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PlayStation VR2

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PlayStation VR2
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype Console VR
Platform PlayStation 5, PC (via adapter)
Developer Sony Interactive Entertainment
Manufacturer Sony Interactive Entertainment
Announcement Date January 4, 2022
Release Date February 22, 2023
Price $549.99 USD
Website https://www.playstation.com/ps-vr2/
Predecessor PlayStation VR
System
Storage
Display
Display 2x OLED
Resolution 2000x2040 per eye (4K HDR)
Refresh Rate 90 Hz, 120 Hz
Image
Field of View 110°
Foveated Rendering Yes
Optics
Optics Fresnel lenses
Ocularity Binocular
IPD Range Adjustable
Passthrough Yes (color)
Tracking
Tracking 6DoF (inside-out, 4 cameras)
Eye Tracking Yes (IR camera)
Hand Tracking No
Audio
Audio Integrated stereo headphones, 3D spatial audio
Connectivity
Connectivity USB-C (single cable)
Device
Weight ~560g
Color White/Black


The PlayStation VR2 (PS VR2 or PSVR2) is a console VR head-mounted display developed by Sony Interactive Entertainment, released on February 22, 2023 as the successor to PlayStation VR. The headset represents a generational leap with dual 2000x2040 OLED displays supporting 4K HDR, 110° field of view, eye tracking with foveated rendering, inside-out tracking (eliminating external cameras), and innovative haptic feedback in both the headset and the new Sense controllers. Featuring a single USB-C cable connection to PlayStation 5, the PS VR2 delivers a significant improvement in visual quality, immersion, and ease of use over its predecessor.

History and Development

Sony officially revealed PlayStation VR2 specifications on January 4, 2022, announcing major upgrades including 4K OLED displays, eye tracking, and inside-out tracking. The headset and Sense controllers were designed in collaboration with the DualSense team, incorporating adaptive triggers and haptic feedback technology. Sony announced the $549.99 price on November 2, 2022, with global launch on February 22, 2023.[1]

PC compatibility was added in August 2024 via an official adapter, expanding the platform's reach beyond PlayStation 5.[2]

Design and Hardware

Display

Industry-leading OLED with HDR:

  • Dual OLED panels
  • 2000x2040 resolution per eye (4K total)
  • HDR support (first consumer VR headset)
  • 800+ PPI pixel density
  • 90 Hz and 120 Hz refresh rates
  • 110° field of view (vs 100° on PSVR)
  • Deep blacks and vibrant colors
  • Excellent brightness and contrast

Optics

  • Fresnel lenses
  • Adjustable IPD
  • Lens separation dial
  • Large sweet spot

Eye Tracking

IR camera-based system:

  • Dedicated IR camera per eye
  • Foveated rendering support
  • Reduces GPU workload
  • High-resolution center, lower peripheral
  • Eye-based menu navigation
  • Enhanced immersion

Tracking

Inside-out tracking (major upgrade):

  • 4 cameras on headset
  • 6 Degrees of Freedom (6DoF)
  • No external cameras required
  • Room-scale tracking
  • Simultaneous headset and controller tracking
  • IR LEDs on controllers

Headset Haptics

Vibration motor in headset:

  • Feel environmental effects
  • Enhanced immersion
  • In-headset vibration motor
  • Synchronized with game events

Build and Comfort

Refined design:

  • ~560g weight
  • Halo headband (improved)
  • Adjustable headband and scope
  • Lens adjustment dial
  • Built-in motor for lens position
  • Ventilation system
  • Comfortable for extended use

Audio

Integrated 3D audio:

  • Built-in stereo headphones
  • Tempest 3D AudioTech
  • Spatial audio processing
  • No external headphones needed
  • 3.5mm jack for alternatives

Connectivity

Simplified single-cable design:

  • Single USB-C cable to PS5
  • No processor unit required
  • No external cameras
  • Clean, minimal setup

PlayStation VR2 Sense Controllers

Revolutionary motion controllers:

Design

  • Orb-shaped design
  • 14 IR LEDs per controller for tracking
  • Balanced center of gravity
  • 168g each
  • Left and right specific

Features

  • Adaptive triggers (L2/R2)
  • Haptic feedback (voice-coil actuators)
  • Finger touch detection (5 capacitive sensors per controller)
  • Analog stick
  • Face buttons (Circle/Cross or Triangle/Square)
  • Grip buttons (L1/R1)
  • Options/Create buttons
  • PS button

Tracking

  • 6-axis motion sensing
  • Gyroscope + accelerometer
  • IR LED tracking
  • Precise position and orientation

Connectivity

  • Bluetooth 5.1
  • USB-C charging
  • Built-in rechargeable battery

Features

Foveated Rendering

  • Eye tracking enables GPU optimization
  • Full resolution where you look
  • Reduced resolution in periphery
  • Better performance

See-Through View

  • Color passthrough cameras
  • View surroundings without removing headset
  • Set up play area

Cinematic Mode

  • 1920x1080 @ 120 Hz HDR
  • Virtual cinema screen
  • Non-VR content viewing

Technical Specifications

Specification Details
Display Dual OLED (4K HDR)
Resolution 2000x2040 per eye
Refresh Rate 90 Hz / 120 Hz
Field of View 110°
Eye Tracking Yes (IR camera)
Tracking 6DoF inside-out (4 cameras)
Headset Weight ~560g
Controller Weight 168g each
Connection Single USB-C
Price $549.99

Reception

Praise:

  • 4K OLED HDR stunning visuals
  • Eye tracking and foveated rendering innovative
  • Inside-out tracking eliminates external setup
  • Single USB-C cable convenient
  • Sense controllers with adaptive triggers excellent
  • Headset haptics add immersion
  • 110° FOV wider than PSVR
  • Finger touch detection natural
  • Strong launch lineup (Horizon Call of the Mountain)
  • PC adapter expands compatibility

Criticism:

  • $549.99 price higher than PSVR launch
  • Requires PlayStation 5 (no PS4 support)
  • No backward compatibility with PSVR games
  • Limited launch library vs established platforms
  • Fresnel lenses still have god rays
  • No wireless option
  • PS5 console required (additional cost)[3]

[4]

See Also

References