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HTC Vive Developer Editions: Difference between revisions

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{{see also|HTC Vive CV1}}
{{see also|HTC Vive CV1}}
[[HTC Vive Developer Editions]] or HTC Vive Development Kits are [[Virtual Reality]] [[head-mounted display]]s developed by [[HTC]] and [[Valve]] as part of the [[SteamVR]] ecosystem. 2 versions of the Vive Development Kits were released to select developers in 2015 and 2016. The first version of the HMD (Vive DK1) was announced on March 1, 2015. Similar to [[Oculus Rift (Platform)]] and unlike [[Samsung Gear VR]], HTC Vive requires connecting to a PC, not Smartphone, for its processing. It uses 2 external sensors, called [[SteamVR Base Stations]] called [[Beacons]], to accurately track the user's position and movement in a finite space. Limited amount of Development Kits were released in Spring 2015. A wide consumer release is planned in April 2016.
[[HTC Vive Developer Editions]] or HTC Vive Development Kits are [[Virtual Reality]] [[head-mounted display]]s developed by [[HTC]] and [[Valve]] as part of the [[SteamVR]] ecosystem. 2 versions of the Vive Development Kits were released to select developers in 2015 and 2016. The first version of the HMD (Vive DK1) was announced on March 1, 2015. Similar to [[Oculus Rift]] and unlike [[Samsung Gear VR]], HTC Vive requires connecting to a PC, not Smartphone, for its processing. It uses 2 external sensors, called [[SteamVR Base Stations]] called [[Beacons]], to accurately track the user's position and movement in a finite space. Limited amount of Development Kits were released in Spring 2015. A wide consumer release is planned in April 2016.


'''HTC Vive Pre''', the second developer edition of Vive (Vive DK2), was revealed on January 5, 2016 in CES 2016. 7000 kits were shipped to select developers in Q1 2016. HTC Vive Pre adds a pass-through camera that shows the outlines of people and objects in real world. Integrated with the [[Chaperone]], the system protects users of the Vive from bumping into things in real life. It also allows users to interact with real life objects while wearing the HMD
'''HTC Vive Pre''', the second developer edition of Vive (Vive DK2), was revealed on January 5, 2016 in CES 2016. 7000 kits were shipped to select developers in Q1 2016. HTC Vive Pre adds a pass-through camera that shows the outlines of people and objects in real world. Integrated with the [[Chaperone]], the system protects users of the Vive from bumping into things in real life. It also allows users to interact with real life objects while wearing the HMD
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Every order of the Vive Pre comes with the HMD, 2 [[beacons]] and 2 [[SteamVR Controllers]].
Every order of the Vive Pre comes with the HMD, 2 [[beacons]] and 2 [[SteamVR Controllers]].
==Hardware==
==Hardware==
The HTC Vive requires a connection to a PC, preferably a gaming PC with good specs, similar to [[Oculus Rift (Platform)]]. It does not use a Smartphone as its display or for processing. The display of HTC Vive has a resolution of 2160 x 1200 or 1080 x 1200 per eye with the refresh rate of 90 FPS. The HMD has 6 degrees of freedom tracking with the help of [[Gyroscope]], [[Accelerometer]] and Laser Position Sensor within the device and 2 [[SteamVR Base Stations]] externally. The 2 SteamVR Base Stations are placed high up on the 2 corners of the wall in a 90° angle. These sensors allow you to be accurately tracked to 1/10 of a degree within a 15 feet by 15 feet space. HTC Vive has the ability to transform your entire room into a [[Holodeck]], allowing for a full room VR experience.  
The HTC Vive requires a connection to a PC, preferably a gaming PC with good specs, similar to [[Oculus Rift]]. It does not use a Smartphone as its display or for processing. The display of HTC Vive has a resolution of 2160 x 1200 or 1080 x 1200 per eye with the refresh rate of 90 FPS. The HMD has 6 degrees of freedom tracking with the help of [[Gyroscope]], [[Accelerometer]] and Laser Position Sensor within the device and 2 [[SteamVR Base Stations]] externally. The 2 SteamVR Base Stations are placed high up on the 2 corners of the wall in a 90° angle. These sensors allow you to be accurately tracked to 1/10 of a degree within a 15 feet by 15 feet space. HTC Vive has the ability to transform your entire room into a [[Holodeck]], allowing for a full room VR experience.  


HTC Vive uses specially designed wireless [[SteamVR Controllers]] in both hands. These controllers look like a pair of nunchucks with sensors on top. The controllers allow the SteamVR Base Stations to not only track your head but also your hands. These controllers also have touch pad and trigger.
HTC Vive uses specially designed wireless [[SteamVR Controllers]] in both hands. These controllers look like a pair of nunchucks with sensors on top. The controllers allow the SteamVR Base Stations to not only track your head but also your hands. These controllers also have touch pad and trigger.
   
   
HTC Vive differs from [[Oculus Rift (Platform)]] with better positional tracking. Because it accurately matches the user's physical movements with reactions in the virtual realm, [[Valve]] CEO Gabe Newell boasts that HTC Vive is the first [[VR Device]] that does not induce [[simulator sickness]] in its users.
HTC Vive differs from Oculus Rift with better positional tracking. Because it accurately matches the user's physical movements with reactions in the virtual realm, [[Valve]] CEO Gabe Newell boasts that HTC Vive is the first [[VR Device]] that does not induce [[simulator sickness]] in its users.


While Oculus Rift is advertised as a seated experience. HTC Vive wants the user to move and walk around the 15 by 15 feet zone, allowing for a true holodeck experience.
While Oculus Rift is advertised as a seated experience. HTC Vive wants the user to move and walk around the 15 by 15 feet zone, allowing for a true holodeck experience.