Acronyms
Appearance
- See also Terms
- 3DOF = three degrees of freedom
- 6DOF = six degrees of freedom
- AI = artificial intelligence
- API = application programming interface
- AR = augmented reality
- ARCore = ARCore
- ARKit = ARKit
- ASW = asynchronous spacewarp
- ATW = asynchronous timewarp
- AV = augmented virtuality
- BCI = brain-computer interface
- CAD = computer-aided design
- CAVE = cave automatic virtual environment
- CG VR = computer-generated virtual reality
- CPU = central processing unit
- CV = computer vision
- DLC = downloadable content
- DFR = dynamic foveated rendering
- DLP = digital light processing
- DOF = degrees of freedom
- DPVR = digital projection virtual reality
- EEG = electroencephalography
- EMG = electromyography
- FBT = full body tracking
- FFR = fixed foveated rendering
- FIVR = full immersion virtual reality
- FOV = field of view
- FPC = first-person controller
- FPS = frames per second
- FPV = first-person view
- GLTF = GL Transmission Format
- GPU = graphics processing unit
- HCI = human-computer interaction
- HDMI = high-definition multimedia interface
- HMD = head-mounted display
- HPU = holographic processing unit
- HRTF = head-related transfer function
- HUD = heads-up display
- IK = inverse kinematics
- IMU = inertial measuring unit
- IR = infrared
- IoT = internet of things
- IPD = interpupillary distance
- IVR = immersive virtual reality
- LBE = location-based entertainment
- LFD = light field display
- LiDAR = light detection and ranging
- LOD = level of detail
- LoS = line of sight
- ML = machine learning
- MOCAP = motion capture
- MPS = motion positioning system
- MRC = mixed reality capture
- MR = mixed reality
- MS&T = modeling, simulation, and training
- NFT = non-fungible token
- NUI = natural user interface
- OHMD = optical head-mounted display
- OLED = organic light-emitting diode
- OpenXR = OpenXR
- PC VR = personal computer virtual reality
- PPI = pixels per inch
- PPD = pixels per degree
- POV = point of view
- PSVR = PlayStation VR
- PTT = pass-through technology
- RGB = red, green, blue
- SDK = software development kit
- SLAM = simultaneous localization and mapping
- SoC = system-on-chip
- SSR = screen space reflections
- TPC = third-person controller
- TPV = third-person view
- ToF = time of flight
- UE = Unreal Engine
- UI = user interface
- UX = user experience
- VFX = visual effects
- VRE = virtual reality experience
- VRET = virtual reality exposure therapy
- VR = virtual reality
- VRML = virtual reality modeling language
- VRMMO = virtual reality massive multiplayer online
- VST = video see-through
- WebAR = web-based augmented reality
- WebVR = web-based virtual reality
- WebXR = web-based extended reality
- WiGig = wireless gigabit
- WMR = Windows Mixed Reality
- XR = extended reality