Simulator sickness: Difference between revisions
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*Reduce camera yaw - Camera yaw is slowing turning your field of view to the left or right. If the camera yaw control is connected to a stick on the controller or a mouse and keyboard instead of your head motion, you can become sick from vestibular disconnect. Easy way to fix this is requiring the user to stand or use a swivel chair. Additionally, comfort modes can be added to allow users to instantly turn a large number of degrees. | *Reduce camera yaw - Camera yaw is slowing turning your field of view to the left or right. If the camera yaw control is connected to a stick on the controller or a mouse and keyboard instead of your head motion, you can become sick from vestibular disconnect. Easy way to fix this is requiring the user to stand or use a swivel chair. Additionally, comfort modes can be added to allow users to instantly turn a large number of degrees. | ||
*Add a static reference frame - | *Add a static reference frame - By adding a static reference frame such as a cockpit or helmet, you can not only reduce simulator sickness but also increase [[immersion]]. Users feel the weight of the [[HMD]] and subconsciously associate the weight to the virtual helmet in game. This does not apply to all games. | ||
===User=== | ===User=== |