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Tracking volume: Difference between revisions

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==Tracking volume for each HMD==
==Tracking volume for each HMD==
<gallery mode="packed">
[[File:tracking volume default room1.png|400px]]
File:tracking volume default room1.png | Default 15m by 15m room
File:oculus rift dk2 tracking volume2.png | 72H x 52V (8.2 feet range)
File:oculus rift cv1 tracking volume1.png | 100H x 70V (>18 feet range)
File:oculus rift cv1 tracking volume1.png | 100H x 70V (>18 feet range)
File:htc vive tracking volume1.png | 120H x 120V (>21 feet range)
File:playstation vr tracking volume1.png | 72H x 45V (15 feet range estimate)
</gallery>


Default 15m by 15m room
===Oculus Rift DK2===
{{see also|Oculus Rift DK2}}
[[File:oculus rift dk2 tracking volume2.png|400px]]
72H x 52V (8.2 feet range)
===Oculus Rift CV1===
{{see also|Oculus Rift CV1}}
[[File:oculus rift cv1 tracking volume1.png|400px]][[File:oculus rift cv1 tracking volume1.png|400px]]
100H x 70V (>18 feet range)
===HTC Vive===
{{see also|HTC Vive}}
[[File:htc vive tracking volume1.png|400px]]
120H x 120V (>21 feet range)
===PlayStation VR===
{{see also|PlayStation VR}}
[[File:playstation vr tracking volume1.png|400px]]
72H x 45V (15 feet range estimate)
==Commonly used positional tracking technologies==
==Commonly used positional tracking technologies==
There are many different [[positional tracking]] technologies used to determine the exact position of the user inside the tracking volume and change the viewpoint accordingly. Such tracking helps to blur the line between virtual experiences and the real world.
There are many different [[positional tracking]] technologies used to determine the exact position of the user inside the tracking volume and change the viewpoint accordingly. Such tracking helps to blur the line between virtual experiences and the real world.