivity | DisplayPort 1.3 + USB 3.0 |
| Device | |
The HP Reverb G2 is a PC-tethered virtual reality head-mounted display co-developed by HP, Valve, and Microsoft, released November 2020 at $599. A high-resolution Windows Mixed Reality headset featuring dual LCD displays at 2160x2160 per eye (4320x2160 combined, 9.3 million pixels), full RGB stripe subpixels, 114° field of view, Valve-designed off-ear speakers, 4-camera inside-out tracking, and SteamVR/WMR compatibility.
History and Development
HP announced the Reverb G2 in May 2020, releasing November 2020. A collaboration between HP (hardware), Valve (audio/lenses), and Microsoft (Windows Mixed Reality), the G2 prioritized visual clarity with the highest resolution LCD panels available at launch (32% more than competitors). Valve contributed their acclaimed off-ear speaker design from the Index. First WMR headset with 4 tracking cameras.[1]
Design and Hardware
Display
High-resolution LCD:
- 2160x2160 per eye resolution
- 4320x2160 combined
- 9.3 million pixels
- Full RGB stripe subpixels
- Mura-free panels
- Dual 2.89-inch LCD
- 90 Hz refresh rate
- 32% higher resolution than competitors
Field of View
- 114° FOV
- Wide viewing angle
Optics
Valve collaboration:
- Fresnel lenses
- Valve-optimized design
- Comfortable eye relief
Tracking
Windows Mixed Reality:
- 4 cameras (first WMR with 4)
- 6DoF inside-out
- 2 front + 2 side cameras
- Improved arm tracking
- No external sensors
IPD
- Hardware adjustable
- Physical slider
Audio
Valve speakers:
- Valve-designed off-ear
- 10mm ear gap
- Spatial audio
- Index-quality sound
- Comfortable fit
Controllers
- WMR motion controllers
- Bluetooth connected
- 6DoF tracking
- Ergonomic redesign
- Smaller than original WMR
Compatibility
Platforms
- Windows Mixed Reality
- SteamVR
- OpenXR
PC Requirements
- NVIDIA GTX 1080 / AMD RX 5700
- Intel Core i5 / AMD Ryzen 5
- 8GB RAM
- DisplayPort 1.3 + USB 3.0
Technical Specifications
| Specification | Details |
|---|---|
| Display | 2160x2160 LCD x2 |
| Combined | 4320x2160 |
| Refresh Rate | 90 Hz |
| FOV | 114° |
| Tracking | Inside-out (4 cameras) |
| IPD | Hardware adjustable |
| Audio | Valve off-ear speakers |
| Connection | DP 1.3 + USB 3.0 |
| Price | $599 |
Reception
Praise:
- 2160x2160 highest resolution LCD
- Full RGB stripe sharp
- Valve speakers excellent
- Off-ear audio comfortable
- $599 competitive
- 4-camera tracking improved
- SteamVR + WMR compatible
- No external sensors
- Collaboration expertise
Criticism:
- WMR tracking limitations
- Controller tracking gaps
- 90Hz only (vs Index 144Hz)
- Fresnel lens god rays
- Cable management
- WMR software awkward
- Index superior tracking
- v2 improved later[2]